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44 lines
2.0 KiB
44 lines
2.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CSBACKGROUND_H
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#define CSBACKGROUND_H
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/EditablePanel.h>
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//-----------------------------------------------------------------------------
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// Purpose: Creates background image panels
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//-----------------------------------------------------------------------------
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void CreateBackground( vgui::EditablePanel *pWindow );
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//-----------------------------------------------------------------------------
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// Purpose: Resizes windows to fit completely on-screen (for 1280x1024), and
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// centers them on the screen. Sub-controls are also resized and moved.
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//-----------------------------------------------------------------------------
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void LayoutBackgroundPanel( vgui::EditablePanel *pWindow );
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//-----------------------------------------------------------------------------
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// Purpose: Sets colors etc for background image panels
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//-----------------------------------------------------------------------------
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void ApplyBackgroundSchemeSettings( vgui::EditablePanel *pWindow, vgui::IScheme *pScheme );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ResizeWindowControls( vgui::EditablePanel *pWindow, int tall, int wide, int offsetX, int offsetY );
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//-----------------------------------------------------------------------------
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// Purpose: transform a standard scaled value into one that is scaled based the minimum
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// of the horizontal and vertical ratios
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//-----------------------------------------------------------------------------
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int GetAlternateProportionalValueFromScaled( vgui::HScheme hScheme, int scaledValue );
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//-----------------------------------------------------------------------------
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#endif // CSBACKGROUND_H
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