Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// TOGL CODE LICENSE
//
// Copyright 2011-2014 Valve Corporation
// All Rights Reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// glmgrbasics.cpp
//
//===============================================================================
#include "togl/rendermechanism.h"
#include "tier0/icommandline.h"
#include "tier1/utlhash.h"
#include "tier1/utlmap.h"
#include "tier0/vprof.h"
#ifdef OSX
#include <OpenGL/OpenGL.h>
#ifdef CGLPROFILER_ENABLE
#include <OpenGL/CGLProfilerFunctionEnum.h>
#endif
#endif
#include "tier0/valve_minmax_off.h"
#include <algorithm>
// memdbgon -must- be the last include file in a .cpp file.
#include "tier0/memdbgon.h"
//===============================================================================
// decoding tables for debug
typedef struct
{
unsigned long value;
const char *name;
} GLMValueEntry_t;
#define TERMVALUE 0x31415926
// terminator for value tables
#define VE( x ) { x, #x }
// "value entry"
const GLMValueEntry_t g_d3d_devtypes[] =
{
VE( D3DDEVTYPE_HAL ),
VE( D3DDEVTYPE_REF ),
VE( TERMVALUE )
};
const GLMValueEntry_t g_d3d_formats[] =
{
VE( D3DFMT_INDEX16 ),
VE( D3DFMT_D16 ),
VE( D3DFMT_D24S8 ),
VE( D3DFMT_A8R8G8B8 ),
VE( D3DFMT_A4R4G4B4 ),
VE( D3DFMT_X8R8G8B8 ),
VE( D3DFMT_R5G6R5 ),
VE( D3DFMT_X1R5G5B5 ),
VE( D3DFMT_A1R5G5B5 ),
VE( D3DFMT_L8 ),
VE( D3DFMT_A8L8 ),
VE( D3DFMT_A ),
VE( D3DFMT_DXT1 ),
VE( D3DFMT_DXT3 ),
VE( D3DFMT_DXT5 ),
VE( D3DFMT_V8U8 ),
VE( D3DFMT_Q8W8V8U8 ),
VE( D3DFMT_X8L8V8U8 ),
VE( D3DFMT_A16B16G16R16F ),
VE( D3DFMT_A16B16G16R16 ),
VE( D3DFMT_R32F ),
VE( D3DFMT_A32B32G32R32F ),
VE( D3DFMT_R8G8B8 ),
VE( D3DFMT_D24X4S4 ),
VE( D3DFMT_A8 ),
VE( D3DFMT_R5G6B5 ),
VE( D3DFMT_D15S1 ),
VE( D3DFMT_D24X8 ),
VE( D3DFMT_VERTEXDATA ),
VE( D3DFMT_INDEX32 ),
// vendor specific formats (fourcc's)
VE( D3DFMT_NV_INTZ ),
VE( D3DFMT_NV_RAWZ ),
VE( D3DFMT_NV_NULL ),
VE( D3DFMT_ATI_D16 ),
VE( D3DFMT_ATI_D24S8 ),
VE( D3DFMT_ATI_2N ),
VE( D3DFMT_ATI_1N ),
VE( D3DFMT_UNKNOWN ),
VE( TERMVALUE )
};
const GLMValueEntry_t g_d3d_rtypes[] =
{
VE( D3DRTYPE_SURFACE ),
VE( D3DRTYPE_TEXTURE ),
VE( D3DRTYPE_VOLUMETEXTURE ),
VE( D3DRTYPE_CUBETEXTURE ),
VE( D3DRTYPE_VERTEXBUFFER ),
VE( D3DRTYPE_INDEXBUFFER ),
VE( TERMVALUE )
};
const GLMValueEntry_t g_d3d_usages[] =
{
VE( D3DUSAGE_RENDERTARGET ),
VE( D3DUSAGE_DEPTHSTENCIL ),
VE( D3DUSAGE_DYNAMIC ),
VE( D3DUSAGE_AUTOGENMIPMAP ),
//VE( D3DUSAGE_DMAP ),
//VE( D3DUSAGE_QUERY_LEGACYBUMPMAP ),
VE( D3DUSAGE_QUERY_SRGBREAD ),
VE( D3DUSAGE_QUERY_FILTER ),
VE( D3DUSAGE_QUERY_SRGBWRITE ),
VE( D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING ),
VE( D3DUSAGE_QUERY_VERTEXTEXTURE ),
//VE( D3DUSAGE_QUERY_WRAPANDMIP ),
VE( D3DUSAGE_WRITEONLY ),
VE( D3DUSAGE_SOFTWAREPROCESSING ),
VE( D3DUSAGE_DONOTCLIP ),
VE( D3DUSAGE_POINTS ),
VE( D3DUSAGE_RTPATCHES ),
VE( D3DUSAGE_NPATCHES ),
VE( TERMVALUE )
};
const GLMValueEntry_t g_d3d_rstates[] =
{
VE( D3DRS_ZENABLE ),
VE( D3DRS_FILLMODE ),
VE( D3DRS_SHADEMODE ),
VE( D3DRS_ZWRITEENABLE ),
VE( D3DRS_ALPHATESTENABLE ),
VE( D3DRS_LASTPIXEL ),
VE( D3DRS_SRCBLEND ),
VE( D3DRS_DESTBLEND ),
VE( D3DRS_CULLMODE ),
VE( D3DRS_ZFUNC ),
VE( D3DRS_ALPHAREF ),
VE( D3DRS_ALPHAFUNC ),
VE( D3DRS_DITHERENABLE ),
VE( D3DRS_ALPHABLENDENABLE ),
VE( D3DRS_FOGENABLE ),
VE( D3DRS_SPECULARENABLE ),
VE( D3DRS_FOGCOLOR ),
VE( D3DRS_FOGTABLEMODE ),
VE( D3DRS_FOGSTART ),
VE( D3DRS_FOGEND ),
VE( D3DRS_FOGDENSITY ),
VE( D3DRS_RANGEFOGENABLE ),
VE( D3DRS_STENCILENABLE ),
VE( D3DRS_STENCILFAIL ),
VE( D3DRS_STENCILZFAIL ),
VE( D3DRS_STENCILPASS ),
VE( D3DRS_STENCILFUNC ),
VE( D3DRS_STENCILREF ),
VE( D3DRS_STENCILMASK ),
VE( D3DRS_STENCILWRITEMASK ),
VE( D3DRS_TEXTUREFACTOR ),
VE( D3DRS_WRAP0 ),
VE( D3DRS_WRAP1 ),
VE( D3DRS_WRAP2 ),
VE( D3DRS_WRAP3 ),
VE( D3DRS_WRAP4 ),
VE( D3DRS_WRAP5 ),
VE( D3DRS_WRAP6 ),
VE( D3DRS_WRAP7 ),
VE( D3DRS_CLIPPING ),
VE( D3DRS_LIGHTING ),
VE( D3DRS_AMBIENT ),
VE( D3DRS_FOGVERTEXMODE ),
VE( D3DRS_COLORVERTEX ),
VE( D3DRS_LOCALVIEWER ),
VE( D3DRS_NORMALIZENORMALS ),
VE( D3DRS_DIFFUSEMATERIALSOURCE ),
VE( D3DRS_SPECULARMATERIALSOURCE ),
VE( D3DRS_AMBIENTMATERIALSOURCE ),
VE( D3DRS_EMISSIVEMATERIALSOURCE ),
VE( D3DRS_VERTEXBLEND ),
VE( D3DRS_CLIPPLANEENABLE ),
VE( D3DRS_POINTSIZE ),
VE( D3DRS_POINTSIZE_MIN ),
VE( D3DRS_POINTSPRITEENABLE ),
VE( D3DRS_POINTSCALEENABLE ),
VE( D3DRS_POINTSCALE_A ),
VE( D3DRS_POINTSCALE_B ),
VE( D3DRS_POINTSCALE_C ),
VE( D3DRS_MULTISAMPLEANTIALIAS ),
VE( D3DRS_MULTISAMPLEMASK ),
VE( D3DRS_PATCHEDGESTYLE ),
VE( D3DRS_DEBUGMONITORTOKEN ),
VE( D3DRS_POINTSIZE_MAX ),
VE( D3DRS_INDEXEDVERTEXBLENDENABLE ),
VE( D3DRS_COLORWRITEENABLE ),
VE( D3DRS_TWEENFACTOR ),
VE( D3DRS_BLENDOP ),
VE( D3DRS_POSITIONDEGREE ),
VE( D3DRS_NORMALDEGREE ),
VE( D3DRS_SCISSORTESTENABLE ),
VE( D3DRS_SLOPESCALEDEPTHBIAS ),
VE( D3DRS_ANTIALIASEDLINEENABLE ),
VE( D3DRS_MINTESSELLATIONLEVEL ),
VE( D3DRS_MAXTESSELLATIONLEVEL ),
VE( D3DRS_ADAPTIVETESS_X ),
VE( D3DRS_ADAPTIVETESS_Y ),
VE( D3DRS_ADAPTIVETESS_Z ),
VE( D3DRS_ADAPTIVETESS_W ),
VE( D3DRS_ENABLEADAPTIVETESSELLATION ),
VE( D3DRS_TWOSIDEDSTENCILMODE ),
VE( D3DRS_CCW_STENCILFAIL ),
VE( D3DRS_CCW_STENCILZFAIL ),
VE( D3DRS_CCW_STENCILPASS ),
VE( D3DRS_CCW_STENCILFUNC ),
VE( D3DRS_COLORWRITEENABLE1 ),
VE( D3DRS_COLORWRITEENABLE2 ),
VE( D3DRS_COLORWRITEENABLE3 ),
VE( D3DRS_BLENDFACTOR ),
VE( D3DRS_SRGBWRITEENABLE ),
VE( D3DRS_DEPTHBIAS ),
VE( D3DRS_WRAP8 ),
VE( D3DRS_WRAP9 ),
VE( D3DRS_WRAP10 ),
VE( D3DRS_WRAP11 ),
VE( D3DRS_WRAP12 ),
VE( D3DRS_WRAP13 ),
VE( D3DRS_WRAP14 ),
VE( D3DRS_WRAP15 ),
VE( D3DRS_SEPARATEALPHABLENDENABLE ),
VE( D3DRS_SRCBLENDALPHA ),
VE( D3DRS_DESTBLENDALPHA ),
VE( D3DRS_BLENDOPALPHA ),
VE( TERMVALUE )
};
const GLMValueEntry_t g_d3d_opcodes[] =
{
VE( D3DSIO_NOP ),
VE( D3DSIO_PHASE ),
VE( D3DSIO_RET ),
VE( D3DSIO_ELSE ),
VE( D3DSIO_ENDIF ),
VE( D3DSIO_ENDLOOP ),
VE( D3DSIO_ENDREP ),
VE( D3DSIO_BREAK ),
VE( D3DSIO_TEXDEPTH ),
VE( D3DSIO_TEXKILL ),
VE( D3DSIO_BEM ),
VE( D3DSIO_TEXBEM ),
VE( D3DSIO_TEXBEML ),
VE( D3DSIO_TEXDP3 ),
VE( D3DSIO_TEXDP3TEX ),
VE( D3DSIO_TEXM3x2DEPTH ),
VE( D3DSIO_TEXM3x2TEX ),
VE( D3DSIO_TEXM3x3 ),
VE( D3DSIO_TEXM3x3PAD ),
VE( D3DSIO_TEXM3x3TEX ),
VE( D3DSIO_TEXM3x3VSPEC ),
VE( D3DSIO_TEXREG2AR ),
VE( D3DSIO_TEXREG2GB ),
VE( D3DSIO_TEXREG2RGB ),
VE( D3DSIO_LABEL ),
VE( D3DSIO_CALL ),
VE( D3DSIO_IF ),
VE( D3DSIO_LOOP ),
VE( D3DSIO_REP ),
VE( D3DSIO_BREAKP ),
VE( D3DSIO_DSX ),
VE( D3DSIO_DSY ),
VE( D3DSIO_NRM ),
VE( D3DSIO_MOVA ),
VE( D3DSIO_MOV ),
VE( D3DSIO_RCP ),
VE( D3DSIO_RSQ ),
VE( D3DSIO_EXP ),
VE( D3DSIO_EXPP ),
VE( D3DSIO_LOG ),
VE( D3DSIO_LOGP ),
VE( D3DSIO_FRC ),
VE( D3DSIO_LIT ),
VE( D3DSIO_ABS ),
VE( D3DSIO_TEXM3x3SPEC ),
VE( D3DSIO_M4x4 ),
VE( D3DSIO_M4x3 ),
VE( D3DSIO_M3x4 ),
VE( D3DSIO_M3x3 ),
VE( D3DSIO_M3x2 ),
VE( D3DSIO_CALLNZ ),
VE( D3DSIO_IFC ),
VE( D3DSIO_BREAKC ),
VE( D3DSIO_SETP ),
VE( D3DSIO_TEXLDL ),
VE( D3DSIO_ADD ),
VE( D3DSIO_SUB ),
VE( D3DSIO_MUL ),
VE( D3DSIO_DP3 ),
VE( D3DSIO_DP4 ),
VE( D3DSIO_MIN ),
VE( D3DSIO_MAX ),
VE( D3DSIO_DST ),
VE( D3DSIO_SLT ),
VE( D3DSIO_SGE ),
VE( D3DSIO_CRS ),
VE( D3DSIO_POW ),
VE( D3DSIO_DP2ADD ),
VE( D3DSIO_LRP ),
VE( D3DSIO_SGN ),
VE( D3DSIO_CND ),
VE( D3DSIO_CMP ),
VE( D3DSIO_SINCOS ),
VE( D3DSIO_MAD ),
VE( D3DSIO_TEXLDD ),
VE( D3DSIO_TEXCOORD ),
VE( D3DSIO_TEX ),
VE( D3DSIO_DCL ),
VE( D3DSTT_UNKNOWN ),
VE( D3DSTT_2D ),
VE( D3DSTT_CUBE ),
VE( D3DSTT_VOLUME ),
VE( D3DSIO_DEFB ),
VE( D3DSIO_DEFI ),
VE( D3DSIO_DEF ),
VE( D3DSIO_COMMENT ),
VE( D3DSIO_END ),
};
const GLMValueEntry_t g_d3d_vtxdeclusages[] =
{
{ D3DDECLUSAGE_POSITION ,"POSN" }, // P
{ D3DDECLUSAGE_BLENDWEIGHT ,"BLWT" }, // W
{ D3DDECLUSAGE_BLENDINDICES ,"BLIX" }, // I
{ D3DDECLUSAGE_NORMAL ,"NORM" }, // N
{ D3DDECLUSAGE_PSIZE ,"PSIZ" }, // S
{ D3DDECLUSAGE_TEXCOORD ,"TEXC" }, // T
{ D3DDECLUSAGE_TANGENT ,"TANG" }, // G
{ D3DDECLUSAGE_BINORMAL ,"BINO" }, // B
{ D3DDECLUSAGE_TESSFACTOR ,"TESS" }, // S
{ D3DDECLUSAGE_PLUGH ,"????" }, // ?
{ D3DDECLUSAGE_COLOR ,"COLR" }, // C
{ D3DDECLUSAGE_FOG ,"FOG " }, // F
{ D3DDECLUSAGE_DEPTH ,"DEPT" }, // D
{ D3DDECLUSAGE_SAMPLE ,"SAMP" } // M
};
const GLMValueEntry_t g_d3d_vtxdeclusages_short[] =
{
{ D3DDECLUSAGE_POSITION ,"P" },
{ D3DDECLUSAGE_BLENDWEIGHT ,"W" },
{ D3DDECLUSAGE_BLENDINDICES ,"I" },
{ D3DDECLUSAGE_NORMAL ,"N" },
{ D3DDECLUSAGE_PSIZE ,"S" },
{ D3DDECLUSAGE_TEXCOORD ,"T" },
{ D3DDECLUSAGE_TANGENT ,"G" },
{ D3DDECLUSAGE_BINORMAL ,"B" },
{ D3DDECLUSAGE_TESSFACTOR ,"S" },
{ D3DDECLUSAGE_PLUGH ,"?" },
{ D3DDECLUSAGE_COLOR ,"C" },
{ D3DDECLUSAGE_FOG ,"F" },
{ D3DDECLUSAGE_DEPTH ,"D" },
{ D3DDECLUSAGE_SAMPLE ,"M" }
};
const GLMValueEntry_t g_cgl_rendids[] = // need to mask with 0xFFFFFF00 to match on these (ex: 8800GT == 0x00022608
{
#ifdef OSX
VE( kCGLRendererGenericID ),
VE( kCGLRendererGenericFloatID ),
VE( kCGLRendererAppleSWID ),
VE( kCGLRendererATIRage128ID ),
VE( kCGLRendererATIRadeonID ),
VE( kCGLRendererATIRageProID ),
VE( kCGLRendererATIRadeon8500ID ),
VE( kCGLRendererATIRadeon9700ID ),
VE( kCGLRendererATIRadeonX1000ID ),
VE( kCGLRendererATIRadeonX2000ID ),
VE( kCGLRendererGeForce2MXID ),
VE( kCGLRendererGeForce3ID ),
VE( kCGLRendererGeForceFXID ), // also for GF6 and GF7
VE( kCGLRendererGeForce8xxxID ),
VE( kCGLRendererVTBladeXP2ID ),
VE( kCGLRendererIntel900ID ),
VE( kCGLRendererMesa3DFXID ),
#endif
VE( TERMVALUE )
};
const GLMValueEntry_t g_gl_errors[] =
{
VE( GL_INVALID_ENUM ),
VE( GL_INVALID_VALUE ),
VE( GL_INVALID_OPERATION ),
VE( GL_STACK_OVERFLOW ),
VE( GL_STACK_UNDERFLOW ),
VE( GL_OUT_OF_MEMORY ),
VE( GL_INVALID_FRAMEBUFFER_OPERATION_EXT ),
VE( GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT ),
VE( GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT ),
VE( GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT ),
VE( GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT ),
VE( GL_FRAMEBUFFER_UNSUPPORTED_EXT ),
VE( GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT ),
VE( GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT )
};
// there are some ARB/EXT dupes in this table but that doesn't matter too much
const GLMValueEntry_t g_gl_enums[] =
{
{ 0x0000, "GL_ZERO" },
{ 0x0001, "GL_ONE" },
{ 0x0004, "GL_TRIANGLES" },
{ 0x0005, "GL_TRIANGLE_STRIP" },
{ 0x0006, "GL_TRIANGLE_FAN" },
{ 0x0007, "GL_QUADS" },
{ 0x0008, "GL_QUAD_STRIP" },
{ 0x0009, "GL_POLYGON" },
{ 0x0200, "GL_NEVER" },
{ 0x0201, "GL_LESS" },
{ 0x0202, "GL_EQUAL" },
{ 0x0203, "GL_LEQUAL" },
{ 0x0204, "GL_GREATER" },
{ 0x0205, "GL_NOTEQUAL" },
{ 0x0206, "GL_GEQUAL" },
{ 0x0207, "GL_ALWAYS" },
{ 0x0300, "GL_SRC_COLOR" },
{ 0x0301, "GL_ONE_MINUS_SRC_COLOR" },
{ 0x0302, "GL_SRC_ALPHA" },
{ 0x0303, "GL_ONE_MINUS_SRC_ALPHA" },
{ 0x0304, "GL_DST_ALPHA" },
{ 0x0305, "GL_ONE_MINUS_DST_ALPHA" },
{ 0x0306, "GL_DST_COLOR" },
{ 0x0307, "GL_ONE_MINUS_DST_COLOR" },
{ 0x0308, "GL_SRC_ALPHA_SATURATE" },
{ 0x0400, "GL_FRONT_LEFT" },
{ 0x0401, "GL_FRONT_RIGHT" },
{ 0x0402, "GL_BACK_LEFT" },
{ 0x0403, "GL_BACK_RIGHT" },
{ 0x0404, "GL_FRONT" },
{ 0x0405, "GL_BACK" },
{ 0x0406, "GL_LEFT" },
{ 0x0407, "GL_RIGHT" },
{ 0x0408, "GL_FRONT_AND_BACK" },
{ 0x0409, "GL_AUX0" },
{ 0x040A, "GL_AUX1" },
{ 0x040B, "GL_AUX2" },
{ 0x040C, "GL_AUX3" },
{ 0x0500, "GL_INVALID_ENUM" },
{ 0x0501, "GL_INVALID_VALUE" },
{ 0x0502, "GL_INVALID_OPERATION" },
{ 0x0503, "GL_STACK_OVERFLOW" },
{ 0x0504, "GL_STACK_UNDERFLOW" },
{ 0x0505, "GL_OUT_OF_MEMORY" },
{ 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION" },
{ 0x0600, "GL_2D" },
{ 0x0601, "GL_3D" },
{ 0x0602, "GL_3D_COLOR" },
{ 0x0603, "GL_3D_COLOR_TEXTURE" },
{ 0x0604, "GL_4D_COLOR_TEXTURE" },
{ 0x0700, "GL_PASS_THROUGH_TOKEN" },
{ 0x0701, "GL_POINT_TOKEN" },
{ 0x0702, "GL_LINE_TOKEN" },
{ 0x0703, "GL_POLYGON_TOKEN" },
{ 0x0704, "GL_BITMAP_TOKEN" },
{ 0x0705, "GL_DRAW_PIXEL_TOKEN" },
{ 0x0706, "GL_COPY_PIXEL_TOKEN" },
{ 0x0707, "GL_LINE_RESET_TOKEN" },
{ 0x0800, "GL_EXP" },
{ 0x0801, "GL_EXP2" },
{ 0x0900, "GL_CW" },
{ 0x0901, "GL_CCW" },
{ 0x0A00, "GL_COEFF" },
{ 0x0A01, "GL_ORDER" },
{ 0x0A02, "GL_DOMAIN" },
{ 0x0B00, "GL_CURRENT_COLOR" },
{ 0x0B01, "GL_CURRENT_INDEX" },
{ 0x0B02, "GL_CURRENT_NORMAL" },
{ 0x0B03, "GL_CURRENT_TEXTURE_COORDS" },
{ 0x0B04, "GL_CURRENT_RASTER_COLOR" },
{ 0x0B05, "GL_CURRENT_RASTER_INDEX" },
{ 0x0B06, "GL_CURRENT_RASTER_TEXTURE_COORDS" },
{ 0x0B07, "GL_CURRENT_RASTER_POSITION" },
{ 0x0B08, "GL_CURRENT_RASTER_POSITION_VALID" },
{ 0x0B09, "GL_CURRENT_RASTER_DISTANCE" },
{ 0x0B10, "GL_POINT_SMOOTH" },
{ 0x0B11, "GL_POINT_SIZE" },
{ 0x0B12, "GL_POINT_SIZE_RANGE" },
{ 0x0B12, "GL_SMOOTH_POINT_SIZE_RANGE" },
{ 0x0B13, "GL_POINT_SIZE_GRANULARITY" },
{ 0x0B13, "GL_SMOOTH_POINT_SIZE_GRANULARITY" },
{ 0x0B20, "GL_LINE_SMOOTH" },
{ 0x0B21, "GL_LINE_WIDTH" },
{ 0x0B22, "GL_LINE_WIDTH_RANGE" },
{ 0x0B22, "GL_SMOOTH_LINE_WIDTH_RANGE" },
{ 0x0B23, "GL_LINE_WIDTH_GRANULARITY" },
{ 0x0B23, "GL_SMOOTH_LINE_WIDTH_GRANULARITY" },
{ 0x0B24, "GL_LINE_STIPPLE" },
{ 0x0B25, "GL_LINE_STIPPLE_PATTERN" },
{ 0x0B26, "GL_LINE_STIPPLE_REPEAT" },
{ 0x0B30, "GL_LIST_MODE" },
{ 0x0B31, "GL_MAX_LIST_NESTING" },
{ 0x0B32, "GL_LIST_BASE" },
{ 0x0B33, "GL_LIST_INDEX" },
{ 0x0B40, "GL_POLYGON_MODE" },
{ 0x0B41, "GL_POLYGON_SMOOTH" },
{ 0x0B42, "GL_POLYGON_STIPPLE" },
{ 0x0B43, "GL_EDGE_FLAG" },
{ 0x0B44, "GL_CULL_FACE" },
{ 0x0B45, "GL_CULL_FACE_MODE" },
{ 0x0B46, "GL_FRONT_FACE" },
{ 0x0B50, "GL_LIGHTING" },
{ 0x0B51, "GL_LIGHT_MODEL_LOCAL_VIEWER" },
{ 0x0B52, "GL_LIGHT_MODEL_TWO_SIDE" },
{ 0x0B53, "GL_LIGHT_MODEL_AMBIENT" },
{ 0x0B54, "GL_SHADE_MODEL" },
{ 0x0B55, "GL_COLOR_MATERIAL_FACE" },
{ 0x0B56, "GL_COLOR_MATERIAL_PARAMETER" },
{ 0x0B57, "GL_COLOR_MATERIAL" },
{ 0x0B60, "GL_FOG" },
{ 0x0B61, "GL_FOG_INDEX" },
{ 0x0B62, "GL_FOG_DENSITY" },
{ 0x0B63, "GL_FOG_START" },
{ 0x0B64, "GL_FOG_END" },
{ 0x0B65, "GL_FOG_MODE" },
{ 0x0B66, "GL_FOG_COLOR" },
{ 0x0B70, "GL_DEPTH_RANGE" },
{ 0x0B71, "GL_DEPTH_TEST" },
{ 0x0B72, "GL_DEPTH_WRITEMASK" },
{ 0x0B73, "GL_DEPTH_CLEAR_VALUE" },
{ 0x0B74, "GL_DEPTH_FUNC" },
{ 0x0B80, "GL_ACCUM_CLEAR_VALUE" },
{ 0x0B90, "GL_STENCIL_TEST" },
{ 0x0B91, "GL_STENCIL_CLEAR_VALUE" },
{ 0x0B92, "GL_STENCIL_FUNC" },
{ 0x0B93, "GL_STENCIL_VALUE_MASK" },
{ 0x0B94, "GL_STENCIL_FAIL" },
{ 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL" },
{ 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS" },
{ 0x0B97, "GL_STENCIL_REF" },
{ 0x0B98, "GL_STENCIL_WRITEMASK" },
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{ 0x808C, "GL_EDGE_FLAG_ARRAY_STRIDE" },
{ 0x808E, "GL_VERTEX_ARRAY_POINTER" },
{ 0x808F, "GL_NORMAL_ARRAY_POINTER" },
{ 0x8090, "GL_COLOR_ARRAY_POINTER" },
{ 0x8091, "GL_INDEX_ARRAY_POINTER" },
{ 0x8092, "GL_TEXTURE_COORD_ARRAY_POINTER" },
{ 0x8093, "GL_EDGE_FLAG_ARRAY_POINTER" },
{ 0x809D, "GL_MULTISAMPLE_ARB" },
{ 0x809D, "GL_MULTISAMPLE" },
{ 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB" },
{ 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE" },
{ 0x809F, "GL_SAMPLE_ALPHA_TO_ONE_ARB" },
{ 0x809F, "GL_SAMPLE_ALPHA_TO_ONE" },
{ 0x80A0, "GL_SAMPLE_COVERAGE_ARB" },
{ 0x80A0, "GL_SAMPLE_COVERAGE" },
{ 0x80A0, "GL_SAMPLE_MASK_EXT" },
{ 0x80A1, "GL_1PASS_EXT" },
{ 0x80A2, "GL_2PASS_0_EXT" },
{ 0x80A3, "GL_2PASS_1_EXT" },
{ 0x80A4, "GL_4PASS_0_EXT" },
{ 0x80A5, "GL_4PASS_1_EXT" },
{ 0x80A6, "GL_4PASS_2_EXT" },
{ 0x80A7, "GL_4PASS_3_EXT" },
{ 0x80A8, "GL_SAMPLE_BUFFERS" },
{ 0x80A9, "GL_SAMPLES" },
{ 0x80AA, "GL_SAMPLE_COVERAGE_VALUE" },
{ 0x80AB, "GL_SAMPLE_COVERAGE_INVERT" },
{ 0x80AC, "GL_SAMPLE_PATTERN_EXT" },
{ 0x80B1, "GL_COLOR_MATRIX" },
{ 0x80B2, "GL_COLOR_MATRIX_STACK_DEPTH" },
{ 0x80B3, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" },
{ 0x80B4, "GL_POST_COLOR_MATRIX_RED_SCALE" },
{ 0x80B5, "GL_POST_COLOR_MATRIX_GREEN_SCALE" },
{ 0x80B6, "GL_POST_COLOR_MATRIX_BLUE_SCALE" },
{ 0x80B7, "GL_POST_COLOR_MATRIX_ALPHA_SCALE" },
{ 0x80B8, "GL_POST_COLOR_MATRIX_RED_BIAS" },
{ 0x80B9, "GL_POST_COLOR_MATRIX_GREEN_BIAS" },
{ 0x80BA, "GL_POST_COLOR_MATRIX_BLUE_BIAS" },
{ 0x80BB, "GL_POST_COLOR_MATRIX_ALPHA_BIAS" },
{ 0x80BF, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB" },
{ 0x80C8, "GL_BLEND_DST_RGB" },
{ 0x80C9, "GL_BLEND_SRC_RGB" },
{ 0x80CA, "GL_BLEND_DST_ALPHA" },
{ 0x80CB, "GL_BLEND_SRC_ALPHA" },
{ 0x80CC, "GL_422_EXT" },
{ 0x80CD, "GL_422_REV_EXT" },
{ 0x80CE, "GL_422_AVERAGE_EXT" },
{ 0x80CF, "GL_422_REV_AVERAGE_EXT" },
{ 0x80D0, "GL_COLOR_TABLE" },
{ 0x80D1, "GL_POST_CONVOLUTION_COLOR_TABLE" },
{ 0x80D2, "GL_POST_COLOR_MATRIX_COLOR_TABLE" },
{ 0x80D3, "GL_PROXY_COLOR_TABLE" },
{ 0x80D4, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" },
{ 0x80D5, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" },
{ 0x80D6, "GL_COLOR_TABLE_SCALE" },
{ 0x80D7, "GL_COLOR_TABLE_BIAS" },
{ 0x80D8, "GL_COLOR_TABLE_FORMAT" },
{ 0x80D9, "GL_COLOR_TABLE_WIDTH" },
{ 0x80DA, "GL_COLOR_TABLE_RED_SIZE" },
{ 0x80DB, "GL_COLOR_TABLE_GREEN_SIZE" },
{ 0x80DC, "GL_COLOR_TABLE_BLUE_SIZE" },
{ 0x80DD, "GL_COLOR_TABLE_ALPHA_SIZE" },
{ 0x80DE, "GL_COLOR_TABLE_LUMINANCE_SIZE" },
{ 0x80DF, "GL_COLOR_TABLE_INTENSITY_SIZE" },
{ 0x80E0, "GL_BGR_EXT" },
{ 0x80E0, "GL_BGR" },
{ 0x80E1, "GL_BGRA_EXT" },
{ 0x80E1, "GL_BGRA" },
{ 0x80E1, "GL_BGRA" },
{ 0x80E2, "GL_COLOR_INDEX1_EXT" },
{ 0x80E3, "GL_COLOR_INDEX2_EXT" },
{ 0x80E4, "GL_COLOR_INDEX4_EXT" },
{ 0x80E5, "GL_COLOR_INDEX8_EXT" },
{ 0x80E6, "GL_COLOR_INDEX12_EXT" },
{ 0x80E7, "GL_COLOR_INDEX16_EXT" },
{ 0x80E8, "GL_MAX_ELEMENTS_VERTICES_EXT" },
{ 0x80E8, "GL_MAX_ELEMENTS_VERTICES" },
{ 0x80E9, "GL_MAX_ELEMENTS_INDICES_EXT" },
{ 0x80E9, "GL_MAX_ELEMENTS_INDICES" },
{ 0x80ED, "GL_TEXTURE_INDEX_SIZE_EXT" },
{ 0x80F0, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT" },
{ 0x8126, "GL_POINT_SIZE_MIN_ARB" },
{ 0x8126, "GL_POINT_SIZE_MIN" },
{ 0x8127, "GL_POINT_SIZE_MAX_ARB" },
{ 0x8127, "GL_POINT_SIZE_MAX" },
{ 0x8128, "GL_POINT_FADE_THRESHOLD_SIZE_ARB" },
{ 0x8128, "GL_POINT_FADE_THRESHOLD_SIZE" },
{ 0x8129, "GL_POINT_DISTANCE_ATTENUATION_ARB" },
{ 0x8129, "GL_POINT_DISTANCE_ATTENUATION" },
{ 0x812D, "GL_CLAMP_TO_BORDER_ARB" },
{ 0x812D, "GL_CLAMP_TO_BORDER" },
{ 0x812F, "GL_CLAMP_TO_EDGE" },
{ 0x813A, "GL_TEXTURE_MIN_LOD" },
{ 0x813B, "GL_TEXTURE_MAX_LOD" },
{ 0x813C, "GL_TEXTURE_BASE_LEVEL" },
{ 0x813D, "GL_TEXTURE_MAX_LEVEL" },
{ 0x8151, "GL_CONSTANT_BORDER" },
{ 0x8153, "GL_REPLICATE_BORDER" },
{ 0x8154, "GL_CONVOLUTION_BORDER_COLOR" },
{ 0x8191, "GL_GENERATE_MIPMAP" },
{ 0x8192, "GL_GENERATE_MIPMAP_HINT" },
{ 0x81A5, "GL_DEPTH_COMPONENT16_ARB" },
{ 0x81A5, "GL_DEPTH_COMPONENT16" },
{ 0x81A6, "GL_DEPTH_COMPONENT24_ARB" },
{ 0x81A6, "GL_DEPTH_COMPONENT24" },
{ 0x81A7, "GL_DEPTH_COMPONENT32_ARB" },
{ 0x81A7, "GL_DEPTH_COMPONENT32" },
{ 0x81A8, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT" },
{ 0x81A9, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT" },
{ 0x81AA, "GL_CULL_VERTEX_EXT" },
{ 0x81AB, "GL_CULL_VERTEX_EYE_POSITION_EXT" },
{ 0x81AC, "GL_CULL_VERTEX_OBJECT_POSITION_EXT" },
{ 0x81AD, "GL_IUI_V2F_EXT" },
{ 0x81AE, "GL_IUI_V3F_EXT" },
{ 0x81AF, "GL_IUI_N3F_V2F_EXT" },
{ 0x81B0, "GL_IUI_N3F_V3F_EXT" },
{ 0x81B1, "GL_T2F_IUI_V2F_EXT" },
{ 0x81B2, "GL_T2F_IUI_V3F_EXT" },
{ 0x81B3, "GL_T2F_IUI_N3F_V2F_EXT" },
{ 0x81B4, "GL_T2F_IUI_N3F_V3F_EXT" },
{ 0x81B5, "GL_INDEX_TEST_EXT" },
{ 0x81B6, "GL_INDEX_TEST_FUNC_EXT" },
{ 0x81B7, "GL_INDEX_TEST_REF_EXT" },
{ 0x81B8, "GL_INDEX_MATERIAL_EXT" },
{ 0x81B9, "GL_INDEX_MATERIAL_PARAMETER_EXT" },
{ 0x81BA, "GL_INDEX_MATERIAL_FACE_EXT" },
{ 0x81F8, "GL_LIGHT_MODEL_COLOR_CONTROL_EXT" },
{ 0x81F8, "GL_LIGHT_MODEL_COLOR_CONTROL" },
{ 0x81F9, "GL_SINGLE_COLOR_EXT" },
{ 0x81F9, "GL_SINGLE_COLOR" },
{ 0x81FA, "GL_SEPARATE_SPECULAR_COLOR_EXT" },
{ 0x81FA, "GL_SEPARATE_SPECULAR_COLOR" },
{ 0x81FB, "GL_SHARED_TEXTURE_PALETTE_EXT" },
{ 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" },
{ 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" },
{ 0x8212, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" },
{ 0x8213, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" },
{ 0x8214, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" },
{ 0x8215, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" },
{ 0x8216, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" },
{ 0x8217, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" },
{ 0x8218, "GL_FRAMEBUFFER_DEFAULT" },
{ 0x8219, "GL_FRAMEBUFFER_UNDEFINED" },
{ 0x821A, "GL_DEPTH_STENCIL_ATTACHMENT" },
{ 0x8225, "GL_COMPRESSED_RED" },
{ 0x8226, "GL_COMPRESSED_RG" },
{ 0x8227, "GL_RG" },
{ 0x8228, "GL_RG_INTEGER" },
{ 0x8229, "GL_R8" },
{ 0x822A, "GL_R16" },
{ 0x822B, "GL_RG8" },
{ 0x822C, "GL_RG16" },
{ 0x822D, "GL_R16F" },
{ 0x822E, "GL_R32F" },
{ 0x822F, "GL_RG16F" },
{ 0x8230, "GL_RG32F" },
{ 0x8231, "GL_R8I" },
{ 0x8232, "GL_R8UI" },
{ 0x8233, "GL_R16I" },
{ 0x8234, "GL_R16UI" },
{ 0x8235, "GL_R32I" },
{ 0x8236, "GL_R32UI" },
{ 0x8237, "GL_RG8I" },
{ 0x8238, "GL_RG8UI" },
{ 0x8239, "GL_RG16I" },
{ 0x823A, "GL_RG16UI" },
{ 0x823B, "GL_RG32I" },
{ 0x823C, "GL_RG32UI" },
{ 0x8330, "GL_PIXEL_TRANSFORM_2D_EXT" },
{ 0x8331, "GL_PIXEL_MAG_FILTER_EXT" },
{ 0x8332, "GL_PIXEL_MIN_FILTER_EXT" },
{ 0x8333, "GL_PIXEL_CUBIC_WEIGHT_EXT" },
{ 0x8334, "GL_CUBIC_EXT" },
{ 0x8335, "GL_AVERAGE_EXT" },
{ 0x8336, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" },
{ 0x8337, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" },
{ 0x8338, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT" },
{ 0x8349, "GL_FRAGMENT_MATERIAL_EXT" },
{ 0x834A, "GL_FRAGMENT_NORMAL_EXT" },
{ 0x834C, "GL_FRAGMENT_COLOR_EXT" },
{ 0x834D, "GL_ATTENUATION_EXT" },
{ 0x834E, "GL_SHADOW_ATTENUATION_EXT" },
{ 0x834F, "GL_TEXTURE_APPLICATION_MODE_EXT" },
{ 0x8350, "GL_TEXTURE_LIGHT_EXT" },
{ 0x8351, "GL_TEXTURE_MATERIAL_FACE_EXT" },
{ 0x8352, "GL_TEXTURE_MATERIAL_PARAMETER_EXT" },
{ 0x8362, "GL_UNSIGNED_BYTE_2_3_3_REV" },
{ 0x8363, "GL_UNSIGNED_SHORT_5_6_5" },
{ 0x8364, "GL_UNSIGNED_SHORT_5_6_5_REV" },
{ 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV" },
{ 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV" },
{ 0x8367, "GL_UNSIGNED_INT_8_8_8_8_REV" },
{ 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV" },
{ 0x8370, "GL_MIRRORED_REPEAT_ARB" },
{ 0x8370, "GL_MIRRORED_REPEAT" },
{ 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" },
{ 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" },
{ 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" },
{ 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" },
{ 0x8439, "GL_TANGENT_ARRAY_EXT" },
{ 0x843A, "GL_BINORMAL_ARRAY_EXT" },
{ 0x843B, "GL_CURRENT_TANGENT_EXT" },
{ 0x843C, "GL_CURRENT_BINORMAL_EXT" },
{ 0x843E, "GL_TANGENT_ARRAY_TYPE_EXT" },
{ 0x843F, "GL_TANGENT_ARRAY_STRIDE_EXT" },
{ 0x8440, "GL_BINORMAL_ARRAY_TYPE_EXT" },
{ 0x8441, "GL_BINORMAL_ARRAY_STRIDE_EXT" },
{ 0x8442, "GL_TANGENT_ARRAY_POINTER_EXT" },
{ 0x8443, "GL_BINORMAL_ARRAY_POINTER_EXT" },
{ 0x8444, "GL_MAP1_TANGENT_EXT" },
{ 0x8445, "GL_MAP2_TANGENT_EXT" },
{ 0x8446, "GL_MAP1_BINORMAL_EXT" },
{ 0x8447, "GL_MAP2_BINORMAL_EXT" },
{ 0x8450, "GL_FOG_COORD_SRC" },
{ 0x8450, "GL_FOG_COORDINATE_SOURCE_EXT" },
{ 0x8450, "GL_FOG_COORDINATE_SOURCE" },
{ 0x8451, "GL_FOG_COORD" },
{ 0x8451, "GL_FOG_COORDINATE_EXT" },
{ 0x8451, "GL_FOG_COORDINATE" },
{ 0x8452, "GL_FRAGMENT_DEPTH_EXT" },
{ 0x8452, "GL_FRAGMENT_DEPTH" },
{ 0x8453 , "GL_CURRENT_FOG_COORD" },
{ 0x8453 , "GL_CURRENT_FOG_COORDINATE" },
{ 0x8453, "GL_CURRENT_FOG_COORDINATE_EXT" },
{ 0x8454, "GL_FOG_COORD_ARRAY_TYPE" },
{ 0x8454, "GL_FOG_COORDINATE_ARRAY_TYPE_EXT" },
{ 0x8454, "GL_FOG_COORDINATE_ARRAY_TYPE" },
{ 0x8455, "GL_FOG_COORD_ARRAY_STRIDE" },
{ 0x8455, "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT" },
{ 0x8455, "GL_FOG_COORDINATE_ARRAY_STRIDE" },
{ 0x8456, "GL_FOG_COORD_ARRAY_POINTER" },
{ 0x8456, "GL_FOG_COORDINATE_ARRAY_POINTER_EXT" },
{ 0x8456, "GL_FOG_COORDINATE_ARRAY_POINTER" },
{ 0x8457, "GL_FOG_COORD_ARRAY" },
{ 0x8457, "GL_FOG_COORDINATE_ARRAY_EXT" },
{ 0x8457, "GL_FOG_COORDINATE_ARRAY" },
{ 0x8458, "GL_COLOR_SUM_ARB" },
{ 0x8458, "GL_COLOR_SUM_EXT" },
{ 0x8458, "GL_COLOR_SUM" },
{ 0x8459, "GL_CURRENT_SECONDARY_COLOR_EXT" },
{ 0x8459, "GL_CURRENT_SECONDARY_COLOR" },
{ 0x845A, "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT" },
{ 0x845A, "GL_SECONDARY_COLOR_ARRAY_SIZE" },
{ 0x845B, "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT" },
{ 0x845B, "GL_SECONDARY_COLOR_ARRAY_TYPE" },
{ 0x845C, "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT" },
{ 0x845C, "GL_SECONDARY_COLOR_ARRAY_STRIDE" },
{ 0x845D, "GL_SECONDARY_COLOR_ARRAY_POINTER_EXT" },
{ 0x845D, "GL_SECONDARY_COLOR_ARRAY_POINTER" },
{ 0x845E, "GL_SECONDARY_COLOR_ARRAY_EXT" },
{ 0x845E, "GL_SECONDARY_COLOR_ARRAY" },
{ 0x845F, "GL_CURRENT_RASTER_SECONDARY_COLOR" },
{ 0x846D, "GL_ALIASED_POINT_SIZE_RANGE" },
{ 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE" },
{ 0x84C0, "GL_TEXTURE0" },
{ 0x84C1, "GL_TEXTURE1" },
{ 0x84C2, "GL_TEXTURE2" },
{ 0x84C3, "GL_TEXTURE3" },
{ 0x84C4, "GL_TEXTURE4" },
{ 0x84C5, "GL_TEXTURE5" },
{ 0x84C6, "GL_TEXTURE6" },
{ 0x84C7, "GL_TEXTURE7" },
{ 0x84C8, "GL_TEXTURE8" },
{ 0x84C9, "GL_TEXTURE9" },
{ 0x84CA, "GL_TEXTURE10" },
{ 0x84CB, "GL_TEXTURE11" },
{ 0x84CC, "GL_TEXTURE12" },
{ 0x84CD, "GL_TEXTURE13" },
{ 0x84CE, "GL_TEXTURE14" },
{ 0x84CF, "GL_TEXTURE15" },
{ 0x84D0, "GL_TEXTURE16" },
{ 0x84D1, "GL_TEXTURE17" },
{ 0x84D2, "GL_TEXTURE18" },
{ 0x84D3, "GL_TEXTURE19" },
{ 0x84D4, "GL_TEXTURE20" },
{ 0x84D5, "GL_TEXTURE21" },
{ 0x84D6, "GL_TEXTURE22" },
{ 0x84D7, "GL_TEXTURE23" },
{ 0x84D8, "GL_TEXTURE24" },
{ 0x84D9, "GL_TEXTURE25" },
{ 0x84DA, "GL_TEXTURE26" },
{ 0x84DB, "GL_TEXTURE27" },
{ 0x84DC, "GL_TEXTURE28" },
{ 0x84DD, "GL_TEXTURE29" },
{ 0x84DE, "GL_TEXTURE30" },
{ 0x84DF, "GL_TEXTURE31" },
{ 0x84E0, "GL_ACTIVE_TEXTURE" },
{ 0x84E1, "GL_CLIENT_ACTIVE_TEXTURE" },
{ 0x84E2, "GL_MAX_TEXTURE_UNITS" },
{ 0x84E3, "GL_TRANSPOSE_MODELVIEW_MATRIX" },
{ 0x84E4, "GL_TRANSPOSE_PROJECTION_MATRIX" },
{ 0x84E5, "GL_TRANSPOSE_TEXTURE_MATRIX" },
{ 0x84E6, "GL_TRANSPOSE_COLOR_MATRIX" },
{ 0x84E7, "GL_SUBTRACT" },
{ 0x84E8, "GL_MAX_RENDERBUFFER_SIZE" },
{ 0x84E9, "GL_COMPRESSED_ALPHA" },
{ 0x84EA, "GL_COMPRESSED_LUMINANCE" },
{ 0x84EB, "GL_COMPRESSED_LUMINANCE_ALPHA" },
{ 0x84EC, "GL_COMPRESSED_INTENSITY" },
{ 0x84ED, "GL_COMPRESSED_RGB" },
{ 0x84EE, "GL_COMPRESSED_RGBA" },
{ 0x84EF, "GL_TEXTURE_COMPRESSION_HINT" },
{ 0x84F5, "GL_TEXTURE_RECTANGLE_EXT" },
{ 0x84F6, "GL_TEXTURE_BINDING_RECTANGLE_EXT" },
{ 0x84F7, "GL_PROXY_TEXTURE_RECTANGLE_EXT" },
{ 0x84F8, "GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT" },
{ 0x84F9, "GL_DEPTH_STENCIL" },
{ 0x84FA, "GL_UNSIGNED_INT_24_8" },
{ 0x84FD, "GL_MAX_TEXTURE_LOD_BIAS" },
{ 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT" },
{ 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
{ 0x8500, "GL_TEXTURE_FILTER_CONTROL" },
{ 0x8501, "GL_TEXTURE_LOD_BIAS" },
{ 0x8502, "GL_MODELVIEW1_STACK_DEPTH_EXT" },
{ 0x8506, "GL_MODELVIEW_MATRIX1_EXT" },
{ 0x8507, "GL_INCR_WRAP" },
{ 0x8508, "GL_DECR_WRAP" },
{ 0x8509, "GL_VERTEX_WEIGHTING_EXT" },
{ 0x850A, "GL_MODELVIEW1_ARB" },
{ 0x850B, "GL_CURRENT_VERTEX_WEIGHT_EXT" },
{ 0x850C, "GL_VERTEX_WEIGHT_ARRAY_EXT" },
{ 0x850D, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT" },
{ 0x850E, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT" },
{ 0x850F, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT" },
{ 0x8510, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT" },
{ 0x8511, "GL_NORMAL_MAP_ARB" },
{ 0x8511, "GL_NORMAL_MAP_EXT" },
{ 0x8511, "GL_NORMAL_MAP" },
{ 0x8512, "GL_REFLECTION_MAP_ARB" },
{ 0x8512, "GL_REFLECTION_MAP_EXT" },
{ 0x8512, "GL_REFLECTION_MAP" },
{ 0x8513, "GL_TEXTURE_CUBE_MAP_ARB" },
{ 0x8513, "GL_TEXTURE_CUBE_MAP_EXT" },
{ 0x8513, "GL_TEXTURE_CUBE_MAP" },
{ 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP_ARB" },
{ 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP_EXT" },
{ 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP" },
{ 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X" },
{ 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" },
{ 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" },
{ 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" },
{ 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" },
{ 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" },
{ 0x851B, "GL_PROXY_TEXTURE_CUBE_MAP" },
{ 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE" },
{ 0x851D, "GL_VERTEX_ARRAY_RANGE_APPLE" },
{ 0x851E, "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE" },
{ 0x851F, "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE" },
{ 0x8520, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE" },
{ 0x8521, "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE" },
{ 0x8570, "GL_COMBINE_ARB" },
{ 0x8570, "GL_COMBINE_EXT" },
{ 0x8570, "GL_COMBINE" },
{ 0x8571, "GL_COMBINE_RGB_ARB" },
{ 0x8571, "GL_COMBINE_RGB_EXT" },
{ 0x8571, "GL_COMBINE_RGB" },
{ 0x8572, "GL_COMBINE_ALPHA_ARB" },
{ 0x8572, "GL_COMBINE_ALPHA_EXT" },
{ 0x8572, "GL_COMBINE_ALPHA" },
{ 0x8573, "GL_RGB_SCALE_ARB" },
{ 0x8573, "GL_RGB_SCALE_EXT" },
{ 0x8573, "GL_RGB_SCALE" },
{ 0x8574, "GL_ADD_SIGNED_ARB" },
{ 0x8574, "GL_ADD_SIGNED_EXT" },
{ 0x8574, "GL_ADD_SIGNED" },
{ 0x8575, "GL_INTERPOLATE_ARB" },
{ 0x8575, "GL_INTERPOLATE_EXT" },
{ 0x8575, "GL_INTERPOLATE" },
{ 0x8576, "GL_CONSTANT_ARB" },
{ 0x8576, "GL_CONSTANT_EXT" },
{ 0x8576, "GL_CONSTANT" },
{ 0x8577, "GL_PRIMARY_COLOR_ARB" },
{ 0x8577, "GL_PRIMARY_COLOR_EXT" },
{ 0x8577, "GL_PRIMARY_COLOR" },
{ 0x8578, "GL_PREVIOUS_ARB" },
{ 0x8578, "GL_PREVIOUS_EXT" },
{ 0x8578, "GL_PREVIOUS" },
{ 0x8580, "GL_SOURCE0_RGB_ARB" },
{ 0x8580, "GL_SOURCE0_RGB_EXT" },
{ 0x8580, "GL_SOURCE0_RGB" },
{ 0x8580, "GL_SRC0_RGB" },
{ 0x8581, "GL_SOURCE1_RGB_ARB" },
{ 0x8581, "GL_SOURCE1_RGB_EXT" },
{ 0x8581, "GL_SOURCE1_RGB" },
{ 0x8581, "GL_SRC1_RGB" },
{ 0x8582, "GL_SOURCE2_RGB_ARB" },
{ 0x8582, "GL_SOURCE2_RGB_EXT" },
{ 0x8582, "GL_SOURCE2_RGB" },
{ 0x8582, "GL_SRC2_RGB" },
{ 0x8583, "GL_SOURCE3_RGB_ARB" },
{ 0x8583, "GL_SOURCE3_RGB_EXT" },
{ 0x8583, "GL_SOURCE3_RGB" },
{ 0x8583, "GL_SRC3_RGB" },
{ 0x8584, "GL_SOURCE4_RGB_ARB" },
{ 0x8584, "GL_SOURCE4_RGB_EXT" },
{ 0x8584, "GL_SOURCE4_RGB" },
{ 0x8584, "GL_SRC4_RGB" },
{ 0x8585, "GL_SOURCE5_RGB_ARB" },
{ 0x8585, "GL_SOURCE5_RGB_EXT" },
{ 0x8585, "GL_SOURCE5_RGB" },
{ 0x8585, "GL_SRC5_RGB" },
{ 0x8586, "GL_SOURCE6_RGB_ARB" },
{ 0x8586, "GL_SOURCE6_RGB_EXT" },
{ 0x8586, "GL_SOURCE6_RGB" },
{ 0x8586, "GL_SRC6_RGB" },
{ 0x8587, "GL_SOURCE7_RGB_ARB" },
{ 0x8587, "GL_SOURCE7_RGB_EXT" },
{ 0x8587, "GL_SOURCE7_RGB" },
{ 0x8587, "GL_SRC7_RGB" },
{ 0x8588, "GL_SOURCE0_ALPHA_ARB" },
{ 0x8588, "GL_SOURCE0_ALPHA_EXT" },
{ 0x8588, "GL_SOURCE0_ALPHA" },
{ 0x8588, "GL_SRC0_ALPHA" },
{ 0x8589, "GL_SOURCE1_ALPHA_ARB" },
{ 0x8589, "GL_SOURCE1_ALPHA_EXT" },
{ 0x8589, "GL_SOURCE1_ALPHA" },
{ 0x8589, "GL_SRC1_ALPHA" },
{ 0x858A, "GL_SOURCE2_ALPHA_ARB" },
{ 0x858A, "GL_SOURCE2_ALPHA_EXT" },
{ 0x858A, "GL_SOURCE2_ALPHA" },
{ 0x858A, "GL_SRC2_ALPHA" },
{ 0x858B, "GL_SOURCE3_ALPHA_ARB" },
{ 0x858B, "GL_SOURCE3_ALPHA_EXT" },
{ 0x858B, "GL_SOURCE3_ALPHA" },
{ 0x858B, "GL_SRC3_ALPHA" },
{ 0x858C, "GL_SOURCE4_ALPHA_ARB" },
{ 0x858C, "GL_SOURCE4_ALPHA_EXT" },
{ 0x858C, "GL_SOURCE4_ALPHA" },
{ 0x858C, "GL_SRC4_ALPHA" },
{ 0x858D, "GL_SOURCE5_ALPHA_ARB" },
{ 0x858D, "GL_SOURCE5_ALPHA_EXT" },
{ 0x858D, "GL_SOURCE5_ALPHA" },
{ 0x858D, "GL_SRC5_ALPHA" },
{ 0x858E, "GL_SOURCE6_ALPHA_ARB" },
{ 0x858E, "GL_SOURCE6_ALPHA_EXT" },
{ 0x858E, "GL_SOURCE6_ALPHA" },
{ 0x858E, "GL_SRC6_ALPHA" },
{ 0x858F, "GL_SOURCE7_ALPHA_ARB" },
{ 0x858F, "GL_SOURCE7_ALPHA_EXT" },
{ 0x858F, "GL_SOURCE7_ALPHA" },
{ 0x858F, "GL_SRC7_ALPHA" },
{ 0x8590, "GL_OPERAND0_RGB_ARB" },
{ 0x8590, "GL_OPERAND0_RGB_EXT" },
{ 0x8590, "GL_OPERAND0_RGB" },
{ 0x8591, "GL_OPERAND1_RGB_ARB" },
{ 0x8591, "GL_OPERAND1_RGB_EXT" },
{ 0x8591, "GL_OPERAND1_RGB" },
{ 0x8592, "GL_OPERAND2_RGB_ARB" },
{ 0x8592, "GL_OPERAND2_RGB_EXT" },
{ 0x8592, "GL_OPERAND2_RGB" },
{ 0x8593, "GL_OPERAND3_RGB_ARB" },
{ 0x8593, "GL_OPERAND3_RGB_EXT" },
{ 0x8593, "GL_OPERAND3_RGB" },
{ 0x8594, "GL_OPERAND4_RGB_ARB" },
{ 0x8594, "GL_OPERAND4_RGB_EXT" },
{ 0x8594, "GL_OPERAND4_RGB" },
{ 0x8595, "GL_OPERAND5_RGB_ARB" },
{ 0x8595, "GL_OPERAND5_RGB_EXT" },
{ 0x8595, "GL_OPERAND5_RGB" },
{ 0x8596, "GL_OPERAND6_RGB_ARB" },
{ 0x8596, "GL_OPERAND6_RGB_EXT" },
{ 0x8596, "GL_OPERAND6_RGB" },
{ 0x8597, "GL_OPERAND7_RGB_ARB" },
{ 0x8597, "GL_OPERAND7_RGB_EXT" },
{ 0x8597, "GL_OPERAND7_RGB" },
{ 0x8598, "GL_OPERAND0_ALPHA_ARB" },
{ 0x8598, "GL_OPERAND0_ALPHA_EXT" },
{ 0x8598, "GL_OPERAND0_ALPHA" },
{ 0x8599, "GL_OPERAND1_ALPHA_ARB" },
{ 0x8599, "GL_OPERAND1_ALPHA_EXT" },
{ 0x8599, "GL_OPERAND1_ALPHA" },
{ 0x859A, "GL_OPERAND2_ALPHA_ARB" },
{ 0x859A, "GL_OPERAND2_ALPHA_EXT" },
{ 0x859A, "GL_OPERAND2_ALPHA" },
{ 0x859B, "GL_OPERAND3_ALPHA_ARB" },
{ 0x859B, "GL_OPERAND3_ALPHA_EXT" },
{ 0x859B, "GL_OPERAND3_ALPHA" },
{ 0x859C, "GL_OPERAND4_ALPHA_ARB" },
{ 0x859C, "GL_OPERAND4_ALPHA_EXT" },
{ 0x859C, "GL_OPERAND4_ALPHA" },
{ 0x859D, "GL_OPERAND5_ALPHA_ARB" },
{ 0x859D, "GL_OPERAND5_ALPHA_EXT" },
{ 0x859D, "GL_OPERAND5_ALPHA" },
{ 0x859E, "GL_OPERAND6_ALPHA_ARB" },
{ 0x859E, "GL_OPERAND6_ALPHA_EXT" },
{ 0x859E, "GL_OPERAND6_ALPHA" },
{ 0x859F, "GL_OPERAND7_ALPHA_ARB" },
{ 0x859F, "GL_OPERAND7_ALPHA_EXT" },
{ 0x859F, "GL_OPERAND7_ALPHA" },
{ 0x85AE, "GL_PERTURB_EXT" },
{ 0x85AF, "GL_TEXTURE_NORMAL_EXT" },
{ 0x85B4, "GL_STORAGE_CLIENT_APPLE" },
{ 0x85B5, "GL_VERTEX_ARRAY_BINDING_APPLE" },
{ 0x85BD, "GL_STORAGE_PRIVATE_APPLE" },
{ 0x85BE, "GL_STORAGE_CACHED_APPLE" },
{ 0x85BF, "GL_STORAGE_SHARED_APPLE" },
{ 0x8620, "GL_VERTEX_PROGRAM_ARB" },
{ 0x8620, "GL_VERTEX_PROGRAM_NV" },
{ 0x8621, "GL_VERTEX_STATE_PROGRAM_NV" },
{ 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" },
{ 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" },
{ 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED" },
{ 0x8623, "GL_ATTRIB_ARRAY_SIZE_NV" },
{ 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" },
{ 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" },
{ 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE" },
{ 0x8624, "GL_ATTRIB_ARRAY_STRIDE_NV" },
{ 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" },
{ 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" },
{ 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE" },
{ 0x8625, "GL_ATTRIB_ARRAY_TYPE_NV" },
{ 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" },
{ 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" },
{ 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE" },
{ 0x8626, "GL_CURRENT_ATTRIB_NV" },
{ 0x8626, "GL_CURRENT_VERTEX_ATTRIB_ARB" },
{ 0x8626, "GL_CURRENT_VERTEX_ATTRIB_ARB" },
{ 0x8626, "GL_CURRENT_VERTEX_ATTRIB" },
{ 0x8627, "GL_PROGRAM_LENGTH_ARB" },
{ 0x8627, "GL_PROGRAM_LENGTH_NV" },
{ 0x8628, "GL_PROGRAM_STRING_ARB" },
{ 0x8628, "GL_PROGRAM_STRING_NV" },
{ 0x8629, "GL_MODELVIEW_PROJECTION_NV" },
{ 0x862A, "GL_IDENTITY_NV" },
{ 0x862B, "GL_INVERSE_NV" },
{ 0x862C, "GL_TRANSPOSE_NV" },
{ 0x862D, "GL_INVERSE_TRANSPOSE_NV" },
{ 0x862E, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" },
{ 0x862E, "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV" },
{ 0x862F, "GL_MAX_PROGRAM_MATRICES_ARB" },
{ 0x862F, "GL_MAX_TRACK_MATRICES_NV" },
{ 0x8630, "GL_MATRIX0_NV" },
{ 0x8631, "GL_MATRIX1_NV" },
{ 0x8632, "GL_MATRIX2_NV" },
{ 0x8633, "GL_MATRIX3_NV" },
{ 0x8634, "GL_MATRIX4_NV" },
{ 0x8635, "GL_MATRIX5_NV" },
{ 0x8636, "GL_MATRIX6_NV" },
{ 0x8637, "GL_MATRIX7_NV" },
{ 0x8640, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB" },
{ 0x8640, "GL_CURRENT_MATRIX_STACK_DEPTH_NV" },
{ 0x8641, "GL_CURRENT_MATRIX_ARB" },
{ 0x8641, "GL_CURRENT_MATRIX_NV" },
{ 0x8642, "GL_PROGRAM_POINT_SIZE_EXT" },
{ 0x8642, "GL_VERTEX_PROGRAM_POINT_SIZE_ARB" },
{ 0x8642, "GL_VERTEX_PROGRAM_POINT_SIZE_ARB" },
{ 0x8642, "GL_VERTEX_PROGRAM_POINT_SIZE_NV" },
{ 0x8642, "GL_VERTEX_PROGRAM_POINT_SIZE" },
{ 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE_ARB" },
{ 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE_ARB" },
{ 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE_NV" },
{ 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE" },
{ 0x8644, "GL_PROGRAM_PARAMETER_NV" },
{ 0x8645, "GL_ATTRIB_ARRAY_POINTER_NV" },
{ 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" },
{ 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" },
{ 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER" },
{ 0x8646, "GL_PROGRAM_TARGET_NV" },
{ 0x8647, "GL_PROGRAM_RESIDENT_NV" },
{ 0x8648, "GL_TRACK_MATRIX_NV" },
{ 0x8649, "GL_TRACK_MATRIX_TRANSFORM_NV" },
{ 0x864A, "GL_VERTEX_PROGRAM_BINDING_NV" },
{ 0x864B, "GL_PROGRAM_ERROR_POSITION_ARB" },
{ 0x864B, "GL_PROGRAM_ERROR_POSITION_NV" },
{ 0x8650, "GL_VERTEX_ATTRIB_ARRAY0_NV" },
{ 0x8651, "GL_VERTEX_ATTRIB_ARRAY1_NV" },
{ 0x8652, "GL_VERTEX_ATTRIB_ARRAY2_NV" },
{ 0x8653, "GL_VERTEX_ATTRIB_ARRAY3_NV" },
{ 0x8654, "GL_VERTEX_ATTRIB_ARRAY4_NV" },
{ 0x8655, "GL_VERTEX_ATTRIB_ARRAY5_NV" },
{ 0x8656, "GL_VERTEX_ATTRIB_ARRAY6_NV" },
{ 0x8657, "GL_VERTEX_ATTRIB_ARRAY7_NV" },
{ 0x8658, "GL_VERTEX_ATTRIB_ARRAY8_NV" },
{ 0x8659, "GL_VERTEX_ATTRIB_ARRAY9_NV" },
{ 0x865A, "GL_VERTEX_ATTRIB_ARRAY10_NV" },
{ 0x865B, "GL_VERTEX_ATTRIB_ARRAY11_NV" },
{ 0x865C, "GL_VERTEX_ATTRIB_ARRAY12_NV" },
{ 0x865D, "GL_VERTEX_ATTRIB_ARRAY13_NV" },
{ 0x865E, "GL_VERTEX_ATTRIB_ARRAY14_NV" },
{ 0x865F, "GL_VERTEX_ATTRIB_ARRAY15_NV" },
{ 0x8660, "GL_MAP1_VERTEX_ATTRIB0_4_NV" },
{ 0x8661, "GL_MAP1_VERTEX_ATTRIB1_4_NV" },
{ 0x8662, "GL_MAP1_VERTEX_ATTRIB2_4_NV" },
{ 0x8663, "GL_MAP1_VERTEX_ATTRIB3_4_NV" },
{ 0x8664, "GL_MAP1_VERTEX_ATTRIB4_4_NV" },
{ 0x8665, "GL_MAP1_VERTEX_ATTRIB5_4_NV" },
{ 0x8666, "GL_MAP1_VERTEX_ATTRIB6_4_NV" },
{ 0x8667, "GL_MAP1_VERTEX_ATTRIB7_4_NV" },
{ 0x8668, "GL_MAP1_VERTEX_ATTRIB8_4_NV" },
{ 0x8669, "GL_MAP1_VERTEX_ATTRIB9_4_NV" },
{ 0x866A, "GL_MAP1_VERTEX_ATTRIB10_4_NV" },
{ 0x866B, "GL_MAP1_VERTEX_ATTRIB11_4_NV" },
{ 0x866C, "GL_MAP1_VERTEX_ATTRIB12_4_NV" },
{ 0x866D, "GL_MAP1_VERTEX_ATTRIB13_4_NV" },
{ 0x866E, "GL_MAP1_VERTEX_ATTRIB14_4_NV" },
{ 0x866F, "GL_MAP1_VERTEX_ATTRIB15_4_NV" },
{ 0x8670, "GL_MAP2_VERTEX_ATTRIB0_4_NV" },
{ 0x8671, "GL_MAP2_VERTEX_ATTRIB1_4_NV" },
{ 0x8672, "GL_MAP2_VERTEX_ATTRIB2_4_NV" },
{ 0x8673, "GL_MAP2_VERTEX_ATTRIB3_4_NV" },
{ 0x8674, "GL_MAP2_VERTEX_ATTRIB4_4_NV" },
{ 0x8675, "GL_MAP2_VERTEX_ATTRIB5_4_NV" },
{ 0x8676, "GL_MAP2_VERTEX_ATTRIB6_4_NV" },
{ 0x8677, "GL_MAP2_VERTEX_ATTRIB7_4_NV" },
{ 0x8677, "GL_PROGRAM_BINDING_ARB" },
{ 0x8677, "GL_PROGRAM_NAME_ARB" },
{ 0x8678, "GL_MAP2_VERTEX_ATTRIB8_4_NV" },
{ 0x8679, "GL_MAP2_VERTEX_ATTRIB9_4_NV" },
{ 0x867A, "GL_MAP2_VERTEX_ATTRIB10_4_NV" },
{ 0x867B, "GL_MAP2_VERTEX_ATTRIB11_4_NV" },
{ 0x867C, "GL_MAP2_VERTEX_ATTRIB12_4_NV" },
{ 0x867D, "GL_MAP2_VERTEX_ATTRIB13_4_NV" },
{ 0x867E, "GL_MAP2_VERTEX_ATTRIB14_4_NV" },
{ 0x867F, "GL_MAP2_VERTEX_ATTRIB15_4_NV" },
{ 0x86A0, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" },
{ 0x86A0, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE" },
{ 0x86A1, "GL_TEXTURE_COMPRESSED_ARB" },
{ 0x86A1, "GL_TEXTURE_COMPRESSED" },
{ 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" },
{ 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS" },
{ 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS_ARB" },
{ 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS" },
{ 0x86A4, "GL_MAX_VERTEX_UNITS_ARB" },
{ 0x86A5, "GL_ACTIVE_VERTEX_UNITS_ARB" },
{ 0x86A6, "GL_WEIGHT_SUM_UNITY_ARB" },
{ 0x86A7, "GL_VERTEX_BLEND_ARB" },
{ 0x86A8, "GL_CURRENT_WEIGHT_ARB" },
{ 0x86A9, "GL_WEIGHT_ARRAY_TYPE_ARB" },
{ 0x86AA, "GL_WEIGHT_ARRAY_STRIDE_ARB" },
{ 0x86AB, "GL_WEIGHT_ARRAY_SIZE_ARB" },
{ 0x86AC, "GL_WEIGHT_ARRAY_POINTER_ARB" },
{ 0x86AD, "GL_WEIGHT_ARRAY_ARB" },
{ 0x86AE, "GL_DOT3_RGB_ARB" },
{ 0x86AE, "GL_DOT3_RGB" },
{ 0x86AF, "GL_DOT3_RGBA_ARB" },
{ 0x86AF, "GL_DOT3_RGBA" },
{ 0x8722, "GL_MODELVIEW2_ARB" },
{ 0x8723, "GL_MODELVIEW3_ARB" },
{ 0x8724, "GL_MODELVIEW4_ARB" },
{ 0x8725, "GL_MODELVIEW5_ARB" },
{ 0x8726, "GL_MODELVIEW6_ARB" },
{ 0x8727, "GL_MODELVIEW7_ARB" },
{ 0x8728, "GL_MODELVIEW8_ARB" },
{ 0x8729, "GL_MODELVIEW9_ARB" },
{ 0x872A, "GL_MODELVIEW10_ARB" },
{ 0x872B, "GL_MODELVIEW11_ARB" },
{ 0x872C, "GL_MODELVIEW12_ARB" },
{ 0x872D, "GL_MODELVIEW13_ARB" },
{ 0x872E, "GL_MODELVIEW14_ARB" },
{ 0x872F, "GL_MODELVIEW15_ARB" },
{ 0x8730, "GL_MODELVIEW16_ARB" },
{ 0x8731, "GL_MODELVIEW17_ARB" },
{ 0x8732, "GL_MODELVIEW18_ARB" },
{ 0x8733, "GL_MODELVIEW19_ARB" },
{ 0x8734, "GL_MODELVIEW20_ARB" },
{ 0x8735, "GL_MODELVIEW21_ARB" },
{ 0x8736, "GL_MODELVIEW22_ARB" },
{ 0x8737, "GL_MODELVIEW23_ARB" },
{ 0x8738, "GL_MODELVIEW24_ARB" },
{ 0x8739, "GL_MODELVIEW25_ARB" },
{ 0x873A, "GL_MODELVIEW26_ARB" },
{ 0x873B, "GL_MODELVIEW27_ARB" },
{ 0x873C, "GL_MODELVIEW28_ARB" },
{ 0x873D, "GL_MODELVIEW29_ARB" },
{ 0x873E, "GL_MODELVIEW30_ARB" },
{ 0x873F, "GL_MODELVIEW31_ARB" },
{ 0x8742, "GL_MIRROR_CLAMP_EXT" },
{ 0x8743, "GL_MIRROR_CLAMP_TO_EDGE_EXT" },
{ 0x8764, "GL_BUFFER_SIZE_ARB" },
{ 0x8764, "GL_BUFFER_SIZE" },
{ 0x8765, "GL_BUFFER_USAGE_ARB" },
{ 0x8765, "GL_BUFFER_USAGE" },
{ 0x8780, "GL_VERTEX_SHADER_EXT" },
{ 0x8781, "GL_VERTEX_SHADER_BINDING_EXT" },
{ 0x8782, "GL_OP_INDEX_EXT" },
{ 0x8783, "GL_OP_NEGATE_EXT" },
{ 0x8784, "GL_OP_DOT3_EXT" },
{ 0x8785, "GL_OP_DOT4_EXT" },
{ 0x8786, "GL_OP_MUL_EXT" },
{ 0x8787, "GL_OP_ADD_EXT" },
{ 0x8788, "GL_OP_MADD_EXT" },
{ 0x8789, "GL_OP_FRAC_EXT" },
{ 0x878A, "GL_OP_MAX_EXT" },
{ 0x878B, "GL_OP_MIN_EXT" },
{ 0x878C, "GL_OP_SET_GE_EXT" },
{ 0x878D, "GL_OP_SET_LT_EXT" },
{ 0x878E, "GL_OP_CLAMP_EXT" },
{ 0x878F, "GL_OP_FLOOR_EXT" },
{ 0x8790, "GL_OP_ROUND_EXT" },
{ 0x8791, "GL_OP_EXP_BASE_2_EXT" },
{ 0x8792, "GL_OP_LOG_BASE_2_EXT" },
{ 0x8793, "GL_OP_POWER_EXT" },
{ 0x8794, "GL_OP_RECIP_EXT" },
{ 0x8795, "GL_OP_RECIP_SQRT_EXT" },
{ 0x8796, "GL_OP_SUB_EXT" },
{ 0x8797, "GL_OP_CROSS_PRODUCT_EXT" },
{ 0x8798, "GL_OP_MULTIPLY_MATRIX_EXT" },
{ 0x8799, "GL_OP_MOV_EXT" },
{ 0x879A, "GL_OUTPUT_VERTEX_EXT" },
{ 0x879B, "GL_OUTPUT_COLOR0_EXT" },
{ 0x879C, "GL_OUTPUT_COLOR1_EXT" },
{ 0x879D, "GL_OUTPUT_TEXTURE_COORD0_EXT" },
{ 0x879E, "GL_OUTPUT_TEXTURE_COORD1_EXT" },
{ 0x879F, "GL_OUTPUT_TEXTURE_COORD2_EXT" },
{ 0x87A0, "GL_OUTPUT_TEXTURE_COORD3_EXT" },
{ 0x87A1, "GL_OUTPUT_TEXTURE_COORD4_EXT" },
{ 0x87A2, "GL_OUTPUT_TEXTURE_COORD5_EXT" },
{ 0x87A3, "GL_OUTPUT_TEXTURE_COORD6_EXT" },
{ 0x87A4, "GL_OUTPUT_TEXTURE_COORD7_EXT" },
{ 0x87A5, "GL_OUTPUT_TEXTURE_COORD8_EXT" },
{ 0x87A6, "GL_OUTPUT_TEXTURE_COORD9_EXT" },
{ 0x87A7, "GL_OUTPUT_TEXTURE_COORD10_EXT" },
{ 0x87A8, "GL_OUTPUT_TEXTURE_COORD11_EXT" },
{ 0x87A9, "GL_OUTPUT_TEXTURE_COORD12_EXT" },
{ 0x87AA, "GL_OUTPUT_TEXTURE_COORD13_EXT" },
{ 0x87AB, "GL_OUTPUT_TEXTURE_COORD14_EXT" },
{ 0x87AC, "GL_OUTPUT_TEXTURE_COORD15_EXT" },
{ 0x87AD, "GL_OUTPUT_TEXTURE_COORD16_EXT" },
{ 0x87AE, "GL_OUTPUT_TEXTURE_COORD17_EXT" },
{ 0x87AF, "GL_OUTPUT_TEXTURE_COORD18_EXT" },
{ 0x87B0, "GL_OUTPUT_TEXTURE_COORD19_EXT" },
{ 0x87B1, "GL_OUTPUT_TEXTURE_COORD20_EXT" },
{ 0x87B2, "GL_OUTPUT_TEXTURE_COORD21_EXT" },
{ 0x87B3, "GL_OUTPUT_TEXTURE_COORD22_EXT" },
{ 0x87B4, "GL_OUTPUT_TEXTURE_COORD23_EXT" },
{ 0x87B5, "GL_OUTPUT_TEXTURE_COORD24_EXT" },
{ 0x87B6, "GL_OUTPUT_TEXTURE_COORD25_EXT" },
{ 0x87B7, "GL_OUTPUT_TEXTURE_COORD26_EXT" },
{ 0x87B8, "GL_OUTPUT_TEXTURE_COORD27_EXT" },
{ 0x87B9, "GL_OUTPUT_TEXTURE_COORD28_EXT" },
{ 0x87BA, "GL_OUTPUT_TEXTURE_COORD29_EXT" },
{ 0x87BB, "GL_OUTPUT_TEXTURE_COORD30_EXT" },
{ 0x87BC, "GL_OUTPUT_TEXTURE_COORD31_EXT" },
{ 0x87BD, "GL_OUTPUT_FOG_EXT" },
{ 0x87BE, "GL_SCALAR_EXT" },
{ 0x87BF, "GL_VECTOR_EXT" },
{ 0x87C0, "GL_MATRIX_EXT" },
{ 0x87C1, "GL_VARIANT_EXT" },
{ 0x87C2, "GL_INVARIANT_EXT" },
{ 0x87C3, "GL_LOCAL_CONSTANT_EXT" },
{ 0x87C4, "GL_LOCAL_EXT" },
{ 0x87C5, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT" },
{ 0x87C6, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT" },
{ 0x87C7, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT" },
{ 0x87C8, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" },
{ 0x87C9, "GL_MAX_VERTEX_SHADER_LOCALS_EXT" },
{ 0x87CA, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT" },
{ 0x87CB, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT" },
{ 0x87CC, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" },
{ 0x87CD, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT" },
{ 0x87CE, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT" },
{ 0x87CF, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT" },
{ 0x87D0, "GL_VERTEX_SHADER_VARIANTS_EXT" },
{ 0x87D1, "GL_VERTEX_SHADER_INVARIANTS_EXT" },
{ 0x87D2, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" },
{ 0x87D3, "GL_VERTEX_SHADER_LOCALS_EXT" },
{ 0x87D4, "GL_VERTEX_SHADER_OPTIMIZED_EXT" },
{ 0x87D5, "GL_X_EXT" },
{ 0x87D6, "GL_Y_EXT" },
{ 0x87D7, "GL_Z_EXT" },
{ 0x87D8, "GL_W_EXT" },
{ 0x87D9, "GL_NEGATIVE_X_EXT" },
{ 0x87DA, "GL_NEGATIVE_Y_EXT" },
{ 0x87DB, "GL_NEGATIVE_Z_EXT" },
{ 0x87DC, "GL_NEGATIVE_W_EXT" },
{ 0x87DF, "GL_NEGATIVE_ONE_EXT" },
{ 0x87E0, "GL_NORMALIZED_RANGE_EXT" },
{ 0x87E1, "GL_FULL_RANGE_EXT" },
{ 0x87E2, "GL_CURRENT_VERTEX_EXT" },
{ 0x87E3, "GL_MVP_MATRIX_EXT" },
{ 0x87E4, "GL_VARIANT_VALUE_EXT" },
{ 0x87E5, "GL_VARIANT_DATATYPE_EXT" },
{ 0x87E6, "GL_VARIANT_ARRAY_STRIDE_EXT" },
{ 0x87E7, "GL_VARIANT_ARRAY_TYPE_EXT" },
{ 0x87E8, "GL_VARIANT_ARRAY_EXT" },
{ 0x87E9, "GL_VARIANT_ARRAY_POINTER_EXT" },
{ 0x87EA, "GL_INVARIANT_VALUE_EXT" },
{ 0x87EB, "GL_INVARIANT_DATATYPE_EXT" },
{ 0x87EC, "GL_LOCAL_CONSTANT_VALUE_EXT" },
{ 0x87Ed, "GL_LOCAL_CONSTANT_DATATYPE_EXT" },
{ 0x8800, "GL_STENCIL_BACK_FUNC_ATI" },
{ 0x8800, "GL_STENCIL_BACK_FUNC" },
{ 0x8801, "GL_STENCIL_BACK_FAIL_ATI" },
{ 0x8801, "GL_STENCIL_BACK_FAIL" },
{ 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI" },
{ 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL" },
{ 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI" },
{ 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS" },
{ 0x8804, "GL_FRAGMENT_PROGRAM_ARB" },
{ 0x8805, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB" },
{ 0x8806, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB" },
{ 0x8807, "GL_PROGRAM_TEX_INDIRECTIONS_ARB" },
{ 0x8808, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
{ 0x8809, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
{ 0x880A, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
{ 0x880B, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
{ 0x880C, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
{ 0x880D, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
{ 0x880E, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
{ 0x880F, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
{ 0x8810, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
{ 0x8814, "GL_RGBA_FLOAT32_APPLE" },
{ 0x8814, "GL_RGBA_FLOAT32_ATI" },
{ 0x8814, "GL_RGBA32F_ARB" },
{ 0x8815, "GL_RGB_FLOAT32_APPLE" },
{ 0x8815, "GL_RGB_FLOAT32_ATI" },
{ 0x8815, "GL_RGB32F_ARB" },
{ 0x8816, "GL_ALPHA_FLOAT32_APPLE" },
{ 0x8816, "GL_ALPHA_FLOAT32_ATI" },
{ 0x8816, "GL_ALPHA32F_ARB" },
{ 0x8817, "GL_INTENSITY_FLOAT32_APPLE" },
{ 0x8817, "GL_INTENSITY_FLOAT32_ATI" },
{ 0x8817, "GL_INTENSITY32F_ARB" },
{ 0x8818, "GL_LUMINANCE_FLOAT32_APPLE" },
{ 0x8818, "GL_LUMINANCE_FLOAT32_ATI" },
{ 0x8818, "GL_LUMINANCE32F_ARB" },
{ 0x8819, "GL_LUMINANCE_ALPHA_FLOAT32_APPLE" },
{ 0x8819, "GL_LUMINANCE_ALPHA_FLOAT32_ATI" },
{ 0x8819, "GL_LUMINANCE_ALPHA32F_ARB" },
{ 0x881A, "GL_RGBA_FLOAT16_APPLE" },
{ 0x881A, "GL_RGBA_FLOAT16_ATI" },
{ 0x881A, "GL_RGBA16F_ARB" },
{ 0x881B, "GL_RGB_FLOAT16_APPLE" },
{ 0x881B, "GL_RGB_FLOAT16_ATI" },
{ 0x881B, "GL_RGB16F_ARB" },
{ 0x881C, "GL_ALPHA_FLOAT16_APPLE" },
{ 0x881C, "GL_ALPHA_FLOAT16_ATI" },
{ 0x881C, "GL_ALPHA16F_ARB" },
{ 0x881D, "GL_INTENSITY_FLOAT16_APPLE" },
{ 0x881D, "GL_INTENSITY_FLOAT16_ATI" },
{ 0x881D, "GL_INTENSITY16F_ARB" },
{ 0x881E, "GL_LUMINANCE_FLOAT16_APPLE" },
{ 0x881E, "GL_LUMINANCE_FLOAT16_ATI" },
{ 0x881E, "GL_LUMINANCE16F_ARB" },
{ 0x881F, "GL_LUMINANCE_ALPHA_FLOAT16_APPLE" },
{ 0x881F, "GL_LUMINANCE_ALPHA_FLOAT16_ATI" },
{ 0x881F, "GL_LUMINANCE_ALPHA16F_ARB" },
{ 0x8820, "GL_RGBA_FLOAT_MODE_ARB" },
{ 0x8824, "GL_MAX_DRAW_BUFFERS_ARB" },
{ 0x8824, "GL_MAX_DRAW_BUFFERS" },
{ 0x8825, "GL_DRAW_BUFFER0_ARB" },
{ 0x8825, "GL_DRAW_BUFFER0" },
{ 0x8826, "GL_DRAW_BUFFER1_ARB" },
{ 0x8826, "GL_DRAW_BUFFER1" },
{ 0x8827, "GL_DRAW_BUFFER2_ARB" },
{ 0x8827, "GL_DRAW_BUFFER2" },
{ 0x8828, "GL_DRAW_BUFFER3_ARB" },
{ 0x8828, "GL_DRAW_BUFFER3" },
{ 0x8829, "GL_DRAW_BUFFER4_ARB" },
{ 0x8829, "GL_DRAW_BUFFER4" },
{ 0x882A, "GL_DRAW_BUFFER5_ARB" },
{ 0x882A, "GL_DRAW_BUFFER5" },
{ 0x882B, "GL_DRAW_BUFFER6_ARB" },
{ 0x882B, "GL_DRAW_BUFFER6" },
{ 0x882C, "GL_DRAW_BUFFER7_ARB" },
{ 0x882C, "GL_DRAW_BUFFER7" },
{ 0x882D, "GL_DRAW_BUFFER8_ARB" },
{ 0x882D, "GL_DRAW_BUFFER8" },
{ 0x882E, "GL_DRAW_BUFFER9_ARB" },
{ 0x882E, "GL_DRAW_BUFFER9" },
{ 0x882F, "GL_DRAW_BUFFER10_ARB" },
{ 0x882F, "GL_DRAW_BUFFER10" },
{ 0x8830, "GL_DRAW_BUFFER11_ARB" },
{ 0x8830, "GL_DRAW_BUFFER11" },
{ 0x8831, "GL_DRAW_BUFFER12_ARB" },
{ 0x8831, "GL_DRAW_BUFFER12" },
{ 0x8832, "GL_DRAW_BUFFER13_ARB" },
{ 0x8832, "GL_DRAW_BUFFER13" },
{ 0x8833, "GL_DRAW_BUFFER14_ARB" },
{ 0x8833, "GL_DRAW_BUFFER14" },
{ 0x8834, "GL_DRAW_BUFFER15_ARB" },
{ 0x8834, "GL_DRAW_BUFFER15" },
{ 0x883D, "GL_ALPHA_BLEND_EQUATION_ATI" },
{ 0x883D, "GL_BLEND_EQUATION_ALPHA_EXT" },
{ 0x883D, "GL_BLEND_EQUATION_ALPHA" },
{ 0x884A, "GL_TEXTURE_DEPTH_SIZE_ARB" },
{ 0x884A, "GL_TEXTURE_DEPTH_SIZE" },
{ 0x884B, "GL_DEPTH_TEXTURE_MODE_ARB" },
{ 0x884B, "GL_DEPTH_TEXTURE_MODE" },
{ 0x884C, "GL_TEXTURE_COMPARE_MODE_ARB" },
{ 0x884C, "GL_TEXTURE_COMPARE_MODE" },
{ 0x884D, "GL_TEXTURE_COMPARE_FUNC_ARB" },
{ 0x884D, "GL_TEXTURE_COMPARE_FUNC" },
{ 0x884E, "GL_COMPARE_R_TO_TEXTURE_ARB" },
{ 0x884E, "GL_COMPARE_R_TO_TEXTURE" },
{ 0x884E, "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT" },
{ 0x8861, "GL_POINT_SPRITE_ARB" },
{ 0x8861, "GL_POINT_SPRITE" },
{ 0x8862, "GL_COORD_REPLACE_ARB" },
{ 0x8862, "GL_COORD_REPLACE" },
{ 0x8864, "GL_QUERY_COUNTER_BITS_ARB" },
{ 0x8864, "GL_QUERY_COUNTER_BITS" },
{ 0x8865, "GL_CURRENT_QUERY_ARB" },
{ 0x8865, "GL_CURRENT_QUERY" },
{ 0x8866, "GL_QUERY_RESULT_ARB" },
{ 0x8866, "GL_QUERY_RESULT" },
{ 0x8867, "GL_QUERY_RESULT_AVAILABLE_ARB" },
{ 0x8867, "GL_QUERY_RESULT_AVAILABLE" },
{ 0x8869, "GL_MAX_VERTEX_ATTRIBS_ARB" },
{ 0x8869, "GL_MAX_VERTEX_ATTRIBS_ARB" },
{ 0x8869, "GL_MAX_VERTEX_ATTRIBS" },
{ 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" },
{ 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" },
{ 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" },
{ 0x8871, "GL_MAX_TEXTURE_COORDS_ARB" },
{ 0x8871, "GL_MAX_TEXTURE_COORDS_ARB" },
{ 0x8871, "GL_MAX_TEXTURE_COORDS_ARB" },
{ 0x8871, "GL_MAX_TEXTURE_COORDS" },
{ 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
{ 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
{ 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
{ 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS" },
{ 0x8874, "GL_PROGRAM_ERROR_STRING_ARB" },
{ 0x8875, "GL_PROGRAM_FORMAT_ASCII_ARB" },
{ 0x8876, "GL_PROGRAM_FORMAT_ARB" },
{ 0x8890, "GL_DEPTH_BOUNDS_TEST_EXT" },
{ 0x8891, "GL_DEPTH_BOUNDS_EXT" },
{ 0x8892, "GL_ARRAY_BUFFER_ARB" },
{ 0x8892, "GL_ARRAY_BUFFER" },
{ 0x8893, "GL_ELEMENT_ARRAY_BUFFER_ARB" },
{ 0x8893, "GL_ELEMENT_ARRAY_BUFFER" },
{ 0x8894, "GL_ARRAY_BUFFER_BINDING_ARB" },
{ 0x8894, "GL_ARRAY_BUFFER_BINDING" },
{ 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB" },
{ 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING" },
{ 0x8896, "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB" },
{ 0x8896, "GL_VERTEX_ARRAY_BUFFER_BINDING" },
{ 0x8897, "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB" },
{ 0x8897, "GL_NORMAL_ARRAY_BUFFER_BINDING" },
{ 0x8898, "GL_COLOR_ARRAY_BUFFER_BINDING_ARB" },
{ 0x8898, "GL_COLOR_ARRAY_BUFFER_BINDING" },
{ 0x8899, "GL_INDEX_ARRAY_BUFFER_BINDING_ARB" },
{ 0x8899, "GL_INDEX_ARRAY_BUFFER_BINDING" },
{ 0x889A, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" },
{ 0x889A, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" },
{ 0x889B, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" },
{ 0x889B, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" },
{ 0x889C, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" },
{ 0x889C, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" },
{ 0x889D, "GL_FOG_COORD_ARRAY_BUFFER_BINDING_ARB" },
{ 0x889D, "GL_FOG_COORD_ARRAY_BUFFER_BINDING" },
{ 0x889D, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" },
{ 0x889D, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" },
{ 0x889E, "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB" },
{ 0x889E, "GL_WEIGHT_ARRAY_BUFFER_BINDING" },
{ 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" },
{ 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" },
{ 0x88A0, "GL_PROGRAM_INSTRUCTIONS_ARB" },
{ 0x88A1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
{ 0x88A2, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
{ 0x88A3, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
{ 0x88A4, "GL_PROGRAM_TEMPORARIES_ARB" },
{ 0x88A5, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
{ 0x88A6, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB" },
{ 0x88A7, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
{ 0x88A8, "GL_PROGRAM_PARAMETERS_ARB" },
{ 0x88A9, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
{ 0x88AA, "GL_PROGRAM_NATIVE_PARAMETERS_ARB" },
{ 0x88AB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
{ 0x88AC, "GL_PROGRAM_ATTRIBS_ARB" },
{ 0x88AD, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
{ 0x88AE, "GL_PROGRAM_NATIVE_ATTRIBS_ARB" },
{ 0x88AF, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
{ 0x88B0, "GL_PROGRAM_ADDRESS_REGISTERS_ARB" },
{ 0x88B1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
{ 0x88B2, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
{ 0x88B3, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
{ 0x88B4, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
{ 0x88B5, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
{ 0x88B6, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" },
{ 0x88B7, "GL_TRANSPOSE_CURRENT_MATRIX_ARB" },
{ 0x88B8, "GL_READ_ONLY_ARB" },
{ 0x88B8, "GL_READ_ONLY" },
{ 0x88B9, "GL_WRITE_ONLY_ARB" },
{ 0x88B9, "GL_WRITE_ONLY" },
{ 0x88BA, "GL_READ_WRITE_ARB" },
{ 0x88BA, "GL_READ_WRITE" },
{ 0x88BB, "GL_BUFFER_ACCESS_ARB" },
{ 0x88BB, "GL_BUFFER_ACCESS" },
{ 0x88BC, "GL_BUFFER_MAPPED_ARB" },
{ 0x88BC, "GL_BUFFER_MAPPED" },
{ 0x88BD, "GL_BUFFER_MAP_POINTER_ARB" },
{ 0x88BD, "GL_BUFFER_MAP_POINTER" },
{ 0x88C0, "GL_MATRIX0_ARB" },
{ 0x88C1, "GL_MATRIX1_ARB" },
{ 0x88C2, "GL_MATRIX2_ARB" },
{ 0x88C3, "GL_MATRIX3_ARB" },
{ 0x88C4, "GL_MATRIX4_ARB" },
{ 0x88C5, "GL_MATRIX5_ARB" },
{ 0x88C6, "GL_MATRIX6_ARB" },
{ 0x88C7, "GL_MATRIX7_ARB" },
{ 0x88C8, "GL_MATRIX8_ARB" },
{ 0x88C9, "GL_MATRIX9_ARB" },
{ 0x88CA, "GL_MATRIX10_ARB" },
{ 0x88CB, "GL_MATRIX11_ARB" },
{ 0x88CC, "GL_MATRIX12_ARB" },
{ 0x88CD, "GL_MATRIX13_ARB" },
{ 0x88CE, "GL_MATRIX14_ARB" },
{ 0x88CF, "GL_MATRIX15_ARB" },
{ 0x88D0, "GL_MATRIX16_ARB" },
{ 0x88D1, "GL_MATRIX17_ARB" },
{ 0x88D2, "GL_MATRIX18_ARB" },
{ 0x88D3, "GL_MATRIX19_ARB" },
{ 0x88D4, "GL_MATRIX20_ARB" },
{ 0x88D5, "GL_MATRIX21_ARB" },
{ 0x88D6, "GL_MATRIX22_ARB" },
{ 0x88D7, "GL_MATRIX23_ARB" },
{ 0x88D8, "GL_MATRIX24_ARB" },
{ 0x88D9, "GL_MATRIX25_ARB" },
{ 0x88DA, "GL_MATRIX26_ARB" },
{ 0x88DB, "GL_MATRIX27_ARB" },
{ 0x88DC, "GL_MATRIX28_ARB" },
{ 0x88DD, "GL_MATRIX29_ARB" },
{ 0x88DE, "GL_MATRIX30_ARB" },
{ 0x88DF, "GL_MATRIX31_ARB" },
{ 0x88E0, "GL_STREAM_DRAW_ARB" },
{ 0x88E0, "GL_STREAM_DRAW" },
{ 0x88E1, "GL_STREAM_READ_ARB" },
{ 0x88E1, "GL_STREAM_READ" },
{ 0x88E2, "GL_STREAM_COPY_ARB" },
{ 0x88E2, "GL_STREAM_COPY" },
{ 0x88E4, "GL_STATIC_DRAW_ARB" },
{ 0x88E4, "GL_STATIC_DRAW" },
{ 0x88E5, "GL_STATIC_READ_ARB" },
{ 0x88E5, "GL_STATIC_READ" },
{ 0x88E6, "GL_STATIC_COPY_ARB" },
{ 0x88E6, "GL_STATIC_COPY" },
{ 0x88E8, "GL_DYNAMIC_DRAW_ARB" },
{ 0x88E8, "GL_DYNAMIC_DRAW" },
{ 0x88E9, "GL_DYNAMIC_READ_ARB" },
{ 0x88E9, "GL_DYNAMIC_READ" },
{ 0x88EA, "GL_DYNAMIC_COPY_ARB" },
{ 0x88EA, "GL_DYNAMIC_COPY" },
{ 0x88EB, "GL_PIXEL_PACK_BUFFER_ARB" },
{ 0x88EB, "GL_PIXEL_PACK_BUFFER" },
{ 0x88EC, "GL_PIXEL_UNPACK_BUFFER_ARB" },
{ 0x88EC, "GL_PIXEL_UNPACK_BUFFER" },
{ 0x88ED, "GL_PIXEL_PACK_BUFFER_BINDING_ARB" },
{ 0x88ED, "GL_PIXEL_PACK_BUFFER_BINDING" },
{ 0x88EF, "GL_PIXEL_UNPACK_BUFFER_BINDING_ARB" },
{ 0x88EF, "GL_PIXEL_UNPACK_BUFFER_BINDING" },
{ 0x88F0, "GL_DEPTH24_STENCIL8_EXT" },
{ 0x88F0, "GL_DEPTH24_STENCIL8" },
{ 0x88F1, "GL_TEXTURE_STENCIL_SIZE_EXT" },
{ 0x88F1, "GL_TEXTURE_STENCIL_SIZE" },
{ 0x88FD, "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT" },
{ 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" },
{ 0x88FF, "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT" },
{ 0x8904, "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT" },
{ 0x8905, "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT" },
{ 0x8910, "GL_STENCIL_TEST_TWO_SIDE_EXT" },
{ 0x8911, "GL_ACTIVE_STENCIL_FACE_EXT" },
{ 0x8912, "GL_MIRROR_CLAMP_TO_BORDER_EXT" },
{ 0x8914, "GL_SAMPLES_PASSED_ARB" },
{ 0x8914, "GL_SAMPLES_PASSED" },
{ 0x891A, "GL_CLAMP_VERTEX_COLOR_ARB" },
{ 0x891B, "GL_CLAMP_FRAGMENT_COLOR_ARB" },
{ 0x891C, "GL_CLAMP_READ_COLOR_ARB" },
{ 0x891D, "GL_FIXED_ONLY_ARB" },
{ 0x8920, "GL_FRAGMENT_SHADER_EXT" },
{ 0x896D, "GL_SECONDARY_INTERPOLATOR_EXT" },
{ 0x896E, "GL_NUM_FRAGMENT_REGISTERS_EXT" },
{ 0x896F, "GL_NUM_FRAGMENT_CONSTANTS_EXT" },
{ 0x8A0C, "GL_ELEMENT_ARRAY_APPLE" },
{ 0x8A0D, "GL_ELEMENT_ARRAY_TYPE_APPLE" },
{ 0x8A0E, "GL_ELEMENT_ARRAY_POINTER_APPLE" },
{ 0x8A0F, "GL_COLOR_FLOAT_APPLE" },
{ 0x8A11, "GL_UNIFORM_BUFFER" },
{ 0x8A28, "GL_UNIFORM_BUFFER_BINDING" },
{ 0x8A29, "GL_UNIFORM_BUFFER_START" },
{ 0x8A2A, "GL_UNIFORM_BUFFER_SIZE" },
{ 0x8A2B, "GL_MAX_VERTEX_UNIFORM_BLOCKS" },
{ 0x8A2C, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" },
{ 0x8A2D, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" },
{ 0x8A2E, "GL_MAX_COMBINED_UNIFORM_BLOCKS" },
{ 0x8A2F, "GL_MAX_UNIFORM_BUFFER_BINDINGS" },
{ 0x8A30, "GL_MAX_UNIFORM_BLOCK_SIZE" },
{ 0x8A31, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" },
{ 0x8A32, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" },
{ 0x8A33, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" },
{ 0x8A34, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" },
{ 0x8A35, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" },
{ 0x8A36, "GL_ACTIVE_UNIFORM_BLOCKS" },
{ 0x8A37, "GL_UNIFORM_TYPE" },
{ 0x8A38, "GL_UNIFORM_SIZE" },
{ 0x8A39, "GL_UNIFORM_NAME_LENGTH" },
{ 0x8A3A, "GL_UNIFORM_BLOCK_INDEX" },
{ 0x8A3B, "GL_UNIFORM_OFFSET" },
{ 0x8A3C, "GL_UNIFORM_ARRAY_STRIDE" },
{ 0x8A3D, "GL_UNIFORM_MATRIX_STRIDE" },
{ 0x8A3E, "GL_UNIFORM_IS_ROW_MAJOR" },
{ 0x8A3F, "GL_UNIFORM_BLOCK_BINDING" },
{ 0x8A40, "GL_UNIFORM_BLOCK_DATA_SIZE" },
{ 0x8A41, "GL_UNIFORM_BLOCK_NAME_LENGTH" },
{ 0x8A42, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" },
{ 0x8A43, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" },
{ 0x8A44, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" },
{ 0x8A45, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" },
{ 0x8A46, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" },
{ 0x8B30, "GL_FRAGMENT_SHADER_ARB" },
{ 0x8B30, "GL_FRAGMENT_SHADER" },
{ 0x8B31, "GL_VERTEX_SHADER_ARB" },
{ 0x8B31, "GL_VERTEX_SHADER" },
{ 0x8B40, "GL_PROGRAM_OBJECT_ARB" },
{ 0x8B48, "GL_SHADER_OBJECT_ARB" },
{ 0x8B49, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
{ 0x8B49, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" },
{ 0x8B4A, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
{ 0x8B4A, "GL_MAX_VERTEX_UNIFORM_COMPONENTS" },
{ 0x8B4B, "GL_MAX_VARYING_COMPONENTS_EXT" },
{ 0x8B4B, "GL_MAX_VARYING_FLOATS_ARB" },
{ 0x8B4B, "GL_MAX_VARYING_FLOATS" },
{ 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
{ 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" },
{ 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
{ 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" },
{ 0x8B4E, "GL_OBJECT_TYPE_ARB" },
{ 0x8B4F, "GL_OBJECT_SUBTYPE_ARB" },
{ 0x8B4F, "GL_SHADER_TYPE" },
{ 0x8B50, "GL_FLOAT_VEC2_ARB" },
{ 0x8B50, "GL_FLOAT_VEC2" },
{ 0x8B51, "GL_FLOAT_VEC3_ARB" },
{ 0x8B51, "GL_FLOAT_VEC3" },
{ 0x8B52, "GL_FLOAT_VEC4_ARB" },
{ 0x8B52, "GL_FLOAT_VEC4" },
{ 0x8B53, "GL_INT_VEC2_ARB" },
{ 0x8B53, "GL_INT_VEC2" },
{ 0x8B54, "GL_INT_VEC3_ARB" },
{ 0x8B54, "GL_INT_VEC3" },
{ 0x8B55, "GL_INT_VEC4_ARB" },
{ 0x8B55, "GL_INT_VEC4" },
{ 0x8B56, "GL_BOOL_ARB" },
{ 0x8B56, "GL_BOOL" },
{ 0x8B57, "GL_BOOL_VEC2_ARB" },
{ 0x8B57, "GL_BOOL_VEC2" },
{ 0x8B58, "GL_BOOL_VEC3_ARB" },
{ 0x8B58, "GL_BOOL_VEC3" },
{ 0x8B59, "GL_BOOL_VEC4_ARB" },
{ 0x8B59, "GL_BOOL_VEC4" },
{ 0x8B5A, "GL_FLOAT_MAT2_ARB" },
{ 0x8B5A, "GL_FLOAT_MAT2" },
{ 0x8B5B, "GL_FLOAT_MAT3_ARB" },
{ 0x8B5B, "GL_FLOAT_MAT3" },
{ 0x8B5C, "GL_FLOAT_MAT4_ARB" },
{ 0x8B5C, "GL_FLOAT_MAT4" },
{ 0x8B5D, "GL_SAMPLER_1D_ARB" },
{ 0x8B5D, "GL_SAMPLER_1D" },
{ 0x8B5E, "GL_SAMPLER_2D_ARB" },
{ 0x8B5E, "GL_SAMPLER_2D" },
{ 0x8B5F, "GL_SAMPLER_3D_ARB" },
{ 0x8B5F, "GL_SAMPLER_3D" },
{ 0x8B60, "GL_SAMPLER_CUBE_ARB" },
{ 0x8B60, "GL_SAMPLER_CUBE" },
{ 0x8B61, "GL_SAMPLER_1D_SHADOW_ARB" },
{ 0x8B61, "GL_SAMPLER_1D_SHADOW" },
{ 0x8B62, "GL_SAMPLER_2D_SHADOW_ARB" },
{ 0x8B62, "GL_SAMPLER_2D_SHADOW" },
{ 0x8B63, "GL_SAMPLER_2D_RECT_ARB" },
{ 0x8B64, "GL_SAMPLER_2D_RECT_SHADOW_ARB" },
{ 0x8B65, "GL_FLOAT_MAT2x3" },
{ 0x8B66, "GL_FLOAT_MAT2x4" },
{ 0x8B67, "GL_FLOAT_MAT3x2" },
{ 0x8B68, "GL_FLOAT_MAT3x4" },
{ 0x8B69, "GL_FLOAT_MAT4x2" },
{ 0x8B6A, "GL_FLOAT_MAT4x3" },
{ 0x8B80, "GL_DELETE_STATUS" },
{ 0x8B80, "GL_OBJECT_DELETE_STATUS_ARB" },
{ 0x8B81, "GL_COMPILE_STATUS" },
{ 0x8B81, "GL_OBJECT_COMPILE_STATUS_ARB" },
{ 0x8B82, "GL_LINK_STATUS" },
{ 0x8B82, "GL_OBJECT_LINK_STATUS_ARB" },
{ 0x8B83, "GL_OBJECT_VALIDATE_STATUS_ARB" },
{ 0x8B83, "GL_VALIDATE_STATUS" },
{ 0x8B84, "GL_INFO_LOG_LENGTH" },
{ 0x8B84, "GL_OBJECT_INFO_LOG_LENGTH_ARB" },
{ 0x8B85, "GL_ATTACHED_SHADERS" },
{ 0x8B85, "GL_OBJECT_ATTACHED_OBJECTS_ARB" },
{ 0x8B86, "GL_ACTIVE_UNIFORMS" },
{ 0x8B86, "GL_OBJECT_ACTIVE_UNIFORMS_ARB" },
{ 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH" },
{ 0x8B87, "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" },
{ 0x8B88, "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB" },
{ 0x8B88, "GL_SHADER_SOURCE_LENGTH" },
{ 0x8B89, "GL_ACTIVE_ATTRIBUTES" },
{ 0x8B89, "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB" },
{ 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" },
{ 0x8B8A, "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" },
{ 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" },
{ 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" },
{ 0x8B8C, "GL_SHADING_LANGUAGE_VERSION_ARB" },
{ 0x8B8C, "GL_SHADING_LANGUAGE_VERSION" },
{ 0x8B8D, "GL_CURRENT_PROGRAM" },
{ 0x8C10, "GL_TEXTURE_RED_TYPE_ARB" },
{ 0x8C10, "GL_TEXTURE_RED_TYPE" },
{ 0x8C11, "GL_TEXTURE_GREEN_TYPE_ARB" },
{ 0x8C11, "GL_TEXTURE_GREEN_TYPE" },
{ 0x8C12, "GL_TEXTURE_BLUE_TYPE_ARB" },
{ 0x8C12, "GL_TEXTURE_BLUE_TYPE" },
{ 0x8C13, "GL_TEXTURE_ALPHA_TYPE_ARB" },
{ 0x8C13, "GL_TEXTURE_ALPHA_TYPE" },
{ 0x8C14, "GL_TEXTURE_LUMINANCE_TYPE_ARB" },
{ 0x8C15, "GL_TEXTURE_INTENSITY_TYPE_ARB" },
{ 0x8C16, "GL_TEXTURE_DEPTH_TYPE_ARB" },
{ 0x8C16, "GL_TEXTURE_DEPTH_TYPE" },
{ 0x8C17, "GL_UNSIGNED_NORMALIZED_ARB" },
{ 0x8C17, "GL_UNSIGNED_NORMALIZED" },
{ 0x8C18, "GL_TEXTURE_1D_ARRAY_EXT" },
{ 0x8C19, "GL_PROXY_TEXTURE_1D_ARRAY_EXT" },
{ 0x8C1A, "GL_TEXTURE_2D_ARRAY_EXT" },
{ 0x8C1B, "GL_PROXY_TEXTURE_2D_ARRAY_EXT" },
{ 0x8C1C, "GL_TEXTURE_BINDING_1D_ARRAY_EXT" },
{ 0x8C1D, "GL_TEXTURE_BINDING_2D_ARRAY_EXT" },
{ 0x8C29, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT" },
{ 0x8C3A, "GL_R11F_G11F_B10F_EXT" },
{ 0x8C3B, "GL_UNSIGNED_INT_10F_11F_11F_REV_EXT" },
{ 0x8C3C, "GL_RGBA_SIGNED_COMPONENTS_EXT" },
{ 0x8C3D, "GL_RGB9_E5_EXT" },
{ 0x8C3E, "GL_UNSIGNED_INT_5_9_9_9_REV_EXT" },
{ 0x8C3F, "GL_TEXTURE_SHARED_SIZE_EXT" },
{ 0x8C40, "GL_SRGB_EXT" },
{ 0x8C40, "GL_SRGB" },
{ 0x8C41, "GL_SRGB8_EXT" },
{ 0x8C41, "GL_SRGB8" },
{ 0x8C42, "GL_SRGB_ALPHA_EXT" },
{ 0x8C42, "GL_SRGB_ALPHA" },
{ 0x8C43, "GL_SRGB8_ALPHA8_EXT" },
{ 0x8C43, "GL_SRGB8_ALPHA8" },
{ 0x8C44, "GL_SLUMINANCE_ALPHA_EXT" },
{ 0x8C44, "GL_SLUMINANCE_ALPHA" },
{ 0x8C45, "GL_SLUMINANCE8_ALPHA8_EXT" },
{ 0x8C45, "GL_SLUMINANCE8_ALPHA8" },
{ 0x8C46, "GL_SLUMINANCE_EXT" },
{ 0x8C46, "GL_SLUMINANCE" },
{ 0x8C47, "GL_SLUMINANCE8_EXT" },
{ 0x8C47, "GL_SLUMINANCE8" },
{ 0x8C48, "GL_COMPRESSED_SRGB_EXT" },
{ 0x8C48, "GL_COMPRESSED_SRGB" },
{ 0x8C49, "GL_COMPRESSED_SRGB_ALPHA_EXT" },
{ 0x8C49, "GL_COMPRESSED_SRGB_ALPHA" },
{ 0x8C4A, "GL_COMPRESSED_SLUMINANCE_EXT" },
{ 0x8C4A, "GL_COMPRESSED_SLUMINANCE" },
{ 0x8C4B, "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT" },
{ 0x8C4B, "GL_COMPRESSED_SLUMINANCE_ALPHA" },
{ 0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" },
{ 0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" },
{ 0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" },
{ 0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" },
{ 0x8C76, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" },
{ 0x8C7F, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" },
{ 0x8C80, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT" },
{ 0x8C83, "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT" },
{ 0x8C84, "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT" },
{ 0x8C85, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT" },
{ 0x8C87, "GL_PRIMITIVES_GENERATED_EXT" },
{ 0x8C88, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT" },
{ 0x8C89, "GL_RASTERIZER_DISCARD_EXT" },
{ 0x8C8A, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT" },
{ 0x8C8B, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT" },
{ 0x8C8C, "GL_INTERLEAVED_ATTRIBS_EXT" },
{ 0x8C8D, "GL_SEPARATE_ATTRIBS_EXT" },
{ 0x8C8E, "GL_TRANSFORM_FEEDBACK_BUFFER_EXT" },
{ 0x8C8F, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT" },
{ 0x8CA0, "GL_POINT_SPRITE_COORD_ORIGIN" },
{ 0x8CA1, "GL_LOWER_LEFT" },
{ 0x8CA2, "GL_UPPER_LEFT" },
{ 0x8CA3, "GL_STENCIL_BACK_REF" },
{ 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK" },
{ 0x8CA5, "GL_STENCIL_BACK_WRITEMASK" },
{ 0x8CA6, "GL_DRAW_FRAMEBUFFER_BINDING_EXT" },
{ 0x8CA6, "GL_FRAMEBUFFER_BINDING_EXT" },
{ 0x8CA6, "GL_FRAMEBUFFER_BINDING" },
{ 0x8CA7, "GL_RENDERBUFFER_BINDING_EXT" },
{ 0x8CA7, "GL_RENDERBUFFER_BINDING" },
{ 0x8CA8, "GL_READ_FRAMEBUFFER_EXT" },
{ 0x8CA8, "GL_READ_FRAMEBUFFER" },
{ 0x8CA9, "GL_DRAW_FRAMEBUFFER_EXT" },
{ 0x8CA9, "GL_DRAW_FRAMEBUFFER" },
{ 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_EXT" },
{ 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING" },
{ 0x8CAB, "GL_RENDERBUFFER_SAMPLES_EXT" },
{ 0x8CAB, "GL_RENDERBUFFER_SAMPLES" },
{ 0x8CAC, "GL_DEPTH_COMPONENT32F" },
{ 0x8CAD, "GL_DEPTH32F_STENCIL8" },
{ 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT" },
{ 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" },
{ 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT" },
{ 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" },
{ 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" },
{ 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" },
{ 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" },
{ 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" },
{ 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT" },
{ 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" },
{ 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" },
{ 0x8CD5, "GL_FRAMEBUFFER_COMPLETE_EXT" },
{ 0x8CD5, "GL_FRAMEBUFFER_COMPLETE" },
{ 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" },
{ 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" },
{ 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" },
{ 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" },
{ 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" },
{ 0x8CDA, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" },
{ 0x8CDB, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" },
{ 0x8CDB, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" },
{ 0x8CDC, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" },
{ 0x8CDC, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" },
{ 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED_EXT" },
{ 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED" },
{ 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT" },
{ 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS" },
{ 0x8CE0, "GL_COLOR_ATTACHMENT0_EXT" },
{ 0x8CE0, "GL_COLOR_ATTACHMENT0" },
{ 0x8CE1, "GL_COLOR_ATTACHMENT1_EXT" },
{ 0x8CE1, "GL_COLOR_ATTACHMENT1" },
{ 0x8CE2, "GL_COLOR_ATTACHMENT2_EXT" },
{ 0x8CE2, "GL_COLOR_ATTACHMENT2" },
{ 0x8CE3, "GL_COLOR_ATTACHMENT3_EXT" },
{ 0x8CE3, "GL_COLOR_ATTACHMENT3" },
{ 0x8CE4, "GL_COLOR_ATTACHMENT4_EXT" },
{ 0x8CE4, "GL_COLOR_ATTACHMENT4" },
{ 0x8CE5, "GL_COLOR_ATTACHMENT5_EXT" },
{ 0x8CE5, "GL_COLOR_ATTACHMENT5" },
{ 0x8CE6, "GL_COLOR_ATTACHMENT6_EXT" },
{ 0x8CE6, "GL_COLOR_ATTACHMENT6" },
{ 0x8CE7, "GL_COLOR_ATTACHMENT7_EXT" },
{ 0x8CE7, "GL_COLOR_ATTACHMENT7" },
{ 0x8CE8, "GL_COLOR_ATTACHMENT8_EXT" },
{ 0x8CE8, "GL_COLOR_ATTACHMENT8" },
{ 0x8CE9, "GL_COLOR_ATTACHMENT9_EXT" },
{ 0x8CE9, "GL_COLOR_ATTACHMENT9" },
{ 0x8CEA, "GL_COLOR_ATTACHMENT10_EXT" },
{ 0x8CEA, "GL_COLOR_ATTACHMENT10" },
{ 0x8CEB, "GL_COLOR_ATTACHMENT11_EXT" },
{ 0x8CEB, "GL_COLOR_ATTACHMENT11" },
{ 0x8CEC, "GL_COLOR_ATTACHMENT12_EXT" },
{ 0x8CEC, "GL_COLOR_ATTACHMENT12" },
{ 0x8CED, "GL_COLOR_ATTACHMENT13_EXT" },
{ 0x8CED, "GL_COLOR_ATTACHMENT13" },
{ 0x8CEE, "GL_COLOR_ATTACHMENT14_EXT" },
{ 0x8CEE, "GL_COLOR_ATTACHMENT14" },
{ 0x8CEF, "GL_COLOR_ATTACHMENT15_EXT" },
{ 0x8CEF, "GL_COLOR_ATTACHMENT15" },
{ 0x8D00, "GL_DEPTH_ATTACHMENT_EXT" },
{ 0x8D00, "GL_DEPTH_ATTACHMENT" },
{ 0x8D20, "GL_STENCIL_ATTACHMENT_EXT" },
{ 0x8D20, "GL_STENCIL_ATTACHMENT" },
{ 0x8D40, "GL_FRAMEBUFFER_EXT" },
{ 0x8D40, "GL_FRAMEBUFFER" },
{ 0x8D41, "GL_RENDERBUFFER_EXT" },
{ 0x8D41, "GL_RENDERBUFFER" },
{ 0x8D42, "GL_RENDERBUFFER_WIDTH_EXT" },
{ 0x8D42, "GL_RENDERBUFFER_WIDTH" },
{ 0x8D43, "GL_RENDERBUFFER_HEIGHT_EXT" },
{ 0x8D43, "GL_RENDERBUFFER_HEIGHT" },
{ 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT" },
{ 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT" },
{ 0x8D46, "GL_STENCIL_INDEX1_EXT" },
{ 0x8D46, "GL_STENCIL_INDEX1" },
{ 0x8D47, "GL_STENCIL_INDEX4_EXT" },
{ 0x8D47, "GL_STENCIL_INDEX4" },
{ 0x8D48, "GL_STENCIL_INDEX8_EXT" },
{ 0x8D48, "GL_STENCIL_INDEX8" },
{ 0x8D49, "GL_STENCIL_INDEX16_EXT" },
{ 0x8D49, "GL_STENCIL_INDEX16" },
{ 0x8D50, "GL_RENDERBUFFER_RED_SIZE_EXT" },
{ 0x8D50, "GL_RENDERBUFFER_RED_SIZE" },
{ 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE_EXT" },
{ 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE" },
{ 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE_EXT" },
{ 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE" },
{ 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE_EXT" },
{ 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE" },
{ 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE_EXT" },
{ 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE" },
{ 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE_EXT" },
{ 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE" },
{ 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" },
{ 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" },
{ 0x8D57, "GL_MAX_SAMPLES_EXT" },
{ 0x8D57, "GL_MAX_SAMPLES" },
{ 0x8D70, "GL_RGBA32UI_EXT" },
{ 0x8D71, "GL_RGB32UI_EXT" },
{ 0x8D72, "GL_ALPHA32UI_EXT" },
{ 0x8D73, "GL_INTENSITY32UI_EXT" },
{ 0x8D74, "GL_LUMINANCE32UI_EXT" },
{ 0x8D75, "GL_LUMINANCE_ALPHA32UI_EXT" },
{ 0x8D76, "GL_RGBA16UI_EXT" },
{ 0x8D77, "GL_RGB16UI_EXT" },
{ 0x8D78, "GL_ALPHA16UI_EXT" },
{ 0x8D79, "GL_INTENSITY16UI_EXT" },
{ 0x8D7A, "GL_LUMINANCE16UI_EXT" },
{ 0x8D7B, "GL_LUMINANCE_ALPHA16UI_EXT" },
{ 0x8D7C, "GL_RGBA8UI_EXT" },
{ 0x8D7D, "GL_RGB8UI_EXT" },
{ 0x8D7E, "GL_ALPHA8UI_EXT" },
{ 0x8D7F, "GL_INTENSITY8UI_EXT" },
{ 0x8D80, "GL_LUMINANCE8UI_EXT" },
{ 0x8D81, "GL_LUMINANCE_ALPHA8UI_EXT" },
{ 0x8D82, "GL_RGBA32I_EXT" },
{ 0x8D83, "GL_RGB32I_EXT" },
{ 0x8D84, "GL_ALPHA32I_EXT" },
{ 0x8D85, "GL_INTENSITY32I_EXT" },
{ 0x8D86, "GL_LUMINANCE32I_EXT" },
{ 0x8D87, "GL_LUMINANCE_ALPHA32I_EXT" },
{ 0x8D88, "GL_RGBA16I_EXT" },
{ 0x8D89, "GL_RGB16I_EXT" },
{ 0x8D8A, "GL_ALPHA16I_EXT" },
{ 0x8D8B, "GL_INTENSITY16I_EXT" },
{ 0x8D8C, "GL_LUMINANCE16I_EXT" },
{ 0x8D8D, "GL_LUMINANCE_ALPHA16I_EXT" },
{ 0x8D8E, "GL_RGBA8I_EXT" },
{ 0x8D8F, "GL_RGB8I_EXT" },
{ 0x8D90, "GL_ALPHA8I_EXT" },
{ 0x8D91, "GL_INTENSITY8I_EXT" },
{ 0x8D92, "GL_LUMINANCE8I_EXT" },
{ 0x8D93, "GL_LUMINANCE_ALPHA8I_EXT" },
{ 0x8D94, "GL_RED_INTEGER_EXT" },
{ 0x8D95, "GL_GREEN_INTEGER_EXT" },
{ 0x8D96, "GL_BLUE_INTEGER_EXT" },
{ 0x8D97, "GL_ALPHA_INTEGER_EXT" },
{ 0x8D98, "GL_RGB_INTEGER_EXT" },
{ 0x8D99, "GL_RGBA_INTEGER_EXT" },
{ 0x8D9A, "GL_BGR_INTEGER_EXT" },
{ 0x8D9B, "GL_BGRA_INTEGER_EXT" },
{ 0x8D9C, "GL_LUMINANCE_INTEGER_EXT" },
{ 0x8D9D, "GL_LUMINANCE_ALPHA_INTEGER_EXT" },
{ 0x8D9E, "GL_RGBA_INTEGER_MODE_EXT" },
{ 0x8DA7, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT" },
{ 0x8DA8, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT" },
{ 0x8DA9, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT" },
{ 0x8DAD, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" },
{ 0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT" },
{ 0x8DBA, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" },
{ 0x8DBB, "GL_COMPRESSED_RED_RGTC1" },
{ 0x8DBC, "GL_COMPRESSED_SIGNED_RED_RGTC1" },
{ 0x8DBD, "GL_COMPRESSED_RG_RGTC2" },
{ 0x8DBE, "GL_COMPRESSED_SIGNED_RG_RGTC2" },
{ 0x8DC0, "GL_SAMPLER_1D_ARRAY_EXT" },
{ 0x8DC1, "GL_SAMPLER_2D_ARRAY_EXT" },
{ 0x8DC2, "GL_SAMPLER_BUFFER_EXT" },
{ 0x8DC3, "GL_SAMPLER_1D_ARRAY_SHADOW_EXT" },
{ 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_EXT" },
{ 0x8DC5, "GL_SAMPLER_CUBE_SHADOW_EXT" },
{ 0x8DC6, "GL_UNSIGNED_INT_VEC2_EXT" },
{ 0x8DC7, "GL_UNSIGNED_INT_VEC3_EXT" },
{ 0x8DC8, "GL_UNSIGNED_INT_VEC4_EXT" },
{ 0x8DC9, "GL_INT_SAMPLER_1D_EXT" },
{ 0x8DCA, "GL_INT_SAMPLER_2D_EXT" },
{ 0x8DCB, "GL_INT_SAMPLER_3D_EXT" },
{ 0x8DCC, "GL_INT_SAMPLER_CUBE_EXT" },
{ 0x8DCD, "GL_INT_SAMPLER_2D_RECT_EXT" },
{ 0x8DCE, "GL_INT_SAMPLER_1D_ARRAY_EXT" },
{ 0x8DCF, "GL_INT_SAMPLER_2D_ARRAY_EXT" },
{ 0x8DD0, "GL_INT_SAMPLER_BUFFER_EXT" },
{ 0x8DD1, "GL_UNSIGNED_INT_SAMPLER_1D_EXT" },
{ 0x8DD2, "GL_UNSIGNED_INT_SAMPLER_2D_EXT" },
{ 0x8DD3, "GL_UNSIGNED_INT_SAMPLER_3D_EXT" },
{ 0x8DD4, "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT" },
{ 0x8DD5, "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT" },
{ 0x8DD6, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" },
{ 0x8DD7, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" },
{ 0x8DD8, "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT" },
{ 0x8DD9, "GL_GEOMETRY_SHADER_EXT" },
{ 0x8DDA, "GL_GEOMETRY_VERTICES_OUT_EXT" },
{ 0x8DDB, "GL_GEOMETRY_INPUT_TYPE_EXT" },
{ 0x8DDC, "GL_GEOMETRY_OUTPUT_TYPE_EXT" },
{ 0x8DDD, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT" },
{ 0x8DDE, "GL_MAX_VERTEX_VARYING_COMPONENTS_EXT" },
{ 0x8DDF, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT" },
{ 0x8DE0, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT" },
{ 0x8DE1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT" },
{ 0x8DE2, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT" },
{ 0x8DE3, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT" },
{ 0x8DE4, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT" },
{ 0x8DED, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT" },
{ 0x8DEE, "GL_UNIFORM_BUFFER_EXT" },
{ 0x8DEF, "GL_UNIFORM_BUFFER_BINDING_EXT" },
{ 0x8E4C, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT" },
{ 0x8E4D, "GL_FIRST_VERTEX_CONVENTION_EXT" },
{ 0x8E4E, "GL_LAST_VERTEX_CONVENTION_EXT" },
{ 0x8E4F, "GL_PROVOKING_VERTEX_EXT" },
VE( TERMVALUE )
};
const GLMValueEntry_t g_gl_renderers[] =
{
{ 0x00020200, "Generic" },
{ 0x00020400, "GenericFloat" },
{ 0x00020600, "AppleSW" },
{ 0x00021000, "ATIRage128" },
{ 0x00021200, "ATIRadeon" },
{ 0x00021400, "ATIRagePro" },
{ 0x00021600, "ATIRadeon8500" },
{ 0x00021800, "ATIRadeon9700" },
{ 0x00021900, "ATIRadeonX1000" },
{ 0x00021A00, "ATIRadeonX2000" },
{ 0x00022000, "NVGeForce2MX" },
{ 0x00022200, "NVGeForce3" },
{ 0x00022400, "NVGeForceFX" },
{ 0x00022600, "NVGeForce8xxx" },
{ 0x00023000, "VTBladeXP2" },
{ 0x00024000, "Intel900" },
{ 0x00024200, "IntelX3100" },
{ 0x00040000, "Mesa3DFX" },
VE( TERMVALUE )
};
//===============================================================================
// decode helper funcs
char s_glmStrScratch[65536];
int s_glmStrCursor = 0;
const char * GLMDecode( GLMThing_t thingtype, unsigned long value )
{
const GLMValueEntry_t *table = NULL;
//char isflags = 0;
switch( thingtype )
{
case eD3D_DEVTYPE: table = g_d3d_devtypes;
break;
case eD3D_FORMAT: table = g_d3d_formats;
break;
case eD3D_RTYPE: table = g_d3d_rtypes;
break;
case eD3D_USAGE: table = g_d3d_usages;
break;
case eD3D_RSTATE: table = g_d3d_rstates;
break;
case eD3D_SIO: table = g_d3d_opcodes;
break;
case eD3D_VTXDECLUSAGE: table = g_d3d_vtxdeclusages;
break;
case eCGL_RENDID: table = g_cgl_rendids;
break;
case eGL_ERROR: table = g_gl_errors;
break;
case eGL_ENUM: table = g_gl_enums;
break;
case eGL_RENDERER: table = g_gl_renderers;
break;
default:
GLMStop();
return "UNKNOWNTYPE";
break;
}
if (table)
{
while( table->value != TERMVALUE )
{
if (table->value == value)
{
return table->name;
}
table++;
}
}
return "UNKNOWN";
}
const char *GLMDecodeMask( GLMThing_t kind, unsigned long value )
{
// if cursor to scratch buffer is within 1K of EOB, rewind
// nobody is going to decode 63K of flag string values in a single call..
// this means that strings returned by this function have a short lifetime.. print them and do not save the pointer..
if ( (sizeof(s_glmStrScratch) - s_glmStrCursor) < 1000 )
{
s_glmStrCursor = 0;
}
char *start = &s_glmStrScratch[ s_glmStrCursor ];
char *dest = start;
char first = 1;
DWORD mask = static_cast<DWORD>(1L<<31);
while(mask)
{
if (mask & value)
{
sprintf(dest,"%s%s", (first) ? "" : "|", GLMDecode( kind, value&mask ) );
first = 0;
dest += strlen(dest); // leaves dest pointing at the end null
}
mask >>= 1;
}
s_glmStrCursor = (dest - s_glmStrScratch) + 1; // +1 so the next decoded flag set doesn't land on the ending null
return start;
}
#undef VE
#undef TERMVALUE
//===============================================================================
bool GLMDetectOGLP( void )
{
bool result = false;
#if defined( OSX ) && defined( CGLPROFILER_ENABLE )
GLint forceFlush;
CGLError error = CGLGetParameter(CGLGetCurrentContext(), kCGLCPEnableForceFlush, &forceFlush);
result = error == 0;
if (result)
{
// enable a breakpoint on color4sv
int oglp_bkpt[3] = { kCGLFEglColor4sv, kCGLProfBreakBefore, 1 };
CGLSetOption( kCGLGOEnableBreakpoint, (GLint)oglp_bkpt );
}
#endif
return result;
}
// from http://blog.timac.org/?p=190
#ifndef _WIN32
#include <stdbool.h>
#endif
#include <sys/types.h>
#ifndef _WIN32
#include <unistd.h>
4 years ago
#ifdef LINUX
#include <linux/sysctl.h>
#else
#include <sys/sysctl.h>
#endif
5 years ago
#endif
// From Technical Q&A QA1361
// Returns true if the current process
// is being debugged (either running
// under the debugger or has a debugger
// attached post facto).
bool GLMDetectGDB( void ) // aka AmIBeingDebugged()
{
#ifdef OSX
bool result;
int junk;
int mib[4];
struct kinfo_proc info;
size_t size;
// Initialize the flags so that,
// if sysctl fails for some bizarre
// reason, we get a predictable result.
info.kp_proc.p_flag = 0;
// Initialize mib, which tells sysctl the info
// we want, in this case we're looking for
// information about a specific process ID.
mib[0] = CTL_KERN;
mib[1] = KERN_PROC;
mib[2] = KERN_PROC_PID;
mib[3] = getpid();
// Call sysctl.
size = sizeof(info);
junk = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0);
assert(junk == 0);
// We're being debugged if the P_TRACED
// flag is set.
result = ( (info.kp_proc.p_flag & P_TRACED) != 0 );
return result;
#else
return Sys_IsDebuggerPresent();
#endif
}
static uint g_glmDebugChannelMask = 0; // which output channels are available (can be more than one)
static uint g_glmDebugFlavorMask = 0; // which message flavors are enabled for output (can be more than one)
uint GLMDetectAvailableChannels( void )
{
uint result = 0;
// printf is always available (except maybe in release... ?)
result |= (1 << ePrintf);
// gdb
if (GLMDetectGDB())
{
result |= (1 << eDebugger);
printf("\n############# GDB Detected");
}
// oglp
if (GLMDetectOGLP())
{
result |= (1 << eGLProfiler);
printf("\n############# OGLP Detected");
}
return result;
}
static bool g_debugInitDone = false;
#if GLMDEBUG
// following funcs vanish if GLMDEBUG not set
void GLMDebugInitialize( bool forceReinit )
{
if ( !g_debugInitDone || forceReinit )
{
// detect channels
uint channelMask = GLMDetectAvailableChannels();
// see if there are any prohibitions on the commandline
// (also add any other desired reasons, release build say)..
if ( CommandLine()->FindParm("-noprintconsole") )
{
channelMask &= ~(1<<ePrintf);
}
if ( CommandLine()->FindParm("-noprintdebugger") )
{
channelMask &= ~(1<<eDebugger);
}
if ( CommandLine()->FindParm("-noprintoglp") )
{
channelMask &= ~(1<<eGLProfiler);
}
// finally, disable all of them if commandline did not say "enable spew"
if (!CommandLine()->FindParm("-glmspew"))
{
channelMask = 0;
}
// set the output channel mask
GLMDebugChannelMask( &channelMask );
// if any channels are enabled, enable some output
if ( channelMask )
{
// start mostly quiet unless the -glmbootspew option is there
if ( CommandLine()->FindParm( "-glmbootspew" ) )
{
g_glmDebugFlavorMask = 0xFFFFFFFF;
}
else
{
g_glmDebugFlavorMask =
(1<<eAllFlavors)
| (1<<eDebugDump) // -D- stuff
// | (1<<eFrameBufData) // -F-
// | (1<<eDXStuff) // -X-
// | (1<<eTenure) // > <
// | (1<<eAllocations) // -A-
| (1<<eSlowness) // -Z-
| (1<<eDefaultFlavor); // adjust to suit
}
}
else
{
g_glmDebugFlavorMask = 0;
}
}
}
uint GLMDebugChannelMask( uint *newValue )
{
if (newValue)
{
g_glmDebugChannelMask = *newValue;
}
uint result = g_glmDebugChannelMask;
// leave space for any override / mute mechanism we might want to inject here
return result;
}
uint GLMDebugFlavorMask( uint *newValue )
{
if (newValue)
{
g_glmDebugFlavorMask = *newValue;
}
uint result = g_glmDebugFlavorMask;
// leave space for any override / mute mechanism we might want to inject here
return result;
}
#endif
//===============================================================================
void GLMEnableTrace( bool on )
{
#if GLMDEBUG
#if defined( OSX ) && defined( CGLPROFILER_ENABLE )
if ( GLMDebugChannelMask() & (1<<eGLProfiler) )
{
CGLSetOption(kCGLGOEnableFunctionTrace, on ? GL_TRUE : GL_FALSE );
}
#endif
#endif
}
//===============================================================================
#if GLMDEBUG
// following funcs vanish if GLMDEBUG not set
void GLMStringOut( char *string )
{
if ( GLMDebugChannelMask() & ( (1<<ePrintf) | (1<<eDebugger) ) )
{
#ifdef WIN32
OutputDebugStringA( string );
OutputDebugStringA( "\n");
#else
puts( string );
#endif
}
#if defined( OSX ) && defined( CGLPROFILER_ENABLE )
if ( GLMDebugChannelMask() & (1<<eGLProfiler) )
{
CGLSetOption( kCGLGOComment, (GLint)string );
}
#endif
if ( GLMDebugChannelMask() & (1<<eGLProfiler) )
{
if (gGL->m_bHave_GL_GREMEDY_string_marker)
{
gGL->glStringMarkerGREMEDY(0, string);
}
}
}
int g_glm_indent = 0;
int g_glm_indent_max = 40; // 40 tabs max
#ifndef OSX
const char *strnstr( const char *haystack, const char *needle, int len )
{
return strstr( haystack, needle );
}
#endif
EGLMDebugFlavor GLMAssessFlavor( char *str )
{
EGLMDebugFlavor flavor = eDefaultFlavor;
if (strnstr(str, "-D-", 4))
{
// debug dump
flavor = eDebugDump;
}
else if (strnstr(str, "-M-", 4))
{
// matrix data
flavor = eMatrixData;
}
else if (strnstr(str, "-S-", 4))
{
// shader data
flavor = eShaderData;
}
else if (strnstr(str, "-F-", 4))
{
// framebuf data
flavor = eFrameBufData;
}
else if (strnstr(str, "-X-", 4))
{
// DirectX data
flavor = eDXStuff;
}
else if (strnstr(str, "-A-", 4))
{
// allocation data
flavor = eAllocations;
}
else if (strnstr(str, "-Z-", 4))
{
// allocation data
flavor = eSlowness;
}
else if (str[0] == '<' || str[0] == '>')
{
// entry/exit (aka tenure)
flavor = eTenure;
}
else if (strnstr(str, "---", 4)) // note we check four chars worth so you can do >-M- and it will indent and be filterable
{
// comment
flavor = eComment;
}
return flavor;
}
void GLMPrintfVA( const char *fmt, va_list vargs )
{
// if no channels open, return
uint channelMask = GLMDebugChannelMask();
if (!channelMask)
return;
// if "all flavors" is off, return
uint flavorMask = GLMDebugFlavorMask();
if (! ( flavorMask & (1<<eAllFlavors) ) )
return;
// characterize the flavor of the string
// if flavor hits against the flavor mask, print it
EGLMDebugFlavor flavor = GLMAssessFlavor( (char *)fmt );
if ( !(flavorMask & (1<<flavor)) )
return;
// print the formatted string, with indenting
// if first char is a '>' - raise indent level after print.
// if first char is a '<' - lower indent level before print.
char buf[100000];
if (fmt[0] == '<')
{
GLMIncIndent( -1 );
}
memset( buf, '\t', g_glm_indent );
vsprintf( buf+g_glm_indent, fmt, vargs );
GLMStringOut( buf );
if (fmt[0] == '>')
{
GLMIncIndent( 1 );
}
}
void GLMPrintf( const char *fmt, ... )
{
// if no channels open, return
uint channelMask = GLMDebugChannelMask();
if (!channelMask)
return;
// if "all flavors" is off, return
uint flavorMask = GLMDebugFlavorMask();
if (! ( flavorMask & (1<<eAllFlavors) ) )
return;
va_list vargs;
va_start(vargs, fmt);
GLMPrintfVA( fmt, vargs );
va_end( vargs );
}
void GLMPrintStr( const char *str, EGLMDebugFlavor flavor ) // will indent
{
// if no channels open, return
uint channelMask = GLMDebugChannelMask();
if (!channelMask)
return;
// if "all flavors" is off, return
uint flavorMask = GLMDebugFlavorMask();
if (! ( flavorMask & (1<<eAllFlavors) ) )
return;
// if flavor argument hits against the flavor mask, print it
if ( !(flavorMask & (1<<flavor)) )
return;
// just print the plain string, with indenting
// if first char is a '>' - raise indent level after print.
// if first char is a '<' - lower indent level before print.
char buf[64000];
if (str[0] == '<')
{
GLMIncIndent( -1 );
}
memset( buf, '\t', g_glm_indent );
if (strlen(str) < sizeof(buf)-g_glm_indent-1)
{
strcpy( buf + g_glm_indent, str );
}
else
{
DXABSTRACT_BREAK_ON_ERROR();
}
GLMStringOut( buf ); // single string out with indenting
if (str[0] == '>')
{
GLMIncIndent( 1 );
}
}
void GLMPrintText( const char *str, EGLMDebugFlavor flavor, uint options )
{
// if no channels open, return
uint channelMask = GLMDebugChannelMask();
if (!channelMask)
return;
// if "all flavors" is off, return
uint flavorMask = GLMDebugFlavorMask();
if (! ( flavorMask & (1<<eAllFlavors) ) )
return;
// if flavor argument hits against the flavor mask, print it
if ( !(flavorMask & (1<<flavor)) )
return;
char buf[64000];
char lineout[64000];
int linenum = 1;
V_strncpy( buf, str, sizeof(buf) );
// walk the text and treat each newline as an indentation opportunity..
const char *mark = buf;
const char *end = mark + strlen(buf);
//const char *next = NULL;
while(mark < end)
{
// starting at mark, see if there is a newline between there and end
char *next = (char*)strchr( mark, '\n' );
const char *printfrom = mark;
if (next)
{
// print text from mark up through next. move next to char after newline.
*next = 0;
mark = next+1;
}
else
{
// print all text after mark and stop
mark = end;
}
if (options & GLMPRINTTEXT_NUMBEREDLINES)
{
sprintf( lineout, "%-5d| %s", linenum, printfrom );
GLMPrintStr( lineout, flavor );
linenum++;
}
else
{
GLMPrintStr( printfrom, flavor );
}
}
}
int GLMIncIndent( int indentDelta )
{
g_glm_indent += indentDelta;
if (indentDelta>0)
{
if (g_glm_indent > g_glm_indent_max)
{
g_glm_indent = g_glm_indent_max;
}
}
else
{
if (g_glm_indent < 0)
{
g_glm_indent = 0;
}
}
return g_glm_indent;
}
int GLMGetIndent( void )
{
return g_glm_indent;
}
void GLMSetIndent( int indent )
{
g_glm_indent = indent;
}
#endif
// PIX tracking - you can call these outside of GLMDEBUG=true
char sg_pPIXName[128];
#ifndef OSX
ConVar gl_telemetry_gpu_pipeline_flushing( "gl_telemetry_gpu_pipeline_flushing", "0" );
class CGPUTimestampManager
{
CGPUTimestampManager( const CGPUTimestampManager & );
CGPUTimestampManager& operator= ( CGPUTimestampManager & );
public:
CGPUTimestampManager() :
m_bInitialized( false ),
m_nCurFrame( 0 ),
m_flGPUToCPUOffsetInS( 0 ),
m_flGPUToS( 0 ),
m_flRdtscToS( 0 ),
m_flSToRdtsc( 0 ),
m_nFreeQueryPoolSize( 0 ),
m_nOutstandingQueriesHead( 0 ),
m_nOutstandingQueriesTail( 0 ),
m_nNumOutstandingQueryZones( 0 ),
m_nQueryZoneStackSize( 0 ),
m_nNumFinishedZones( 0 ),
m_nTotalSpanWorkCount( 0 )
{
memset( m_FreeQueryPool, 0, sizeof( m_FreeQueryPool ) ) ;
memset( m_QueryZoneStack, 0, sizeof( m_QueryZoneStack ) );
memset( m_OutstandingQueryZones, 0, sizeof( m_OutstandingQueryZones ) );
memset( m_FinishedZones, 0, sizeof( m_FinishedZones ) );
}
~CGPUTimestampManager()
{
Deinit();
}
inline bool IsInitialized() const { return m_bInitialized; }
inline uint GetCurFrame() const { return m_nCurFrame; }
void Init()
{
Deinit();
memset( m_FreeQueryPool, 0, sizeof( m_FreeQueryPool ) ) ;
memset( m_QueryZoneStack, 0, sizeof( m_QueryZoneStack ) );
memset( m_OutstandingQueryZones, 0, sizeof( m_OutstandingQueryZones ) );
memset( m_FinishedZones, 0, sizeof( m_FinishedZones ) );
InitRdtsc();
m_nCurFrame = 0;
gGL->glGenQueries( cFreeQueryPoolSize, m_FreeQueryPool );
m_nFreeQueryPoolSize = cFreeQueryPoolSize;
m_nOutstandingQueriesHead = 0;
m_nOutstandingQueriesTail = 0;
m_nNumOutstandingQueryZones = 0;
m_nQueryZoneStackSize = 0;
m_nNumFinishedZones = 0;
m_bInitialized = true;
m_nTotalSpanWorkCount = 0;
Calibrate();
}
void Calibrate()
{
if ( !m_bInitialized )
return;
PipelineFlush();
m_flGPUToS = 1.0 / 1000000000.0;
//0.99997541250006794;
//0.99997530000006662;
// Correction factor to prevent excessive drift, only calibrated on my system, we need a better way of computing/recording this.
double flGPURatio = 0.99997425000007034000;
const uint NT = 1;
for ( uint nTrial = 0; nTrial < NT; nTrial++ )
{
const uint R = 16;
double flClockOffsetsInS[R];
for ( uint q = 0; q < R; q++)
{
uint64 nBestTotalCPUTimestamp = (uint64)-1;
uint64 nBestCPUTimestamp = 0;
GLuint64 nBestGPUTimestamp = 0;
for ( uint i = 0; i < 10; i++)
{
const uint64 nStartCPUTimestamp = Plat_Rdtsc();
gGL->glQueryCounter( m_FreeQueryPool[0], GL_TIMESTAMP);
PipelineFlush();
const uint64 nEndCPUTimestamp = Plat_Rdtsc();
GLint nAvailable;
do
{
gGL->glGetQueryObjectiv( m_FreeQueryPool[0], GL_QUERY_RESULT_AVAILABLE, &nAvailable );
} while ( !nAvailable );
GLuint64 nGPUTimestamp;
gGL->glGetQueryObjectui64v( m_FreeQueryPool[0], GL_QUERY_RESULT, &nGPUTimestamp );
const uint64 nTotalCPUTimestamp = nEndCPUTimestamp - nStartCPUTimestamp;
if ( nTotalCPUTimestamp < nBestTotalCPUTimestamp )
{
nBestTotalCPUTimestamp = nTotalCPUTimestamp;
nBestCPUTimestamp = nStartCPUTimestamp;
nBestGPUTimestamp = nGPUTimestamp;
}
}
double flCPUTimestampTimeInSeconds = nBestCPUTimestamp * m_flRdtscToS;
double flGPUTimestampTimeInSeconds = nBestGPUTimestamp * m_flGPUToS * flGPURatio;
flClockOffsetsInS[q] = flCPUTimestampTimeInSeconds - flGPUTimestampTimeInSeconds;
ThreadSleep(100);
DbgPrintf("%f %f %1.20f\n", flCPUTimestampTimeInSeconds, flGPUTimestampTimeInSeconds, flClockOffsetsInS[q] );
}
m_flGPUToCPUOffsetInS = 0.0f;
for ( uint i = 0; i < R; i++ )
m_flGPUToCPUOffsetInS += flClockOffsetsInS[i];
m_flGPUToCPUOffsetInS /= R;
if ( NT > 1 )
{
DbgPrintf("------- Ratio: %2.20f\n", flGPURatio );
double flDelta = flClockOffsetsInS[0] - flClockOffsetsInS[R - 1];
DbgPrintf("------- %1.20f\n", flDelta );
#if 1
if ( flDelta < 0.0000005f )
{
flGPURatio += .000000125f;
}
else if ( flDelta > 0.0000005f )
{
flGPURatio -= .000000125f;
}
#else
if ( flDelta < 0.0000005f )
{
flGPURatio += .0000000125f;
}
else if ( flDelta > 0.0000005f )
{
flGPURatio -= .0000000125f;
}
#endif
}
}
m_flGPUToS *= flGPURatio;
#if 0
// dump drift over time to debugger output
double flLatency = 0;
for ( ; ; )
{
// test
const uint64 nStartCPUTime = Plat_Rdtsc();
gGL->glQueryCounter( m_FreeQueryPool[0], GL_TIMESTAMP);
PipelineFlush();
GLint nAvailable;
do
{
gGL->glGetQueryObjectiv( m_FreeQueryPool[0], GL_QUERY_RESULT_AVAILABLE, &nAvailable );
} while ( !nAvailable );
GLuint64 nGPUTime;
gGL->glGetQueryObjectui64v( m_FreeQueryPool[0], GL_QUERY_RESULT, &nGPUTime );
double flStartGPUTime = ( ( nGPUTime * m_flGPUToS ) + m_flGPUToCPUOffsetInS );
flLatency = flStartGPUTime - nStartCPUTime * m_flRdtscToS;
DbgPrintf("%f\n", flLatency );
}
#endif
}
void Deinit()
{
if ( !m_bInitialized )
return;
if ( m_nFreeQueryPoolSize )
{
gGL->glDeleteQueries( m_nFreeQueryPoolSize, m_FreeQueryPool );
}
m_nFreeQueryPoolSize = 0;
for ( uint i = 0; i < m_nNumOutstandingQueryZones; i++ )
{
QueryZone_t &query = m_OutstandingQueryZones[ ( m_nOutstandingQueriesHead + i ) % cMaxQueryZones ];
if ( query.m_nBeginQuery )
{
gGL->glDeleteQueries( 1, &query.m_nBeginQuery );
}
if ( query.m_nEndQuery )
{
gGL->glDeleteQueries( 1, &query.m_nEndQuery );
}
}
m_nOutstandingQueriesHead = 0;
m_nOutstandingQueriesTail = 0;
m_nNumOutstandingQueryZones = 0;
for ( uint i = 0; i < m_nQueryZoneStackSize; i++ )
{
QueryZone_t &query = m_QueryZoneStack[i];
if ( query.m_nBeginQuery )
{
gGL->glDeleteQueries( 1, &query.m_nBeginQuery );
}
if ( query.m_nEndQuery )
{
gGL->glDeleteQueries( 1, &query.m_nEndQuery );
}
}
m_nQueryZoneStackSize = 0;
m_flGPUToCPUOffsetInS = 0;
m_flGPUToS = 0;
m_flRdtscToS = 0;
m_flSToRdtsc = 0;
m_bInitialized = false;
}
// pName is assumed to be a telemetry dynamic string!
void BeginZone( const char *pName )
{
if ( !m_bInitialized )
return;
if ( m_nQueryZoneStackSize >= cMaxQueryZoneStackSize )
{
Panic( "Increase cMaxQueryZoneStackSize!" );
}
QueryZone_t &zone = m_QueryZoneStack[m_nQueryZoneStackSize];
zone.m_pName = pName;
zone.m_nBeginQuery = AllocQueryHandle();
zone.m_nEndQuery = 0;
zone.m_nStackLevel = m_nQueryZoneStackSize;
zone.m_nTotalGPUWorkCount = g_nTotalDrawsOrClears;
#if GL_TELEMETRY_GPU_ZONES
zone.m_nTotalGPUWorkCount += g_TelemetryGPUStats.GetTotal();
#endif
gGL->glQueryCounter( m_QueryZoneStack[m_nQueryZoneStackSize].m_nBeginQuery, GL_TIMESTAMP );
m_nQueryZoneStackSize++;
}
void EndZone()
{
if ( !m_bInitialized )
return;
if ( ( !m_nQueryZoneStackSize ) || ( m_nNumOutstandingQueryZones == cMaxQueryZones ) )
{
Panic( "Query zone error!" );
}
m_nQueryZoneStackSize--;
uint nCurGPUWorkCount = g_nTotalDrawsOrClears;
#if GL_TELEMETRY_GPU_ZONES
nCurGPUWorkCount += g_TelemetryGPUStats.GetTotal();
#endif
uint nTotalDraws = nCurGPUWorkCount - m_QueryZoneStack[m_nQueryZoneStackSize].m_nTotalGPUWorkCount;
m_QueryZoneStack[m_nQueryZoneStackSize].m_nEndQuery = AllocQueryHandle();
gGL->glQueryCounter( m_QueryZoneStack[m_nQueryZoneStackSize].m_nEndQuery, GL_TIMESTAMP );
m_QueryZoneStack[m_nQueryZoneStackSize].m_nTotalGPUWorkCount = nTotalDraws;
m_OutstandingQueryZones[m_nOutstandingQueriesHead] = m_QueryZoneStack[m_nQueryZoneStackSize];
m_nOutstandingQueriesHead = ( m_nOutstandingQueriesHead + 1 ) % cMaxQueryZones;
m_nNumOutstandingQueryZones++;
COMPILE_TIME_ASSERT( ( int )cMaxQueryZones > ( int )cMaxQueryZoneStackSize );
if ( m_nNumOutstandingQueryZones >= ( cMaxQueryZones - cMaxQueryZoneStackSize ) )
{
tmMessage( TELEMETRY_LEVEL2, TMMF_ICON_NOTE | TMMF_SEVERITY_WARNING, "CGPUTimestampManager::EndZone: Too many outstanding query zones - forcing a pipeline flush! This is probably expensive." );
FlushOutstandingQueries( true );
}
if ( gl_telemetry_gpu_pipeline_flushing.GetBool() )
{
PipelineFlush();
}
}
void Tick()
{
m_nCurFrame++;
if ( !m_bInitialized )
return;
if ( m_nQueryZoneStackSize > 0 )
{
Panic( "Zone stack is not empty!" );
}
FlushOutstandingQueries( false );
tmMessage( TELEMETRY_LEVEL2, 0, "Total PIX timespan GPU work count: %u", m_nTotalSpanWorkCount );
m_nTotalSpanWorkCount = 0;
}
void FlushOutstandingQueries( bool bForce )
{
tmZone( TELEMETRY_LEVEL2, 0, "FlushOutstandingQueries: %u", m_nNumOutstandingQueryZones );
if ( bForce )
{
PipelineFlush();
}
while ( m_nNumOutstandingQueryZones )
{
QueryZone_t &zone = m_OutstandingQueryZones[m_nOutstandingQueriesTail];
GLint nEndAvailable = 0;
do
{
gGL->glGetQueryObjectiv( zone.m_nEndQuery, GL_QUERY_RESULT_AVAILABLE, &nEndAvailable );
} while ( ( bForce ) && ( nEndAvailable == 0 ) );
if ( !nEndAvailable )
{
if ( bForce )
{
Panic( "Query results not available after a full pipeline flush!" );
}
break;
}
GLuint64 nBeginGPUTime, nEndGPUTime;
gGL->glGetQueryObjectui64v( zone.m_nBeginQuery, GL_QUERY_RESULT, &nBeginGPUTime );
gGL->glGetQueryObjectui64v( zone.m_nEndQuery, GL_QUERY_RESULT, &nEndGPUTime );
ReleaseQueryHandle( zone.m_nBeginQuery );
zone.m_nBeginQuery = 0;
ReleaseQueryHandle( zone.m_nEndQuery );
zone.m_nEndQuery = 0;
if ( m_nNumFinishedZones >= cMaxQueryZones )
{
Panic( "Too many finished zones!" );
}
FinishedQueryZone_t &finishedZone = m_FinishedZones[m_nNumFinishedZones];
finishedZone.m_pName = zone.m_pName;
finishedZone.m_nBeginGPUTime = nBeginGPUTime;
finishedZone.m_nEndGPUTime = nEndGPUTime;
finishedZone.m_nStackLevel = zone.m_nStackLevel;
finishedZone.m_nTotalGPUWorkCount = zone.m_nTotalGPUWorkCount;
m_nNumFinishedZones++;
if ( !zone.m_nStackLevel )
{
std::sort( m_FinishedZones, m_FinishedZones + m_nNumFinishedZones );
FlushFinishedZones();
m_nNumFinishedZones = 0;
}
m_nOutstandingQueriesTail = ( m_nOutstandingQueriesTail + 1 ) % cMaxQueryZones;
m_nNumOutstandingQueryZones--;
}
}
private:
bool m_bInitialized;
uint m_nCurFrame;
double m_flGPUToCPUOffsetInS;
double m_flGPUToS;
double m_flRdtscToS;
double m_flSToRdtsc;
enum { cMaxQueryZones = 4096, cFreeQueryPoolSize = cMaxQueryZones * 2 };
GLuint m_FreeQueryPool[cFreeQueryPoolSize ];
uint m_nFreeQueryPoolSize;
GLuint AllocQueryHandle()
{
if ( !m_nFreeQueryPoolSize )
{
Panic( "Out of query handles!");
}
return m_FreeQueryPool[--m_nFreeQueryPoolSize];
}
void ReleaseQueryHandle( GLuint nHandle )
{
if ( m_nFreeQueryPoolSize >= cFreeQueryPoolSize )
{
Panic( "Query handle error!" );
}
m_FreeQueryPool[m_nFreeQueryPoolSize++] = nHandle;
}
struct QueryZone_t
{
const char *m_pName;
GLuint m_nBeginQuery;
GLuint m_nEndQuery;
uint m_nStackLevel;
uint m_nTotalGPUWorkCount;
};
QueryZone_t m_OutstandingQueryZones[cMaxQueryZones];
uint m_nOutstandingQueriesHead; // index of first outstanding query (oldest)
uint m_nOutstandingQueriesTail; // index where next query goes (newest)
uint m_nNumOutstandingQueryZones;
enum { cMaxQueryZoneStackSize = 256 };
QueryZone_t m_QueryZoneStack[cMaxQueryZoneStackSize];
uint m_nQueryZoneStackSize;
struct FinishedQueryZone_t
{
const char *m_pName;
GLuint64 m_nBeginGPUTime;
GLuint64 m_nEndGPUTime;
uint m_nStackLevel;
uint m_nTotalGPUWorkCount;
inline bool operator< ( const FinishedQueryZone_t &rhs ) const
{
if ( m_nBeginGPUTime == rhs.m_nBeginGPUTime)
return m_nStackLevel < rhs.m_nStackLevel;
return m_nBeginGPUTime < rhs.m_nBeginGPUTime;
}
};
FinishedQueryZone_t m_FinishedZones[cMaxQueryZones];
uint m_nNumFinishedZones;
uint m_nTotalSpanWorkCount;
void InitRdtsc()
{
m_flRdtscToS = 0.0f;
m_flSToRdtsc = 0.0f;
for ( uint i = 0; i < 10; i++ )
{
uint64 t0 = Plat_Rdtsc();
double d0 = Plat_FloatTime();
ThreadSleep( 250 );
uint64 t1 = Plat_Rdtsc();
double d1 = Plat_FloatTime();
double flRdtscToS = ( d1 - d0 ) / ( t1 - t0 );
double flSToRdtsc = ( t1 - t0 ) / ( d1 - d0 );
if ( flSToRdtsc > m_flSToRdtsc )
{
m_flRdtscToS = flRdtscToS;
m_flSToRdtsc = flSToRdtsc;
}
}
}
void PipelineFlush()
{
#ifdef HAVE_GL_ARB_SYNC
GLsync nSyncObj = gGL->glFenceSync( GL_SYNC_GPU_COMMANDS_COMPLETE, 0 );
if ( nSyncObj )
{
gGL->glClientWaitSync( nSyncObj, GL_SYNC_FLUSH_COMMANDS_BIT, 300000000000ULL );
gGL->glDeleteSync( nSyncObj );
}
#endif
}
inline void NewTimeSpan( uint64 nStartGPUTime, uint64 nEndGPUTime, const char *pName, uint nTotalDraws )
{
// apparently we must use level0 for timespans?
tmBeginTimeSpanAt( TELEMETRY_LEVEL0, 1, 0, nStartGPUTime, "%s [C:%u]", pName ? pName : "", nTotalDraws );
tmEndTimeSpanAt( TELEMETRY_LEVEL0, 1, 0, nEndGPUTime, "%s [C:%u]", pName ? pName : "", nTotalDraws );
}
void FlushFinishedZones()
{
for ( uint i = 0; i < m_nNumFinishedZones; i++ )
{
FinishedQueryZone_t &zone = m_FinishedZones[i];
if ( !zone.m_nTotalGPUWorkCount )
continue;
bool bEmit = false;
if ( i == ( m_nNumFinishedZones - 1 ) )
bEmit = true;
else
{
FinishedQueryZone_t &nextZone = m_FinishedZones[i + 1];
bEmit = zone.m_nEndGPUTime <= nextZone.m_nBeginGPUTime;
}
if ( bEmit )
{
uint64 nStartGPUTime = ( ( zone.m_nBeginGPUTime * m_flGPUToS ) + m_flGPUToCPUOffsetInS ) * m_flSToRdtsc;
uint64 nEndGPUTime = ( ( zone.m_nEndGPUTime * m_flGPUToS ) + m_flGPUToCPUOffsetInS ) * m_flSToRdtsc;
NewTimeSpan( nStartGPUTime, nEndGPUTime, zone.m_pName, zone.m_nTotalGPUWorkCount );
m_nTotalSpanWorkCount += zone.m_nTotalGPUWorkCount;
}
}
}
void Panic( const char *pMsg )
{
DXABSTRACT_BREAK_ON_ERROR();
Error( "%s", pMsg );
}
static void DbgPrintf( const char *pFmt, ... )
{
va_list vargs;
va_start( vargs, pFmt );
char buf[1024];
V_vsnprintf( buf, sizeof( buf ), pFmt, vargs );
#ifdef WIN32
OutputDebugStringA( buf );
#else
printf( "%s", buf );
#endif
va_end( vargs );
}
};
static CGPUTimestampManager g_GPUTimestampManager;
void GLMGPUTimestampManagerInit()
{
g_GPUTimestampManager.Init();
}
void GLMGPUTimestampManagerDeinit()
{
g_GPUTimestampManager.Deinit();
}
ConVar gl_telemetry_gpu( "gl_telemetry_gpu", "0" );
static bool g_bPrevTelemetryGPU;
void GLMGPUTimestampManagerTick()
{
if ( g_bPrevTelemetryGPU != gl_telemetry_gpu.GetBool() )
{
if ( !gl_telemetry_gpu.GetBool() )
g_GPUTimestampManager.Deinit();
else
{
#if !PIX_ENABLE || !GL_TELEMETRY_GPU_ZONES
ConMsg( "Must define PIX_ENABLE and GL_TELEMETRY_GPU_ZONES to use this feature" );
#else
g_GPUTimestampManager.Init();
#endif
}
g_bPrevTelemetryGPU = gl_telemetry_gpu.GetBool();
}
g_GPUTimestampManager.Tick();
}
#endif // !OSX
static uint g_nPIXEventIndex;
void GLMBeginPIXEvent( const char *str )
{
#ifndef OSX
char szName[1024];
V_snprintf( szName, sizeof( szName ), "[ID:%u FR:%u] %s", g_nPIXEventIndex, g_GPUTimestampManager.GetCurFrame(), str );
const char *p = tmDynamicString( TELEMETRY_LEVEL2, szName ); //p can be null if tm is getting shut down
tmEnter( TELEMETRY_LEVEL2, TMZF_NONE, "PIX %s", p ? p : "" );
g_nPIXEventIndex++;
g_GPUTimestampManager.BeginZone( p );
#endif // !OSX
V_strncpy( sg_pPIXName, str, 128 );
#if defined( OSX ) && defined( CGLPROFILER_ENABLE )
CGLSetOption( kCGLGOComment, (GLint)sg_pPIXName );
#endif
if ( gGL->m_bHave_GL_GREMEDY_string_marker )
{
gGL->glStringMarkerGREMEDY( 0, sg_pPIXName );
}
}
void GLMEndPIXEvent( void )
{
#ifndef OSX
g_GPUTimestampManager.EndZone();
#endif
#if defined( OSX ) && defined( CGLPROFILER_ENABLE )
CGLSetOption( kCGLGOComment, (GLint)sg_pPIXName );
#endif
if ( gGL->m_bHave_GL_GREMEDY_string_marker )
{
gGL->glStringMarkerGREMEDY( 0, sg_pPIXName );
}
sg_pPIXName[0] = '\0';
tmLeave( TELEMETRY_LEVEL2 );
}
//===============================================================================
// Knob - hash table mapping string names to float values
struct GLMKnobKey
{
char *m_knobName;
};
struct GLMKnobValue
{
float m_value;
};
bool LessFunc_GLMKnobKey( const GLMKnobKey &a, const GLMKnobKey &b )
{
// Umm, what should this really be?
//return strcmp( a.m_knobName, b.m_knobName );
return strcmp( a.m_knobName, b.m_knobName ) < 0;
}
CUtlMap< GLMKnobKey, GLMKnobValue* > *g_knobMap = NULL;
// add some special knob-names that just read mod keys
extern "C" uint GetCurrentKeyModifiers( void );
enum ECarbonModKeyIndex
{
EcmdKeyBit = 8, /* command key down?*/
EshiftKeyBit = 9, /* shift key down?*/
EalphaLockBit = 10, /* alpha lock down?*/
EoptionKeyBit = 11, /* option key down?*/
EcontrolKeyBit = 12 /* control key down?*/
};
enum ECarbonModKeyMask
{
EcmdKey = 1 << EcmdKeyBit,
EshiftKey = 1 << EshiftKeyBit,
EalphaLock = 1 << EalphaLockBit,
EoptionKey = 1 << EoptionKeyBit,
EcontrolKey = 1 << EcontrolKeyBit
};
float GLMKnob( char *knobname, float *setvalue )
{
#if GLMDEBUG
float result = 0.0f;
if (!g_knobMap)
{
g_knobMap = new CUtlMap< GLMKnobKey, GLMKnobValue* >;
g_knobMap->SetLessFunc( LessFunc_GLMKnobKey );
}
#ifdef OSX
uint mods = GetCurrentKeyModifiers();
#else
uint mods = 0;
#endif
// is it a special key name ?
if (!strcmp(knobname,"caps-key"))
{
return (mods & (EalphaLock)) ? 1.0 : 0.0;
}
else if (!strcmp(knobname,"control-key"))
{
return (mods & (EcontrolKey)) ? 1.0 : 0.0;
}
else if (!strcmp(knobname,"shift-key"))
{
return (mods & (EshiftKey)) ? 1.0 : 0.0;
}
else if (!strcmp(knobname,"option-key"))
{
return (mods & (EoptionKey)) ? 1.0 : 0.0;
}
else
{
// does the key exist in the map ?
GLMKnobKey key;
key.m_knobName = knobname;
GLMKnobValue *knob = NULL;
unsigned short index = g_knobMap->Find( key );
if (index != g_knobMap->InvalidIndex())
{
// found it
knob = (*g_knobMap)[ index ];
if (setvalue)
{
knob->m_value = *setvalue;
}
result = knob->m_value;
}
else
{
// need to make a new one
knob = new GLMKnobValue;
knob->m_value = (setvalue) ? *setvalue : 0.0f;
g_knobMap->Insert( key, knob );
}
return knob->m_value;
}
#else
// GLM knobs just return 0.0 all the time when no GLMDEBUG
return 0.0f;
#endif
}
// for boolean knobs..
float GLMKnobToggle( char *knobname )
{
// if not 0.0, make it 0.0
// if 0.0, make it 1.0
float newValue = 0.0; // assume falling edge
float curValue = GLMKnob( knobname, NULL );
if (curValue == 0.0)
{
newValue = 1.0;
}
return GLMKnob( knobname, &newValue );
}
//===============================================================================
// helpers for CGLSetOption - no op if no profiler
void GLMProfilerClearTrace( void )
{
#if defined( OSX ) && defined( CGLPROFILER_ENABLE )
CGLSetOption( kCGLGOResetFunctionTrace, 0 );
#else
Assert( !"impl me" );
#endif
}
void GLMProfilerEnableTrace( bool enable )
{
#if defined( OSX ) && defined( CGLPROFILER_ENABLE )
CGLSetOption( kCGLGOEnableFunctionTrace, enable ? GL_TRUE : GL_FALSE );
#else
Assert( !"impl me" );
#endif
}
// helpers for CGLSetParameter - no op if no profiler
void GLMProfilerDumpState( void )
{
#if defined( OSX ) && defined( CGLPROFILER_ENABLE )
CGLContextObj curr = CGLGetCurrentContext();
CGLSetParameter( curr, kCGLCPDumpState, (const GLint*)1 );
#else
Assert( !"impl me" );
#endif
}
//===============================================================================
CGLMFileMirror::CGLMFileMirror( char *fullpath )
{
m_path = strdup( fullpath );
m_data = (char *)malloc(1);
m_size = 0;
UpdateStatInfo();
if (m_exists)
{
ReadFile();
}
}
CGLMFileMirror::~CGLMFileMirror( )
{
if (m_path)
{
free (m_path);
m_path = NULL;
}
if (m_data)
{
free (m_data);
m_data = NULL;
}
}
bool CGLMFileMirror::HasData( void )
{
return (m_size != 0);
}
// return direct pointer to buffer. Will be invalidated if file is re-loaded or if data is written to
void CGLMFileMirror::GetData( char **dataPtr, uint *dataSizePtr )
{
*dataPtr = m_data;
*dataSizePtr = m_size;
}
void CGLMFileMirror::SetData( char *data, uint dataSize )
{
if (m_data)
{
free( m_data );
m_data = NULL;
}
m_size = dataSize;
m_data = (char *)malloc( m_size +1 );
m_data[ m_size ] = 0; // extra NULL terminator, no charge
memcpy( m_data, data, m_size ); // copy data in
WriteFile(); // keep disk copy sync'd
}
static bool stat_diff( struct stat *a, struct stat *b )
{
if (a->st_size != b->st_size)
{
return true;
}
#ifdef OSX
if (memcmp( &a->st_mtimespec, &b->st_mtimespec, sizeof( struct timespec ) ) )
#else
if (memcmp( &a->st_mtime, &b->st_mtime, sizeof( time_t ) ) )
#endif
{
return true;
}
return false;
}
bool CGLMFileMirror::PollForChanges( void )
{
// snapshot old stat
//bool old_exists = m_exists;
struct stat old_stat = m_stat;
UpdateStatInfo();
if (m_exists)
{
if ( stat_diff( &old_stat, &m_stat ) )
{
// initial difference detected. continue to poll at 0.1s intervals until it stops changing, then read it.
int stablecount = 0;
do
{
ThreadSleep(100000);
struct stat last_stat = m_stat;
UpdateStatInfo();
if (stat_diff( &last_stat, &m_stat ))
{
stablecount = 0;
}
else
{
stablecount++;
}
} while(stablecount<3);
// changes have settled down, now re-read it
ReadFile();
return true;
}
else
{
return false; // no change
}
}
else
{
// file does not exist. remake it. not considered to be a change.
WriteFile();
return false;
}
}
void CGLMFileMirror::UpdateStatInfo( void )
{
// stat the path
struct stat newstat;
memset (&newstat, 0, sizeof(newstat) );
int result = stat( m_path, &newstat );
if (!result)
{
m_exists = true;
m_stat = newstat;
}
else
{
m_exists = false;
memset( &m_stat, 0, sizeof( m_stat ) );
}
}
void CGLMFileMirror::ReadFile( void )
{
// unconditional - we discard any old buffer, make a new one,
UpdateStatInfo();
if (m_data)
{
free( m_data );
m_data = NULL;
}
if (m_exists)
{
FILE *infile = fopen( m_path, "rb" );
if (infile)
{
// get size from stat
m_size = m_stat.st_size;
m_data = (char *)malloc( m_size +1 );
m_data[ m_size ] = 0; // extra NULL terminator, no charge
fread( m_data, 1, m_size, infile );
fclose( infile );
}
else
{
GLMDebugger(); // ouch
}
}
else
{
// hmmmmmm
m_data = (char *)malloc(1);
m_data[0] = 0;
m_size = 0;
}
}
void CGLMFileMirror::WriteFile( void )
{
FILE *outfile = fopen( m_path, "wb" );
if (outfile)
{
fwrite( m_data, 1, m_size, outfile );
fclose( outfile );
UpdateStatInfo(); // sets m_stat and m_exists
}
else
{
GLMDebugger(); // ouch
}
}
void CGLMFileMirror::OpenInEditor( bool foreground )
{
char temp[64000];
// pass -b if no desire to bring editor to foreground
sprintf(temp,"/usr/bin/bbedit %s %s", foreground ? "" : "-b", m_path );
system( temp );
}
CGLMEditableTextItem::CGLMEditableTextItem( char *text, uint size, bool forceOverwrite, char *prefix, char *suffix )
{
// clone input text (exact size copy)
m_origSize = size;
m_origText = (char *)malloc( m_origSize );
memcpy( m_origText, text, m_origSize );
// null out munged form til we generate it
m_mungedSize = 0;
m_mungedText = NULL;
// null out mirror until we create it
m_mirrorBaseName = NULL;
m_mirrorFullPath = NULL;
m_mirror = NULL;
GenHashOfOrigText(); // will fill out m_origDigest
GenMungedText( false );
GenBaseNameAndFullPath( prefix, suffix ); // figure out where the mirror will go
if (!strcmp(m_mirrorBaseName, "96c7e9d2faf76b1148f7274afd684d4b.fsh"))
{
printf("\nhello there\n");
}
// make the mirror from the filename.
// see if there was any content on disk
// if so, honor that content *unless* the force-option is set.
m_mirror = new CGLMFileMirror( m_mirrorFullPath );
// the logic is simple.
// the only time we will choose the copy on disk, is if
// a - forceOverwrite is false
// AND b - the copy on disk is bigger than 10 bytes.
bool replaceDiskCopy = true;
char *mirrorData = NULL;
uint mirrorSize = 0;
if (!forceOverwrite)
{
if (m_mirror->HasData())
{
// peek at it, and use it if it is more than some minimum number of bytes.
m_mirror->GetData( &mirrorData, &mirrorSize );
if (mirrorSize > 10)
{
replaceDiskCopy = false;
}
}
}
if (replaceDiskCopy)
{
// push our generated data to the mirror - disk copy is overwritten
m_mirror->SetData( m_mungedText, m_mungedSize );
}
else
{
GenMungedText( true );
}
}
CGLMEditableTextItem::~CGLMEditableTextItem( )
{
if (m_origText)
{
free (m_origText);
}
if (m_mungedText)
{
free (m_mungedText);
}
if (m_mirrorBaseName)
{
free (m_mirrorBaseName);
}
if (m_mirrorFullPath)
{
free (m_mirrorFullPath);
}
if (m_mirror)
{
free( m_mirror );
}
}
bool CGLMEditableTextItem::HasData( void )
{
return m_mirror->HasData();
}
bool CGLMEditableTextItem::PollForChanges( void )
{
bool changed = m_mirror->PollForChanges();
if (changed)
{
// re-gen munged text from mirror (means "copy")
GenMungedText( true );
}
return changed;
}
void CGLMEditableTextItem::GetCurrentText( char **textOut, uint *sizeOut )
{
if (!m_mungedText) GLMDebugger();
*textOut = m_mungedText;
*sizeOut = m_mungedSize;
}
void CGLMEditableTextItem::OpenInEditor( bool foreground )
{
m_mirror->OpenInEditor( foreground );
}
void CGLMEditableTextItem::GenHashOfOrigText( void )
{
MD5Context_t md5ctx;
MD5Init( &md5ctx );
MD5Update( &md5ctx, (unsigned char*)m_origText, m_origSize );
MD5Final( m_origDigest, &md5ctx );
}
void CGLMEditableTextItem::GenBaseNameAndFullPath( char *prefix, char *suffix )
{
// base name is hash digest in hex, plus the suffix.
char temp[5000];
Q_binarytohex( m_origDigest, sizeof(m_origDigest), temp, sizeof( temp ) );
if (suffix)
{
strcat( temp, suffix );
}
if (m_mirrorBaseName) free(m_mirrorBaseName);
m_mirrorBaseName = strdup( temp );
sprintf( temp, "%s%s", prefix, m_mirrorBaseName );
if (m_mirrorFullPath) free(m_mirrorFullPath);
m_mirrorFullPath = strdup( temp );
}
void CGLMEditableTextItem::GenMungedText( bool fromMirror )
{
if (fromMirror)
{
// just import the text as is from the mirror file.
char *mirrorData = NULL;
uint mirrorSize = 0;
if (m_mirror->HasData())
{
// peek at it, and use it if it is more than some minimum number of bytes.
m_mirror->GetData( &mirrorData, &mirrorSize );
if (m_mungedText)
{
free( m_mungedText );
m_mungedText = NULL;
}
m_mungedText = (char *)malloc( mirrorSize+1 );
m_mungedText[ mirrorSize ] = 0;
memcpy( m_mungedText, mirrorData, mirrorSize );
m_mungedSize = mirrorSize;
}
else
{
GLMDebugger();
}
}
else
{
#if 1
// we don't actually clone/munge any more.
if (m_mungedText)
{
free( m_mungedText );
m_mungedText = NULL;
}
m_mungedText = (char *)malloc( m_origSize+1 );
m_mungedText[ m_origSize ] = 0;
memcpy( m_mungedText, m_origText, m_origSize );
m_mungedSize = m_origSize;
#else
// take pure 'orig' text that came in from the engine, and clone it
// do not clone the first line
char temp[100000];
char *dst = temp;
char *lim = &temp[ sizeof(temp) ];
// zero temp
memset( temp, 0, sizeof(temp) );
// write orig text to temp
if (m_origSize >= (sizeof(temp)/2) )
{
GLMDebugger();
}
memcpy( dst, m_origText, m_origSize );
dst += m_origSize;
// add a newline if the last character wasn't
if ( (*(dst-1)) != '\n' )
{
*dst++ = '\n';
}
// walk orig text again and copy it over, with these caveats
// don't copy the first line
// insert a # before all the other lines.
char *src = temp;
// walk to end of first line
char *firstNewline = strchr( src, '\n' );
if (!firstNewline)
{
GLMDebugger();
}
else
{
// advance 'src' to that newline- we're not copying the !! line
src = firstNewline;
}
// now walk the rest - insert a # after each newline
while( (dst < lim) && ((src-temp) < m_origSize) )
{
switch( *src )
{
case '\n':
*dst++ = *src++;
*dst++ = '#';
break;
default:
*dst++ = *src++;
}
}
if (dst >= lim)
{
GLMDebugger();
}
// final newline
*dst++ = '\n';
// copyout
if (m_mungedText)
{
free( m_mungedText );
m_mungedText = NULL;
}
m_mungedSize = dst - temp;
m_mungedText = (char *)malloc( m_mungedSize );
memcpy( m_mungedText, temp, m_mungedSize );
#endif
}
}
//===============================================================================
// class for cracking multi-part text blobs
// sections are demarcated by beginning-of-line markers submitted in a table by the caller
// typically
// asm flavors have first-line rules so we use those tags as is
// !!ARBvp (etc)
// !!ARBfp (etc)
// //!!GLSLF // slashes required
// //!GLSLV
// maybe also introduce "present but disabled" markers like these
// -!!ARBvp (etc)
// -!!ARBfp (etc)
// -//!!GLSLF
// -//!GLSLV
// resolved. there is no default section for text that doesn't have a marker in front of it. mark it or miss it.
CGLMTextSectioner::CGLMTextSectioner( char *text, int textLength, const char **markers )
{
// find lines
// for each line, see if it starts with a marker
// if so, open a new section based at that line
GLMTextSection *curSection = NULL; // no current section until we see a marker
char *cursor = text;
char *textLimit = text+textLength;
int foundMarker;
const char **markerCursor;
while( cursor < textLimit )
{
// top of loop. cursor points to start of a line.
// find the end of the line and keep that handy.
char *eol = strchr( cursor, '\n' );
int charsInLine = (eol) ? (eol-cursor)+1 : strlen(cursor);
//see if any of the marker strings is located here.
foundMarker = -1;
markerCursor = markers;
while( (foundMarker<0) && (*markerCursor!=NULL) )
{
// see if the n'th marker is a hit
int markerLen = strlen(*markerCursor);
if (!strncmp( cursor, *markerCursor, markerLen ) )
{
// hit
foundMarker = markerCursor - markers;
}
markerCursor++;
}
// outcome is either "marker spotted" or "no".
// if marker seen, open new section using that marker.
// else, grow active section if underway.
// then, move cursor to next line.
if (foundMarker >= 0)
{
// found marker. start new section.
// no need to do anything special with prior section - it was up to date before seeing this marker.
int index = m_sectionTable.AddToTail();
curSection = &m_sectionTable[ index ];
curSection->m_markerIndex = foundMarker;
curSection->m_textOffset = cursor - text; // text includes the marker
curSection->m_textLength = charsInLine; // this line goes in the tally, later lines add to it
}
else
{
// add this line to current section if live
if (curSection)
{
curSection->m_textLength += charsInLine;
}
}
cursor += charsInLine;
}
}
CGLMTextSectioner::~CGLMTextSectioner( )
{
// not much to do.
}
int CGLMTextSectioner::Count( void )
{
return m_sectionTable.Count();
}
void CGLMTextSectioner::GetSection( int index, uint *offsetOut, uint *lengthOut, int *markerIndexOut )
{
Assert( index < m_sectionTable.Count() );
GLMTextSection *section = &m_sectionTable[ index ];
*offsetOut = section->m_textOffset;
*lengthOut = section->m_textLength;
*markerIndexOut = section->m_markerIndex;
}
//===============================================================================
// how to make a compiled-in font:
// a. type in a matrix of characters in your fav editor
// b. take a screen shot of the characters (128x128 pixels in this case)
// c. export as TIFF raw.
// d. hex dump it
// e. column-copy just the hex data
// f. find and replace: chop out all the spaces and line feeds, change FFFFFF and 000000 to your marker chars of choice.
// g. wrap each line with quotes and a comma.
unsigned char g_glmDebugFontMap[ 128 * 128 ] =
{
" * "
" * * * * * "
" * * * * * *** * * ** * * * * * "
" * * * ***** * * * * * * * * * * * * * * * * "
" * * * * * * * * * * * * * *** * * "
" * ***** *** * * * * * * * ***** ***** * "
" * * * * * * * * * * * * * * * "
" * * * * * * * * * * * ** ** * "
" * *** * * ** * * * ** ** * "
" * * * * * "
" * "
" "
" "
" *** * *** *** * ***** *** ***** *** *** * * *** "
"* * ** * * * * ** * * * * * * * ** ** * * * * "
"* ** * * * * * **** **** * * * * * ** ** * ***** * * "
"* * * * * ** * * * * * * *** * * * * * "
"** * * * * ***** * * * * * * **** * ***** * * "
"* * * * * * * * * * * * * * * ** ** * * "
" *** * ***** *** * *** *** * *** *** ** ** * * * "
" * "
" * "
" "
" *** "
"* * *** **** *** **** ***** ***** *** * * * * * * * * * * * *** "
"* * * * * * * * * * * * * * * * * * * * * ** ** ** * * * "
"* * * * * * * * * * * * * * * * * * * * * * * * * * * * "
"*** * ***** **** * * * **** **** * ** ***** * * ** * * * * ** * * "
"* ** * * * * * * * * * * * * * * * * * * * * * * * * * "
"* * * * * * * * * * * * * * * * * * * * * * * * * * * "
"* * * * **** *** **** ***** * *** * * * *** * * ***** * * * * *** "
" *** "
" "
" * "
" ** * ** * "
"**** *** **** *** ***** * * * * * * * * * * ***** * * * * * "
"* * * * * * * * * * * * * * * * * * * * * * * * * "
"* * * * * * * * * * * * * * * * * * * * * "
"**** * * **** *** * * * * * * * * * * * * * * "
"* * * * * * * * * * * * * * * * * * * * "
"* * * * * * * * * * * ** ** * * * * * * * "
"* *** * * *** * *** * * * * * * ***** * * * ****** "
" * ** * ** "
" "
" "
" * "
" * * * ** * * * * * "
" * * * * * * * "
" **** **** *** **** *** *** **** **** * * * * * **** * ** *** "
" * * * * * * * * * * * * * * * * * * * * * * * ** * * * "
" * * * * * * * ***** * * * * * * * *** * * * * * * * * "
" * ** * * * * * * * * * * * * * * * * * * * * * * * "
" ** * **** **** **** **** * **** * * * * * * ** * * * * * *** "
" * * "
" *** ** "
" * "
" ** * ** "
" * * * * ** * "
" * * * * * ** *** "
"**** **** * ** **** **** * * * * * * * * * * * ***** * * * ***** "
"* * * * ** * * * * * * * * * * * * * * * ** * ** ***** "
"* * * * * *** * * * * * * * * * * * * * * * ***** "
"* * * * * * * * ** * * * * * * * * * * * * * *** "
"**** **** * **** ** ** * * * * * * **** ***** * * * "
"* * * ** * ** "
"* * *** * "
" "
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" "
};