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48 lines
1.3 KiB
48 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "bitbuf.h"
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#include "bitbuf_errorhandler.h"
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#include "tier0/dbg.h"
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#include "utlsymbol.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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void EngineBitBufErrorHandler( BitBufErrorType errorType, const char *pDebugName )
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{
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if ( !pDebugName )
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{
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pDebugName = "(unknown)";
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}
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static CUtlSymbolTable errorNames[ BITBUFERROR_NUM_ERRORS ];
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// Only print an error a couple times.
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CUtlSymbol sym = errorNames[ errorType ].Find( pDebugName );
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if ( UTL_INVAL_SYMBOL == sym )
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{
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errorNames[ errorType ].AddString( pDebugName );
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if ( errorType == BITBUFERROR_VALUE_OUT_OF_RANGE )
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{
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Warning( "Error in bitbuf [%s]: out of range value. Debug in bitbuf_errorhandler.cpp\n", pDebugName );
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}
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else if ( errorType == BITBUFERROR_BUFFER_OVERRUN )
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{
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Warning( "Error in bitbuf [%s]: buffer overrun. Debug in bitbuf_errorhandler.cpp\n", pDebugName );
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}
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}
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AssertMsg( false, "%s: %s errorType: %d", __FUNCTION__, pDebugName, errorType );
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}
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void InstallBitBufErrorHandler()
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{
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SetBitBufErrorHandler( EngineBitBufErrorHandler );
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}
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