You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
102 lines
2.9 KiB
102 lines
2.9 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Describes the way to compile a MDL file (eventual replacement for qc)
|
||
|
//
|
||
|
//===========================================================================//
|
||
|
|
||
|
#ifndef DMEMDLMAKEFILE_H
|
||
|
#define DMEMDLMAKEFILE_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "movieobjects/dmemakefile.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Forward declarations
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CDmeMDL;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Describes a skin source for MDL makefiles
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CDmeSourceSkin : public CDmeSource
|
||
|
{
|
||
|
DEFINE_ELEMENT( CDmeSourceSkin, CDmeSource );
|
||
|
|
||
|
public:
|
||
|
// These can be built from DCC makefiles
|
||
|
virtual const char **GetSourceMakefileTypes();
|
||
|
|
||
|
CDmaString m_SkinName;
|
||
|
CDmaVar<bool> m_bFlipTriangles;
|
||
|
CDmaVar<float> m_flScale;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Describes a skin source for MDL makefiles
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CDmeSourceCollisionModel : public CDmeSource
|
||
|
{
|
||
|
DEFINE_ELEMENT( CDmeSourceCollisionModel, CDmeSource );
|
||
|
|
||
|
public:
|
||
|
// These can be built from DCC makefiles
|
||
|
virtual const char **GetSourceMakefileTypes();
|
||
|
|
||
|
private:
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Describes an animation source for MDL makefiles
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CDmeSourceAnimation : public CDmeSource
|
||
|
{
|
||
|
DEFINE_ELEMENT( CDmeSourceAnimation, CDmeSource );
|
||
|
|
||
|
public:
|
||
|
// These can be built from DCC makefiles
|
||
|
virtual const char **GetSourceMakefileTypes();
|
||
|
|
||
|
CDmaString m_AnimationName;
|
||
|
CDmaString m_SourceAnimationName; // Name in the source file
|
||
|
|
||
|
private:
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Describes a MDL asset: something that is compiled from sources
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CDmeMDLMakefile : public CDmeMakefile
|
||
|
{
|
||
|
DEFINE_ELEMENT( CDmeMDLMakefile, CDmeMakefile );
|
||
|
|
||
|
public:
|
||
|
void SetSkin( const char *pFullPath );
|
||
|
void AddAnimation( const char *pFullPath );
|
||
|
void RemoveAnimation( const char *pFullPath );
|
||
|
void RemoveAllAnimations( );
|
||
|
|
||
|
virtual DmeMakefileType_t *GetMakefileType();
|
||
|
virtual DmeMakefileType_t* GetSourceTypes();
|
||
|
virtual void GetOutputs( CUtlVector<CUtlString> &fullPaths );
|
||
|
|
||
|
private:
|
||
|
// Inherited classes should re-implement these methods
|
||
|
virtual CDmElement *CreateOutputElement( );
|
||
|
virtual void DestroyOutputElement( CDmElement *pOutput );
|
||
|
virtual const char *GetOutputDirectoryID() { return "makefilegamedir:.."; }
|
||
|
|
||
|
CDmeHandle< CDmeMDL > m_hMDL;
|
||
|
bool m_bFlushMDL;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // DMEMDLMAKEFILE_H
|