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313 lines
6.1 KiB
313 lines
6.1 KiB
5 years ago
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#include "shaderlib/cshader.h"
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class pyro_vision_ps30_Static_Index
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{
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private:
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int m_nEFFECT;
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#ifdef _DEBUG
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bool m_bEFFECT;
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#endif
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public:
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void SetEFFECT( int i )
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{
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Assert( i >= 0 && i <= 3 );
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m_nEFFECT = i;
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#ifdef _DEBUG
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m_bEFFECT = true;
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#endif
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}
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void SetEFFECT( bool i )
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{
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m_nEFFECT = i ? 1 : 0;
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#ifdef _DEBUG
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m_bEFFECT = true;
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#endif
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}
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private:
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int m_nVERTEX_LIT;
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#ifdef _DEBUG
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bool m_bVERTEX_LIT;
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#endif
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public:
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void SetVERTEX_LIT( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nVERTEX_LIT = i;
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#ifdef _DEBUG
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m_bVERTEX_LIT = true;
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#endif
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}
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void SetVERTEX_LIT( bool i )
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{
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m_nVERTEX_LIT = i ? 1 : 0;
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#ifdef _DEBUG
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m_bVERTEX_LIT = true;
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#endif
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}
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private:
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int m_nBASETEXTURE2;
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#ifdef _DEBUG
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bool m_bBASETEXTURE2;
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#endif
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public:
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void SetBASETEXTURE2( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASETEXTURE2 = i;
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#ifdef _DEBUG
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m_bBASETEXTURE2 = true;
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#endif
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}
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void SetBASETEXTURE2( bool i )
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{
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m_nBASETEXTURE2 = i ? 1 : 0;
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#ifdef _DEBUG
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m_bBASETEXTURE2 = true;
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#endif
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}
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private:
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int m_nFANCY_BLENDING;
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#ifdef _DEBUG
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bool m_bFANCY_BLENDING;
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#endif
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public:
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void SetFANCY_BLENDING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nFANCY_BLENDING = i;
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#ifdef _DEBUG
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m_bFANCY_BLENDING = true;
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#endif
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}
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void SetFANCY_BLENDING( bool i )
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{
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m_nFANCY_BLENDING = i ? 1 : 0;
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#ifdef _DEBUG
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m_bFANCY_BLENDING = true;
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#endif
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}
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private:
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int m_nSELFILLUM;
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#ifdef _DEBUG
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bool m_bSELFILLUM;
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#endif
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public:
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void SetSELFILLUM( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSELFILLUM = i;
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#ifdef _DEBUG
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m_bSELFILLUM = true;
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#endif
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}
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void SetSELFILLUM( bool i )
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{
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m_nSELFILLUM = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSELFILLUM = true;
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#endif
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}
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private:
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int m_nCOLOR_BAR;
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#ifdef _DEBUG
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bool m_bCOLOR_BAR;
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#endif
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public:
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void SetCOLOR_BAR( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCOLOR_BAR = i;
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#ifdef _DEBUG
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m_bCOLOR_BAR = true;
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#endif
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}
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void SetCOLOR_BAR( bool i )
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{
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m_nCOLOR_BAR = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCOLOR_BAR = true;
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#endif
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}
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private:
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int m_nSTRIPES;
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#ifdef _DEBUG
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bool m_bSTRIPES;
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#endif
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public:
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void SetSTRIPES( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSTRIPES = i;
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#ifdef _DEBUG
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m_bSTRIPES = true;
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#endif
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}
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void SetSTRIPES( bool i )
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{
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m_nSTRIPES = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSTRIPES = true;
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#endif
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}
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private:
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int m_nSTRIPES_USE_NORMAL2;
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#ifdef _DEBUG
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bool m_bSTRIPES_USE_NORMAL2;
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#endif
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public:
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void SetSTRIPES_USE_NORMAL2( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSTRIPES_USE_NORMAL2 = i;
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#ifdef _DEBUG
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m_bSTRIPES_USE_NORMAL2 = true;
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#endif
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}
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void SetSTRIPES_USE_NORMAL2( bool i )
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{
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m_nSTRIPES_USE_NORMAL2 = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSTRIPES_USE_NORMAL2 = true;
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#endif
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}
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public:
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pyro_vision_ps30_Static_Index( )
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{
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#ifdef _DEBUG
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m_bEFFECT = false;
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#endif // _DEBUG
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m_nEFFECT = 0;
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#ifdef _DEBUG
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m_bVERTEX_LIT = false;
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#endif // _DEBUG
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m_nVERTEX_LIT = 0;
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#ifdef _DEBUG
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m_bBASETEXTURE2 = false;
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#endif // _DEBUG
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m_nBASETEXTURE2 = 0;
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#ifdef _DEBUG
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m_bFANCY_BLENDING = false;
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#endif // _DEBUG
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m_nFANCY_BLENDING = 0;
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#ifdef _DEBUG
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m_bSELFILLUM = false;
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#endif // _DEBUG
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m_nSELFILLUM = 0;
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#ifdef _DEBUG
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m_bCOLOR_BAR = false;
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#endif // _DEBUG
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m_nCOLOR_BAR = 0;
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#ifdef _DEBUG
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m_bSTRIPES = false;
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#endif // _DEBUG
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m_nSTRIPES = 0;
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#ifdef _DEBUG
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m_bSTRIPES_USE_NORMAL2 = false;
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#endif // _DEBUG
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m_nSTRIPES_USE_NORMAL2 = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bEFFECT && m_bVERTEX_LIT && m_bBASETEXTURE2 && m_bFANCY_BLENDING && m_bSELFILLUM && m_bCOLOR_BAR && m_bSTRIPES && m_bSTRIPES_USE_NORMAL2;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 8 * m_nEFFECT ) + ( 32 * m_nVERTEX_LIT ) + ( 64 * m_nBASETEXTURE2 ) + ( 128 * m_nFANCY_BLENDING ) + ( 256 * m_nSELFILLUM ) + ( 512 * m_nCOLOR_BAR ) + ( 1024 * m_nSTRIPES ) + ( 2048 * m_nSTRIPES_USE_NORMAL2 ) + 0;
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}
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};
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#define shaderStaticTest_pyro_vision_ps30 psh_forgot_to_set_static_EFFECT + psh_forgot_to_set_static_VERTEX_LIT + psh_forgot_to_set_static_BASETEXTURE2 + psh_forgot_to_set_static_FANCY_BLENDING + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_COLOR_BAR + psh_forgot_to_set_static_STRIPES + psh_forgot_to_set_static_STRIPES_USE_NORMAL2 + 0
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class pyro_vision_ps30_Dynamic_Index
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{
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private:
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int m_nPIXELFOGTYPE;
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#ifdef _DEBUG
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bool m_bPIXELFOGTYPE;
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#endif
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public:
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void SetPIXELFOGTYPE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPIXELFOGTYPE = i;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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void SetPIXELFOGTYPE( bool i )
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{
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m_nPIXELFOGTYPE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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private:
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int m_nVISUALIZE_DOF;
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#ifdef _DEBUG
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bool m_bVISUALIZE_DOF;
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#endif
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public:
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void SetVISUALIZE_DOF( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nVISUALIZE_DOF = i;
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#ifdef _DEBUG
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m_bVISUALIZE_DOF = true;
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#endif
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}
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void SetVISUALIZE_DOF( bool i )
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{
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m_nVISUALIZE_DOF = i ? 1 : 0;
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#ifdef _DEBUG
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m_bVISUALIZE_DOF = true;
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#endif
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}
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private:
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int m_nHEATHAZE;
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#ifdef _DEBUG
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bool m_bHEATHAZE;
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#endif
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public:
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void SetHEATHAZE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHEATHAZE = i;
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#ifdef _DEBUG
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m_bHEATHAZE = true;
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#endif
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}
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void SetHEATHAZE( bool i )
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{
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m_nHEATHAZE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHEATHAZE = true;
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#endif
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}
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public:
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pyro_vision_ps30_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = false;
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#endif // _DEBUG
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m_nPIXELFOGTYPE = 0;
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#ifdef _DEBUG
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m_bVISUALIZE_DOF = false;
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#endif // _DEBUG
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m_nVISUALIZE_DOF = 0;
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#ifdef _DEBUG
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m_bHEATHAZE = false;
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#endif // _DEBUG
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m_nHEATHAZE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bVISUALIZE_DOF && m_bHEATHAZE;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nVISUALIZE_DOF ) + ( 4 * m_nHEATHAZE ) + 0;
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}
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};
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#define shaderDynamicTest_pyro_vision_ps30 psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_VISUALIZE_DOF + psh_forgot_to_set_dynamic_HEATHAZE + 0
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