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55 lines
1.2 KiB
55 lines
1.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VCR_SHARED_H
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#define VCR_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define VCRFILE_VERSION 2
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// Identifiers for the things we record. When playing back, these things should
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// be asked for in the exact same order (otherwise, the engine isn't making all
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// the calls in the same order).
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typedef enum
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{
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VCREvent_Sys_FloatTime=0,
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VCREvent_recvfrom,
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VCREvent_SyncToken,
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VCREvent_GetCursorPos,
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VCREvent_SetCursorPos,
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VCREvent_ScreenToClient,
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VCREvent_Cmd_Exec,
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VCREvent_CmdLine,
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VCREvent_RegOpenKeyEx,
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VCREvent_RegSetValueEx,
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VCREvent_RegQueryValueEx,
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VCREvent_RegCreateKeyEx,
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VCREvent_RegCloseKey,
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VCREvent_PeekMessage,
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VCREvent_GameMsg,
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VCREvent_GetNumberOfConsoleInputEvents,
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VCREvent_ReadConsoleInput,
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VCREvent_GetKeyState,
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VCREvent_recv,
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VCREvent_send,
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VCREvent_Generic,
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VCREvent_CreateThread,
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VCREvent_WaitForSingleObject,
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VCREvent_EnterCriticalSection,
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VCREvent_Time,
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VCREvent_LocalTime,
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VCREvent_GenericString,
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VCREvent_NUMEVENTS
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} VCREvent;
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#endif // VCR_SHARED_H
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