Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PORTAL_DYNAMICMESHRENDERINGUTILS_H
#define PORTAL_DYNAMICMESHRENDERINGUTILS_H
#ifdef _WIN32
#pragma once
#endif
#include "materialsystem/imaterial.h"
#include "mathlib/mathlib.h"
#include "PortalRender.h"
struct PortalMeshPoint_t
{
Vector vWorldSpacePosition;
Vector2D texCoord;
};
int ClipPolyToPlane_LerpTexCoords( PortalMeshPoint_t *inVerts, int vertCount, PortalMeshPoint_t *outVerts, const Vector& normal, float dist, float fOnPlaneEpsilon );
void RenderPortalMeshConvexPolygon( PortalMeshPoint_t *pVerts, int iVertCount, const IMaterial *pMaterial, void *pBind );
void Clip_And_Render_Convex_Polygon( PortalMeshPoint_t *pVerts, int iVertCount, const IMaterial *pMaterial, void *pBind );
#endif //#ifndef PORTAL_DYNAMICMESHRENDERINGUTILS_H