Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef COLOR_H
#define COLOR_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/strtools.h"
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//-----------------------------------------------------------------------------
// Purpose: Basic handler for an rgb set of colors
// This class is fully inline
//-----------------------------------------------------------------------------
class Color
{
public:
// constructors
Color()
{
Q_memset( _color, 0, sizeof _color );
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}
Color(int _r,int _g,int _b)
{
SetColor(_r, _g, _b, 0);
}
Color(int _r,int _g,int _b,int _a)
{
SetColor(_r, _g, _b, _a);
}
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// set the color
// r - red component (0-255)
// g - green component (0-255)
// b - blue component (0-255)
// a - alpha component, controls transparency (0 - transparent, 255 - opaque);
void SetColor(int _r, int _g, int _b, int _a = 0)
{
_color[0] = (unsigned char)_r;
_color[1] = (unsigned char)_g;
_color[2] = (unsigned char)_b;
_color[3] = (unsigned char)_a;
}
void GetColor(int &_r, int &_g, int &_b, int &_a) const
{
_r = _color[0];
_g = _color[1];
_b = _color[2];
_a = _color[3];
}
void SetRawColor( int color32 )
{
Q_memcpy( _color, &color32, sizeof _color );
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}
int GetRawColor() const
{
int color;
Q_memcpy( &color, _color, sizeof _color );
return color;
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}
inline int r() const { return _color[0]; }
inline int g() const { return _color[1]; }
inline int b() const { return _color[2]; }
inline int a() const { return _color[3]; }
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unsigned char &operator[](int index)
{
return _color[index];
}
const unsigned char &operator[](int index) const
{
return _color[index];
}
bool operator == (const Color &rhs) const
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{
return Q_memcmp( this, &rhs, sizeof(Color) ) == 0;
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}
bool operator != (const Color &rhs) const
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{
return !(operator==(rhs));
}
Color &operator=( const Color &rhs )
{
SetRawColor( rhs.GetRawColor() );
return *this;
}
private:
unsigned char _color[4];
};
#endif // COLOR_H