Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "server_pch.h"
#include "net.h"
#include "sv_rcon.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static redirect_t sv_redirected;
static netadr_t sv_redirectto;
static char sv_redirect_buffer[ 4096 ]; // can't be any bigger because then we hit other static limits in the engine print funcs
//-----------------------------------------------------------------------------
// Purpose: Clears all remaining data from the redirection buffer.
//-----------------------------------------------------------------------------
void SV_RedirectFlush( void )
{
static bool bInFlush = false; // recursion guard
Assert( bInFlush == false );
bInFlush = true;
if ( sv_redirected == RD_PACKET ) // Print to remote address.
{
NET_OutOfBandPrintf( sv.m_Socket, sv_redirectto, "%c%s", A2A_PRINT, sv_redirect_buffer );
}
else if ( sv_redirected == RD_CLIENT ) // Send to client on message stream.
{
host_client->ClientPrintf( "%s", sv_redirect_buffer );
}
else if ( sv_redirected == RD_SOCKET )
{
RCONServer().FinishRedirect( sv_redirect_buffer, sv_redirectto );
}
// clear it
sv_redirect_buffer[0] = 0;
bInFlush = false;
}
//-----------------------------------------------------------------------------
// Purpose: Sents console printfs to remote client instead of to console
// Input : rd -
// *addr -
//-----------------------------------------------------------------------------
void SV_RedirectStart (redirect_t rd, const netadr_t *addr)
{
sv_redirected = rd;
sv_redirectto = *addr;
sv_redirect_buffer[0] = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Flushes buffers to network, and resets mode to inactive
//-----------------------------------------------------------------------------
void SV_RedirectEnd (void)
{
SV_RedirectFlush ();
sv_redirected = RD_NONE;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : len -
//-----------------------------------------------------------------------------
void SV_RedirectCheckFlush( int len )
{
if ( len + Q_strlen( sv_redirect_buffer ) > sizeof(sv_redirect_buffer) - 1)
{
SV_RedirectFlush();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : bool
//-----------------------------------------------------------------------------
bool SV_RedirectActive( void )
{
return ( sv_redirected != RD_NONE ) ? true : false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *txt -
//-----------------------------------------------------------------------------
void SV_RedirectAddText( const char *txt )
{
SV_RedirectCheckFlush( strlen( txt ) );
Q_strncat( sv_redirect_buffer, (char *)txt, sizeof( sv_redirect_buffer ), COPY_ALL_CHARACTERS );
}