You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
139 lines
3.8 KiB
139 lines
3.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
//=======================================================================================//
|
||
|
|
||
|
#include "replay_internal.h"
|
||
|
#include "replay/ireplaysystem.h"
|
||
|
#include "replayserver.h"
|
||
|
#include "vgui/ILocalize.h"
|
||
|
#include "server.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
IReplaySystem *g_pReplay = NULL;
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
static CSysModule *gs_hReplayModule = NULL;
|
||
|
|
||
|
IServerReplayContext *g_pServerReplayContext = NULL;
|
||
|
CreateInterfaceFn g_fnReplayFactory = NULL;
|
||
|
|
||
|
#if !defined( DEDICATED )
|
||
|
IReplayManager *g_pReplayManager = NULL;
|
||
|
IReplayMovieRenderer *g_pReplayMovieRenderer = NULL;
|
||
|
IReplayPerformanceManager *g_pReplayPerformanceManager = NULL;
|
||
|
IReplayPerformanceController *g_pReplayPerformanceController = NULL;
|
||
|
IReplayMovieManager *g_pReplayMovieManager = NULL;
|
||
|
#endif
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
ConVar replay_debug( "replay_debug", "0", FCVAR_DONTRECORD );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
// If you modify this list, you will also need to add the following line to the game's
|
||
|
// client_*.vpc and server_*.vpc files:
|
||
|
//
|
||
|
// $include "$SRCDIR\vpc_scripts\source_replay.vpc"
|
||
|
//
|
||
|
static const char *s_pSupportedReplayGames[] =
|
||
|
{
|
||
|
"tf",
|
||
|
"tf_beta",
|
||
|
};
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
void ReplaySystem_Init( bool bDedicated )
|
||
|
{
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
COM_TimestampedLog( "Loading replay.dll" );
|
||
|
|
||
|
extern IFileSystem *g_pFileSystem;
|
||
|
|
||
|
// Load the replay DLL
|
||
|
const char *szDllName = "replay" DLL_EXT_STRING;
|
||
|
gs_hReplayModule = g_pFileSystem->LoadModule( szDllName );
|
||
|
g_fnReplayFactory = Sys_GetFactory( gs_hReplayModule );
|
||
|
if ( !g_fnReplayFactory )
|
||
|
{
|
||
|
Error( "Could not load: %s\n", szDllName );
|
||
|
}
|
||
|
|
||
|
// Get a ptr to the IReplay instance
|
||
|
g_pReplay = (IReplaySystem *)g_fnReplayFactory( REPLAY_INTERFACE_VERSION, NULL );
|
||
|
if ( !g_pReplay )
|
||
|
{
|
||
|
Error( "Could not get IReplay interface %s from %s\n", REPLAY_INTERFACE_VERSION, szDllName );
|
||
|
}
|
||
|
|
||
|
// Initialize the replay DLL
|
||
|
COM_TimestampedLog( "g_pReplay->Initialize()" );
|
||
|
|
||
|
extern CreateInterfaceFn g_AppSystemFactory;
|
||
|
if ( !g_pReplay->Connect( g_AppSystemFactory ) )
|
||
|
{
|
||
|
Error( "Connect on replay.dll failed!\n" );
|
||
|
}
|
||
|
|
||
|
// Cache some pointers
|
||
|
g_pServerReplayContext = g_pReplay->SV_GetContext();
|
||
|
|
||
|
if ( !bDedicated )
|
||
|
{
|
||
|
// Add replay localization text files
|
||
|
extern vgui::ILocalize *g_pVGuiLocalize;
|
||
|
if ( g_pVGuiLocalize )
|
||
|
{
|
||
|
g_pVGuiLocalize->AddFile( "resource/replay_%language%.txt", "GAME" );
|
||
|
g_pVGuiLocalize->AddFile( "resource/youtube_%language%.txt", "GAME" );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
void ReplaySystem_Shutdown()
|
||
|
{
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
if ( g_pReplay )
|
||
|
{
|
||
|
// Shutdown the DLL
|
||
|
g_pReplay->Shutdown();
|
||
|
g_pReplay = NULL;
|
||
|
}
|
||
|
|
||
|
if ( gs_hReplayModule )
|
||
|
{
|
||
|
// Unload the DLL
|
||
|
Sys_UnloadModule( gs_hReplayModule );
|
||
|
gs_hReplayModule = NULL;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
bool Replay_IsSupportedModAndPlatform()
|
||
|
{
|
||
|
if ( !IsPC() )
|
||
|
return false;
|
||
|
|
||
|
int nNumSupportedReplayGames = ARRAYSIZE( s_pSupportedReplayGames );
|
||
|
for ( int i = 0; i < nNumSupportedReplayGames; ++i )
|
||
|
{
|
||
|
const char *pCurGame = s_pSupportedReplayGames[ i ];
|
||
|
if ( !Q_stricmp( COM_GetModDirectory(), pCurGame ) )
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|