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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Volumetric dust motes.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "func_dust_shared.h"
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#include "te_particlesystem.h"
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#include "IEffects.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CFunc_Dust : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CFunc_Dust, CBaseEntity );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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CFunc_Dust();
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virtual ~CFunc_Dust();
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// CBaseEntity overrides.
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public:
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virtual void Spawn();
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virtual void Activate();
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virtual void Precache();
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virtual bool KeyValue( const char *szKeyName, const char *szValue );
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// Input handles.
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public:
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void InputTurnOn( inputdata_t &inputdata );
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void InputTurnOff( inputdata_t &inputdata );
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// FGD properties.
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public:
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CNetworkVar( color32, m_Color );
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CNetworkVar( int, m_SpawnRate );
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CNetworkVar( float, m_flSizeMin );
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CNetworkVar( float, m_flSizeMax );
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CNetworkVar( int, m_SpeedMax );
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CNetworkVar( int, m_LifetimeMin );
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CNetworkVar( int, m_LifetimeMax );
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CNetworkVar( int, m_DistMax );
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CNetworkVar( float, m_FallSpeed );
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public:
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CNetworkVar( int, m_DustFlags ); // Combination of DUSTFLAGS_
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private:
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int m_iAlpha;
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};
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class CFunc_DustMotes : public CFunc_Dust
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{
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DECLARE_CLASS( CFunc_DustMotes, CFunc_Dust );
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public:
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CFunc_DustMotes();
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};
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class CFunc_DustCloud : public CFunc_Dust
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{
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DECLARE_CLASS( CFunc_DustCloud, CFunc_Dust );
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public:
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};
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IMPLEMENT_SERVERCLASS_ST_NOBASE( CFunc_Dust, DT_Func_Dust )
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SendPropInt( SENDINFO(m_Color), 32, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_SpawnRate), 12, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_SpeedMax), 12, SPROP_UNSIGNED ),
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SendPropFloat( SENDINFO(m_flSizeMin), 0, SPROP_NOSCALE ),
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SendPropFloat( SENDINFO(m_flSizeMax), 0, SPROP_NOSCALE ),
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SendPropInt( SENDINFO(m_DistMax), 16, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_LifetimeMin), 4, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_LifetimeMax), 4, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_DustFlags), DUST_NUMFLAGS, SPROP_UNSIGNED ),
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SendPropModelIndex( SENDINFO(m_nModelIndex) ),
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SendPropFloat( SENDINFO(m_FallSpeed), 0, SPROP_NOSCALE ),
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SendPropDataTable( SENDINFO_DT( m_Collision ), &REFERENCE_SEND_TABLE(DT_CollisionProperty) ),
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END_SEND_TABLE()
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BEGIN_DATADESC( CFunc_Dust )
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DEFINE_FIELD( m_DustFlags,FIELD_INTEGER ),
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DEFINE_KEYFIELD( m_Color, FIELD_COLOR32, "Color" ),
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DEFINE_KEYFIELD( m_SpawnRate, FIELD_INTEGER, "SpawnRate" ),
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DEFINE_KEYFIELD( m_flSizeMin, FIELD_FLOAT, "SizeMin" ),
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DEFINE_KEYFIELD( m_flSizeMax, FIELD_FLOAT, "SizeMax" ),
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DEFINE_KEYFIELD( m_SpeedMax, FIELD_INTEGER, "SpeedMax" ),
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DEFINE_KEYFIELD( m_LifetimeMin, FIELD_INTEGER, "LifetimeMin" ),
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DEFINE_KEYFIELD( m_LifetimeMax, FIELD_INTEGER, "LifetimeMax" ),
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DEFINE_KEYFIELD( m_DistMax, FIELD_INTEGER, "DistMax" ),
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DEFINE_FIELD( m_iAlpha, FIELD_INTEGER ),
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DEFINE_KEYFIELD( m_FallSpeed, FIELD_FLOAT, "FallSpeed" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff )
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( func_dustmotes, CFunc_DustMotes );
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LINK_ENTITY_TO_CLASS( func_dustcloud, CFunc_DustCloud );
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// ------------------------------------------------------------------------------------- //
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// CFunc_DustMotes implementation.
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// ------------------------------------------------------------------------------------- //
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CFunc_DustMotes::CFunc_DustMotes()
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{
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m_DustFlags |= DUSTFLAGS_SCALEMOTES;
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}
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// ------------------------------------------------------------------------------------- //
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// CFunc_Dust implementation.
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// ------------------------------------------------------------------------------------- //
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CFunc_Dust::CFunc_Dust()
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{
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m_DustFlags = DUSTFLAGS_ON;
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m_FallSpeed = 0.0f;
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}
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CFunc_Dust::~CFunc_Dust()
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{
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}
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void CFunc_Dust::Spawn()
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{
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Precache();
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// Bind to our bmodel.
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SetModel( STRING( GetModelName() ) );
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//AddSolidFlags( FSOLID_NOT_SOLID );
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AddSolidFlags( FSOLID_VOLUME_CONTENTS );
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//Since keyvalues can arrive in any order, and UTIL_StringToColor32 stomps alpha,
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//install the alpha value here.
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color32 clr = { m_Color.m_Value.r, m_Color.m_Value.g, m_Color.m_Value.b, (uint8)m_iAlpha };
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m_Color.Set( clr );
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BaseClass::Spawn();
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}
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void CFunc_Dust::Precache()
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{
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PrecacheMaterial( "particle/sparkles" );
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}
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void CFunc_Dust::Activate()
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{
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BaseClass::Activate();
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}
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bool CFunc_Dust::KeyValue( const char *szKeyName, const char *szValue )
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{
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if( stricmp( szKeyName, "StartDisabled" ) == 0 )
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{
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if( szValue[0] == '1' )
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m_DustFlags &= ~DUSTFLAGS_ON;
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else
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m_DustFlags |= DUSTFLAGS_ON;
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return true;
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}
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else if( stricmp( szKeyName, "Alpha" ) == 0 )
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{
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m_iAlpha = atoi( szValue );
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return true;
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}
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else if( stricmp( szKeyName, "Frozen" ) == 0 )
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{
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if( szValue[0] == '1' )
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m_DustFlags |= DUSTFLAGS_FROZEN;
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else
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m_DustFlags &= ~DUSTFLAGS_FROZEN;
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return true;
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}
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else
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{
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return BaseClass::KeyValue( szKeyName, szValue );
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}
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}
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void CFunc_Dust::InputTurnOn( inputdata_t &inputdata )
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{
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if( !(m_DustFlags & DUSTFLAGS_ON) )
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{
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m_DustFlags |= DUSTFLAGS_ON;
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}
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}
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void CFunc_Dust::InputTurnOff( inputdata_t &inputdata )
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{
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if( m_DustFlags & DUSTFLAGS_ON )
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{
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m_DustFlags &= ~DUSTFLAGS_ON;
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}
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}
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//
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// Dust
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//
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class CTEDust : public CTEParticleSystem
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{
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public:
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DECLARE_CLASS( CTEDust, CTEParticleSystem );
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DECLARE_SERVERCLASS();
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CTEDust( const char *name );
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virtual ~CTEDust( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { };
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CNetworkVar( float, m_flSize );
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CNetworkVar( float, m_flSpeed );
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CNetworkVector( m_vecDirection );
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};
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CTEDust::CTEDust( const char *name ) : BaseClass( name )
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{
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m_flSize = 1.0f;
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m_flSpeed = 1.0f;
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m_vecDirection.Init();
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}
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CTEDust::~CTEDust( void )
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{
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}
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IMPLEMENT_SERVERCLASS_ST( CTEDust, DT_TEDust )
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SendPropFloat( SENDINFO(m_flSize), -1, SPROP_COORD ),
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SendPropFloat( SENDINFO(m_flSpeed), -1, SPROP_COORD ),
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SendPropVector( SENDINFO(m_vecDirection), 4, 0, -1.0f, 1.0f ), // cheap normal
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END_SEND_TABLE()
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static CTEDust g_TEDust( "Dust" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &pos -
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// &angles -
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//-----------------------------------------------------------------------------
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void TE_Dust( IRecipientFilter& filter, float delay,
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const Vector &pos, const Vector &dir, float size, float speed )
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{
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g_TEDust.m_vecOrigin = pos;
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g_TEDust.m_vecDirection = dir;
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g_TEDust.m_flSize = size;
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g_TEDust.m_flSpeed = speed;
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Assert( dir.Length() < 1.01 ); // make sure it's a normal
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//Send it
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g_TEDust.Create( filter, delay );
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}
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class CEnvDustPuff : public CPointEntity
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{
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DECLARE_CLASS( CEnvDustPuff, CPointEntity );
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public:
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DECLARE_DATADESC();
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protected:
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// Input handlers
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void InputSpawnDust( inputdata_t &inputdata );
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float m_flScale;
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color32 m_rgbaColor;
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};
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LINK_ENTITY_TO_CLASS( env_dustpuff, CEnvDustPuff );
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BEGIN_DATADESC( CEnvDustPuff )
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DEFINE_KEYFIELD( m_flScale, FIELD_FLOAT, "scale" ),
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DEFINE_KEYFIELD( m_rgbaColor, FIELD_COLOR32, "color" ),
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// Function Pointers
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DEFINE_INPUTFUNC( FIELD_VOID, "SpawnDust", InputSpawnDust ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CEnvDustPuff::InputSpawnDust( inputdata_t &inputdata )
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{
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Vector dir;
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AngleVectors( GetAbsAngles(), &dir );
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VectorNormalize( dir );
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g_pEffects->Dust( GetAbsOrigin(), dir, m_flScale, m_flSpeed );
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}
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