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378 lines
13 KiB
378 lines
13 KiB
5 years ago
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef PANORAMA_TEXTINPUT_DAISYWHEEL_H
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#define PANORAMA_TEXTINPUT_DAISYWHEEL_H
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#include "panorama/textinput/textinput.h"
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#include "panorama/controls/panel2d.h"
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#include "panorama/controls/label.h"
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#include "panorama/input/iuiinput.h"
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#include "mathlib/beziercurve.h"
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#include "tier1/utlptr.h"
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#include "panorama/uischeduleddel.h"
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namespace panorama
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{
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// Forward declaration
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class CTextInputDaisyWheel;
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class CTextEntry;
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class ITextInputSuggest;
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class CLabel;
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//-----------------------------------------------------------------------------
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// Purpose: Implementation of daisy wheel text input handler
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//-----------------------------------------------------------------------------
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class CTextInputDaisyWheel : public panorama::CTextInputHandler
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{
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DECLARE_PANEL2D( CTextInputDaisyWheel, panorama::CPanel2D );
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public:
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// Constructor
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CTextInputDaisyWheel( panorama::IUIWindow *pParent, const CTextInputHandlerSettings &settings, ITextInputControl *pTextControl );
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CTextInputDaisyWheel( panorama::CPanel2D *parent, const CTextInputHandlerSettings &settings, ITextInputControl *pTextControl );
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// Destructor
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~CTextInputDaisyWheel();
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// CTextInputHandler overrides
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virtual void OpenHandler() OVERRIDE;
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virtual void CloseHandlerImpl( bool bCommitText ) OVERRIDE;
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virtual ETextInputHandlerType_t GetType() OVERRIDE;
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virtual ITextInputControl *GetControlInterface() OVERRIDE;
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virtual void SuggestWord( const wchar_t *pwch, int ich ) OVERRIDE;
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virtual void SetYButtonAction( const char *pchLabel, IUIEvent *pEvent ) OVERRIDE;
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static void GetSupportedLanguages( CUtlVector<ELanguage> &vecLangs );
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private:
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void Initialize( const CTextInputHandlerSettings &settings, ITextInputControl *pTextControl );
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// This isn't part of CTextInputHandler because currently there is no need to set this dynamically
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void SetMode( ETextInputMode_t mode );
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// CPanel2D overrides
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virtual bool OnGamePadUp( const panorama::GamePadData_t &code ) OVERRIDE;
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virtual bool OnGamePadDown( const panorama::GamePadData_t &code ) OVERRIDE;
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virtual bool OnGamePadAnalog( const panorama::GamePadData_t &code ) OVERRIDE;
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virtual bool OnKeyTyped( const KeyData_t &unichar ) OVERRIDE;
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virtual bool OnKeyDown( const KeyData_t &code ) OVERRIDE;
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virtual bool OnKeyUp( const KeyData_t &code ) OVERRIDE;
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//
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// Daisy wheel input type
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//
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enum EDaisyInputType_t
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{
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k_EDaisyInputTypeABXY, // ABXY layout has color buttons printing keys
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k_EDaisyInputTypeRS, // RS layout requires Right Stick usage to print keys
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k_EDaisyInputTypePIN, // Button map to numbers for secret PIN entry
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};
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// Set daisy wheel type
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void SetDaisyInputType( EDaisyInputType_t eType );
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// Add an emoticon to the list of emoji this daisywheel will show
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// TODO: Currently not part of CTextInputHandler because emoticons need work
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void AddEmoticon( const char *szInsert, const char *szImageURL );
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void CommitEmoticons();
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#ifdef DBGFLAG_VALIDATE
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void ValidateClientPanel( CValidator &validator, const tchar *pchName );
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#endif
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// User wants to move focus to the next field on the page
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bool NextFocus();
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static const int k_cPetals = 8; // # petals in flower (hardcoded for now)
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static const int k_cItemsPerPetal = 4; // # letters visible on each petal, max
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static const int k_cItemsPerLayoutMax = k_cPetals * k_cItemsPerPetal; // # letters total per layout, max
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struct Emoticon_t
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{
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CUtlString sType;
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CUtlString sImageURL;
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};
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//
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// A single wheel layout configuration: name and UTF-8 sequences of characters
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// Structure is allocated with more memory at the end of the structure, name and
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// UTF-8 sequences follow this structure object
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//
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class CDaisyConfig
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{
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public:
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CDaisyConfig( const char *pchName ) : m_sName( pchName )
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{
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}
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// Get the name of wheel layout
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char const * GetName() const { return m_sName.String(); }
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// Get number of items in this wheel layout
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int GetNumItems() const { return m_cItems; }
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// Get a given item in this wheel layout, must be >= zero and < number of items
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// double the index, because each item is NUL terminated
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const char * GetItem( int idx ) const
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{
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if ( idx >= k_cItemsPerLayoutMax || idx < 0 )
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{
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Assert( false );
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return "";
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}
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return m_vecText.Base() + m_rgich[ idx ];
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}
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#ifdef DBGFLAG_VALIDATE
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void Validate( CValidator &validator, const tchar *pchName )
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{
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VALIDATE_SCOPE();
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ValidateObj( m_sName );
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ValidateObj( m_vecText );
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}
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#endif
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// name of this layout
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CUtlString m_sName;
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// Number of items in this wheel layout
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int m_cItems;
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// offsets into the text block for each item in this layout
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int m_rgich[ k_cItemsPerLayoutMax ];
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// block of text for this layout, UTF-8
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CUtlVector< char > m_vecText;
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};
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// After configuration has been loaded and assigned walk through all
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// controls and set their values to represent the loaded config
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void SetControlsFromConfiguration();
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// map the trigger inputs to a config
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enum EDaisyConfig_t
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{
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k_EDaisyConfigNone = -1,
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k_EDaisyConfigCaps,
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k_EDaisyConfigLetters,
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k_EDaisyConfigNumbers,
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k_EDaisyConfigSpecial,
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k_EDaisyConfigNumbersOnly,
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k_EDaisyConfigPhoneNumber,
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k_EDaisyConfigSteamCodeChars,
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k_EDaisyConfigEmoji,
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};
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typedef CUtlMap< EDaisyConfig_t, CUtlPtr< CDaisyConfig >, int, CDefLess< EDaisyConfig_t > > MapConfigEntries_t;
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EDaisyConfig_t EDaisyConfigFromString( const char *pchValue );
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EDaisyConfig_t ConfigFromTriggerState( bool bLeftTrigger, bool bRightTrigger );
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// update the trigger legends based on the current trigger state
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void UpdateTriggerLegends();
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// moves controls to existing config (caps -> lowercase)
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void AdvanceControlsConfiguration( EDaisyConfig_t eConfig );
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// Types a character from selected group's side of world: "E" | "W" | "N" | "S"
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bool TypeCharacterFromSide( char chSide );
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// Types a given wide character into text entry
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bool TypeWchar( uchar16 wch );
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// Simulates a key down event
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bool TypeKeyDown( panorama::KeyCode eCode );
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// Loads configuration file for specified language
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bool LoadInputConfigurationFile( ELanguage language );
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// Loads configuration file
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bool LoadInputConfigurationFile( const char *szConfig, const char *szConfigRootDir );
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// Builds configuration structure based on buffer loaded from config file
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bool LoadConfigurationBuffer( char const *pszBase, MapConfigEntries_t *pmapConfigs );
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// Switch between most recent languages
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bool SwitchLanguage();
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bool ShowThisLanguage( ELanguage language );
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// For a given config item determine which group and group side the item should be at
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void GetItemLocation( CDaisyConfig *pCfg, int iItem, char const *&szGroup, char const *&szItem );
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// Get name of the group square indexed by -1|0|1 pair of x,y coordinates; returns side or wolrd like: "E" | "NE" | "N" | "NW" | etc.
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char const * GetGroupNameSq( int x, int y );
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// Gets a sequential index of the group square indexed by -1|0|1 pair of x,y coordinates
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int GetGroupIdxSq( int x, int y );
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// Gets the side of world name of group by its sequential index
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char const * GetGroup( int idxGroup );
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// Gets the side of world name of item by its sequential index
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char const * GetSide( int idxSide );
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// Process scheduled key repeat
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void ScheduleKeyRepeats( panorama::GamePadCode eCode );
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void CancelOutstandingRepeats() { ScheduleKeyRepeats( XK_NULL ); }
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void ScheduledKeyRepeatFunction();
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bool HandlePropertyTransitionEnd( const panorama::CPanelPtr< panorama::IUIPanel > &pPanel, CStyleSymbol sym );
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// Listen for focus lost
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bool HandleInputFocusLost( const panorama::CPanelPtr< panorama::IUIPanel > &ptrPanel );
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// events bound in window_keybinds.cfg
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bool ShowHideSettings();
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// settings events
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bool CancelSettings();
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// auto-suggestion
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void ShowSuggestion( const char *szPrefix, const char *szSuffix );
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void ClearSuggestionVisual()
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{
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ShowSuggestion( "", "" );
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}
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void ClearSuggestionState()
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{
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m_sSuggestion.Clear();
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ClearSuggestionVisual();
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}
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bool BCursorAtStartOfSentence();
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bool BConvertNextSpaceToPeriod();
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// Play sound for a give daisy wheel activity
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enum EDaisyAction_t
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{
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k_EDaisySound_ButtonA,
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k_EDaisySound_ButtonB,
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k_EDaisySound_ButtonX,
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k_EDaisySound_ButtonY,
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k_EDaisySound_KeySpacebar,
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k_EDaisySound_KeyBackspace,
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k_EDaisySound_KeyLeft,
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k_EDaisySound_KeyRight,
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k_EDaisySound_KeyHome,
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k_EDaisySound_KeyEnd,
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k_EDaisySound_FocusAreaChanged,
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k_EDaisySound_ConfigChanged,
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k_EDaisySound_FocusAreaCold,
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k_EDaisySound_PerformAutosuggest,
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};
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void PlayDaisyActionSound( EDaisyAction_t eAction );
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// Function to handle gamepad data depending on daisy wheel settings
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typedef bool (CTextInputDaisyWheel::*PFNGamePadData)( const panorama::GamePadData_t &code );
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MapConfigEntries_t m_mapConfigEntries; // Processed configuration entries
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EDaisyConfig_t m_eConfigCurrent; // Current config, can be cycled with triggers
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bool m_bRestrictConfig; // if true, stick to current config (no changing layouts)
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panorama::CPanel2D *m_pStickPri; // Primary stick control
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float m_flStickPriSelectOct[2]; // Selection octant angles (std: lo=M_PI/6, hi=M_PI/3)
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float m_flStickPriMoveScale[2]; // Scale for primary stick movement
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float m_flStickPriSelectDist[2]; // Selection distances
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float m_flStickPriSelectAngleSticky; // Selection angle to stick to area
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float m_flStickPriColdTime; // How long we need primary stick to remain cold
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int m_nSelectionGroup[2]; // Currently selected group
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panorama::CPanel2D *m_pStickSnd; // Secondary stick control
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float m_flStickSndMoveScale[2]; // Scale for secondary stick movement
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float m_flStickSndSelectDist[2]; // Selection distances for secondary stick
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float m_flStickSndSelectAngleSticky; // Selection angle for secondary stick to stick to area
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panorama::CLabel *m_pLang; // Language legend label
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double m_flPickedItemTransitionTime; // Time for picked item to highlight
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PFNGamePadData m_pfnOnGamePadDown; // Current config for gamepad down
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PFNGamePadData m_pfnOnGamePadAnalog; // Current config for gamepad analog
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// settings
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bool m_bDoubleSpaceToDotSpace;
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bool m_bAutoCaps;
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// Tracking doublespace = dot+space
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bool m_bOnlySpacesEnteredSinceBackspace;
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// Tracking trigger state for typing
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bool m_bTriggersDownState[2]; // Whether trigger is down
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// Tracking stick cold state
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double m_flTimeStickCold; // When stick went into cold state (rolls when hot)
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// Tracking key repeats
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CCubicBezierCurve< Vector2D > m_repeatCurve; // Curve for key repeats
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double m_repeatStartTime; // Time when the key was initially pressed
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double m_repeatNextTime; // Time when the key will repeat next
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panorama::GamePadCode m_repeatGamePadCode; // Which key was pressed (low level, for key-up tracking)
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uint32 m_repeatCounter; // How many key repeats have happened
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panorama::CUIScheduledDel m_repeatFunction; // Scheduled function triggering key repeats
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// Stick processing routines
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bool OnGamePadAnalog_ProcessLeftStickForGroup( const panorama::GamePadData_t &code );
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bool OnGamePadAnalog_ProcessRightStickForSide( const panorama::GamePadData_t &code );
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bool OnGamePadAnalog_Trigger( const panorama::GamePadData_t &code );
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bool HandleTextInputDaisyWheelOnGamePadAnalogTriggersChanged();
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// ABXY handlers
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bool DaisyABXY_OnGamePadDown( const panorama::GamePadData_t &code );
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bool DaisyABXY_OnGamePadAnalog( const panorama::GamePadData_t &code );
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// RS handlers
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bool DaisyRS_OnGamePadDown( const panorama::GamePadData_t &code );
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bool DaisyRS_OnGamePadAnalog( const panorama::GamePadData_t &code );
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// PINpad handlers
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bool DaisyPIN_OnGamePadDown( const panorama::GamePadData_t & code );
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bool DaisyPIN_OnGamePadAnalog( const panorama::GamePadData_t &code );
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ELanguage m_language; // currently loaded language
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ITextInputSuggest *m_psuggest; // suggestion engine
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CUtlString m_sSuggestion; // result of suggestion
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panorama::CLabel *m_plabelSuggestionPrefix; // label containing prefix of current suggestion
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panorama::CLabel *m_plabelSuggestionSuffix; // label containing prefix of current suggestion
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double m_flInputStartTime; // when did the user first start typing
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bool m_bUsedKeyboard; // true if the kb was used for ANY input
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bool m_bUsedGamepad; // true if the gamepad was used for ANY input
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ITextInputControl *m_pTextInputControl; // control interface for moving text input between a control and daisy wheel
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IUIEvent *m_pYbuttonAction; // the action to fire if the Y button is hit
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panorama::CLabel *m_pYButtonText; // label for ybutton text
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ETextInputMode_t m_mode; // text input mode
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bool m_bDisplaySuggestions; // If true, allow suggestions to be displayed
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// mode can disable specific footer sections
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bool m_bDisableRightTrigger;
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bool m_bDisableRightBumper;
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bool m_bDisableLeftTrigger;
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bool m_bDisableLanguageSelect;
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enum ERightStickPos
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{
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k_RightStick_None,
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k_RightStick_Up,
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k_RightStick_Down,
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k_RightStick_Left,
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k_RightStick_Right,
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};
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ERightStickPos m_eSteamRightStickPos;
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Vector2D m_vecRightPadPos;
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CUtlVector< Emoticon_t > m_vecEmoji;
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bool m_bLoadedEmoji;
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};
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} // namespace panorama
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#endif // PANORAMA_TEXTINPUT_DAISYWHEEL_H
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