You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
922 lines
22 KiB
922 lines
22 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
// GameEventManager.cpp: implementation of the CGameEventManager class.
|
||
|
//
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#include "GameEventManager.h"
|
||
|
#include "filesystem_engine.h"
|
||
|
#include "server.h"
|
||
|
#include "client.h"
|
||
|
#include "tier0/vprof.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
// Construction/Destruction
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
static CGameEventManager s_GameEventManager;
|
||
|
CGameEventManager &g_GameEventManager = s_GameEventManager;
|
||
|
|
||
|
static const char *s_GameEnventTypeMap[] =
|
||
|
{ "local", // 0 : don't network this field
|
||
|
"string", // 1 : zero terminated ASCII string
|
||
|
"float", // 2 : float 32 bit
|
||
|
"long", // 3 : signed int 32 bit
|
||
|
"short", // 4 : signed int 16 bit
|
||
|
"byte", // 5 : unsigned int 8 bit
|
||
|
"bool", // 6 : unsigned int 1 bit
|
||
|
NULL };
|
||
|
|
||
|
static ConVar net_showevents( "net_showevents", "0", FCVAR_CHEAT, "Dump game events to console (1=client only, 2=all)." );
|
||
|
|
||
|
// Expose CVEngineServer to the engine.
|
||
|
|
||
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CGameEventManager, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2, s_GameEventManager );
|
||
|
|
||
|
CGameEvent::CGameEvent( CGameEventDescriptor *descriptor )
|
||
|
{
|
||
|
Assert( descriptor );
|
||
|
m_pDescriptor = descriptor;
|
||
|
m_pDataKeys = new KeyValues( descriptor->name );
|
||
|
}
|
||
|
|
||
|
CGameEvent::~CGameEvent()
|
||
|
{
|
||
|
m_pDataKeys->deleteThis();
|
||
|
}
|
||
|
|
||
|
bool CGameEvent::GetBool( const char *keyName, bool defaultValue)
|
||
|
{
|
||
|
return m_pDataKeys->GetInt( keyName, defaultValue ) != 0;
|
||
|
}
|
||
|
|
||
|
int CGameEvent::GetInt( const char *keyName, int defaultValue)
|
||
|
{
|
||
|
return m_pDataKeys->GetInt( keyName, defaultValue );
|
||
|
}
|
||
|
|
||
|
float CGameEvent::GetFloat( const char *keyName, float defaultValue )
|
||
|
{
|
||
|
return m_pDataKeys->GetFloat( keyName, defaultValue );
|
||
|
}
|
||
|
|
||
|
const char *CGameEvent::GetString( const char *keyName, const char *defaultValue )
|
||
|
{
|
||
|
return m_pDataKeys->GetString( keyName, defaultValue );
|
||
|
}
|
||
|
|
||
|
void CGameEvent::SetBool( const char *keyName, bool value )
|
||
|
{
|
||
|
m_pDataKeys->SetInt( keyName, value?1:0 );
|
||
|
}
|
||
|
|
||
|
void CGameEvent::SetInt( const char *keyName, int value )
|
||
|
{
|
||
|
m_pDataKeys->SetInt( keyName, value );
|
||
|
}
|
||
|
|
||
|
void CGameEvent::SetFloat( const char *keyName, float value )
|
||
|
{
|
||
|
m_pDataKeys->SetFloat( keyName, value );
|
||
|
}
|
||
|
|
||
|
void CGameEvent::SetString( const char *keyName, const char *value )
|
||
|
{
|
||
|
m_pDataKeys->SetString( keyName, value );
|
||
|
}
|
||
|
|
||
|
bool CGameEvent::IsEmpty( const char *keyName )
|
||
|
{
|
||
|
return m_pDataKeys->IsEmpty( keyName );
|
||
|
}
|
||
|
|
||
|
const char *CGameEvent::GetName() const
|
||
|
{
|
||
|
return m_pDataKeys->GetName();
|
||
|
}
|
||
|
|
||
|
bool CGameEvent::IsLocal() const
|
||
|
{
|
||
|
return m_pDescriptor->local;
|
||
|
}
|
||
|
|
||
|
bool CGameEvent::IsReliable() const
|
||
|
{
|
||
|
return m_pDescriptor->reliable;
|
||
|
}
|
||
|
|
||
|
CGameEventManager::CGameEventManager()
|
||
|
{
|
||
|
Reset();
|
||
|
}
|
||
|
|
||
|
CGameEventManager::~CGameEventManager()
|
||
|
{
|
||
|
Reset();
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::Init()
|
||
|
{
|
||
|
Reset();
|
||
|
|
||
|
LoadEventsFromFile( "resource/serverevents.res" );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::Shutdown()
|
||
|
{
|
||
|
Reset();
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::Reset()
|
||
|
{
|
||
|
int number = m_GameEvents.Count();
|
||
|
|
||
|
for (int i = 0; i<number; i++)
|
||
|
{
|
||
|
CGameEventDescriptor &e = m_GameEvents.Element( i );
|
||
|
|
||
|
if ( e.keys )
|
||
|
{
|
||
|
e.keys->deleteThis(); // free the value keys
|
||
|
e.keys = NULL;
|
||
|
}
|
||
|
|
||
|
e.listeners.Purge(); // remove listeners
|
||
|
}
|
||
|
|
||
|
m_GameEvents.Purge();
|
||
|
m_Listeners.PurgeAndDeleteElements();
|
||
|
m_EventFiles.RemoveAll();
|
||
|
m_EventFileNames.RemoveAll();
|
||
|
m_bClientListenersChanged = true;
|
||
|
|
||
|
Assert( m_GameEvents.Count() == 0 );
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::HasClientListenersChanged( bool bReset /* = true */)
|
||
|
{
|
||
|
if ( !m_bClientListenersChanged )
|
||
|
return false;
|
||
|
|
||
|
if ( bReset )
|
||
|
m_bClientListenersChanged = false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::WriteEventList(SVC_GameEventList *msg)
|
||
|
{
|
||
|
// reset event ids to -1 first
|
||
|
|
||
|
msg->m_nNumEvents = 0;
|
||
|
|
||
|
for (int i=0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor &descriptor = m_GameEvents[i];
|
||
|
|
||
|
if ( descriptor.local )
|
||
|
continue;
|
||
|
|
||
|
Assert( descriptor.eventid >= 0 && descriptor.eventid < MAX_EVENT_NUMBER );
|
||
|
|
||
|
msg->m_DataOut.WriteUBitLong( descriptor.eventid, MAX_EVENT_BITS );
|
||
|
msg->m_DataOut.WriteString( descriptor.name );
|
||
|
|
||
|
KeyValues *key = descriptor.keys->GetFirstSubKey();
|
||
|
|
||
|
while ( key )
|
||
|
{
|
||
|
int type = key->GetInt();
|
||
|
|
||
|
if ( type != TYPE_LOCAL )
|
||
|
{
|
||
|
msg->m_DataOut.WriteUBitLong( type, 3 );
|
||
|
msg->m_DataOut.WriteString( key->GetName() );
|
||
|
}
|
||
|
|
||
|
key = key->GetNextKey();
|
||
|
}
|
||
|
|
||
|
msg->m_DataOut.WriteUBitLong( TYPE_LOCAL, 3 ); // end marker
|
||
|
|
||
|
msg->m_nNumEvents++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::ParseEventList(SVC_GameEventList *msg)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
// reset eventids to -1 first
|
||
|
for ( i=0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor &descriptor = m_GameEvents[i];
|
||
|
descriptor.eventid = -1;
|
||
|
}
|
||
|
|
||
|
// map server event IDs
|
||
|
for (i = 0; i<msg->m_nNumEvents; i++)
|
||
|
{
|
||
|
int id = msg->m_DataIn.ReadUBitLong( MAX_EVENT_BITS );
|
||
|
char name[MAX_EVENT_NAME_LENGTH];
|
||
|
msg->m_DataIn.ReadString( name, sizeof(name) );
|
||
|
|
||
|
CGameEventDescriptor *descriptor = GetEventDescriptor( name );
|
||
|
|
||
|
if ( !descriptor )
|
||
|
{
|
||
|
// event unknown to client, skip data
|
||
|
while ( msg->m_DataIn.ReadUBitLong( 3 ) )
|
||
|
msg->m_DataIn.ReadString( name, sizeof(name) );
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// remove old definition list
|
||
|
if ( descriptor->keys )
|
||
|
descriptor->keys->deleteThis();
|
||
|
|
||
|
descriptor->keys = new KeyValues("descriptor");
|
||
|
|
||
|
int datatype = msg->m_DataIn.ReadUBitLong( 3 );
|
||
|
|
||
|
while ( datatype != TYPE_LOCAL )
|
||
|
{
|
||
|
msg->m_DataIn.ReadString( name, sizeof(name) );
|
||
|
descriptor->keys->SetInt( name, datatype );
|
||
|
|
||
|
datatype = msg->m_DataIn.ReadUBitLong( 3 );
|
||
|
}
|
||
|
|
||
|
descriptor->eventid = id;
|
||
|
}
|
||
|
|
||
|
// force client to answer what events he listens to
|
||
|
m_bClientListenersChanged = true;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::WriteListenEventList(CLC_ListenEvents *msg)
|
||
|
{
|
||
|
msg->m_EventArray.ClearAll();
|
||
|
|
||
|
// and know tell the server what events we want to listen to
|
||
|
for (int i=0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor &descriptor = m_GameEvents[i];
|
||
|
|
||
|
bool bHasClientListener = false;
|
||
|
|
||
|
for ( int j=0; j<descriptor.listeners.Count(); j++ )
|
||
|
{
|
||
|
CGameEventCallback *listener = descriptor.listeners[j];
|
||
|
|
||
|
if ( listener->m_nListenerType == CGameEventManager::CLIENTSIDE ||
|
||
|
listener->m_nListenerType == CGameEventManager::CLIENTSIDE_OLD )
|
||
|
{
|
||
|
// if we have a client side listener and server knows this event, add it
|
||
|
bHasClientListener = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !bHasClientListener )
|
||
|
continue;
|
||
|
|
||
|
if ( descriptor.eventid == -1 )
|
||
|
{
|
||
|
DevMsg("Warning! Client listens to event '%s' unknown by server.\n", descriptor.name );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
msg->m_EventArray.Set( descriptor.eventid );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
IGameEvent *CGameEventManager::CreateEvent( CGameEventDescriptor *descriptor )
|
||
|
{
|
||
|
return new CGameEvent ( descriptor );
|
||
|
}
|
||
|
|
||
|
IGameEvent *CGameEventManager::CreateEvent( const char *name, bool bForce )
|
||
|
{
|
||
|
if ( !name || !name[0] )
|
||
|
return NULL;
|
||
|
|
||
|
CGameEventDescriptor *descriptor = GetEventDescriptor( name );
|
||
|
|
||
|
// check if this event name is known
|
||
|
if ( !descriptor )
|
||
|
{
|
||
|
DevMsg( "CreateEvent: event '%s' not registered.\n", name );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
// event is known but no one listen to it
|
||
|
if ( descriptor->listeners.Count() == 0 && !bForce )
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
// create & return the new event
|
||
|
return new CGameEvent ( descriptor );
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::FireEvent( IGameEvent *event, bool bServerOnly )
|
||
|
{
|
||
|
return FireEventIntern( event, bServerOnly, false );
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::FireEventClientSide( IGameEvent *event )
|
||
|
{
|
||
|
return FireEventIntern( event, false, true );
|
||
|
}
|
||
|
|
||
|
IGameEvent *CGameEventManager::DuplicateEvent( IGameEvent *event )
|
||
|
{
|
||
|
CGameEvent *gameEvent = dynamic_cast<CGameEvent*>(event);
|
||
|
|
||
|
if ( !gameEvent )
|
||
|
return NULL;
|
||
|
|
||
|
// create new instance
|
||
|
CGameEvent *newEvent = new CGameEvent ( gameEvent->m_pDescriptor );
|
||
|
|
||
|
// free keys
|
||
|
newEvent->m_pDataKeys->deleteThis();
|
||
|
|
||
|
// and make copy
|
||
|
newEvent->m_pDataKeys = gameEvent->m_pDataKeys->MakeCopy();
|
||
|
|
||
|
return newEvent;
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::ConPrintEvent( IGameEvent *event)
|
||
|
{
|
||
|
CGameEventDescriptor *descriptor = GetEventDescriptor( event );
|
||
|
|
||
|
if ( !descriptor )
|
||
|
return;
|
||
|
|
||
|
KeyValues *key = descriptor->keys->GetFirstSubKey();
|
||
|
|
||
|
while ( key )
|
||
|
{
|
||
|
const char * keyName = key->GetName();
|
||
|
|
||
|
int type = key->GetInt();
|
||
|
|
||
|
switch ( type )
|
||
|
{
|
||
|
case TYPE_LOCAL : ConMsg( "- \"%s\" = \"%s\" (local)\n", keyName, event->GetString(keyName) ); break;
|
||
|
case TYPE_STRING : ConMsg( "- \"%s\" = \"%s\"\n", keyName, event->GetString(keyName) ); break;
|
||
|
case TYPE_FLOAT : ConMsg( "- \"%s\" = \"%.2f\"\n", keyName, event->GetFloat(keyName) ); break;
|
||
|
default: ConMsg( "- \"%s\" = \"%i\"\n", keyName, event->GetInt(keyName) ); break;
|
||
|
}
|
||
|
key = key->GetNextKey();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::FireEventIntern( IGameEvent *event, bool bServerOnly, bool bClientOnly )
|
||
|
{
|
||
|
if ( event == NULL )
|
||
|
return false;
|
||
|
|
||
|
Assert( !(bServerOnly && bClientOnly) ); // it can't be both
|
||
|
|
||
|
VPROF_("CGameEventManager::FireEvent", 1, VPROF_BUDGETGROUP_OTHER_UNACCOUNTED, false,
|
||
|
bClientOnly ? BUDGETFLAG_CLIENT : ( bServerOnly ? BUDGETFLAG_SERVER : BUDGETFLAG_OTHER ) );
|
||
|
|
||
|
CGameEventDescriptor *descriptor = GetEventDescriptor( event );
|
||
|
|
||
|
if ( descriptor == NULL )
|
||
|
{
|
||
|
DevMsg( "FireEvent: event '%s' not registered.\n", event->GetName() );
|
||
|
FreeEvent( event );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
tmZoneFiltered( TELEMETRY_LEVEL0, 50, TMZF_NONE, "%s (name: %s listeners: %d)", __FUNCTION__, tmDynamicString( TELEMETRY_LEVEL0, event->GetName() ), descriptor->listeners.Count() );
|
||
|
|
||
|
// show game events in console
|
||
|
if ( net_showevents.GetInt() > 0 )
|
||
|
{
|
||
|
if ( bClientOnly )
|
||
|
{
|
||
|
ConMsg( "Game event \"%s\", Tick %i:\n", descriptor->name, cl.GetClientTickCount() );
|
||
|
ConPrintEvent( event );
|
||
|
}
|
||
|
else if ( net_showevents.GetInt() > 1 )
|
||
|
{
|
||
|
ConMsg( "Server event \"%s\", Tick %i:\n", descriptor->name, sv.GetTick() );
|
||
|
ConPrintEvent( event );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for ( int i = 0; i < descriptor->listeners.Count(); i++ )
|
||
|
{
|
||
|
CGameEventCallback *listener = descriptor->listeners.Element( i );
|
||
|
|
||
|
Assert ( listener );
|
||
|
|
||
|
// don't trigger server listners for clientside only events
|
||
|
if ( ( listener->m_nListenerType == SERVERSIDE ||
|
||
|
listener->m_nListenerType == SERVERSIDE_OLD ) &&
|
||
|
bClientOnly )
|
||
|
continue;
|
||
|
|
||
|
// don't trigger clientside events, if not explicit a clientside event
|
||
|
if ( ( listener->m_nListenerType == CLIENTSIDE ||
|
||
|
listener->m_nListenerType == CLIENTSIDE_OLD ) &&
|
||
|
!bClientOnly )
|
||
|
continue;
|
||
|
|
||
|
// don't broadcast events if server side only
|
||
|
if ( listener->m_nListenerType == CLIENTSTUB && (bServerOnly || bClientOnly) )
|
||
|
continue;
|
||
|
|
||
|
// TODO optimized the serialize event for clients, call only once and not per client
|
||
|
|
||
|
// fire event in this listener module
|
||
|
if ( listener->m_nListenerType == CLIENTSIDE_OLD ||
|
||
|
listener->m_nListenerType == SERVERSIDE_OLD )
|
||
|
{
|
||
|
tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "FireGameEvent (i: %d, listenertype: %d (old))", i, listener->m_nListenerType );
|
||
|
|
||
|
// legacy support for old system
|
||
|
IGameEventListener *pCallback = static_cast<IGameEventListener*>(listener->m_pCallback);
|
||
|
CGameEvent *pEvent = static_cast<CGameEvent*>(event);
|
||
|
|
||
|
pCallback->FireGameEvent( pEvent->m_pDataKeys );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "FireGameEvent (i: %d, listenertype: %d (new))", i, listener->m_nListenerType );
|
||
|
|
||
|
// new system
|
||
|
IGameEventListener2 *pCallback = static_cast<IGameEventListener2*>(listener->m_pCallback);
|
||
|
|
||
|
pCallback->FireGameEvent( event );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// free event resources
|
||
|
FreeEvent( event );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::SerializeEvent( IGameEvent *event, bf_write* buf )
|
||
|
{
|
||
|
CGameEventDescriptor *descriptor = GetEventDescriptor( event );
|
||
|
|
||
|
Assert( descriptor );
|
||
|
|
||
|
buf->WriteUBitLong( descriptor->eventid, MAX_EVENT_BITS );
|
||
|
|
||
|
// now iterate trough all fields described in gameevents.res and put them in the buffer
|
||
|
|
||
|
KeyValues * key = descriptor->keys->GetFirstSubKey();
|
||
|
|
||
|
if ( net_showevents.GetInt() > 2 )
|
||
|
{
|
||
|
DevMsg("Serializing event '%s' (%i):\n", descriptor->name, descriptor->eventid );
|
||
|
}
|
||
|
|
||
|
while ( key )
|
||
|
{
|
||
|
const char * keyName = key->GetName();
|
||
|
|
||
|
int type = key->GetInt();
|
||
|
|
||
|
if ( net_showevents.GetInt() > 2 )
|
||
|
{
|
||
|
DevMsg(" - %s (%i)\n", keyName, type );
|
||
|
}
|
||
|
|
||
|
//Make sure every key is used in the event
|
||
|
// Assert( event->FindKey(keyName) && "GameEvent field not found in passed KeyValues" );
|
||
|
|
||
|
// see s_GameEnventTypeMap for index
|
||
|
switch ( type )
|
||
|
{
|
||
|
case TYPE_LOCAL : break; // don't network this guy
|
||
|
case TYPE_STRING: buf->WriteString( event->GetString( keyName, "") ); break;
|
||
|
case TYPE_FLOAT : buf->WriteFloat( event->GetFloat( keyName, 0.0f) ); break;
|
||
|
case TYPE_LONG : buf->WriteLong( event->GetInt( keyName, 0) ); break;
|
||
|
case TYPE_SHORT : buf->WriteShort( event->GetInt( keyName, 0) ); break;
|
||
|
case TYPE_BYTE : buf->WriteByte( event->GetInt( keyName, 0) ); break;
|
||
|
case TYPE_BOOL : buf->WriteOneBit( event->GetInt( keyName, 0) ); break;
|
||
|
default: DevMsg(1, "CGameEventManager: unkown type %i for key '%s'.\n", type, key->GetName() ); break;
|
||
|
}
|
||
|
|
||
|
key = key->GetNextKey();
|
||
|
}
|
||
|
|
||
|
return !buf->IsOverflowed();
|
||
|
}
|
||
|
|
||
|
IGameEvent *CGameEventManager::UnserializeEvent( bf_read *buf)
|
||
|
{
|
||
|
char databuf[MAX_EVENT_BYTES];
|
||
|
|
||
|
// read event id
|
||
|
|
||
|
int eventid = buf->ReadUBitLong( MAX_EVENT_BITS );
|
||
|
|
||
|
// get event description
|
||
|
CGameEventDescriptor *descriptor = GetEventDescriptor( eventid );
|
||
|
|
||
|
if ( descriptor == NULL )
|
||
|
{
|
||
|
DevMsg( "CGameEventManager::UnserializeEvent:: unknown event id %i.\n", eventid );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
// create new event
|
||
|
IGameEvent *event = CreateEvent( descriptor );
|
||
|
|
||
|
if ( !event )
|
||
|
{
|
||
|
DevMsg( "CGameEventManager::UnserializeEvent:: failed to create event %s.\n", descriptor->name );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
KeyValues * key = descriptor->keys->GetFirstSubKey();
|
||
|
|
||
|
while ( key )
|
||
|
{
|
||
|
const char * keyName = key->GetName();
|
||
|
|
||
|
int type = key->GetInt();
|
||
|
|
||
|
switch ( type )
|
||
|
{
|
||
|
case TYPE_LOCAL : break; // ignore
|
||
|
case TYPE_STRING : if ( buf->ReadString( databuf, sizeof(databuf) ) )
|
||
|
event->SetString( keyName, databuf );
|
||
|
break;
|
||
|
case TYPE_FLOAT : event->SetFloat( keyName, buf->ReadFloat() ); break;
|
||
|
case TYPE_LONG : event->SetInt( keyName, buf->ReadLong() ); break;
|
||
|
case TYPE_SHORT : event->SetInt( keyName, buf->ReadShort() ); break;
|
||
|
case TYPE_BYTE : event->SetInt( keyName, buf->ReadByte() ); break;
|
||
|
case TYPE_BOOL : event->SetInt( keyName, buf->ReadOneBit() ); break;
|
||
|
default: DevMsg(1, "CGameEventManager: unknown type %i for key '%s'.\n", type, key->GetName() ); break;
|
||
|
}
|
||
|
|
||
|
key = key->GetNextKey();
|
||
|
}
|
||
|
|
||
|
return event;
|
||
|
}
|
||
|
|
||
|
// returns true if this listener is listens to given event
|
||
|
bool CGameEventManager::FindListener( IGameEventListener2 *listener, const char *name )
|
||
|
{
|
||
|
CGameEventDescriptor *pDescriptor = GetEventDescriptor( name );
|
||
|
|
||
|
if ( !pDescriptor )
|
||
|
return false; // event is unknown
|
||
|
|
||
|
CGameEventCallback *pCallback = FindEventListener( listener );
|
||
|
|
||
|
if ( !pCallback )
|
||
|
return false; // listener is unknown
|
||
|
|
||
|
// see if listener is in the list for this event
|
||
|
return pDescriptor->listeners.IsValidIndex( pDescriptor->listeners.Find( pCallback ) );
|
||
|
}
|
||
|
|
||
|
CGameEventCallback* CGameEventManager::FindEventListener( void* pCallback )
|
||
|
{
|
||
|
for (int i=0; i < m_Listeners.Count(); i++ )
|
||
|
{
|
||
|
CGameEventCallback *listener = m_Listeners.Element(i);
|
||
|
|
||
|
if ( listener->m_pCallback == pCallback )
|
||
|
{
|
||
|
return listener;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::RemoveListener(IGameEventListener2 *listener)
|
||
|
{
|
||
|
CGameEventCallback *pCallback = FindEventListener( listener );
|
||
|
|
||
|
if ( pCallback == NULL )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// remove reference from events
|
||
|
for (int i=0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor &et = m_GameEvents.Element( i );
|
||
|
et.listeners.FindAndRemove( pCallback );
|
||
|
}
|
||
|
|
||
|
// and from global list
|
||
|
m_Listeners.FindAndRemove( pCallback );
|
||
|
|
||
|
if ( pCallback->m_nListenerType == CLIENTSIDE )
|
||
|
{
|
||
|
m_bClientListenersChanged = true;
|
||
|
}
|
||
|
|
||
|
delete pCallback;
|
||
|
}
|
||
|
|
||
|
int CGameEventManager::LoadEventsFromFile( const char * filename )
|
||
|
{
|
||
|
if ( UTL_INVAL_SYMBOL == m_EventFiles.Find( filename ) )
|
||
|
{
|
||
|
CUtlSymbol id = m_EventFiles.AddString( filename );
|
||
|
m_EventFileNames.AddToTail( id );
|
||
|
}
|
||
|
|
||
|
KeyValues * key = new KeyValues(filename);
|
||
|
KeyValues::AutoDelete autodelete_key( key );
|
||
|
|
||
|
if ( !key->LoadFromFile( g_pFileSystem, filename, "GAME" ) )
|
||
|
return false;
|
||
|
|
||
|
int count = 0; // number new events
|
||
|
|
||
|
KeyValues * subkey = key->GetFirstSubKey();
|
||
|
|
||
|
while ( subkey )
|
||
|
{
|
||
|
if ( subkey->GetDataType() == KeyValues::TYPE_NONE )
|
||
|
{
|
||
|
RegisterEvent( subkey );
|
||
|
count++;
|
||
|
}
|
||
|
|
||
|
subkey = subkey->GetNextKey();
|
||
|
}
|
||
|
|
||
|
if ( net_showevents.GetBool() )
|
||
|
DevMsg( "Event System loaded %i events from file %s.\n", m_GameEvents.Count(), filename );
|
||
|
|
||
|
return m_GameEvents.Count();
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::ReloadEventDefinitions()
|
||
|
{
|
||
|
for ( int i=0; i< m_EventFileNames.Count(); i++ )
|
||
|
{
|
||
|
const char *filename = m_EventFiles.String( m_EventFileNames[i] );
|
||
|
LoadEventsFromFile( filename );
|
||
|
}
|
||
|
|
||
|
// we are the server, build string table now
|
||
|
int number = m_GameEvents.Count();
|
||
|
|
||
|
for (int j = 0; j<number; j++)
|
||
|
{
|
||
|
m_GameEvents[j].eventid = j;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::AddListener( IGameEventListener2 *listener, const char *event, bool bServerSide )
|
||
|
{
|
||
|
if ( !event )
|
||
|
return false;
|
||
|
|
||
|
// look for the event descriptor
|
||
|
CGameEventDescriptor *descriptor = GetEventDescriptor( event );
|
||
|
|
||
|
if ( !descriptor )
|
||
|
{
|
||
|
DevMsg( "CGameEventManager::AddListener: event '%s' unknown.\n", event );
|
||
|
return false; // that should not happen
|
||
|
}
|
||
|
|
||
|
return AddListener( listener, descriptor, bServerSide ? SERVERSIDE : CLIENTSIDE );
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::AddListener( void *listener, CGameEventDescriptor *descriptor, int nListenerType )
|
||
|
{
|
||
|
if ( !listener || !descriptor )
|
||
|
return false; // bahh
|
||
|
|
||
|
// check if we already know this listener
|
||
|
CGameEventCallback *pCallback = FindEventListener( listener );
|
||
|
|
||
|
if ( pCallback == NULL )
|
||
|
{
|
||
|
// add new callback
|
||
|
pCallback = new CGameEventCallback;
|
||
|
m_Listeners.AddToTail( pCallback );
|
||
|
|
||
|
pCallback->m_nListenerType = nListenerType;
|
||
|
pCallback->m_pCallback = listener;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// make sure that it hasn't changed:
|
||
|
Assert( pCallback->m_nListenerType == nListenerType );
|
||
|
Assert( pCallback->m_pCallback == listener );
|
||
|
}
|
||
|
|
||
|
// add to event listeners list if not already in there
|
||
|
if ( descriptor->listeners.Find( pCallback ) == descriptor->listeners.InvalidIndex() )
|
||
|
{
|
||
|
descriptor->listeners.AddToTail( pCallback );
|
||
|
|
||
|
if ( nListenerType == CLIENTSIDE || nListenerType == CLIENTSIDE_OLD )
|
||
|
m_bClientListenersChanged = true;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool CGameEventManager::RegisterEvent( KeyValues * event)
|
||
|
{
|
||
|
if ( event == NULL )
|
||
|
return false;
|
||
|
|
||
|
if ( m_GameEvents.Count() == MAX_EVENT_NUMBER )
|
||
|
{
|
||
|
DevMsg( "CGameEventManager: couldn't register event '%s', limit reached (%i).\n",
|
||
|
event->GetName(), MAX_EVENT_NUMBER );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
CGameEventDescriptor *descriptor = GetEventDescriptor( event->GetName() );
|
||
|
|
||
|
if ( !descriptor )
|
||
|
{
|
||
|
// event not known yet, create new one
|
||
|
int index = m_GameEvents.AddToTail();
|
||
|
descriptor = &m_GameEvents.Element(index);
|
||
|
|
||
|
AssertMsg2( V_strlen( event->GetName() ) <= MAX_EVENT_NAME_LENGTH, "Event named '%s' exceeds maximum name length %d", event->GetName(), MAX_EVENT_NAME_LENGTH );
|
||
|
|
||
|
Q_strncpy( descriptor->name, event->GetName(), MAX_EVENT_NAME_LENGTH );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// descriptor already know, but delete old definitions
|
||
|
descriptor->keys->deleteThis();
|
||
|
}
|
||
|
|
||
|
// create new descriptor keys
|
||
|
descriptor->keys = new KeyValues("descriptor");
|
||
|
|
||
|
KeyValues *subkey = event->GetFirstSubKey();
|
||
|
|
||
|
// interate through subkeys
|
||
|
|
||
|
while ( subkey )
|
||
|
{
|
||
|
const char *keyName = subkey->GetName();
|
||
|
|
||
|
// ok, check it's data type
|
||
|
const char * type = subkey->GetString();
|
||
|
|
||
|
if ( !Q_strcmp( "local", keyName) )
|
||
|
{
|
||
|
descriptor->local = Q_atoi( type ) != 0;
|
||
|
}
|
||
|
else if ( !Q_strcmp( "reliable", keyName) )
|
||
|
{
|
||
|
descriptor->reliable = Q_atoi( type ) != 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = TYPE_LOCAL; i <= TYPE_BOOL; i++ )
|
||
|
{
|
||
|
if ( !Q_strcmp( type, s_GameEnventTypeMap[i]) )
|
||
|
{
|
||
|
// set data type
|
||
|
descriptor->keys->SetInt( keyName, i ); // set data type
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( i > TYPE_BOOL )
|
||
|
{
|
||
|
descriptor->keys->SetInt( keyName, 0 ); // unknown
|
||
|
DevMsg( "CGameEventManager:: unknown type '%s' for key '%s'.\n", type, subkey->GetName() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
subkey = subkey->GetNextKey();
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
CGameEventDescriptor *CGameEventManager::GetEventDescriptor(IGameEvent *event)
|
||
|
{
|
||
|
CGameEvent *gameevent = dynamic_cast<CGameEvent*>(event);
|
||
|
|
||
|
if ( !gameevent )
|
||
|
return NULL;
|
||
|
|
||
|
return gameevent->m_pDescriptor;
|
||
|
}
|
||
|
|
||
|
CGameEventDescriptor *CGameEventManager::GetEventDescriptor(int eventid) // returns event name or NULL
|
||
|
{
|
||
|
if ( eventid < 0 )
|
||
|
return NULL;
|
||
|
|
||
|
for ( int i = 0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor *descriptor = &m_GameEvents[i];
|
||
|
|
||
|
if ( descriptor->eventid == eventid )
|
||
|
return descriptor;
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::FreeEvent( IGameEvent *event )
|
||
|
{
|
||
|
if ( !event )
|
||
|
return;
|
||
|
|
||
|
delete event;
|
||
|
}
|
||
|
|
||
|
CGameEventDescriptor *CGameEventManager::GetEventDescriptor(const char * name)
|
||
|
{
|
||
|
if ( !name || !name[0] )
|
||
|
return NULL;
|
||
|
|
||
|
for (int i=0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor *descriptor = &m_GameEvents[i];
|
||
|
|
||
|
if ( Q_strcmp( descriptor->name, name ) == 0 )
|
||
|
return descriptor;
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::AddListenerAll( void *listener, int nListenerType )
|
||
|
{
|
||
|
if ( !listener )
|
||
|
return false;
|
||
|
|
||
|
for (int i=0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor *descriptor = &m_GameEvents[i];
|
||
|
|
||
|
AddListener( listener, descriptor, nListenerType );
|
||
|
}
|
||
|
|
||
|
DevMsg("Warning! Game event listener registerd for all events. Use newer game event interface.\n");
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::RemoveListenerOld( void *listener)
|
||
|
{
|
||
|
CGameEventCallback *pCallback = FindEventListener( listener );
|
||
|
|
||
|
if ( pCallback == NULL )
|
||
|
{
|
||
|
DevMsg("RemoveListenerOld: couldn't find listener\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// remove reference from events
|
||
|
for (int i=0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor &et = m_GameEvents.Element( i );
|
||
|
et.listeners.FindAndRemove( pCallback );
|
||
|
}
|
||
|
|
||
|
// and from global list
|
||
|
m_Listeners.FindAndRemove( pCallback );
|
||
|
|
||
|
if ( pCallback->m_nListenerType == CLIENTSIDE_OLD )
|
||
|
{
|
||
|
m_bClientListenersChanged = true;
|
||
|
}
|
||
|
|
||
|
delete pCallback;
|
||
|
}
|