You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
129 lines
3.9 KiB
129 lines
3.9 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: A higher level link library for general use in the game and tools.
|
||
|
//
|
||
|
//===========================================================================//
|
||
|
|
||
|
|
||
|
#ifndef TIER2_H
|
||
|
#define TIER2_H
|
||
|
|
||
|
#if defined( _WIN32 )
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "tier1/tier1.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Forward declarations
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class IFileSystem;
|
||
|
class IMaterialSystem;
|
||
|
class IColorCorrectionSystem;
|
||
|
class IMaterialSystemHardwareConfig;
|
||
|
class IDebugTextureInfo;
|
||
|
class IVBAllocTracker;
|
||
|
class IInputSystem;
|
||
|
class INetworkSystem;
|
||
|
class IP4;
|
||
|
class IMdlLib;
|
||
|
class IQueuedLoader;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// These tier2 libraries must be set by any users of this library.
|
||
|
// They can be set by calling ConnectTier2Libraries or InitDefaultFileSystem.
|
||
|
// It is hoped that setting this, and using this library will be the common mechanism for
|
||
|
// allowing link libraries to access tier2 library interfaces
|
||
|
//-----------------------------------------------------------------------------
|
||
|
extern IFileSystem *g_pFullFileSystem;
|
||
|
extern IMaterialSystem *materials;
|
||
|
extern IMaterialSystem *g_pMaterialSystem;
|
||
|
extern IInputSystem *g_pInputSystem;
|
||
|
extern INetworkSystem *g_pNetworkSystem;
|
||
|
extern IMaterialSystemHardwareConfig *g_pMaterialSystemHardwareConfig;
|
||
|
extern IDebugTextureInfo *g_pMaterialSystemDebugTextureInfo;
|
||
|
extern IVBAllocTracker *g_VBAllocTracker;
|
||
|
extern IColorCorrectionSystem *colorcorrection;
|
||
|
extern IP4 *p4;
|
||
|
extern IMdlLib *mdllib;
|
||
|
extern IQueuedLoader *g_pQueuedLoader;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Call this to connect to/disconnect from all tier 2 libraries.
|
||
|
// It's up to the caller to check the globals it cares about to see if ones are missing
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void ConnectTier2Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount );
|
||
|
void DisconnectTier2Libraries();
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Call this to get the file system set up to stdio for utilities, etc:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void InitDefaultFileSystem(void);
|
||
|
void ShutdownDefaultFileSystem(void);
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// for simple utilities using valve libraries, call the entry point below in main(). It will
|
||
|
// init a filesystem for you, init mathlib, and create the command line.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void InitCommandLineProgram( int argc, char **argv );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Helper empty implementation of an IAppSystem for tier2 libraries
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template< class IInterface, int ConVarFlag = 0 >
|
||
|
class CTier2AppSystem : public CTier1AppSystem< IInterface, ConVarFlag >
|
||
|
{
|
||
|
typedef CTier1AppSystem< IInterface, ConVarFlag > BaseClass;
|
||
|
|
||
|
public:
|
||
|
CTier2AppSystem( bool bIsPrimaryAppSystem = true ) : BaseClass( bIsPrimaryAppSystem )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
virtual bool Connect( CreateInterfaceFn factory )
|
||
|
{
|
||
|
if ( !BaseClass::Connect( factory ) )
|
||
|
return false;
|
||
|
|
||
|
if ( BaseClass::IsPrimaryAppSystem() )
|
||
|
{
|
||
|
ConnectTier2Libraries( &factory, 1 );
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
virtual InitReturnVal_t Init()
|
||
|
{
|
||
|
InitReturnVal_t nRetVal = BaseClass::Init();
|
||
|
if ( nRetVal != INIT_OK )
|
||
|
return nRetVal;
|
||
|
|
||
|
return INIT_OK;
|
||
|
}
|
||
|
|
||
|
virtual void Shutdown()
|
||
|
{
|
||
|
BaseClass::Shutdown();
|
||
|
}
|
||
|
|
||
|
virtual void Disconnect()
|
||
|
{
|
||
|
if ( BaseClass::IsPrimaryAppSystem() )
|
||
|
{
|
||
|
DisconnectTier2Libraries();
|
||
|
}
|
||
|
BaseClass::Disconnect();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // TIER2_H
|
||
|
|