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353 lines
12 KiB
353 lines
12 KiB
![]()
4 years ago
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#
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# Base makefile for Linux and OSX
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#
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# !!!!! Note to future editors !!!!!
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#
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# before you make changes, make sure you grok:
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# 1. the difference between =, :=, +=, and ?=
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# 2. how and when this base makefile gets included in the generated makefile(s)
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#
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OS := $(shell uname)
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HOSTNAME := $(shell hostname)
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-include $(SRCROOT)/devtools/steam_def.mak
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ifeq ($(CFG), release)
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OptimizerLevel_CompilerSpecific = -O3 -fno-strict-aliasing
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else
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OptimizerLevel_CompilerSpecific = -O0
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#-O1 -finline-functions
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endif
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# CPPFLAGS == "c/c++ *preprocessor* flags" - not "cee-plus-plus flags"
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ARCH_FLAGS =
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BUILDING_MULTI_ARCH = 0
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CPPFLAGS = $(DEFINES) $(addprefix -I, $(abspath $(INCLUDEDIRS) ))
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CFLAGS = $(ARCH_FLAGS) $(CPPFLAGS) $(WARN_FLAGS) -fvisibility=$(SymbolVisibility) $(OptimizerLevel) -fPIC -pipe $(GCC_ExtraCompilerFlags) -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE
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CXXFLAGS = $(CFLAGS)
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DEFINES += -DVPROF_LEVEL=1 -DGNUC
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LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel)
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GENDEP_CXXFLAGS = -MD -MP -MF $(@:.o=.P)
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ifeq ($(STEAM_BRANCH),1)
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WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof
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else
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WARN_FLAGS = -Wno-write-strings
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endif
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WARN_FLAGS += -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-value -Wno-missing-field-initializers -Wno-sign-compare -Wno-reorder -Wno-invalid-offsetof -Wno-float-equal -fdiagnostics-show-option
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ifeq ($(OS),Linux)
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CCACHE := $(SRCROOT)/devtools/bin/linux/ccache
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GCC_VER=4.5
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ifeq ($(origin AR), default)
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AR = $(VALVE_BINDIR)/ar rs
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endif
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ifeq ($(origin CC),default)
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CC = $(CCACHE) $(VALVE_BINDIR)/gcc-$(GCC_VER)
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endif
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ifeq ($(origin CXX), default)
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CXX = $(CCACHE) $(VALVE_BINDIR)/g++-$(GCC_VER)
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endif
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LINK ?= $(CC)
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ifeq ($(TARGET_PLATFORM),linux64)
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VALVE_BINDIR = /valve/bin64
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# nocona = pentium4 + 64bit + MMX, SSE, SSE2, SSE3 - no SSSE3 (that's three s's - added in core2)
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ARCH_FLAGS += -march=nocona
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LD_SO = ld-linux-x86_64.so.2
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LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.a)
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LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++-pic.a)
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else
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VALVE_BINDIR = /valve/bin
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# pentium4 = MMX, SSE, SSE2 - no SSE3 (added in prescott)
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ARCH_FLAGS += -m32 -march=pentium4
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LD_SO = ld-linux.so.2
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LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.so)
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LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++.so)
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endif
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GEN_SYM ?= $(SRCROOT)/devtools/gendbg.sh
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ifeq ($(CFG),release)
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STRIP ?= strip -x -S
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# CFLAGS += -ffunction-sections -fdata-sections
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# LDFLAGS += -Wl,--gc-sections -Wl,--print-gc-sections
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else
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STRIP ?= true
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endif
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VSIGN ?= true
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SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined
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ifeq ($(STEAM_BRANCH),1)
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_WRAP := -Xlinker --wrap=
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PATHWRAP = $(_WRAP)fopen $(_WRAP)freopen $(_WRAP)open $(_WRAP)creat $(_WRAP)access $(_WRAP)__xstat \
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$(_WRAP)stat $(_WRAP)lstat $(_WRAP)fopen64 $(_WRAP)open64 $(_WRAP)opendir $(_WRAP)__lxstat \
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$(_WRAP)chmod $(_WRAP)chown $(_WRAP)lchown $(_WRAP)symlink $(_WRAP)link $(_WRAP)__lxstat64 \
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$(_WRAP)mknod $(_WRAP)utimes $(_WRAP)unlink $(_WRAP)rename $(_WRAP)utime $(_WRAP)__xstat64 \
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$(_WRAP)mount $(_WRAP)mkfifo $(_WRAP)mkdir $(_WRAP)rmdir $(_WRAP)scandir $(_WRAP)realpath
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endif
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LIB_START_EXE = $(PATHWRAP) -static-libgcc -Wl,--start-group
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LIB_END_EXE = -Wl,--end-group -lm -ldl $(LIBSTDCXX) -lpthread
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LIB_START_SHLIB = $(PATHWRAP) -static-libgcc -Wl,--start-group
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LIB_END_SHLIB = -Wl,--end-group -lm -ldl $(LIBSTDCXXPIC) -lpthread -l:$(LD_SO) -Wl,--version-script=$(SRCROOT)/devtools/version_script.linux.txt
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endif
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ifeq ($(OS),Darwin)
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OSXVER := $(shell sw_vers -productVersion)
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CCACHE := $(SRCROOT)/devtools/bin/osx32/ccache
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DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path)
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ifeq (,$(findstring 10.7, $(OSXVER)))
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BUILDING_ON_LION := 0
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COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin
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SDK_DIR := $(DEVELOPER_DIR)/SDKs
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else
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BUILDING_ON_LION := 1
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COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin
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SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs
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endif
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SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk
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ifeq ($(origin AR), default)
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AR = libtool -static -o
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endif
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ifeq ($(origin CC), default)
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CC = $(COMPILER_BIN_DIR)/clang -Qunused-arguments
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endif
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ifeq ($(origin CXX), default)
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CXX = $(COMPILER_BIN_DIR)/clang++ -Qunused-arguments
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endif
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LINK ?= $(CXX)
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ifeq (($TARGET_PLATFORM),osx64)
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ARCH_FLAGS += -arch x86_64 -m64 -march=core2
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else ifeq (,$(findstring -arch x86_64,$(GCC_ExtraCompilerFlags)))
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ARCH_FLAGS += -arch i386 -m32 -march=prescott
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else
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# dirty hack to build a universal binary - don't specify the architecture
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ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_x86_64 -march=core2
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BUILDING_MULTI_ARCH=1
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endif
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#FIXME: NOTE:Full path specified because the xcode 4.0 preview has a terribly broken dsymutil, so ref the 3.2 one
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GEN_SYM ?= $(DEVELOPER_DIR)/usr/bin/dsymutil
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ifeq ($(CFG),release)
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STRIP ?= strip -S
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else
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STRIP ?= true
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endif
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VSIGN ?= $(SRCROOT)/devtools/bin/vsign
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SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk
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CPPFLAGS += -I$(SDKROOT)/usr/include/malloc
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CFLAGS += -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks
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LIB_START_EXE = -lm -ldl -lpthread
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LIB_END_EXE =
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LIB_START_SHLIB =
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LIB_END_SHLIB =
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SHLIBLDFLAGS = $(LDFLAGS) -bundle -flat_namespace -undefined suppress -Wl,-dead_strip -Wl,-no_dead_strip_inits_and_terms
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ifeq (lib,$(findstring lib,$(GAMEOUTPUTFILE)))
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SHLIBLDFLAGS = $(LDFLAGS) -dynamiclib -current_version 1.0 -compatibility_version 1.0 -install_name @loader_path/$(basename $(notdir $(GAMEOUTPUTFILE))).dylib $(SystemLibraries) -Wl,-dead_strip -Wl,-no_dead_strip_inits_and_terms
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endif
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endif
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#
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# Profile-directed optimizations.
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# Note: Last time these were tested 3/5/08, it actually slowed down the server benchmark by 5%!
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#
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# First, uncomment these, build, and test. It will generate .gcda and .gcno files where the .o files are.
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# PROFILE_LINKER_FLAG=-fprofile-arcs
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# PROFILE_COMPILER_FLAG=-fprofile-arcs
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#
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# Then, comment the above flags out again and rebuild with this flag uncommented:
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# PROFILE_COMPILER_FLAG=-fprofile-use
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#
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#############################################################################
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# The compiler command lne for each src code file to compile
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#############################################################################
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OBJ_DIR = ./obj_$(NAME)_$(TARGET_PLATFORM)/$(CFG)
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CPP_TO_OBJ = $(CPPFILES:.cpp=.o)
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CXX_TO_OBJ = $(CPP_TO_OBJ:.cxx=.oxx)
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CC_TO_OBJ = $(CXX_TO_OBJ:.cc=.o)
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MM_TO_OBJ = $(CC_TO_OBJ:.mm=.o)
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C_TO_OBJ = $(MM_TO_OBJ:.c=.o)
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OBJS = $(addprefix $(OBJ_DIR)/, $(notdir $(C_TO_OBJ)))
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ifeq ($(MAKE_VERBOSE),1)
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QUIET_PREFIX =
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QUIET_ECHO_POSTFIX =
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else
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QUIET_PREFIX = @
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QUIET_ECHO_POSTFIX = > /dev/null
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endif
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ifeq ($(CONFTYPE),lib)
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LIB_File = $(OUTPUTFILE)
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endif
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ifeq ($(CONFTYPE),dll)
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SO_File = $(OUTPUTFILE)
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endif
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ifeq ($(CONFTYPE),exe)
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EXE_File = $(OUTPUTFILE)
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endif
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# we generate dependencies as a side-effect of compilation now
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GEN_DEP_FILE=
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PRE_COMPILE_FILE =
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POST_COMPILE_FILE =
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ifeq ($(BUILDING_MULTI_ARCH),1)
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SINGLE_ARCH_CXXFLAGS=$(subst -arch x86_64,,$(CXXFLAGS))
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COMPILE_FILE = \
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$(QUIET_PREFIX) \
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echo "---- COMPILING $(lastword $(subst /, ,$<)) as MULTIARCH----";\
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mkdir -p $(OBJ_DIR) && \
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$(CXX) $(SINGLE_ARCH_CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $< && \
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$(CXX) $(CXXFLAGS) -o $@ -c $<
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else
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COMPILE_FILE = \
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$(QUIET_PREFIX) \
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echo "---- COMPILING $(lastword $(subst /, ,$<)) ----";\
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mkdir -p $(OBJ_DIR) && \
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$(CXX) $(CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $<
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endif
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ifneq "$(origin VALVE_NO_AUTO_P4)" "undefined"
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P4_EDIT_START = chmod -R +w
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P4_EDIT_END = || true
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P4_REVERT_START = true
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P4_REVERT_END =
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else
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P4_EDIT_START := for f in
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P4_EDIT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | p4 -x - edit; else p4 edit $$f; fi; fi; done $(QUIET_ECHO_POSTFIX)
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P4_REVERT_START := for f in
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P4_REVERT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | p4 -x - revert; else p4 revert $$f; fi; fi; done $(QUIET_ECHO_POSTFIX)
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endif
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ifeq ($(CONFTYPE),dll)
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all: $(OTHER_DEPENDENCIES) $(OBJS) $(GAMEOUTPUTFILE)
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@echo $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX)
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else
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all: $(OTHER_DEPENDENCIES) $(OBJS) $(OUTPUTFILE)
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@echo $(OUTPUTFILE) $(QUIET_ECHO_POSTFIX)
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endif
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.PHONY: clean cleantargets rebuild relink RemoveOutputFile SingleFile
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rebuild :
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$(MAKE) -f $(firstword $(MAKEFILE_LIST)) clean
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$(MAKE) -f $(firstword $(MAKEFILE_LIST))
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# Use the relink target to force to relink the project.
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relink: RemoveOutputFile all
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RemoveOutputFile:
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rm -f $(OUTPUTFILE)
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# This rule is so you can say "make SingleFile SingleFilename=/home/myname/valve_main/src/engine/language.cpp" and have it only build that file.
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# It basically just translates the full filename to create a dependency on the appropriate .o file so it'll build that.
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SingleFile : RemoveSingleFile $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o
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@echo ""
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RemoveSingleFile:
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$(QUIET_PREFIX) rm -f $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o
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clean:
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ifneq "$(OBJ_DIR)" ""
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$(QUIET_PREFIX) echo "removing $(OBJ_DIR)"
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$(QUIET_PREFIX) rm -rf $(OBJ_DIR)
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endif
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ifneq "$(OUTPUTFILE)" ""
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$(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \
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echo "cleaning $(OUTPUTFILE)"; \
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$(P4_REVERT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END); \
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fi;
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endif
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ifneq "$(OTHER_DEPENDENCIES)" ""
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$(QUIET_PREFIX) rm -f $(OTHER_DEPENDENCIES)
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endif
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ifneq "$(GAMEOUTPUTFILE)" ""
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$(QUIET_PREFIX) echo "reverting $(GAMEOUTPUTFILE)"
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$(QUIET_PREFIX) $(P4_REVERT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END)
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endif
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# This just deletes the final targets so it'll do a relink next time we build.
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cleantargets:
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$(QUIET_PREFIX) rm -f $(OUTPUTFILE) $(GAMEOUTPUTFILE)
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$(LIB_File): $(OTHER_DEPENDENCIES) $(OBJS)
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$(QUIET_PREFIX) -$(P4_EDIT_START) $(LIB_File) $(P4_EDIT_END);
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$(QUIET_PREFIX) $(AR) $(LIB_File) $(OBJS) $(LIBFILES);
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SO_GameOutputFile = $(GAMEOUTPUTFILE)
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$(SO_GameOutputFile): $(SO_File)
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$(QUIET_PREFIX) \
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$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END) && \
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echo "----" $(QUIET_ECHO_POSTFIX);\
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echo "---- COPYING TO $@ ----";\
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echo "----" $(QUIET_ECHO_POSTFIX);
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$(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END);
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$(QUIET_PREFIX) -mkdir -p `dirname $(GAMEOUTPUTFILE)` > /dev/null;
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$(QUIET_PREFIX) cp -v $(OUTPUTFILE) $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);
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$(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END);
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$(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE);
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$(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE);
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$(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE);
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$(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\
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echo "----" $(QUIET_ECHO_POSTFIX);\
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echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\
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echo "----" $(QUIET_ECHO_POSTFIX);\
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$(P4_EDIT_START) $(IMPORTLIBRARY) $(P4_EDIT_END) && \
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mkdir -p `dirname $(IMPORTLIBRARY)` > /dev/null && \
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cp -v $(OUTPUTFILE) $(IMPORTLIBRARY); \
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fi;
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$(SO_File): $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES)
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$(QUIET_PREFIX) \
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echo "----" $(QUIET_ECHO_POSTFIX);\
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echo "---- LINKING $@ ----";\
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echo "----" $(QUIET_ECHO_POSTFIX);\
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\
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$(LINK) $(SHLIBLDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_SHLIB) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_SHLIB);
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$(VSIGN) -signvalve $(OUTPUTFILE);
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$(EXE_File) : $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES)
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$(QUIET_PREFIX) \
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echo "----" $(QUIET_ECHO_POSTFIX);\
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echo "---- LINKING EXE $@ ----";\
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echo "----" $(QUIET_ECHO_POSTFIX);\
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\
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$(P4_EDIT_START) $(OUTPUTFILE) $(P4_EDIT_END);\
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$(LINK) $(LDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_EXE) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_EXE);
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$(QUIET_PREFIX) -$(P4_EDIT_START) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END);
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$(QUIET_PREFIX) $(GEN_SYM) $(OUTPUTFILE);
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$(QUIET_PREFIX) -$(STRIP) $(OUTPUTFILE);
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$(QUIET_PREFIX) $(VSIGN) -signvalve $(OUTPUTFILE);
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