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637 lines
17 KiB
637 lines
17 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#include "tier1/CommandBuffer.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/strtools.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MAX_ALIAS_NAME 32
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#define MAX_COMMAND_LENGTH 1024
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struct cmdalias_t
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{
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cmdalias_t *next;
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char name[ MAX_ALIAS_NAME ];
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char *value;
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};
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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CCommandBuffer::CCommandBuffer( ) : m_Commands( 32, 32 )
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{
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m_hNextCommand = m_Commands.InvalidIndex();
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m_nWaitDelayTicks = 1;
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m_nCurrentTick = 0;
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m_nLastTickToProcess = -1;
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m_nArgSBufferSize = 0;
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m_bIsProcessingCommands = false;
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m_nMaxArgSBufferLength = ARGS_BUFFER_LENGTH;
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}
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CCommandBuffer::~CCommandBuffer()
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{
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}
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//-----------------------------------------------------------------------------
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// Indicates how long to delay when encoutering a 'wait' command
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//-----------------------------------------------------------------------------
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void CCommandBuffer::SetWaitDelayTime( int nTickDelay )
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{
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Assert( nTickDelay >= 0 );
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m_nWaitDelayTicks = nTickDelay;
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}
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//-----------------------------------------------------------------------------
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// Specifies a max limit of the args buffer. For unittesting. Size == 0 means use default
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//-----------------------------------------------------------------------------
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void CCommandBuffer::LimitArgumentBufferSize( int nSize )
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{
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if ( nSize > ARGS_BUFFER_LENGTH )
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{
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nSize = ARGS_BUFFER_LENGTH;
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}
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m_nMaxArgSBufferLength = ( nSize == 0 ) ? ARGS_BUFFER_LENGTH : nSize;
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}
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//-----------------------------------------------------------------------------
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// Parses argv0 out of the buffer
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//-----------------------------------------------------------------------------
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bool CCommandBuffer::ParseArgV0( CUtlBuffer &buf, char *pArgV0, int nMaxLen, const char **pArgS )
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{
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pArgV0[0] = 0;
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*pArgS = NULL;
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if ( !buf.IsValid() )
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return false;
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int nSize = buf.ParseToken( CCommand::DefaultBreakSet(), pArgV0, nMaxLen );
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if ( ( nSize <= 0 ) || ( nMaxLen == nSize ) )
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return false;
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int nArgSLen = buf.TellMaxPut() - buf.TellGet();
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*pArgS = (nArgSLen > 0) ? (const char*)buf.PeekGet() : NULL;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Insert a command into the command queue
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//-----------------------------------------------------------------------------
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void CCommandBuffer::InsertCommandAtAppropriateTime( int hCommand )
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{
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int i;
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Command_t &command = m_Commands[hCommand];
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for ( i = m_Commands.Head(); i != m_Commands.InvalidIndex(); i = m_Commands.Next(i) )
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{
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if ( m_Commands[i].m_nTick > command.m_nTick )
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break;
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}
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m_Commands.LinkBefore( i, hCommand );
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}
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//-----------------------------------------------------------------------------
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// Insert a command into the command queue at the appropriate time
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//-----------------------------------------------------------------------------
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void CCommandBuffer::InsertImmediateCommand( int hCommand )
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{
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m_Commands.LinkBefore( m_hNextCommand, hCommand );
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}
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//-----------------------------------------------------------------------------
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// Insert a command into the command queue
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//-----------------------------------------------------------------------------
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bool CCommandBuffer::InsertCommand( const char *pArgS, int nCommandSize, int nTick )
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{
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if ( nCommandSize >= CCommand::MaxCommandLength() )
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{
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Warning( "WARNING: Command too long... ignoring!\n%s\n", pArgS );
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return false;
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}
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// Add one for null termination
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if ( m_nArgSBufferSize + nCommandSize + 1 > m_nMaxArgSBufferLength )
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{
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Compact();
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if ( m_nArgSBufferSize + nCommandSize + 1 > m_nMaxArgSBufferLength )
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return false;
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}
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memcpy( &m_pArgSBuffer[m_nArgSBufferSize], pArgS, nCommandSize );
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m_pArgSBuffer[m_nArgSBufferSize + nCommandSize] = 0;
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++nCommandSize;
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int hCommand = m_Commands.Alloc();
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Command_t &command = m_Commands[hCommand];
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command.m_nTick = nTick;
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command.m_nFirstArgS = m_nArgSBufferSize;
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command.m_nBufferSize = nCommandSize;
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m_nArgSBufferSize += nCommandSize;
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if ( !m_bIsProcessingCommands || ( nTick > m_nCurrentTick ) )
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{
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InsertCommandAtAppropriateTime( hCommand );
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}
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else
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{
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InsertImmediateCommand( hCommand );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Returns the length of the next command
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//-----------------------------------------------------------------------------
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void CCommandBuffer::GetNextCommandLength( const char *pText, int nMaxLen, int *pCommandLength, int *pNextCommandOffset )
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{
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int nCommandLength = 0;
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int nNextCommandOffset;
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bool bIsQuoted = false;
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bool bIsCommented = false;
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for ( nNextCommandOffset=0; nNextCommandOffset < nMaxLen; ++nNextCommandOffset, nCommandLength += bIsCommented ? 0 : 1 )
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{
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char c = pText[nNextCommandOffset];
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if ( !bIsCommented )
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{
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if ( c == '"' )
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{
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bIsQuoted = !bIsQuoted;
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continue;
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}
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// don't break if inside a C++ style comment
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if ( !bIsQuoted && c == '/' )
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{
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bIsCommented = ( nNextCommandOffset < nMaxLen-1 ) && pText[nNextCommandOffset+1] == '/';
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if ( bIsCommented )
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{
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++nNextCommandOffset;
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continue;
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}
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}
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// don't break if inside a quoted string
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if ( !bIsQuoted && c == ';' )
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break;
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}
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// FIXME: This is legacy behavior; should we not break if a \n is inside a quoted string?
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if ( c == '\n' )
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break;
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}
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*pCommandLength = nCommandLength;
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*pNextCommandOffset = nNextCommandOffset;
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}
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//-----------------------------------------------------------------------------
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// Add text to command buffer, return false if it couldn't owing to overflow
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//-----------------------------------------------------------------------------
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bool CCommandBuffer::AddText( const char *pText, int nTickDelay )
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{
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Assert( nTickDelay >= 0 );
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int nLen = Q_strlen( pText );
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int nTick = m_nCurrentTick + nTickDelay;
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// Parse the text into distinct commands
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const char *pCurrentCommand = pText;
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int nOffsetToNextCommand;
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for( ; nLen > 0; nLen -= nOffsetToNextCommand+1, pCurrentCommand += nOffsetToNextCommand+1 )
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{
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// find a \n or ; line break
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int nCommandLength;
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GetNextCommandLength( pCurrentCommand, nLen, &nCommandLength, &nOffsetToNextCommand );
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if ( nCommandLength <= 0 )
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continue;
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const char *pArgS;
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char *pArgV0 = (char*)_alloca( nCommandLength+1 );
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CUtlBuffer bufParse( pCurrentCommand, nCommandLength, CUtlBuffer::TEXT_BUFFER | CUtlBuffer::READ_ONLY );
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ParseArgV0( bufParse, pArgV0, nCommandLength+1, &pArgS );
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if ( pArgV0[0] == 0 )
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continue;
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// Deal with the special 'wait' command
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if ( !Q_stricmp( pArgV0, "wait" ) && IsWaitEnabled() )
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{
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int nDelay = pArgS ? atoi( pArgS ) : m_nWaitDelayTicks;
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nTick += nDelay;
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continue;
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}
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if ( !InsertCommand( pCurrentCommand, nCommandLength, nTick ) )
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Are we in the middle of processing commands?
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//-----------------------------------------------------------------------------
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bool CCommandBuffer::IsProcessingCommands()
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{
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return m_bIsProcessingCommands;
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}
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//-----------------------------------------------------------------------------
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// Delays all queued commands to execute at a later time
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//-----------------------------------------------------------------------------
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void CCommandBuffer::DelayAllQueuedCommands( int nDelay )
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{
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if ( nDelay <= 0 )
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return;
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for ( int i = m_Commands.Head(); i != m_Commands.InvalidIndex(); i = m_Commands.Next(i) )
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{
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m_Commands[i].m_nTick += nDelay;
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}
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}
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//-----------------------------------------------------------------------------
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// Call this to begin iterating over all commands up to flCurrentTime
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//-----------------------------------------------------------------------------
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void CCommandBuffer::BeginProcessingCommands( int nDeltaTicks )
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{
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if ( nDeltaTicks == 0 )
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return;
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Assert( !m_bIsProcessingCommands );
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m_bIsProcessingCommands = true;
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m_nLastTickToProcess = m_nCurrentTick + nDeltaTicks - 1;
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// Necessary to insert commands while commands are being processed
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m_hNextCommand = m_Commands.Head();
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}
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//-----------------------------------------------------------------------------
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// Returns the next command
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//-----------------------------------------------------------------------------
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bool CCommandBuffer::DequeueNextCommand( )
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{
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m_CurrentCommand.Reset();
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Assert( m_bIsProcessingCommands );
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if ( m_Commands.Count() == 0 )
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return false;
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int nHead = m_Commands.Head();
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Command_t &command = m_Commands[ nHead ];
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if ( command.m_nTick > m_nLastTickToProcess )
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return false;
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m_nCurrentTick = command.m_nTick;
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// Copy the current command into a temp buffer
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// NOTE: This is here to avoid the pointers returned by DequeueNextCommand
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// to become invalid by calling AddText. Is there a way we can avoid the memcpy?
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if ( command.m_nBufferSize > 0 )
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{
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m_CurrentCommand.Tokenize( &m_pArgSBuffer[command.m_nFirstArgS] );
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}
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m_Commands.Remove( nHead );
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// Necessary to insert commands while commands are being processed
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m_hNextCommand = m_Commands.Head();
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// Msg("Dequeue : ");
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// for ( int i = 0; i < nArgc; ++i )
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// {
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// Msg("%s ", m_pCurrentArgv[i] );
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// }
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// Msg("\n");
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return true;
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}
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//-----------------------------------------------------------------------------
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// Returns the next command
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//-----------------------------------------------------------------------------
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int CCommandBuffer::DequeueNextCommand( const char **& ppArgv )
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{
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DequeueNextCommand();
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ppArgv = ArgV();
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return ArgC();
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}
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//-----------------------------------------------------------------------------
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// Compacts the command buffer
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//-----------------------------------------------------------------------------
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void CCommandBuffer::Compact()
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{
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// Compress argvbuffer + argv
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// NOTE: I'm using this choice instead of calling malloc + free
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// per command to allocate arguments because I expect to post a
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// bunch of commands but not have many delayed commands;
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// avoiding the allocation cost seems more important that the memcpy
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// cost here since I expect to not have much to copy.
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m_nArgSBufferSize = 0;
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char pTempBuffer[ ARGS_BUFFER_LENGTH ];
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for ( int i = m_Commands.Head(); i != m_Commands.InvalidIndex(); i = m_Commands.Next(i) )
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{
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Command_t &command = m_Commands[ i ];
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memcpy( &pTempBuffer[m_nArgSBufferSize], &m_pArgSBuffer[command.m_nFirstArgS], command.m_nBufferSize );
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command.m_nFirstArgS = m_nArgSBufferSize;
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m_nArgSBufferSize += command.m_nBufferSize;
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}
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// NOTE: We could also store 2 buffers in the command buffer and switch
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// between the two to avoid the 2nd memcpy; but again I'm guessing the memory
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// tradeoff isn't worth it
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memcpy( m_pArgSBuffer, pTempBuffer, m_nArgSBufferSize );
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}
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//-----------------------------------------------------------------------------
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// Call this to finish iterating over all commands
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//-----------------------------------------------------------------------------
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void CCommandBuffer::EndProcessingCommands()
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{
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Assert( m_bIsProcessingCommands );
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m_bIsProcessingCommands = false;
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m_nCurrentTick = m_nLastTickToProcess + 1;
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m_hNextCommand = m_Commands.InvalidIndex();
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// Extract commands that are before the end time
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// NOTE: This is a bug for this to
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int i = m_Commands.Head();
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if ( i == m_Commands.InvalidIndex() )
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{
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m_nArgSBufferSize = 0;
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return;
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}
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while ( i != m_Commands.InvalidIndex() )
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{
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if ( m_Commands[i].m_nTick >= m_nCurrentTick )
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break;
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AssertMsgOnce( false, "CCommandBuffer::EndProcessingCommands() called before all appropriate commands were dequeued.\n" );
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int nNext = i;
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Msg( "Warning: Skipping command %s\n", &m_pArgSBuffer[ m_Commands[i].m_nFirstArgS ] );
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m_Commands.Remove( i );
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i = nNext;
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}
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Compact();
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}
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//-----------------------------------------------------------------------------
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// Returns a handle to the next command to process
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//-----------------------------------------------------------------------------
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CommandHandle_t CCommandBuffer::GetNextCommandHandle()
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{
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Assert( m_bIsProcessingCommands );
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return m_Commands.Head();
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}
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#if 0
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/*
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===============
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Cmd_Alias_f
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Creates a new command that executes a command string (possibly ; seperated)
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===============
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*/
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void Cmd_Alias_f (void)
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{
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cmdalias_t *a;
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char cmd[MAX_COMMAND_LENGTH];
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int i, c;
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char *s;
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if (Cmd_Argc() == 1)
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{
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Con_Printf ("Current alias commands:\n");
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for (a = cmd_alias ; a ; a=a->next)
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Con_Printf ("%s : %s\n", a->name, a->value);
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return;
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}
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s = Cmd_Argv(1);
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if (strlen(s) >= MAX_ALIAS_NAME)
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{
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Con_Printf ("Alias name is too long\n");
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return;
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}
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// copy the rest of the command line
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cmd[0] = 0; // start out with a null string
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c = Cmd_Argc();
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for (i=2 ; i< c ; i++)
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{
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Q_strncat(cmd, Cmd_Argv(i), sizeof( cmd ), COPY_ALL_CHARACTERS);
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if (i != c)
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{
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Q_strncat (cmd, " ", sizeof( cmd ), COPY_ALL_CHARACTERS );
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}
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}
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Q_strncat (cmd, "\n", sizeof( cmd ), COPY_ALL_CHARACTERS);
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|
||
|
// if the alias already exists, reuse it
|
||
|
for (a = cmd_alias ; a ; a=a->next)
|
||
|
{
|
||
|
if (!strcmp(s, a->name))
|
||
|
{
|
||
|
if ( !strcmp( a->value, cmd ) ) // Re-alias the same thing
|
||
|
return;
|
||
|
|
||
|
delete[] a->value;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!a)
|
||
|
{
|
||
|
a = (cmdalias_t *)new cmdalias_t;
|
||
|
a->next = cmd_alias;
|
||
|
cmd_alias = a;
|
||
|
}
|
||
|
Q_strncpy (a->name, s, sizeof( a->name ) );
|
||
|
|
||
|
a->value = COM_StringCopy(cmd);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============================================================================
|
||
|
|
||
|
COMMAND EXECUTION
|
||
|
|
||
|
=============================================================================
|
||
|
*/
|
||
|
|
||
|
#define MAX_ARGS 80
|
||
|
|
||
|
static int cmd_argc;
|
||
|
static char *cmd_argv[MAX_ARGS];
|
||
|
static char *cmd_null_string = "";
|
||
|
static const char *cmd_args = NULL;
|
||
|
|
||
|
cmd_source_t cmd_source;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Output : void Cmd_Init
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Cmd_Shutdown( void )
|
||
|
{
|
||
|
// TODO, cleanup
|
||
|
while ( cmd_alias )
|
||
|
{
|
||
|
cmdalias_t *next = cmd_alias->next;
|
||
|
delete cmd_alias->value; // created by StringCopy()
|
||
|
delete cmd_alias;
|
||
|
cmd_alias = next;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
Cmd_ExecuteString
|
||
|
|
||
|
A complete command line has been parsed, so try to execute it
|
||
|
FIXME: lookupnoadd the token to speed search?
|
||
|
============
|
||
|
*/
|
||
|
const ConCommandBase *Cmd_ExecuteString (const char *text, cmd_source_t src)
|
||
|
{
|
||
|
cmdalias_t *a;
|
||
|
|
||
|
cmd_source = src;
|
||
|
Cmd_TokenizeString (text);
|
||
|
|
||
|
// execute the command line
|
||
|
if (!Cmd_Argc())
|
||
|
return NULL; // no tokens
|
||
|
|
||
|
// check alias
|
||
|
for (a=cmd_alias ; a ; a=a->next)
|
||
|
{
|
||
|
if (!Q_strcasecmp (cmd_argv[0], a->name))
|
||
|
{
|
||
|
Cbuf_InsertText (a->value);
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// check ConCommands
|
||
|
ConCommandBase const *pCommand = ConCommandBase::FindCommand( cmd_argv[ 0 ] );
|
||
|
if ( pCommand && pCommand->IsCommand() )
|
||
|
{
|
||
|
bool isServerCommand = ( pCommand->IsBitSet( FCVAR_GAMEDLL ) &&
|
||
|
// Typed at console
|
||
|
cmd_source == src_command &&
|
||
|
// Not HLDS
|
||
|
!sv.IsDedicated() );
|
||
|
|
||
|
// Hook to allow game .dll to figure out who type the message on a listen server
|
||
|
if ( serverGameClients )
|
||
|
{
|
||
|
// We're actually the server, so set it up locally
|
||
|
if ( sv.IsActive() )
|
||
|
{
|
||
|
g_pServerPluginHandler->SetCommandClient( -1 );
|
||
|
|
||
|
#ifndef SWDS
|
||
|
// Special processing for listen server player
|
||
|
if ( isServerCommand )
|
||
|
{
|
||
|
g_pServerPluginHandler->SetCommandClient( cl.m_nPlayerSlot );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
// We're not the server, but we've been a listen server (game .dll loaded)
|
||
|
// forward this command tot he server instead of running it locally if we're still
|
||
|
// connected
|
||
|
// Otherwise, things like "say" won't work unless you quit and restart
|
||
|
else if ( isServerCommand )
|
||
|
{
|
||
|
if ( cl.IsConnected() )
|
||
|
{
|
||
|
Cmd_ForwardToServer();
|
||
|
return NULL;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// It's a server command, but we're not connected to a server. Don't try to execute it.
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Allow cheat commands in singleplayer, debug, or multiplayer with sv_cheats on
|
||
|
#ifndef _DEBUG
|
||
|
if ( pCommand->IsBitSet( FCVAR_CHEAT ) )
|
||
|
{
|
||
|
if ( !Host_IsSinglePlayerGame() && sv_cheats.GetInt() == 0 )
|
||
|
{
|
||
|
Msg( "Can't use cheat command %s in multiplayer, unless the server has sv_cheats set to 1.\n", pCommand->GetName() );
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
(( ConCommand * )pCommand )->Dispatch();
|
||
|
return pCommand;
|
||
|
}
|
||
|
|
||
|
// check cvars
|
||
|
if ( cv->IsCommand() )
|
||
|
{
|
||
|
return pCommand;
|
||
|
}
|
||
|
|
||
|
// forward the command line to the server, so the entity DLL can parse it
|
||
|
if ( cmd_source == src_command )
|
||
|
{
|
||
|
if ( cl.IsConnected() )
|
||
|
{
|
||
|
Cmd_ForwardToServer();
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Msg("Unknown command \"%s\"\n", Cmd_Argv(0));
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
#endif
|