Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// traceperf.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "gametrace.h"
#include "fmtstr.h"
#include "appframework/appframework.h"
#include "filesystem.h"
#include "filesystem_init.h"
#include "tier1/tier1.h"
#include "tier2/tier2.h"
#include "tier3/tier3.h"
IPhysicsCollision *physcollision = NULL;
#define NUM_COLLISION_TESTS 2500
void ReadPHYFile(const char *name, vcollide_t &collide )
{
FileHandle_t fp = g_pFullFileSystem->Open(name, "rb");
if (!fp)
Error ("Couldn't open %s", name);
phyheader_t header;
g_pFullFileSystem->Read( &header, sizeof(header), fp );
if ( header.size != sizeof(header) || header.solidCount <= 0 )
return;
int fileSize = g_pFullFileSystem->Size(fp);
char *buf = (char *)_alloca( fileSize );
g_pFullFileSystem->Read( buf, fileSize, fp );
g_pFullFileSystem->Close( fp );
physcollision->VCollideLoad( &collide, header.solidCount, (const char *)buf, fileSize );
}
struct testlist_t
{
Vector start;
Vector end;
Vector normal;
bool hit;
};
struct benchresults_t
{
int collisionTests;
int collisionHits;
float totalTime;
float rayTime;
float boxTime;
};
testlist_t g_Traces[NUM_COLLISION_TESTS];
void Benchmark_PHY( const CPhysCollide *pCollide, benchresults_t *pOut )
{
int i;
Vector start = vec3_origin;
static Vector *targets = NULL;
static bool first = true;
static float test[2] = {1,1};
if ( first )
{
float radius = 0;
float theta = 0;
float phi = 0;
for ( int i = 0; i < NUM_COLLISION_TESTS; i++ )
{
radius += NUM_COLLISION_TESTS * 123.123f;
radius = fabs(fmod(radius, 128));
theta += NUM_COLLISION_TESTS * 0.76f;
theta = fabs(fmod(theta, DEG2RAD(360)));
phi += NUM_COLLISION_TESTS * 0.16666666f;
phi = fabs(fmod(phi, DEG2RAD(180)));
float st, ct, sp, cp;
SinCos( theta, &st, &ct );
SinCos( phi, &sp, &cp );
st = sin(theta);
ct = cos(theta);
sp = sin(phi);
cp = cos(phi);
g_Traces[i].start.x = radius * ct * sp;
g_Traces[i].start.y = radius * st * sp;
g_Traces[i].start.z = radius * cp;
}
first = false;
}
float duration = 0;
Vector size[2];
size[0].Init(0,0,0);
size[1].Init(16,16,16);
#if VPROF_LEVEL > 0
g_VProfCurrentProfile.Reset();
g_VProfCurrentProfile.ResetPeaks();
g_VProfCurrentProfile.Start();
#endif
#if TEST_BBOX
Vector mins, maxs;
physcollision->CollideGetAABB( &mins, &maxs, pCollide, Vector(-500, 200, -100), vec3_angle );
Vector extents = maxs - mins;
Vector center = 0.5f * (maxs+mins);
Msg("bbox: %.2f,%.2f, %.2f @ %.2f, %.2f, %.2f\n", extents.x, extents.y, extents.z, center.x, center.y, center.z );
#endif
unsigned int hitCount = 0;
double startTime = Plat_FloatTime();
trace_t tr;
for ( i = 0; i < NUM_COLLISION_TESTS; i++ )
{
physcollision->TraceBox( g_Traces[i].start, start, -size[0], size[0], pCollide, vec3_origin, vec3_angle, &tr );
if ( tr.DidHit() )
{
g_Traces[i].end = tr.endpos;
g_Traces[i].normal = tr.plane.normal;
g_Traces[i].hit = true;
hitCount++;
}
else
{
g_Traces[i].hit = false;
}
}
for ( i = 0; i < NUM_COLLISION_TESTS; i++ )
{
physcollision->TraceBox( g_Traces[i].start, start, -size[1], size[1], pCollide, vec3_origin, vec3_angle, &tr );
}
duration = Plat_FloatTime() - startTime;
#if VPROF_LEVEL > 0
g_VProfCurrentProfile.MarkFrame();
g_VProfCurrentProfile.Stop();
g_VProfCurrentProfile.Reset();
g_VProfCurrentProfile.ResetPeaks();
g_VProfCurrentProfile.Start();
#endif
hitCount = 0;
startTime = Plat_FloatTime();
for ( i = 0; i < NUM_COLLISION_TESTS; i++ )
{
physcollision->TraceBox( g_Traces[i].start, start, -size[0], size[0], pCollide, vec3_origin, vec3_angle, &tr );
if ( tr.DidHit() )
{
g_Traces[i].end = tr.endpos;
g_Traces[i].normal = tr.plane.normal;
g_Traces[i].hit = true;
hitCount++;
}
else
{
g_Traces[i].hit = false;
}
#if VPROF_LEVEL > 0
g_VProfCurrentProfile.MarkFrame();
#endif
}
double midTime = Plat_FloatTime();
for ( i = 0; i < NUM_COLLISION_TESTS; i++ )
{
physcollision->TraceBox( g_Traces[i].start, start, -size[1], size[1], pCollide, vec3_origin, vec3_angle, &tr );
#if VPROF_LEVEL > 0
g_VProfCurrentProfile.MarkFrame();
#endif
}
double endTime = Plat_FloatTime();
duration = endTime - startTime;
pOut->collisionTests = NUM_COLLISION_TESTS;
pOut->collisionHits = hitCount;
pOut->totalTime = duration * 1000.0f;
pOut->rayTime = (midTime - startTime) * 1000.0f;
pOut->boxTime = (endTime - midTime)*1000.0f;
#if VPROF_LEVEL > 0
g_VProfCurrentProfile.Stop();
g_VProfCurrentProfile.OutputReport( VPRT_FULL & ~VPRT_HIERARCHY, NULL );
#endif
}
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CBenchmarkApp : public CDefaultAppSystemGroup< CSteamAppSystemGroup >
{
typedef CDefaultAppSystemGroup< CSteamAppSystemGroup > BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit( );
virtual int Main();
virtual void PostShutdown();
bool SetupSearchPaths();
private:
bool ParseArguments();
};
DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( CBenchmarkApp );
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
bool CBenchmarkApp::Create()
{
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
// Add in the cvar factory
//AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
//AddSystem( cvarModule, VENGINE_CVAR_INTERFACE_VERSION );
AppSystemInfo_t appSystems[] =
{
{ "vphysics.dll", VPHYSICS_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
bool bRet = AddSystems( appSystems );
if ( bRet )
{
physcollision = (IPhysicsCollision*)FindSystem( VPHYSICS_COLLISION_INTERFACE_VERSION );
if ( !physcollision )
return false;
}
return bRet;
}
bool CBenchmarkApp::SetupSearchPaths()
{
CFSSteamSetupInfo steamInfo;
steamInfo.m_pDirectoryName = NULL;
steamInfo.m_bOnlyUseDirectoryName = false;
steamInfo.m_bToolsMode = true;
steamInfo.m_bSetSteamDLLPath = true;
steamInfo.m_bSteam = g_pFullFileSystem->IsSteam();
if ( FileSystem_SetupSteamEnvironment( steamInfo ) != FS_OK )
return false;
CFSMountContentInfo fsInfo;
fsInfo.m_pFileSystem = g_pFullFileSystem;
fsInfo.m_bToolsMode = true;
fsInfo.m_pDirectoryName = steamInfo.m_GameInfoPath;
if ( FileSystem_MountContent( fsInfo ) != FS_OK )
return false;
// Finally, load the search paths for the "GAME" path.
CFSSearchPathsInit searchPathsInit;
searchPathsInit.m_pDirectoryName = steamInfo.m_GameInfoPath;
searchPathsInit.m_pFileSystem = g_pFullFileSystem;
if ( FileSystem_LoadSearchPaths( searchPathsInit ) != FS_OK )
return false;
g_pFullFileSystem->AddSearchPath( steamInfo.m_GameInfoPath, "SKIN", PATH_ADD_TO_HEAD );
FileSystem_AddSearchPath_Platform( g_pFullFileSystem, steamInfo.m_GameInfoPath );
return true;
}
bool CBenchmarkApp::PreInit( )
{
CreateInterfaceFn factory = GetFactory();
ConnectTier1Libraries( &factory, 1 );
ConnectTier2Libraries( &factory, 1 );
ConnectTier3Libraries( &factory, 1 );
if ( !g_pFullFileSystem || !physcollision )
{
Warning( "benchmark is missing a required interface!\n" );
return false;
}
return SetupSearchPaths();//( NULL, false, true );
}
void CBenchmarkApp::PostShutdown()
{
DisconnectTier3Libraries();
DisconnectTier2Libraries();
DisconnectTier1Libraries();
}
struct baseline_t
{
float total;
float ray;
float box;
};
// current baseline measured on Core2DuoE6600
baseline_t g_Baselines[] =
{
{ 40.56f, 10.64f, 29.92f}, // bench01a.phy
{ 38.13f, 10.76f, 27.37f }, // bicycle01a.phy
{ 25.46f, 8.34f, 17.13f }, // furnituretable001a.phy
{ 12.65f, 6.02f, 6.62f }, // gravestone003a.phy
{ 40.58f, 16.49f, 24.10f }, // combineinnerwall001a.phy
};
const float g_TotalBaseline = 157.38f;
/*
Benchmark models\props_c17\bench01a.phy!
33.90 ms [1.20 X] 2500/2500 hits
8.95 ms rays [1.19 X] 24.95 ms boxes [1.20 X]
Benchmark models\props_junk\bicycle01a.phy!
30.55 ms [1.25 X] 803/2500 hits
8.96 ms rays [1.20 X] 21.59 ms boxes [1.27 X]
Benchmark models\props_c17\furnituretable001a.phy!
20.61 ms [1.24 X] 755/2500 hits
6.88 ms rays [1.21 X] 13.73 ms boxes [1.25 X]
Benchmark models\props_c17\gravestone003a.phy!
9.13 ms [1.39 X] 2500/2500 hits
4.34 ms rays [1.39 X] 4.79 ms boxes [1.38 X]
Benchmark models\props_combine\combineinnerwall001a.phy!
33.04 ms [1.23 X] 985/2500 hits
13.37 ms rays [1.23 X] 19.67 ms boxes [1.23 X]
127.22s total [1.24 X]!
*/
#define IMPROVEMENT_FACTOR(x,baseline) (baseline/(x))
#define IMPROVEMENT_PERCENT(x,baseline) (((baseline-(x)) / baseline) * 100.0f)
#include <windows.h>
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
int CBenchmarkApp::Main()
{
const char *pFileNames[] =
{
"models\\props_c17\\bench01a.phy",
"models\\props_junk\\bicycle01a.phy",
"models\\props_c17\\furnituretable001a.phy",
"models\\props_c17\\gravestone003a.phy",
"models\\props_combine\\combineinnerwall001a.phy",
};
vcollide_t testModels[ARRAYSIZE(pFileNames)];
for ( int i = 0; i < ARRAYSIZE(pFileNames); i++ )
{
ReadPHYFile( pFileNames[i], testModels[i] );
}
SetPriorityClass( GetCurrentProcess(), REALTIME_PRIORITY_CLASS );
SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_HIGHEST );
float totalTime = 0.0f;
int loopCount = ARRAYSIZE(pFileNames);
#if VPROF_LEVEL > 0
// loopCount = 3;
#endif
for ( int i = 0; i < loopCount; i++ )
{
if ( testModels[i].solidCount < 1 )
{
Msg("Failed to load %s, skipping test!\n", pFileNames[i] );
continue;
}
Msg("Benchmark %s!\n\n", pFileNames[i] );
benchresults_t results;
memset( &results, 0, sizeof(results));
int numRepeats = 3;
#if VPROF_LEVEL > 0
numRepeats = 1;
#endif
for ( int j = 0; j < numRepeats; j++ )
{
Benchmark_PHY( testModels[i].solids[0], &results );
}
Msg("%.2f ms [%.2f X] %d/%d hits\n", results.totalTime, IMPROVEMENT_FACTOR(results.totalTime, g_Baselines[i].total), results.collisionHits, results.collisionTests);
Msg("%.2f ms rays \t[%.2f X] \t%.2f ms boxes [%.2f X]\n",
results.rayTime, IMPROVEMENT_FACTOR(results.rayTime, g_Baselines[i].ray),
results.boxTime, IMPROVEMENT_FACTOR(results.boxTime, g_Baselines[i].box));
totalTime += results.totalTime;
}
SetPriorityClass( GetCurrentProcess(), NORMAL_PRIORITY_CLASS );
Msg("\n%.2fs total \t[%.2f X]!\n", totalTime, IMPROVEMENT_FACTOR(totalTime, g_TotalBaseline) );
return 0;
}