Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef VPICKER_MAIN_H
#define VPICKER_MAIN_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <KeyValues.h>
#include "tier2/vconfig.h"
#include "ConfigManager.h"
#define INVALID_CONFIG_ID -1
#define NEW_CONFIG_ID -2
void UtlStrcpy( CUtlVector<char> &dest, const char *pSrc );
// ==============================================
// Container class for config information
// ==============================================
class CGameConfig
{
public:
CGameConfig( void ) {}
CGameConfig( const char *name, const char *dir )
{
UtlStrcpy( m_Name, name );
UtlStrcpy( m_ModDir, dir );
}
CUtlVector<char> m_Name;
CUtlVector<char> m_ModDir;
};
extern CGameConfigManager g_ConfigManager;
extern CUtlVector<CGameConfig *> g_Configs;
bool UpdateConfigs( void );
void ReloadConfigs( bool bNoWarning = false );
bool RemoveConfig( int configID );
bool AddConfig( int configID );
bool SaveConfigs( void );
void SetMayaScriptSettings( );
void SetXSIScriptSettings( );
void SetPathSettings( );
const char *GetBaseDirectory( void );
void VGUIMessageBox( vgui::Panel *pParent, const char *pTitle, PRINTF_FORMAT_STRING const char *pMsg, ... );
#endif // VPICKER_MAIN_H