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34 lines
678 B
34 lines
678 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef TF_OBJ_ARMOR_UPGRADE_H
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#define TF_OBJ_ARMOR_UPGRADE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_obj_baseupgrade_shared.h"
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// This class shows a temporary model until you get to an object it can upgrade.
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// Then it draws a shell over the model you want to upgrade.
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class CArmorUpgrade : public CBaseObjectUpgrade
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{
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public:
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DECLARE_CLASS( CArmorUpgrade, CBaseObjectUpgrade );
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DECLARE_SERVERCLASS();
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CArmorUpgrade();
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virtual void Spawn();
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};
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#endif // TF_OBJ_ARMOR_UPGRADE_H
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