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210 lines
5.5 KiB
210 lines
5.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "cbase.h"
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#if defined( REPLAY_ENABLED )
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#include "replay/cdll_replay.h"
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#include "replay/replaycamera.h"
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#include "replay/replay_ragdoll.h"
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#include "replay/iclientreplay.h"
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#include "replay/ireplayscreenshotsystem.h"
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#include "replay/ireplaysystem.h"
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#include "replay/ienginereplay.h"
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#include "replay/ireplaymoviemanager.h"
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#include "replay/vgui/replayconfirmquitdlg.h"
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#include "replay/vgui/replaybrowsermainpanel.h"
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#include "replay/vgui/replayinputpanel.h"
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#include "replay/vgui/replayperformanceeditor.h"
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#include "replayperformanceplaybackhandler.h"
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#include "vgui/ILocalize.h"
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#include "vgui/ISurface.h"
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#include "clientmode.h"
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#include "iviewrender.h"
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#include "igameevents.h"
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#include "replaycamera.h"
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#if defined( TF_CLIENT_DLL )
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#include "c_tf_gamestats.h"
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#endif
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#include "steamworks_gamestats.h"
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#include "replay_gamestats_shared.h"
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//----------------------------------------------------------------------------------------
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class IReplayScreenshotSystem;
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//----------------------------------------------------------------------------------------
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extern void ReplayUI_OpenReplayRenderOverlay();
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extern void ReplayUI_HideRenderOverlay();
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//----------------------------------------------------------------------------------------
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extern IReplayMovieManager *g_pReplayMovieManager;
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//----------------------------------------------------------------------------------------
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class CClientReplayImp : public IClientReplay
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{
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public:
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virtual uint64 GetServerSessionId()
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{
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return GetSteamWorksSGameStatsUploader().GetServerSessionID();
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}
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virtual IReplayScreenshotSystem *GetReplayScreenshotSystem()
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{
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if ( g_pEngineReplay->IsSupportedModAndPlatform() )
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return view->GetReplayScreenshotSystem();
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return NULL;
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}
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virtual IReplayPerformancePlaybackHandler *GetPerformancePlaybackHandler()
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{
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return g_pReplayPerformancePlaybackHandler;
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}
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virtual bool CacheReplayRagdolls( const char* pFilename, int nStartTick )
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{
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return Replay_CacheRagdolls( pFilename, nStartTick );
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}
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virtual void OnSaveReplay( ReplayHandle_t hNewReplay, bool bShowInputDlg )
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{
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if ( bShowInputDlg )
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{
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// Get a name for the replay, saves to disk, add thumbnail to replay browser
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ShowReplayInputPanel( hNewReplay );
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}
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else
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{
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// Just add the thumbnail if the replay browser exists
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CReplayBrowserPanel* pReplayBrowser = ReplayUI_GetBrowserPanel();
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if ( pReplayBrowser )
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{
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pReplayBrowser->OnSaveReplay( hNewReplay );
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}
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}
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// Fire a message the game DLL can intercept (for achievements, etc).
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IGameEvent *event = gameeventmanager->CreateEvent( "replay_saved" );
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if ( event )
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{
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gameeventmanager->FireEventClientSide( event );
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}
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}
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virtual void OnDeleteReplay( ReplayHandle_t hReplay )
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{
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CReplayBrowserPanel* pReplayBrowser = ReplayUI_GetBrowserPanel();
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if ( pReplayBrowser )
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{
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pReplayBrowser->OnDeleteReplay( hReplay );
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}
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}
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virtual void DisplayReplayMessage( const char *pLocalizeStr, bool bUrgent, bool bDlg, const char *pSound )
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{
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// Display a message?
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if ( !pLocalizeStr || !pLocalizeStr[0] )
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return;
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g_pClientMode->DisplayReplayMessage( pLocalizeStr, -1.0f, bUrgent, pSound, bDlg );
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}
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virtual void DisplayReplayMessage( const wchar_t *pText, bool bUrgent, bool bDlg, const char *pSound )
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{
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if ( !pText || !pText[0] )
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return;
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const int nLen = wcslen( pText ) + 1;
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char *pAnsi = new char[ nLen ];
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g_pVGuiLocalize->ConvertUnicodeToANSI( pText, pAnsi, nLen );
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g_pClientMode->DisplayReplayMessage( pAnsi, -1.0f, bUrgent, pSound, bDlg );
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}
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virtual bool OnConfirmQuit()
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{
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return ReplayUI_ShowConfirmQuitDlg();
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}
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virtual void OnRenderStart()
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{
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ReplayUI_OpenReplayRenderOverlay();
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}
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virtual void OnRenderComplete( const RenderMovieParams_t &RenderParams, bool bCancelled, bool bSuccess, bool bShowBrowser )
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{
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ReplayUI_HideRenderOverlay();
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if ( bShowBrowser )
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{
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ReplayUI_ReloadBrowser();
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}
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// Upload a row to the OGS now that rendering has completed
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GetReplayGameStatsHelper().SW_ReplayStats_WriteRenderDataEnd( RenderParams, bCancelled ? "cancelled" : bSuccess ? "success" : "failed" );
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}
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virtual void InitPerformanceEditor( ReplayHandle_t hReplay )
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{
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ReplayUI_InitPerformanceEditor( hReplay );
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}
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virtual void HidePerformanceEditor()
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{
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ReplayUI_ClosePerformanceEditor();
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}
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virtual bool ShouldRender()
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{
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extern ConVar replay_enablerenderpreview;
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return !g_pReplayMovieManager->IsRendering() || replay_enablerenderpreview.GetBool();
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}
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virtual void PlaySound( const char *pSound )
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{
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if ( g_pVGuiSurface )
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{
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g_pVGuiSurface->PlaySound( pSound );
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}
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}
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virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField )
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{
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GetReplayGameStatsHelper().UploadError( pData, bIncludeTimeField );
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}
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virtual bool ShouldCompletePendingReplay( IGameEvent *pEvent )
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{
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#if defined( TF_CLIENT_DLL )
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return !( pEvent->GetInt( "death_flags" ) & TF_DEATH_FEIGN_DEATH );
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#else
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return true;
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#endif
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}
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virtual void OnPlaybackComplete( ReplayHandle_t hReplay, int iPerformance )
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{
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ReplayUI_ReloadBrowser( hReplay, iPerformance );
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}
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virtual IReplayCamera *GetReplayCamera()
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{
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return ReplayCamera();
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}
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virtual bool OnEndOfReplayReached()
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{
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CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor();
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if ( !pEditor )
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return false;
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return pEditor->OnEndOfReplayReached();
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}
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};
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static CClientReplayImp s_ClientReplayImp;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CClientReplayImp, IClientReplay, CLIENT_REPLAY_INTERFACE_VERSION, s_ClientReplayImp );
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#endif // #if defined( REPLAY_ENABLED )
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