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654 lines
19 KiB
654 lines
19 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "hl2mpclientscoreboard.h"
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#include "c_team.h"
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#include "c_playerresource.h"
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#include "c_hl2mp_player.h"
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#include "hl2mp_gamerules.h"
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/SectionedListPanel.h>
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#include "voice_status.h"
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using namespace vgui;
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#define TEAM_MAXCOUNT 5
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// id's of sections used in the scoreboard
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enum EScoreboardSections
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{
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SCORESECTION_COMBINE = 1,
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SCORESECTION_REBELS = 2,
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SCORESECTION_FREEFORALL = 3,
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SCORESECTION_SPECTATOR = 4
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};
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const int NumSegments = 7;
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static int coord[NumSegments+1] = {
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0,
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1,
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2,
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3,
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4,
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6,
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9,
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10
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};
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//-----------------------------------------------------------------------------
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// Purpose: Konstructor
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//-----------------------------------------------------------------------------
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CHL2MPClientScoreBoardDialog::CHL2MPClientScoreBoardDialog(IViewPort *pViewPort):CClientScoreBoardDialog(pViewPort)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CHL2MPClientScoreBoardDialog::~CHL2MPClientScoreBoardDialog()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Paint background for rounded corners
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//-----------------------------------------------------------------------------
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void CHL2MPClientScoreBoardDialog::PaintBackground()
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{
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m_pPlayerList->SetBgColor( Color(0, 0, 0, 0) );
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m_pPlayerList->SetBorder(NULL);
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int x1, x2, y1, y2;
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surface()->DrawSetColor(m_bgColor);
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surface()->DrawSetTextColor(m_bgColor);
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int wide, tall;
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GetSize( wide, tall );
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int i;
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// top-left corner --------------------------------------------------------
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int xDir = 1;
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int yDir = -1;
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int xIndex = 0;
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int yIndex = NumSegments - 1;
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int xMult = 1;
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int yMult = 1;
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int x = 0;
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int y = 0;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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y2 = y + coord[NumSegments];
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// top-right corner -------------------------------------------------------
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xDir = 1;
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yDir = -1;
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xIndex = 0;
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yIndex = NumSegments - 1;
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x = wide;
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y = 0;
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xMult = -1;
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yMult = 1;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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y2 = y + coord[NumSegments];
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// bottom-right corner ----------------------------------------------------
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xDir = 1;
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yDir = -1;
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xIndex = 0;
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yIndex = NumSegments - 1;
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x = wide;
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y = tall;
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xMult = -1;
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yMult = -1;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = y - coord[NumSegments];
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y2 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// bottom-left corner -----------------------------------------------------
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xDir = 1;
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yDir = -1;
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xIndex = 0;
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yIndex = NumSegments - 1;
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x = 0;
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y = tall;
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xMult = 1;
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yMult = -1;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = y - coord[NumSegments];
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y2 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// paint between top left and bottom left ---------------------------------
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x1 = 0;
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x2 = coord[NumSegments];
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y1 = coord[NumSegments];
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y2 = tall - coord[NumSegments];
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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// paint between left and right -------------------------------------------
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x1 = coord[NumSegments];
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x2 = wide - coord[NumSegments];
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y1 = 0;
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y2 = tall;
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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// paint between top right and bottom right -------------------------------
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x1 = wide - coord[NumSegments];
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x2 = wide;
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y1 = coord[NumSegments];
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y2 = tall - coord[NumSegments];
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Paint border for rounded corners
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//-----------------------------------------------------------------------------
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void CHL2MPClientScoreBoardDialog::PaintBorder()
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{
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int x1, x2, y1, y2;
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surface()->DrawSetColor(m_borderColor);
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surface()->DrawSetTextColor(m_borderColor);
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int wide, tall;
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GetSize( wide, tall );
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int i;
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// top-left corner --------------------------------------------------------
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int xDir = 1;
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int yDir = -1;
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int xIndex = 0;
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int yIndex = NumSegments - 1;
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int xMult = 1;
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int yMult = 1;
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int x = 0;
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int y = 0;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// top-right corner -------------------------------------------------------
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xDir = 1;
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yDir = -1;
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xIndex = 0;
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yIndex = NumSegments - 1;
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x = wide;
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y = 0;
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xMult = -1;
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yMult = 1;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// bottom-right corner ----------------------------------------------------
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xDir = 1;
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yDir = -1;
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xIndex = 0;
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yIndex = NumSegments - 1;
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x = wide;
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y = tall;
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xMult = -1;
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yMult = -1;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// bottom-left corner -----------------------------------------------------
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xDir = 1;
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yDir = -1;
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xIndex = 0;
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yIndex = NumSegments - 1;
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x = 0;
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y = tall;
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xMult = 1;
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yMult = -1;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// top --------------------------------------------------------------------
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x1 = coord[NumSegments];
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x2 = wide - coord[NumSegments];
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y1 = 0;
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y2 = 1;
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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// bottom -----------------------------------------------------------------
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x1 = coord[NumSegments];
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x2 = wide - coord[NumSegments];
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y1 = tall - 1;
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y2 = tall;
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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// left -------------------------------------------------------------------
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x1 = 0;
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x2 = 1;
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y1 = coord[NumSegments];
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y2 = tall - coord[NumSegments];
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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// right ------------------------------------------------------------------
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x1 = wide - 1;
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x2 = wide;
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y1 = coord[NumSegments];
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y2 = tall - coord[NumSegments];
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Apply scheme settings
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//-----------------------------------------------------------------------------
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void CHL2MPClientScoreBoardDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_bgColor = GetSchemeColor("SectionedListPanel.BgColor", GetBgColor(), pScheme);
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m_borderColor = pScheme->GetColor( "FgColor", Color( 0, 0, 0, 0 ) );
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SetBgColor( Color(0, 0, 0, 0) );
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SetBorder( pScheme->GetBorder( "BaseBorder" ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets up base sections
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//-----------------------------------------------------------------------------
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void CHL2MPClientScoreBoardDialog::InitScoreboardSections()
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{
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m_pPlayerList->SetBgColor( Color(0, 0, 0, 0) );
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m_pPlayerList->SetBorder(NULL);
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// fill out the structure of the scoreboard
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AddHeader();
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if ( HL2MPRules()->IsTeamplay() )
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{
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// add the team sections
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AddSection( TYPE_TEAM, TEAM_COMBINE );
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AddSection( TYPE_TEAM, TEAM_REBELS );
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}
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else
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{
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AddSection( TYPE_TEAM, TEAM_UNASSIGNED );
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}
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AddSection( TYPE_TEAM, TEAM_SPECTATOR );
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}
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//-----------------------------------------------------------------------------
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// Purpose: resets the scoreboard team info
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//-----------------------------------------------------------------------------
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void CHL2MPClientScoreBoardDialog::UpdateTeamInfo()
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{
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if ( g_PR == NULL )
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return;
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int iNumPlayersInGame = 0;
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for ( int j = 1; j <= gpGlobals->maxClients; j++ )
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{
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if ( g_PR->IsConnected( j ) )
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{
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iNumPlayersInGame++;
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}
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}
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// update the team sections in the scoreboard
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for ( int i = TEAM_SPECTATOR; i < TEAM_MAXCOUNT; i++ )
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{
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wchar_t *teamName = NULL;
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int sectionID = 0;
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C_Team *team = GetGlobalTeam(i);
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if ( team )
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{
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sectionID = GetSectionFromTeamNumber( i );
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// update team name
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wchar_t name[64];
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wchar_t string1[1024];
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wchar_t wNumPlayers[6];
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if ( HL2MPRules()->IsTeamplay() == false )
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{
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_snwprintf( wNumPlayers, ARRAYSIZE(wNumPlayers), L"%i", iNumPlayersInGame );
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#ifdef WIN32
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_snwprintf( name, ARRAYSIZE(name), L"%s", g_pVGuiLocalize->Find("#ScoreBoard_Deathmatch") );
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#else
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_snwprintf( name, ARRAYSIZE(name), L"%S", g_pVGuiLocalize->Find("#ScoreBoard_Deathmatch") );
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#endif
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teamName = name;
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if ( iNumPlayersInGame == 1)
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{
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g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#ScoreBoard_Player"), 2, teamName, wNumPlayers );
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}
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else
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{
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g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#ScoreBoard_Players"), 2, teamName, wNumPlayers );
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}
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}
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else
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{
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_snwprintf(wNumPlayers, ARRAYSIZE(wNumPlayers), L"%i", team->Get_Number_Players());
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if (!teamName && team)
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{
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g_pVGuiLocalize->ConvertANSIToUnicode(team->Get_Name(), name, sizeof(name));
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teamName = name;
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}
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if (team->Get_Number_Players() == 1)
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{
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g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#ScoreBoard_Player"), 2, teamName, wNumPlayers );
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}
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else
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{
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g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#ScoreBoard_Players"), 2, teamName, wNumPlayers );
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}
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// update stats
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wchar_t val[6];
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V_snwprintf(val, ARRAYSIZE(val), L"%d", team->Get_Score());
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m_pPlayerList->ModifyColumn(sectionID, "frags", val);
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if (team->Get_Ping() < 1)
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{
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m_pPlayerList->ModifyColumn(sectionID, "ping", L"");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
V_snwprintf(val, ARRAYSIZE(val), L"%d", team->Get_Ping());
|
||
|
m_pPlayerList->ModifyColumn(sectionID, "ping", val);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
m_pPlayerList->ModifyColumn(sectionID, "name", string1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: adds the top header of the scoreboars
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHL2MPClientScoreBoardDialog::AddHeader()
|
||
|
{
|
||
|
// add the top header
|
||
|
m_pPlayerList->AddSection(0, "");
|
||
|
m_pPlayerList->SetSectionAlwaysVisible(0);
|
||
|
HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false );
|
||
|
m_pPlayerList->AddColumnToSection(0, "name", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_NAME_WIDTH ), hFallbackFont );
|
||
|
m_pPlayerList->AddColumnToSection(0, "class", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_CLASS_WIDTH ) );
|
||
|
m_pPlayerList->AddColumnToSection(0, "frags", "#PlayerScore", 0 | SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_SCORE_WIDTH ) );
|
||
|
m_pPlayerList->AddColumnToSection(0, "deaths", "#PlayerDeath", 0 | SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_DEATH_WIDTH ) );
|
||
|
m_pPlayerList->AddColumnToSection(0, "ping", "#PlayerPing", 0 | SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_PING_WIDTH ) );
|
||
|
// m_pPlayerList->AddColumnToSection(0, "voice", "#PlayerVoice", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::HEADER_TEXT| SectionedListPanel::COLUMN_CENTER, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_VOICE_WIDTH ) );
|
||
|
// m_pPlayerList->AddColumnToSection(0, "tracker", "#PlayerTracker", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::HEADER_TEXT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_FRIENDS_WIDTH ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Adds a new section to the scoreboard (i.e the team header)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHL2MPClientScoreBoardDialog::AddSection(int teamType, int teamNumber)
|
||
|
{
|
||
|
HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false );
|
||
|
|
||
|
int sectionID = GetSectionFromTeamNumber( teamNumber );
|
||
|
if ( teamType == TYPE_TEAM )
|
||
|
{
|
||
|
m_pPlayerList->AddSection(sectionID, "", StaticPlayerSortFunc);
|
||
|
|
||
|
// setup the columns
|
||
|
m_pPlayerList->AddColumnToSection(sectionID, "name", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_NAME_WIDTH ), hFallbackFont );
|
||
|
m_pPlayerList->AddColumnToSection(sectionID, "class", "" , 0, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_CLASS_WIDTH ) );
|
||
|
m_pPlayerList->AddColumnToSection(sectionID, "frags", "", SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_SCORE_WIDTH ) );
|
||
|
m_pPlayerList->AddColumnToSection(sectionID, "deaths", "", SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_DEATH_WIDTH ) );
|
||
|
m_pPlayerList->AddColumnToSection(sectionID, "ping", "", SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_PING_WIDTH ) );
|
||
|
|
||
|
// set the section to have the team color
|
||
|
if ( teamNumber )
|
||
|
{
|
||
|
if ( GameResources() )
|
||
|
m_pPlayerList->SetSectionFgColor(sectionID, GameResources()->GetTeamColor(teamNumber));
|
||
|
}
|
||
|
|
||
|
m_pPlayerList->SetSectionAlwaysVisible(sectionID);
|
||
|
}
|
||
|
else if ( teamType == TYPE_SPECTATORS )
|
||
|
{
|
||
|
m_pPlayerList->AddSection(sectionID, "");
|
||
|
m_pPlayerList->AddColumnToSection(sectionID, "name", "#Spectators", 0, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_NAME_WIDTH ), hFallbackFont );
|
||
|
m_pPlayerList->AddColumnToSection(sectionID, "class", "" , 0, scheme()->GetProportionalScaledValueEx( GetScheme(), 100 ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int CHL2MPClientScoreBoardDialog::GetSectionFromTeamNumber( int teamNumber )
|
||
|
{
|
||
|
switch ( teamNumber )
|
||
|
{
|
||
|
case TEAM_COMBINE:
|
||
|
return SCORESECTION_COMBINE;
|
||
|
case TEAM_REBELS:
|
||
|
return SCORESECTION_REBELS;
|
||
|
case TEAM_SPECTATOR:
|
||
|
return SCORESECTION_SPECTATOR;
|
||
|
default:
|
||
|
return SCORESECTION_FREEFORALL;
|
||
|
}
|
||
|
return SCORESECTION_FREEFORALL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Adds a new row to the scoreboard, from the playerinfo structure
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHL2MPClientScoreBoardDialog::GetPlayerScoreInfo(int playerIndex, KeyValues *kv)
|
||
|
{
|
||
|
kv->SetInt("playerIndex", playerIndex);
|
||
|
kv->SetInt("team", g_PR->GetTeam( playerIndex ) );
|
||
|
kv->SetString("name", g_PR->GetPlayerName(playerIndex) );
|
||
|
kv->SetInt("deaths", g_PR->GetDeaths( playerIndex ));
|
||
|
kv->SetInt("frags", g_PR->GetPlayerScore( playerIndex ));
|
||
|
kv->SetString("class", "");
|
||
|
|
||
|
if (g_PR->GetPing( playerIndex ) < 1)
|
||
|
{
|
||
|
if ( g_PR->IsFakePlayer( playerIndex ) )
|
||
|
{
|
||
|
kv->SetString("ping", "BOT");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
kv->SetString("ping", "");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
kv->SetInt("ping", g_PR->GetPing( playerIndex ));
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
enum {
|
||
|
MAX_PLAYERS_PER_TEAM = 16,
|
||
|
MAX_SCOREBOARD_PLAYERS = 32
|
||
|
};
|
||
|
struct PlayerScoreInfo
|
||
|
{
|
||
|
int index;
|
||
|
int frags;
|
||
|
int deaths;
|
||
|
bool important;
|
||
|
bool alive;
|
||
|
};
|
||
|
|
||
|
int PlayerScoreInfoSort( const PlayerScoreInfo *p1, const PlayerScoreInfo *p2 )
|
||
|
{
|
||
|
// check local
|
||
|
if ( p1->important )
|
||
|
return -1;
|
||
|
if ( p2->important )
|
||
|
return 1;
|
||
|
|
||
|
// check alive
|
||
|
if ( p1->alive && !p2->alive )
|
||
|
return -1;
|
||
|
if ( p2->alive && !p1->alive )
|
||
|
return 1;
|
||
|
|
||
|
// check frags
|
||
|
if ( p1->frags > p2->frags )
|
||
|
return -1;
|
||
|
if ( p2->frags > p1->frags )
|
||
|
return 1;
|
||
|
|
||
|
// check deaths
|
||
|
if ( p1->deaths < p2->deaths )
|
||
|
return -1;
|
||
|
if ( p2->deaths < p1->deaths )
|
||
|
return 1;
|
||
|
|
||
|
// check index
|
||
|
if ( p1->index < p2->index )
|
||
|
return -1;
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHL2MPClientScoreBoardDialog::UpdatePlayerInfo()
|
||
|
{
|
||
|
m_iSectionId = 0; // 0'th row is a header
|
||
|
int selectedRow = -1;
|
||
|
int i;
|
||
|
|
||
|
CBasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
|
||
|
if ( !pPlayer || !g_PR )
|
||
|
return;
|
||
|
|
||
|
// walk all the players and make sure they're in the scoreboard
|
||
|
for ( i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
bool shouldShow = g_PR->IsConnected( i );
|
||
|
if ( shouldShow )
|
||
|
{
|
||
|
// add the player to the list
|
||
|
KeyValues *playerData = new KeyValues("data");
|
||
|
GetPlayerScoreInfo( i, playerData );
|
||
|
int itemID = FindItemIDForPlayerIndex( i );
|
||
|
int sectionID = GetSectionFromTeamNumber( g_PR->GetTeam( i ) );
|
||
|
|
||
|
if (itemID == -1)
|
||
|
{
|
||
|
// add a new row
|
||
|
itemID = m_pPlayerList->AddItem( sectionID, playerData );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// modify the current row
|
||
|
m_pPlayerList->ModifyItem( itemID, sectionID, playerData );
|
||
|
}
|
||
|
|
||
|
if ( i == pPlayer->entindex() )
|
||
|
{
|
||
|
selectedRow = itemID; // this is the local player, hilight this row
|
||
|
}
|
||
|
|
||
|
// set the row color based on the players team
|
||
|
m_pPlayerList->SetItemFgColor( itemID, g_PR->GetTeamColor( g_PR->GetTeam( i ) ) );
|
||
|
|
||
|
playerData->deleteThis();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// remove the player
|
||
|
int itemID = FindItemIDForPlayerIndex( i );
|
||
|
if (itemID != -1)
|
||
|
{
|
||
|
m_pPlayerList->RemoveItem(itemID);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( selectedRow != -1 )
|
||
|
{
|
||
|
m_pPlayerList->SetSelectedItem(selectedRow);
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|