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163 lines
3.3 KiB
163 lines
3.3 KiB
5 years ago
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#include "shaderlib/cshader.h"
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class portal_vs20_Static_Index
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{
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private:
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int m_nHASALPHAMASK;
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#ifdef _DEBUG
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bool m_bHASALPHAMASK;
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#endif
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public:
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void SetHASALPHAMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHASALPHAMASK = i;
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#ifdef _DEBUG
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m_bHASALPHAMASK = true;
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#endif
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}
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void SetHASALPHAMASK( bool i )
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{
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m_nHASALPHAMASK = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHASALPHAMASK = true;
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#endif
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}
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private:
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int m_nHASSTATICTEXTURE;
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#ifdef _DEBUG
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bool m_bHASSTATICTEXTURE;
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#endif
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public:
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void SetHASSTATICTEXTURE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHASSTATICTEXTURE = i;
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#ifdef _DEBUG
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m_bHASSTATICTEXTURE = true;
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#endif
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}
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void SetHASSTATICTEXTURE( bool i )
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{
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m_nHASSTATICTEXTURE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHASSTATICTEXTURE = true;
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#endif
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}
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private:
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int m_nUSEALTERNATEVIEW;
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#ifdef _DEBUG
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bool m_bUSEALTERNATEVIEW;
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#endif
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public:
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void SetUSEALTERNATEVIEW( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nUSEALTERNATEVIEW = i;
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#ifdef _DEBUG
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m_bUSEALTERNATEVIEW = true;
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#endif
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}
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void SetUSEALTERNATEVIEW( bool i )
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{
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m_nUSEALTERNATEVIEW = i ? 1 : 0;
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#ifdef _DEBUG
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m_bUSEALTERNATEVIEW = true;
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#endif
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}
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public:
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portal_vs20_Static_Index( )
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{
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#ifdef _DEBUG
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m_bHASALPHAMASK = false;
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#endif // _DEBUG
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m_nHASALPHAMASK = 0;
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#ifdef _DEBUG
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m_bHASSTATICTEXTURE = false;
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#endif // _DEBUG
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m_nHASSTATICTEXTURE = 0;
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#ifdef _DEBUG
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m_bUSEALTERNATEVIEW = false;
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#endif // _DEBUG
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m_nUSEALTERNATEVIEW = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bHASALPHAMASK && m_bHASSTATICTEXTURE && m_bUSEALTERNATEVIEW;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 4 * m_nHASALPHAMASK ) + ( 8 * m_nHASSTATICTEXTURE ) + ( 16 * m_nUSEALTERNATEVIEW ) + 0;
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}
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};
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#define shaderStaticTest_portal_vs20 vsh_forgot_to_set_static_HASALPHAMASK + vsh_forgot_to_set_static_HASSTATICTEXTURE + vsh_forgot_to_set_static_USEALTERNATEVIEW + 0
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class portal_vs20_Dynamic_Index
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{
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private:
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int m_nSKINNING;
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#ifdef _DEBUG
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bool m_bSKINNING;
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#endif
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public:
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void SetSKINNING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSKINNING = i;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif
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}
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void SetSKINNING( bool i )
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{
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m_nSKINNING = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif
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}
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private:
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int m_nADDSTATIC;
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#ifdef _DEBUG
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bool m_bADDSTATIC;
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#endif
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public:
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void SetADDSTATIC( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nADDSTATIC = i;
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#ifdef _DEBUG
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m_bADDSTATIC = true;
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#endif
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}
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void SetADDSTATIC( bool i )
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{
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m_nADDSTATIC = i ? 1 : 0;
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#ifdef _DEBUG
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m_bADDSTATIC = true;
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#endif
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}
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public:
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portal_vs20_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bSKINNING = false;
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#endif // _DEBUG
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m_nSKINNING = 0;
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#ifdef _DEBUG
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m_bADDSTATIC = false;
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#endif // _DEBUG
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m_nADDSTATIC = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bSKINNING && m_bADDSTATIC;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nSKINNING ) + ( 2 * m_nADDSTATIC ) + 0;
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}
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};
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#define shaderDynamicTest_portal_vs20 vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_ADDSTATIC + 0
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