You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
103 lines
2.9 KiB
103 lines
2.9 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef VOICE_SOUND_ENGINE_INTERFACE_H
|
||
|
#define VOICE_SOUND_ENGINE_INTERFACE_H
|
||
|
#pragma once
|
||
|
|
||
|
|
||
|
/*! @defgroup VoiceSoundEngineInterface VoiceSoundEngineInterface
|
||
|
Abstracts out the sound engine for the voice code.
|
||
|
GoldSrc and Src each have a different implementation of this.
|
||
|
@{
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
//! Max number of receiving voice channels.
|
||
|
#define VOICE_NUM_CHANNELS 5
|
||
|
|
||
|
// ----------------------------------------------------------------------------- //
|
||
|
// Functions for voice.cpp.
|
||
|
// ----------------------------------------------------------------------------- //
|
||
|
|
||
|
//! Initialize the sound engine interface.
|
||
|
bool VoiceSE_Init();
|
||
|
|
||
|
//! Shutdown the sound engine interface.
|
||
|
void VoiceSE_Term();
|
||
|
|
||
|
//! Called each frame.
|
||
|
void VoiceSE_Idle(float frametime);
|
||
|
|
||
|
|
||
|
//! Start audio playback on the specified voice channel.
|
||
|
//! Voice_GetChannelAudio is called by the mixer for each active channel.
|
||
|
int VoiceSE_StartChannel(
|
||
|
//! Which channel to start.
|
||
|
int iChannel,
|
||
|
int iEntity,
|
||
|
bool bProximity,
|
||
|
int nViewEntityIndex
|
||
|
);
|
||
|
|
||
|
//! Stop audio playback on the specified voice channel.
|
||
|
void VoiceSE_EndChannel(
|
||
|
//! Which channel to stop.
|
||
|
int iChannel,
|
||
|
int iEntity
|
||
|
);
|
||
|
|
||
|
//! Starts the voice overdrive (lowers volume of all sounds other than voice).
|
||
|
void VoiceSE_StartOverdrive();
|
||
|
void VoiceSE_EndOverdrive();
|
||
|
|
||
|
//! Control mouth movement for an entity.
|
||
|
void VoiceSE_InitMouth(int entnum);
|
||
|
void VoiceSE_CloseMouth(int entnum);
|
||
|
void VoiceSE_MoveMouth(int entnum, short *pSamples, int nSamples);
|
||
|
|
||
|
|
||
|
// ----------------------------------------------------------------------------- //
|
||
|
// Functions for voice.cpp to implement.
|
||
|
// ----------------------------------------------------------------------------- //
|
||
|
|
||
|
//! This function is implemented in voice.cpp. Gives 16-bit signed mono samples to the mixer.
|
||
|
//! \return Number of samples actually gotten.
|
||
|
int Voice_GetOutputData(
|
||
|
//! The voice channel it wants samples from.
|
||
|
const int iChannel,
|
||
|
//! The buffer to copy the samples into.
|
||
|
char *copyBuf,
|
||
|
//! Maximum size of copyBuf.
|
||
|
const int copyBufSize,
|
||
|
//! Which sample to start at.
|
||
|
const int samplePosition,
|
||
|
//! How many samples to get.
|
||
|
const int sampleCount
|
||
|
);
|
||
|
|
||
|
// This is called when an audio source is deleted by the sound engine. The voice could
|
||
|
// should detach whatever it needs to in order to free up the specified channel.
|
||
|
void Voice_OnAudioSourceShutdown( int iChannel );
|
||
|
|
||
|
|
||
|
// ----------------------------------------------------------------------------- //
|
||
|
// Functions for the sound engine.
|
||
|
// ----------------------------------------------------------------------------- //
|
||
|
|
||
|
class CAudioSource;
|
||
|
CAudioSource* Voice_SetupAudioSource( int soundsource, int entchannel );
|
||
|
|
||
|
|
||
|
|
||
|
/*! @} End VoiceSoundEngineInterface group */
|
||
|
|
||
|
|
||
|
#endif // VOICE_SOUND_ENGINE_INTERFACE_H
|