Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "pch_tier0.h"
#include "vstdlib/pch_vstdlib.h"
#include <assert.h>
#include "tier0/platform.h"
#include "tier0/progressbar.h"
#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
#include "tier0/memalloc.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#endif
static ProgressReportHandler_t pReportHandlerFN;
PLATFORM_INTERFACE void ReportProgress(char const *job_name, int total_units_to_do, int n_units_completed)
{
if ( pReportHandlerFN )
(*pReportHandlerFN)( job_name, total_units_to_do, n_units_completed );
}
PLATFORM_INTERFACE ProgressReportHandler_t InstallProgressReportHandler( ProgressReportHandler_t pfn)
{
ProgressReportHandler_t old = pReportHandlerFN;
pReportHandlerFN = pfn;
return old;
}