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82 lines
2.5 KiB
82 lines
2.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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// func_passtime_goal - based on func_capture_zone
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#ifndef FUNC_PASSTIME_GOAL_H
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#define FUNC_PASSTIME_GOAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "triggers.h"
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class CPasstimeBall;
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//-----------------------------------------------------------------------------
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// This class is to get around the fact that DEFINE_FUNCTION doesn't like multiple inheritance
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// TODO: make AutoList work without inheritance
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class CFuncPasstimeGoalShim : public CBaseTrigger
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{
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public:
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virtual void StartTouch(CBaseEntity *pOther) OVERRIDE { CBaseTrigger::StartTouch(pOther); ShimStartTouch(pOther); }
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virtual void EndTouch(CBaseEntity *pOther) OVERRIDE { CBaseTrigger::EndTouch(pOther); ShimEndTouch(pOther); }
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private:
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virtual void ShimStartTouch( CBaseEntity* pOther ) = 0;
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virtual void ShimEndTouch( CBaseEntity* pOther ) = 0;
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};
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//-----------------------------------------------------------------------------
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class CFuncPasstimeGoal : public CFuncPasstimeGoalShim, public TAutoList< CFuncPasstimeGoal >
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{
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public:
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DECLARE_CLASS( CFuncPasstimeGoal, CFuncPasstimeGoalShim );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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CFuncPasstimeGoal();
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virtual void Spawn() OVERRIDE;
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virtual int UpdateTransmitState() OVERRIDE;
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void OnScore( int team );
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int Points() const { return m_iPoints; }
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bool IsDisabled() const { return m_bTriggerDisabled; }
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enum SpawnFlags
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{
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WIN_ON_SCORE = 1,
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DISABLE_BALL_SCORE = 2,
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ENABLE_PLAYER_SCORE = 4,
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TYPE_TOWER_GOAL = 8,
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};
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// FIXME: this is copypasta with c_func_passtime_goal
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enum GoalType
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{
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TYPE_HOOP,
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TYPE_ENDZONE,
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TYPE_TOWER,
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};
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bool BWinOnScore() const { return (GetSpawnFlags() & (CFuncPasstimeGoal::WIN_ON_SCORE << 24)) != 0; }
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bool BDisableBallScore() const { return (GetSpawnFlags() & (CFuncPasstimeGoal::DISABLE_BALL_SCORE << 24)) != 0; }
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bool BEnablePlayerScore() const { return (GetSpawnFlags() & (CFuncPasstimeGoal::ENABLE_PLAYER_SCORE << 24)) != 0; }
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bool BTowerGoal() const { return (GetSpawnFlags() & (CFuncPasstimeGoal::TYPE_TOWER_GOAL << 24)) != 0; }
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private:
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virtual void ShimStartTouch( CBaseEntity *pOther ) OVERRIDE;
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virtual void ShimEndTouch( CBaseEntity *pOther ) OVERRIDE;
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bool CanTouchMe( CBaseEntity *pOther );
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void GoalThink();
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COutputEvent m_onScoreBlu;
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COutputEvent m_onScoreRed;
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int m_iPoints;
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CNetworkVar( bool, m_bTriggerDisabled );
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CNetworkVar( int, m_iGoalType );
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};
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#endif // FUNC_PASSTIME_GOAL_H
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