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133 lines
3.4 KiB
133 lines
3.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui/ISurface.h>
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#include "c_dod_player.h"
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#include "dodcornercutpanel.h"
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#include "dod_hud_playerstatus_tnt.h"
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#include "dod_gamerules.h"
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#include "clientmode_dod.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CDoDHudTNT::CDoDHudTNT( vgui::Panel *parent, const char *name ) : CDoDCutEditablePanel( parent, name )
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{
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m_pIconTNT = new CIconPanel( this, "Icon_TNT" );
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m_pIconTNT_Missing = new CIconPanel( this, "Icon_TNT_Missing" );
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SetProportional( true );
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LoadControlSettings( "resource/UI/HudPlayerStatusTNT.res" );
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m_pIconTNT->SetVisible( false );
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m_pIconTNT_Missing->SetVisible( true );
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m_bHasTNT = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudTNT::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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LoadControlSettings( "resource/UI/HudPlayerStatusTNT.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudTNT::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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// Get icon loc, dims
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m_iIconX = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "icon_x", 0 ) );
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m_iIconY = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "icon_y", 0 ) );
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m_iIconW = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "icon_w", 32 ) );
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m_iIconH = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "icon_h", 32 ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudTNT::SetVisible( bool state )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudTNT::OnThink()
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{
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BaseClass::OnThink();
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( !pPlayer )
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{
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return;
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}
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if ( DODGameRules()->IsBombingTeam( pPlayer->GetTeamNumber() ) )
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{
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SetAlpha( 255 );
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C_BaseCombatWeapon *pBomb = NULL;
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for ( int i = 0; i < MAX_WEAPONS; i++ )
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{
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C_BaseCombatWeapon *pWeapon = pPlayer->GetWeapon( i );
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if ( pWeapon == NULL )
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{
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continue;
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}
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if ( pWeapon->GetSlot() == WPN_SLOT_BOMB )
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{
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pBomb = pWeapon;
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break;
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}
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}
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if ( pBomb )
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{
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if ( m_bHasTNT == false )
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{
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m_bHasTNT = true;
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m_pIconTNT->SetVisible( true );
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m_pIconTNT_Missing->SetVisible( false );
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}
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}
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else
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{
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if ( m_bHasTNT == true )
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{
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m_bHasTNT = false;
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m_pIconTNT->SetVisible( false );
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m_pIconTNT_Missing->SetVisible( true );
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}
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}
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}
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else
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{
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SetAlpha( 0 );
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}
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}
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