Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This turns off all Valve-specific #defines. Because we sometimes
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// call external include files from inside .cpp files, we need to
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// wrap those includes like this:
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// #include "tier0/valve_off.h"
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// #include <external.h>
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// #include "tier0/valve_on.h"
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifdef STEAM
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//-----------------------------------------------------------------------------
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// Unicode-related #defines (see wchartypes.h)
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//-----------------------------------------------------------------------------
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#undef char
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//-----------------------------------------------------------------------------
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// Memory-related #defines
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//-----------------------------------------------------------------------------
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#undef malloc
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#undef realloc
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#undef _expand
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#undef free
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#endif // STEAM
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// Allow long to be used in 3rd-party headers
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#undef long
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