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147 lines
4.8 KiB
147 lines
4.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_playerlocaldata.h"
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#include "tf_player.h"
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#include "mathlib/mathlib.h"
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#include "entitylist.h"
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extern ConVar tf_fastbuild;
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ConVar tf_maxbankresources( "tf_maxbankresources", "2000", 0, "Max resources a single player can have." );
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#define BANK_RESOURCE_BITS 20
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#define MAX_PLAYER_RESOURCES ( (1 <<BANK_RESOURCE_BITS) - 1 )
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//-----------------------------------------------------------------------------
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// Purpose: SendProxy that converts the UtlVector list of objects to entindexes, where it's reassembled on the client
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//-----------------------------------------------------------------------------
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void SendProxy_PlayerObjectList( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID )
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{
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CTFPlayerLocalData *pLocalData = (CTFPlayerLocalData*)pStruct;
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Assert( pLocalData->m_pPlayer );
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// If this fails, then SendProxyArrayLength_PlayerObjects didn't work.
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Assert( iElement < pLocalData->m_pPlayer->GetObjectCount() );
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CBaseObject *pObject = pLocalData->m_pPlayer->GetObject(iElement);
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EHANDLE hObject;
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hObject = pObject;
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SendProxy_EHandleToInt( pProp, pStruct, &hObject, pOut, iElement, objectID );
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}
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int SendProxyArrayLength_PlayerObjects( const void *pStruct, int objectID )
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{
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CTFPlayerLocalData *pLocalData = (CTFPlayerLocalData*)pStruct;
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Assert( pLocalData->m_pPlayer );
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int iObjects = pLocalData->m_pPlayer->GetObjectCount();
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Assert( iObjects < MAX_OBJECTS_PER_PLAYER );
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return iObjects;
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}
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BEGIN_SEND_TABLE_NOBASE( CTFPlayerLocalData, DT_TFLocal )
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SendPropInt( SENDINFO(m_nInTacticalView), 1, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO( m_bKnockedDown ), 1, SPROP_UNSIGNED ),
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SendPropVector( SENDINFO( m_vecKnockDownDir ), -1, SPROP_COORD ),
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SendPropInt( SENDINFO( m_bThermalVision ), 1, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO( m_iIDEntIndex ), 10, SPROP_UNSIGNED ),
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SendPropArray( SendPropInt( SENDINFO_ARRAY(m_iResourceAmmo), 4, SPROP_UNSIGNED ), m_iResourceAmmo ),
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SendPropInt( SENDINFO(m_iBankResources), BANK_RESOURCE_BITS, SPROP_UNSIGNED ),
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SendPropArray2(
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SendProxyArrayLength_PlayerObjects,
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SendPropInt("player_object_array_element", 0, SIZEOF_IGNORE, NUM_NETWORKED_EHANDLE_BITS, SPROP_UNSIGNED, SendProxy_PlayerObjectList),
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MAX_OBJECTS_PER_PLAYER,
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0,
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"player_object_array"
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),
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SendPropInt( SENDINFO( m_bAttachingSapper ), 1, SPROP_UNSIGNED ),
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SendPropFloat( SENDINFO( m_flSapperAttachmentFrac ), 7, SPROP_ROUNDDOWN, 0.0f, 1.0f ),
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SendPropInt( SENDINFO( m_bForceMapOverview ), 1, SPROP_UNSIGNED ),
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END_SEND_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFPlayerLocalData::CTFPlayerLocalData()
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{
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m_nInTacticalView = 0;
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m_pPlayer = NULL;
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m_bKnockedDown = false;
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m_vecKnockDownDir.Init();
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m_bThermalVision = false;
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m_iIDEntIndex = 0;
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// Resource carrying
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for ( int i = 0; i < RESOURCE_TYPES; i++ )
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{
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m_iResourceAmmo.Set( i, 0 );
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}
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if( inv_demo.GetInt() )
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{
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m_iBankResources = 5000;
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}
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else
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{
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m_iBankResources = 0;
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}
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m_aObjects.Purge();
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m_bAttachingSapper = false;
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m_flSapperAttachmentFrac = 0;
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m_bForceMapOverview = false;
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}
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//-----------------------------------------------------------------------------
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// Add, remove, count resources
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//-----------------------------------------------------------------------------
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void CTFPlayerLocalData::AddResources( int iAmount )
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{
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m_iBankResources += iAmount;
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if ( !tf_fastbuild.GetBool() && (m_iBankResources > tf_maxbankresources.GetFloat()) )
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{
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m_iBankResources = tf_maxbankresources.GetFloat();
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}
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// Clamp for overflow...
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if ( m_iBankResources > MAX_PLAYER_RESOURCES )
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{
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Msg("Warning: Player overflowed resource count!\n");
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m_iBankResources = MAX_PLAYER_RESOURCES;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPlayerLocalData::RemoveResources( int iAmount )
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{
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Assert( iAmount <= m_iBankResources );
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m_iBankResources = MAX(0, m_iBankResources - iAmount);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CTFPlayerLocalData::ResourceCount( void ) const
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{
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return m_iBankResources;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPlayerLocalData::SetResources( int iAmount )
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{
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m_iBankResources = iAmount;
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}
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