Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "c_neurotoxin_countdown.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CUtlVector< C_NeurotoxinCountdown* > g_NeurotoxinCountdowns;
IMPLEMENT_CLIENTCLASS_DT(C_NeurotoxinCountdown, DT_NeurotoxinCountdown, CNeurotoxinCountdown)
RecvPropBool( RECVINFO(m_bEnabled) ),
END_RECV_TABLE()
C_NeurotoxinCountdown::C_NeurotoxinCountdown()
{
g_NeurotoxinCountdowns.AddToTail( this );
}
C_NeurotoxinCountdown::~C_NeurotoxinCountdown()
{
g_NeurotoxinCountdowns.FindAndRemove( this );
}
int C_NeurotoxinCountdown::GetMinutes( void )
{
C_BasePlayer *player = UTIL_PlayerByIndex( 1 );
if ( player )
return player->GetBonusProgress() / 60;
return 0.0f;
}
int C_NeurotoxinCountdown::GetSeconds( void )
{
C_BasePlayer *player = UTIL_PlayerByIndex( 1 );
if ( player )
return player->GetBonusProgress() % 60;
return 0.0f;
}
int C_NeurotoxinCountdown::GetMilliseconds( void )
{
return static_cast<int>( gpGlobals->curtime * 100.0f ) % 100;;
}