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430 lines
16 KiB
430 lines
16 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ECON_CONTROLS_H
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#define ECON_CONTROLS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/IScheme.h>
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#include <vgui/KeyCode.h>
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#include <KeyValues.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/ScrollBar.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/RichText.h>
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#include <vgui_controls/ImagePanel.h>
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#include "utlvector.h"
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#include "vgui_controls/PHandle.h"
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#include <vgui_controls/Tooltip.h>
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#include "GameEventListener.h"
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//-----------------------------------------------------------------------------
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// Purpose: Changes the visibility of the child panel if it is different.
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// Returns true if the child exists, false otherwise.
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//-----------------------------------------------------------------------------
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bool SetChildPanelVisible( vgui::Panel *pParent, const char *pChildName, bool bVisible, bool bSearchForChildRecursively = false );
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//-----------------------------------------------------------------------------
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// Purpose: Changes the enable state of the child panel if it is different.
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// Returns true if the child exists, false otherwise.
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//-----------------------------------------------------------------------------
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bool SetChildPanelEnabled( vgui::Panel *pParent, const char *pChildName, bool bEnabled, bool bSearchForChildRecursively = false );
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//-----------------------------------------------------------------------------
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// Purpose: Changes the selected state of the child button if it is different.
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// Returns true if the child exists, false otherwise.
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//-----------------------------------------------------------------------------
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bool SetChildButtonSelected( vgui::Panel *pParent, const char *pChildName, bool bSelected, bool bSearchForChildRecursively = false );
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if the child button exists and is selected, false otherwise.
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//-----------------------------------------------------------------------------
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bool IsChildButtonSelected( vgui::Panel *pParent, const char *pChildName, bool bSearchForChildRecursively = false );
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//-----------------------------------------------------------------------------
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// Purpose: Adds the child panel as an action signal target. Returns true if the child exists, false otherwise.
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//-----------------------------------------------------------------------------
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bool AddChildActionSignalTarget( vgui::Panel *pParent, const char *pChildName, vgui::Panel *messageTarget, bool bSearchForChildRecursively = false );
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//-----------------------------------------------------------------------------
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// Purpose: Modify the color of a label/button's text - if it starts with "X "
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// or "x ", set the X to red.
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//-----------------------------------------------------------------------------
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bool SetXToRed( vgui::Label *pPanel );
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//-----------------------------------------------------------------------------
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// Purpose: Simple panel tooltip. Just calls setvisible on the other panel.
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// Ignores all other input.
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//-----------------------------------------------------------------------------
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class CSimplePanelToolTip : public vgui::BaseTooltip
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{
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DECLARE_CLASS_SIMPLE( CSimplePanelToolTip, vgui::BaseTooltip );
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public:
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CSimplePanelToolTip(vgui::Panel *parent, const char *text = NULL) : vgui::BaseTooltip( parent, text )
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{
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m_pControlledPanel = NULL;
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}
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void SetText(const char *text) { return; }
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const char *GetText() { return NULL; }
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virtual void ShowTooltip( vgui::Panel *currentPanel ) { if ( m_pControlledPanel ) m_pControlledPanel->SetVisible( true ); }
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virtual void HideTooltip() { if ( m_pControlledPanel ) m_pControlledPanel->SetVisible( false ); }
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void SetControlledPanel( vgui::EditablePanel *pPanel ) { m_pControlledPanel = pPanel; }
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protected:
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vgui::Panel *m_pControlledPanel;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Expanded Button class that allows font & color overriding in .res files
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//-----------------------------------------------------------------------------
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class CExButton : public vgui::Button
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{
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public:
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DECLARE_CLASS_SIMPLE( CExButton, vgui::Button );
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CExButton( vgui::Panel *parent, const char *name, const char *text, vgui::Panel *pActionSignalTarget = NULL, const char *cmd = NULL );
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CExButton( vgui::Panel *parent, const char *name, const wchar_t *wszText, vgui::Panel *pActionSignalTarget = NULL, const char *cmd = NULL );
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virtual void ApplySettings( KeyValues *inResourceData );
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void SetFontStr( const char *pFont );
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void SetColorStr( const char *pColor );
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virtual vgui::IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus);
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virtual void OnMouseFocusTicked() OVERRIDE;
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virtual void OnCursorEntered() OVERRIDE;
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virtual void OnCursorExited() OVERRIDE;
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void PassMouseTicksTo( vgui::Panel *pPanel, bool bCursorEnterExitEvent = false )
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{
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m_hMouseTickTarget.Set( pPanel ? pPanel->GetVPanel() : NULL );
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m_bbCursorEnterExitEvent = bCursorEnterExitEvent;
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}
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private:
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char m_szFont[64];
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char m_szColor[64];
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vgui::IBorder *m_pArmedBorder;
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vgui::IBorder *m_pDefaultBorderOverride;
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vgui::IBorder *m_pSelectedBorder;
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vgui::IBorder *m_pDisabledBorder;
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vgui::VPanelHandle m_hMouseTickTarget;
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bool m_bbCursorEnterExitEvent;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Expanded image button, that handles images per button state, and color control in the .res file
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//-----------------------------------------------------------------------------
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class CExImageButton : public CExButton
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{
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public:
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DECLARE_CLASS_SIMPLE( CExImageButton, CExButton );
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CExImageButton( vgui::Panel *parent, const char *name, const char *text = "", vgui::Panel *pActionSignalTarget = NULL, const char *cmd = NULL );
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CExImageButton( vgui::Panel *parent, const char *name, const wchar_t *wszText = L"", vgui::Panel *pActionSignalTarget = NULL, const char *cmd = NULL );
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~CExImageButton( void );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void SetArmed(bool state);
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virtual void SetEnabled(bool state);
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virtual void SetSelected(bool state);
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void SetSubImage( const char *pszImage );
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void SetImageDefault( const char *pszImageDefault );
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void SetImageArmed( const char *pszImageArmed );
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void SetImageSelected( const char *pszImageSelected );
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Color GetImageColor( void );
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vgui::ImagePanel *GetImage( void ) { return m_pEmbeddedImagePanel; }
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private:
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// Embedded image panels
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vgui::ImagePanel *m_pEmbeddedImagePanel;
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Color m_ImageDrawColor;
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Color m_ImageArmedColor;
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Color m_ImageDisabledColor;
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Color m_ImageSelectedColor;
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Color m_ImageDepressedColor;
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char m_szImageDefault[MAX_PATH];
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char m_szImageArmed[MAX_PATH];
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char m_szImageSelected[MAX_PATH];
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};
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//-----------------------------------------------------------------------------
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// Purpose: Expanded Label class that allows color control in .res files
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//-----------------------------------------------------------------------------
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class CExLabel : public vgui::Label
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{
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public:
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DECLARE_CLASS_SIMPLE( CExLabel, vgui::Label );
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CExLabel( vgui::Panel *parent, const char *panelName, const char *text );
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CExLabel( vgui::Panel *parent, const char *panelName, const wchar_t *wszText );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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void SetColorStr( const char *pColor );
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void SetColorStr( Color cColor );
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private:
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char m_szColor[64];
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};
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//-----------------------------------------------------------------------------
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// Purpose: Expanded Richtext control that allows customization of scrollbar display, font, and color .res controls.
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//-----------------------------------------------------------------------------
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class CExRichText : public vgui::RichText
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{
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public:
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DECLARE_CLASS_SIMPLE( CExRichText, vgui::RichText );
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CExRichText( vgui::Panel *parent, const char *panelName );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void SetText( const char *text );
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virtual void SetText( const wchar_t *text );
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virtual void OnTick( void );
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void SetScrollBarImagesVisible( bool visible );
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void SetFontStr( const char *pFont );
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void SetColorStr( const char *pColor );
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void SetCustomImage( vgui::Panel *pImage, const char *pszImage, char *pszStorage );
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void CreateImagePanels( void );
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protected:
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char m_szFont[64];
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char m_szColor[64];
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char m_szImageUpArrow[MAX_PATH];
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char m_szImageDownArrow[MAX_PATH];
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char m_szImageLine[MAX_PATH];
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char m_szImageBox[MAX_PATH];
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bool m_bUseImageBorders;
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CExImageButton *m_pUpArrow;
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vgui::Panel *m_pLine;
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CExImageButton *m_pDownArrow;
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vgui::Panel *m_pBox;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Rich text control that knows how to fill itself with information
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// that describes a specific item definition.
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//-----------------------------------------------------------------------------
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class CRichTextWithScrollbarBorders : public CExRichText
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{
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public:
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DECLARE_CLASS_SIMPLE( CRichTextWithScrollbarBorders, CExRichText );
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CRichTextWithScrollbarBorders( vgui::Panel *parent, const char *panelName ) : BaseClass( parent, panelName )
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{
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m_bUseImageBorders = true;
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: Rich text control that knows how to fill itself with information
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// that describes a specific item definition.
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//-----------------------------------------------------------------------------
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class CEconItemDetailsRichText : public CRichTextWithScrollbarBorders
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{
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public:
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DECLARE_CLASS_SIMPLE( CEconItemDetailsRichText, CRichTextWithScrollbarBorders );
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CEconItemDetailsRichText( vgui::Panel *parent, const char *panelName );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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void UpdateDetailsForItem( const CEconItemDefinition *pDef );
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void AllowItemSetLinks( bool bAllow ) { m_bAllowItemSetLinks = bAllow; }
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void SetLimitedItem( bool bLimited ) { m_bLimitedItem = bLimited; }
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private:
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void InsertItemLink( const wchar_t *pwzItemName, int nItemIndex, Color *pColorOverride = NULL );
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void AddDataText( const char *pszText, bool bAddPostLines = true, const wchar_t *wpszArg = NULL, const wchar_t *wpszArg2 = NULL, const int *pItemDefIndex = NULL );
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void DataText_AppendStoreFlags( const CEconItemDefinition *pDef );
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void DataText_AppendItemData( const CEconItemDefinition *pDef );
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void DataText_AppendBundleData( const CEconItemDefinition *pDef );
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void DataText_AppendUsageData( const CEconItemDefinition *pBaseDef );
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void DataText_AppendAttributeData( const CEconItemDefinition *pDef );
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void DataText_AppendSetData( const CEconItemDefinition *pDef );
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void DataText_AppendToolUsage( const CEconItemDefinition *pDef );
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void UpdateToolList( void );
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private:
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Color m_colTextHighlight;
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Color m_colItemSet;
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Color m_colLink;
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bool m_bAllowItemSetLinks;
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vgui::HFont m_hLinkFont;
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CUtlVector<item_definition_index_t> m_ToolList;
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bool m_bLimitedItem;
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};
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#define EXC_SIDE_TOP 0
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#define EXC_SIDE_RIGHT 1
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#define EXC_SIDE_BOTTOM 2
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#define EXC_SIDE_LEFT 3
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//-----------------------------------------------------------------------------
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// Purpose: A small callout arrow that's created by a CExplanationPopup to
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// connect to the point that the explanation is referring to.
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//-----------------------------------------------------------------------------
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class CExplanationPopupCalloutArrow : public vgui::Panel
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{
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public:
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CExplanationPopupCalloutArrow( Panel *parent ) : vgui::Panel( parent, "calloutarrow" )
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{
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SetPaintBackgroundEnabled( false );
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SetMouseInputEnabled( false );
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PrecacheMaterial( "vgui/callout_tail" );
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}
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void SetArrowPoints( int iAx, int iAy, int iBx, int iBy, int iCx, int iCy )
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{
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m_iArrowA[0] = iAx;
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m_iArrowA[1] = iAy;
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m_iArrowB[0] = iBx;
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m_iArrowB[1] = iBy;
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m_iArrowC[0] = iCx;
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m_iArrowC[1] = iCy;
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}
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virtual void Paint( void );
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private:
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int m_iArrowA[2];
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int m_iArrowB[2];
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int m_iArrowC[2];
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};
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//-----------------------------------------------------------------------------
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// Purpose: A bubble that contains a blob of text and an arrow to a specific place onscreen
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//-----------------------------------------------------------------------------
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class CExplanationPopup : public vgui::EditablePanel, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE( CExplanationPopup, vgui::EditablePanel );
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public:
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CExplanationPopup(Panel *parent, const char *panelName);
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~CExplanationPopup( void );
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void SetCalloutInParentsX( int nXPos ) { m_iCalloutInParentsX = nXPos; }
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void SetCalloutInParentsY( int nYPos ) { m_iCalloutInParentsY = nYPos; }
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void Popup( int iPosition = 0, int iTotalPanels = 0 );
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void Hide( int iExplanationDelta = 0 );
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const char *GetNextExplanation( void ) { return m_szNextExplanation; }
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void SetPrevExplanation( const char *pszPrev );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void OnCommand( const char *command );
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virtual void OnTick( void );
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virtual void OnKeyCodeTyped( vgui::KeyCode code );
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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void PositionCallout( float flElapsed );
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virtual void FireGameEvent( IGameEvent *event );
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private:
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int m_iCalloutSide;
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float m_flStartTime;
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float m_flEndTime;
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char m_szNextExplanation[128];
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char m_szPrevExplanation[128];
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CExplanationPopupCalloutArrow *m_pCallout;
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int m_iPositionInChain;
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int m_iTotalInChain;
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bool m_bFinishedPopup;
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CPanelAnimationVar( bool, m_bForceClose, "force_close", "0" );
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CPanelAnimationVarAliasType( int, m_iCalloutInParentsX, "callout_inparents_x", "0", "proportional_xpos" );
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CPanelAnimationVarAliasType( int, m_iCalloutInParentsY, "callout_inparents_y", "0", "proportional_ypos" );
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CPanelAnimationVarAliasType( int, m_iStartX, "start_x", "0", "proportional_xpos" );
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CPanelAnimationVarAliasType( int, m_iStartY, "start_y", "0", "proportional_ypos" );
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CPanelAnimationVarAliasType( int, m_iStartW, "start_wide", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iStartH, "start_tall", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iEndX, "end_x", "0", "proportional_xpos" );
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CPanelAnimationVarAliasType( int, m_iEndY, "end_y", "0", "proportional_ypos" );
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CPanelAnimationVarAliasType( int, m_iEndW, "end_wide", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iEndH, "end_tall", "0", "proportional_int" );
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};
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//-----------------------------------------------------------------------------
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// Purpose: A stack to keep track of the modal dialogs that have been popped up.
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//-----------------------------------------------------------------------------
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class CPanelModalStack
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{
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public:
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void PushModal( vgui::Panel *pDialog );
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void PopModal( vgui::Panel *pDialog );
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void Update( void );
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vgui::VPanelHandle Top();
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bool IsEmpty() const;
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private:
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void PopModal( int iIdx );
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private:
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CUtlVector<vgui::VPanelHandle> m_pDialogs;
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};
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CPanelModalStack *TFModalStack( void );
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//-----------------------------------------------------------------------------
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// Purpose: Generic waiting dialog
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//-----------------------------------------------------------------------------
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class CGenericWaitingDialog : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CGenericWaitingDialog, vgui::EditablePanel );
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public:
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CGenericWaitingDialog( vgui::Panel *pParent );
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void Close();
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void ShowStatusUpdate( bool bAnimateEllipses, bool bAllowClose, float flMaxWaitTime = 0 );
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protected:
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnCommand( const char *command );
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virtual void OnTick( void );
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virtual void OnTimeout();
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virtual void OnUserClose();
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virtual const char *GetResFile() const { return "resource/UI/econ/GenericWaitingDialog.res"; }
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virtual const char *GetResFilePathId() const { return "MOD"; }
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||
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bool m_bAnimateEllipses;
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||
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int m_iNumEllipses;
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||
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CountdownTimer m_timer;
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||
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};
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||
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void ShowWaitingDialog( CGenericWaitingDialog *pWaitingDialog, const char* pUpdateText, bool bAnimate, bool bShowCancel, float flMaxDuration );
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void CloseWaitingDialog();
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||
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#endif // ECON_CONTROLS_H
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