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873 lines
24 KiB
873 lines
24 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//----------------------------------------------------------------------------------------------------------------
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// tf_bot_manager.cpp
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// Team Fortress NextBotManager
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// Tom Bui, February 2010
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//----------------------------------------------------------------------------------------------------------------
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#include "cbase.h"
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#include "tf_bot_manager.h"
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#include "Player/NextBotPlayer.h"
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#include "team.h"
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#include "tf_bot.h"
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#include "tf_gamerules.h"
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#include "bot/map_entities/tf_bot_hint.h"
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#include "bot/map_entities/tf_bot_hint_sentrygun.h"
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#include "bot/map_entities/tf_bot_hint_teleporter_exit.h"
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//----------------------------------------------------------------------------------------------------------------
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// Creates and sets CTFBotManager as the NextBotManager singleton
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static CTFBotManager sTFBotManager;
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extern ConVar tf_bot_force_class;
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ConVar tf_bot_difficulty( "tf_bot_difficulty", "1", FCVAR_NONE, "Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert." );
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ConVar tf_bot_quota( "tf_bot_quota", "0", FCVAR_NONE, "Determines the total number of tf bots in the game." );
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ConVar tf_bot_quota_mode( "tf_bot_quota_mode", "normal", FCVAR_NONE, "Determines the type of quota.\nAllowed values: 'normal', 'fill', and 'match'.\nIf 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.\nIf 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota." );
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ConVar tf_bot_join_after_player( "tf_bot_join_after_player", "1", FCVAR_NONE, "If nonzero, bots wait until a player joins before entering the game." );
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ConVar tf_bot_auto_vacate( "tf_bot_auto_vacate", "1", FCVAR_NONE, "If nonzero, bots will automatically leave to make room for human players." );
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ConVar tf_bot_offline_practice( "tf_bot_offline_practice", "0", FCVAR_NONE, "Tells the server that it is in offline practice mode." );
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ConVar tf_bot_melee_only( "tf_bot_melee_only", "0", FCVAR_GAMEDLL, "If nonzero, TFBots will only use melee weapons" );
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extern const char *GetRandomBotName( void );
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extern void CreateBotName( int iTeam, int iClassIndex, CTFBot::DifficultyType skill, char* pBuffer, int iBufferSize );
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static bool UTIL_KickBotFromTeam( int kickTeam )
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{
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int i;
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// try to kick a dead bot first
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for ( i = 1; i <= gpGlobals->maxClients; ++i )
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{
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CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
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CTFBot* pBot = dynamic_cast<CTFBot*>(pPlayer);
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if (pBot == NULL)
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continue;
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if ( pBot->HasAttribute( CTFBot::QUOTA_MANANGED ) == false )
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continue;
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if ( ( pPlayer->GetFlags() & FL_FAKECLIENT ) == 0 )
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continue;
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if ( !pPlayer->IsAlive() && pPlayer->GetTeamNumber() == kickTeam )
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{
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// its a bot on the right team - kick it
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engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", pPlayer->GetUserID() ) );
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return true;
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}
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}
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// no dead bots, kick any bot on the given team
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for ( i = 1; i <= gpGlobals->maxClients; ++i )
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{
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CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
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CTFBot* pBot = dynamic_cast<CTFBot*>(pPlayer);
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if (pBot == NULL)
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continue;
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if ( pBot->HasAttribute( CTFBot::QUOTA_MANANGED ) == false )
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continue;
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if ( ( pPlayer->GetFlags() & FL_FAKECLIENT ) == 0 )
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continue;
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if (pPlayer->GetTeamNumber() == kickTeam)
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{
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// its a bot on the right team - kick it
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engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", pPlayer->GetUserID() ) );
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return true;
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}
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}
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return false;
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}
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//----------------------------------------------------------------------------------------------------------------
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CTFBotManager::CTFBotManager()
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: NextBotManager()
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, m_flNextPeriodicThink( 0 )
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{
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NextBotManager::SetInstance( this );
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}
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//----------------------------------------------------------------------------------------------------------------
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CTFBotManager::~CTFBotManager()
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{
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NextBotManager::SetInstance( NULL );
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}
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//----------------------------------------------------------------------------------------------------------------
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void CTFBotManager::OnMapLoaded( void )
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{
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NextBotManager::OnMapLoaded();
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ClearStuckBotData();
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}
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//----------------------------------------------------------------------------------------------------------------
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void CTFBotManager::OnRoundRestart( void )
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{
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NextBotManager::OnRoundRestart();
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// clear all hint ownership
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CTFBotHint *hint = NULL;
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while( ( hint = (CTFBotHint *)( gEntList.FindEntityByClassname( hint, "func_tfbot_hint" ) ) ) != NULL )
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{
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hint->SetOwnerEntity( NULL );
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}
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CTFBotHintSentrygun *sentryHint = NULL;
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while( ( sentryHint = (CTFBotHintSentrygun *)( gEntList.FindEntityByClassname( sentryHint, "bot_hint_sentrygun" ) ) ) != NULL )
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{
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sentryHint->SetOwnerEntity( NULL );
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}
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CTFBotHintTeleporterExit *teleporterHint = NULL;
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while( ( teleporterHint = (CTFBotHintTeleporterExit *)( gEntList.FindEntityByClassname( teleporterHint, "bot_hint_teleporter_exit" ) ) ) != NULL )
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{
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teleporterHint->SetOwnerEntity( NULL );
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}
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#ifdef TF_CREEP_MODE
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m_creepExperience[ TF_TEAM_RED ] = 0;
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m_creepExperience[ TF_TEAM_BLUE ] = 0;
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#endif
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m_isMedeivalBossScenarioSetup = false;
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}
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//----------------------------------------------------------------------------------------------------------------
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void CTFBotManager::Update()
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{
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MaintainBotQuota();
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DrawStuckBotData();
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#ifdef TF_CREEP_MODE
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UpdateCreepWaves();
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#endif
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NextBotManager::Update();
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}
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#ifdef TF_CREEP_MODE
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ConVar tf_creep_initial_delay( "tf_creep_initial_delay", "30" );
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ConVar tf_creep_wave_interval( "tf_creep_wave_interval", "30" );
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ConVar tf_creep_wave_count( "tf_creep_wave_count", "3" );
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ConVar tf_creep_class( "tf_creep_class", "heavyweapons" );
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ConVar tf_creep_level_up( "tf_creep_level_up", "6" );
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//----------------------------------------------------------------------------------------------------------------
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void CTFBotManager::UpdateCreepWaves()
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{
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if ( !TFGameRules()->IsCreepWaveMode() )
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return;
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if ( TFGameRules()->RoundHasBeenWon() )
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{
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// no more creep waves - game is over
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return;
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}
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if ( TFGameRules()->InSetup() || TFGameRules()->State_Get() == GR_STATE_STARTGAME || TFGameRules()->State_Get() == GR_STATE_PREROUND )
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{
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// no creeps at start of round
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m_creepWaveTimer.Start( tf_creep_initial_delay.GetFloat() );
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// delete all creeps
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for( int i=1; i<=gpGlobals->maxClients; ++i )
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{
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CBasePlayer *player = static_cast< CBasePlayer * >( UTIL_PlayerByIndex( i ) );
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if ( !player )
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continue;
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if ( FNullEnt( player->edict() ) )
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continue;
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CTFBot *creep = ToTFBot( player );
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if ( !creep || !creep->HasAttribute( CTFBot::IS_NPC ) )
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continue;
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engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", player->GetUserID() ) );
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}
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return;
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}
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if ( m_creepWaveTimer.IsElapsed() )
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{
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m_creepWaveTimer.Start( tf_creep_wave_interval.GetFloat() );
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SpawnCreepWave( TF_TEAM_RED );
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SpawnCreepWave( TF_TEAM_BLUE );
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}
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}
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//----------------------------------------------------------------------------------------------------------------
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void CTFBotManager::SpawnCreepWave( int team )
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{
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CTFBotSquad *squad = new CTFBotSquad;
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for( int i=0; i<tf_creep_wave_count.GetInt(); ++i )
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{
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SpawnCreep( team, squad );
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}
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}
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//----------------------------------------------------------------------------------------------------------------
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void CTFBotManager::SpawnCreep( int team, CTFBotSquad *squad )
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{
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CTFBot *bot = NextBotCreatePlayerBot< CTFBot >( "Creep" );
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if ( !bot )
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return;
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bot->SetAttribute( CTFBot::IS_NPC );
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bot->HandleCommand_JoinTeam( team == TF_TEAM_RED ? "red" : "blue" );
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bot->SetDifficulty( CTFBot::NORMAL );
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bot->HandleCommand_JoinClass( tf_creep_class.GetString() );
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bot->JoinSquad( squad );
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bot->AddGlowEffect();
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//BotGenerateAndWearItem( bot, "Honest Halo" );
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}
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//----------------------------------------------------------------------------------------------------------------
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void CTFBotManager::OnCreepKilled( CTFPlayer *killer )
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{
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CTFBot *bot = ToTFBot( killer );
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if ( bot && bot->HasAttribute( CTFBot::IS_NPC ) )
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return;
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++m_creepExperience[ killer->GetTeamNumber() ];
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/*
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int xp = m_creepExperience[ killer->GetTeamNumber() ];
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int level = xp / tf_creep_level_up.GetInt();
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int left = xp % tf_creep_level_up.GetInt();
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char text[256];
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Q_snprintf( text, sizeof(text), "%s killed a creep. %s team LVL = %d+%d/%d\n",
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killer->GetPlayerName(),
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killer->GetTeamNumber() == TF_TEAM_RED ? "Red" : "Blue",
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level+1, left, tf_creep_level_up.GetInt() );
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UTIL_ClientPrintAll( HUD_PRINTTALK, text );
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*/
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UTIL_ClientPrintAll( HUD_PRINTTALK, "%s killed a creep" );
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}
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#endif // TF_CREEP_MODE
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//----------------------------------------------------------------------------------------------------------------
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bool CTFBotManager::RemoveBotFromTeamAndKick( int nTeam )
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{
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CUtlVector< CTFPlayer* > vecCandidates;
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// Gather potential candidates
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for ( int i = 1; i <= gpGlobals->maxClients; ++i )
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{
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CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
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if ( pPlayer == NULL )
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continue;
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if ( FNullEnt( pPlayer->edict() ) )
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continue;
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if ( !pPlayer->IsConnected() )
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continue;
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CTFBot* pBot = dynamic_cast<CTFBot*>( pPlayer );
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if ( pBot && pBot->HasAttribute( CTFBot::QUOTA_MANANGED ) )
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{
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if ( pBot->GetTeamNumber() == nTeam )
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{
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vecCandidates.AddToTail( pPlayer );
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}
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}
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}
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CTFPlayer *pVictim = NULL;
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if ( vecCandidates.Count() > 0 )
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{
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// first look for bots that are currently dead
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FOR_EACH_VEC( vecCandidates, i )
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{
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CTFPlayer *pPlayer = vecCandidates[i];
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if ( pPlayer && !pPlayer->IsAlive() )
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{
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pVictim = pPlayer;
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break;
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}
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}
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// if we didn't fine one, try to kick anyone on the team
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if ( !pVictim )
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{
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FOR_EACH_VEC( vecCandidates, i )
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{
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CTFPlayer *pPlayer = vecCandidates[i];
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if ( pPlayer )
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{
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pVictim = pPlayer;
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break;
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}
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}
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}
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}
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if ( pVictim )
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{
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if ( pVictim->IsAlive() )
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{
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pVictim->CommitSuicide();
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}
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pVictim->ForceChangeTeam( TEAM_UNASSIGNED ); // skipping TEAM_SPECTATOR because some servers don't allow spectators
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UTIL_KickBotFromTeam( TEAM_UNASSIGNED );
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return true;
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}
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return false;
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}
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//----------------------------------------------------------------------------------------------------------------
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void CTFBotManager::MaintainBotQuota()
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{
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if ( TheNavMesh->IsGenerating() )
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return;
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if ( g_fGameOver )
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return;
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// new players can't spawn immediately after the round has been going for some time
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if ( !TFGameRules() )
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return;
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// training mode controls the bots
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if ( TFGameRules()->IsInTraining() )
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return;
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// if it is not time to do anything...
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if ( gpGlobals->curtime < m_flNextPeriodicThink )
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return;
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// think every quarter second
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m_flNextPeriodicThink = gpGlobals->curtime + 0.25f;
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// don't add bots until local player has been registered, to make sure he's player ID #1
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if ( !engine->IsDedicatedServer() )
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{
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CBasePlayer *pPlayer = UTIL_GetListenServerHost();
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if ( !pPlayer )
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return;
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}
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// We want to balance based on who's playing on game teams not necessary who's on team spectator, etc.
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int nConnectedClients = 0;
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int nTFBots = 0;
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int nTFBotsOnGameTeams = 0;
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int nNonTFBotsOnGameTeams = 0;
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int nSpectators = 0;
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for ( int i = 1; i <= gpGlobals->maxClients; ++i )
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{
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CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
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if ( pPlayer == NULL )
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continue;
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if ( FNullEnt( pPlayer->edict() ) )
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continue;
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if ( !pPlayer->IsConnected() )
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continue;
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CTFBot* pBot = dynamic_cast<CTFBot*>( pPlayer );
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if ( pBot && pBot->HasAttribute( CTFBot::QUOTA_MANANGED ) )
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{
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nTFBots++;
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if ( pPlayer->GetTeamNumber() == TF_TEAM_RED || pPlayer->GetTeamNumber() == TF_TEAM_BLUE )
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{
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nTFBotsOnGameTeams++;
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}
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}
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else
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{
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if ( pPlayer->GetTeamNumber() == TF_TEAM_RED || pPlayer->GetTeamNumber() == TF_TEAM_BLUE )
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{
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nNonTFBotsOnGameTeams++;
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}
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else if ( pPlayer->GetTeamNumber() == TEAM_SPECTATOR )
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{
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nSpectators++;
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}
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}
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nConnectedClients++;
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}
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int desiredBotCount = tf_bot_quota.GetInt();
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int nTotalNonTFBots = nConnectedClients - nTFBots;
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if ( FStrEq( tf_bot_quota_mode.GetString(), "fill" ) )
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{
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desiredBotCount = MAX( 0, desiredBotCount - nNonTFBotsOnGameTeams );
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}
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else if ( FStrEq( tf_bot_quota_mode.GetString(), "match" ) )
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{
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||
|
// If bot_quota_mode is 'match', we want the number of bots to be bot_quota * total humans
|
||
|
desiredBotCount = (int)MAX( 0, tf_bot_quota.GetFloat() * nNonTFBotsOnGameTeams );
|
||
|
}
|
||
|
|
||
|
// wait for a player to join, if necessary
|
||
|
if ( tf_bot_join_after_player.GetBool() )
|
||
|
{
|
||
|
if ( ( nNonTFBotsOnGameTeams == 0 ) && ( nSpectators == 0 ) )
|
||
|
{
|
||
|
desiredBotCount = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if bots will auto-vacate, we need to keep one slot open to allow players to join
|
||
|
if ( tf_bot_auto_vacate.GetBool() )
|
||
|
{
|
||
|
desiredBotCount = MIN( desiredBotCount, gpGlobals->maxClients - nTotalNonTFBots - 1 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
desiredBotCount = MIN( desiredBotCount, gpGlobals->maxClients - nTotalNonTFBots );
|
||
|
}
|
||
|
|
||
|
// add bots if necessary
|
||
|
if ( desiredBotCount > nTFBotsOnGameTeams )
|
||
|
{
|
||
|
// don't try to add a bot if it would unbalance
|
||
|
if ( !TFGameRules()->WouldChangeUnbalanceTeams( TF_TEAM_BLUE, TEAM_UNASSIGNED ) ||
|
||
|
!TFGameRules()->WouldChangeUnbalanceTeams( TF_TEAM_RED, TEAM_UNASSIGNED ) )
|
||
|
{
|
||
|
CTFBot *pBot = GetAvailableBotFromPool();
|
||
|
if ( pBot == NULL )
|
||
|
{
|
||
|
pBot = NextBotCreatePlayerBot< CTFBot >( GetRandomBotName() );
|
||
|
}
|
||
|
if ( pBot )
|
||
|
{
|
||
|
pBot->SetAttribute( CTFBot::QUOTA_MANANGED );
|
||
|
|
||
|
// join a team before we pick our class, since we use our teammates to decide what class to be
|
||
|
pBot->HandleCommand_JoinTeam( "auto" );
|
||
|
|
||
|
const char *classname = FStrEq( tf_bot_force_class.GetString(), "" ) ? pBot->GetNextSpawnClassname() : tf_bot_force_class.GetString();
|
||
|
pBot->HandleCommand_JoinClass( classname );
|
||
|
|
||
|
// give the bot a proper name
|
||
|
char name[256];
|
||
|
CTFBot::DifficultyType skill = pBot->GetDifficulty();
|
||
|
CreateBotName( pBot->GetTeamNumber(), pBot->GetPlayerClass()->GetClassIndex(), skill, name, sizeof( name ) );
|
||
|
engine->SetFakeClientConVarValue( pBot->edict(), "name", name );
|
||
|
|
||
|
// Keep track of any bots we add during a match
|
||
|
CMatchInfo *pMatchInfo = GTFGCClientSystem()->GetMatch();
|
||
|
if ( pMatchInfo )
|
||
|
{
|
||
|
pMatchInfo->m_nBotsAdded++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( desiredBotCount < nTFBotsOnGameTeams )
|
||
|
{
|
||
|
// kick a bot to maintain quota
|
||
|
|
||
|
// first remove any unassigned bots
|
||
|
if ( UTIL_KickBotFromTeam( TEAM_UNASSIGNED ) )
|
||
|
return;
|
||
|
|
||
|
int kickTeam;
|
||
|
|
||
|
CTeam *pRed = GetGlobalTeam( TF_TEAM_RED );
|
||
|
CTeam *pBlue = GetGlobalTeam( TF_TEAM_BLUE );
|
||
|
|
||
|
// remove from the team that has more players
|
||
|
if ( pBlue->GetNumPlayers() > pRed->GetNumPlayers() )
|
||
|
{
|
||
|
kickTeam = TF_TEAM_BLUE;
|
||
|
}
|
||
|
else if ( pBlue->GetNumPlayers() < pRed->GetNumPlayers() )
|
||
|
{
|
||
|
kickTeam = TF_TEAM_RED;
|
||
|
}
|
||
|
// remove from the team that's winning
|
||
|
else if ( pBlue->GetScore() > pRed->GetScore() )
|
||
|
{
|
||
|
kickTeam = TF_TEAM_BLUE;
|
||
|
}
|
||
|
else if ( pBlue->GetScore() < pRed->GetScore() )
|
||
|
{
|
||
|
kickTeam = TF_TEAM_RED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// teams and scores are equal, pick a team at random
|
||
|
kickTeam = (RandomInt( 0, 1 ) == 0) ? TF_TEAM_BLUE : TF_TEAM_RED;
|
||
|
}
|
||
|
|
||
|
// attempt to kick a bot from the given team
|
||
|
if ( UTIL_KickBotFromTeam( kickTeam ) )
|
||
|
return;
|
||
|
|
||
|
// if there were no bots on the team, kick a bot from the other team
|
||
|
UTIL_KickBotFromTeam( kickTeam == TF_TEAM_BLUE ? TF_TEAM_RED : TF_TEAM_BLUE );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
bool CTFBotManager::IsAllBotTeam( int iTeam )
|
||
|
{
|
||
|
CTeam *pTeam = GetGlobalTeam( iTeam );
|
||
|
if ( pTeam == NULL )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// check to see if any players on the team are humans
|
||
|
for ( int i = 0, n = pTeam->GetNumPlayers(); i < n; ++i )
|
||
|
{
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( pTeam->GetPlayer( i ) );
|
||
|
if ( pPlayer == NULL )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
if ( pPlayer->IsBot() == false )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if we made it this far, then they must all be bots!
|
||
|
if ( pTeam->GetNumPlayers() != 0 )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// okay, this is a bit trickier...
|
||
|
// if there are no people on this team, then we need to check the "assigned" human team
|
||
|
return TFGameRules()->GetAssignedHumanTeam() != iTeam;
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
void CTFBotManager::SetIsInOfflinePractice(bool bIsInOfflinePractice)
|
||
|
{
|
||
|
tf_bot_offline_practice.SetValue( bIsInOfflinePractice ? 1 : 0 );
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
bool CTFBotManager::IsInOfflinePractice() const
|
||
|
{
|
||
|
return tf_bot_offline_practice.GetInt() != 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
bool CTFBotManager::IsMeleeOnly() const
|
||
|
{
|
||
|
return tf_bot_melee_only.GetBool();
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
void CTFBotManager::RevertOfflinePracticeConvars()
|
||
|
{
|
||
|
tf_bot_quota.Revert();
|
||
|
tf_bot_quota_mode.Revert();
|
||
|
tf_bot_auto_vacate.Revert();
|
||
|
tf_bot_difficulty.Revert();
|
||
|
tf_bot_offline_practice.Revert();
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
void CTFBotManager::LevelShutdown()
|
||
|
{
|
||
|
m_flNextPeriodicThink = 0.0f;
|
||
|
if ( IsInOfflinePractice() )
|
||
|
{
|
||
|
RevertOfflinePracticeConvars();
|
||
|
SetIsInOfflinePractice( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
CTFBot* CTFBotManager::GetAvailableBotFromPool()
|
||
|
{
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; ++i )
|
||
|
{
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
|
||
|
CTFBot* pBot = dynamic_cast<CTFBot*>(pPlayer);
|
||
|
|
||
|
if (pBot == NULL)
|
||
|
continue;
|
||
|
|
||
|
if ( ( pBot->GetFlags() & FL_FAKECLIENT ) == 0 )
|
||
|
continue;
|
||
|
|
||
|
if ( pBot->GetTeamNumber() == TEAM_SPECTATOR || pBot->GetTeamNumber() == TEAM_UNASSIGNED )
|
||
|
{
|
||
|
pBot->ClearAttribute( CTFBot::QUOTA_MANANGED );
|
||
|
return pBot;
|
||
|
}
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
void CTFBotManager::OnForceAddedBots( int iNumAdded )
|
||
|
{
|
||
|
tf_bot_quota.SetValue( tf_bot_quota.GetInt() + iNumAdded );
|
||
|
m_flNextPeriodicThink = gpGlobals->curtime + 1.0f;
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
void CTFBotManager::OnForceKickedBots( int iNumKicked )
|
||
|
{
|
||
|
tf_bot_quota.SetValue( MAX( tf_bot_quota.GetInt() - iNumKicked, 0 ) );
|
||
|
// allow time for the bots to be kicked
|
||
|
m_flNextPeriodicThink = gpGlobals->curtime + 2.0f;
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
CTFBotManager &TheTFBots( void )
|
||
|
{
|
||
|
return static_cast<CTFBotManager&>( TheNextBots() );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
CON_COMMAND_F( tf_bot_debug_stuck_log, "Given a server logfile, visually display bot stuck locations.", FCVAR_GAMEDLL | FCVAR_CHEAT )
|
||
|
{
|
||
|
// Listenserver host or rcon access only!
|
||
|
if ( !UTIL_IsCommandIssuedByServerAdmin() )
|
||
|
return;
|
||
|
|
||
|
if ( args.ArgC() < 2 )
|
||
|
{
|
||
|
DevMsg( "%s <logfilename>\n", args.Arg(0) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
FileHandle_t file = filesystem->Open( args.Arg(1), "r", "GAME" );
|
||
|
|
||
|
const int maxBufferSize = 1024;
|
||
|
char buffer[ maxBufferSize ];
|
||
|
|
||
|
char logMapName[ maxBufferSize ];
|
||
|
logMapName[0] = '\000';
|
||
|
|
||
|
TheTFBots().ClearStuckBotData();
|
||
|
|
||
|
if ( file )
|
||
|
{
|
||
|
int line = 0;
|
||
|
while( !filesystem->EndOfFile( file ) )
|
||
|
{
|
||
|
filesystem->ReadLine( buffer, maxBufferSize, file );
|
||
|
++line;
|
||
|
|
||
|
strtok( buffer, ":" );
|
||
|
strtok( NULL, ":" );
|
||
|
strtok( NULL, ":" );
|
||
|
char *first = strtok( NULL, " " );
|
||
|
|
||
|
if ( !first )
|
||
|
continue;
|
||
|
|
||
|
if ( !strcmp( first, "Loading" ) )
|
||
|
{
|
||
|
// L 08/08/2012 - 15:10:47: Loading map "mvm_coaltown"
|
||
|
strtok( NULL, " " );
|
||
|
char *mapname = strtok( NULL, "\"" );
|
||
|
|
||
|
if ( mapname )
|
||
|
{
|
||
|
strcpy( logMapName, mapname );
|
||
|
Warning( "*** Log file from map '%s'\n", mapname );
|
||
|
}
|
||
|
}
|
||
|
else if ( first[0] == '\"' )
|
||
|
{
|
||
|
// might be a player ID
|
||
|
|
||
|
char *playerClassname = &first[1];
|
||
|
|
||
|
char *nameEnd = playerClassname;
|
||
|
while( *nameEnd != '\000' && *nameEnd != '<' )
|
||
|
++nameEnd;
|
||
|
*nameEnd = '\000';
|
||
|
|
||
|
char *botIDString = ++nameEnd;
|
||
|
char *IDEnd = botIDString;
|
||
|
while( *IDEnd != '\000' && *IDEnd != '>' )
|
||
|
++IDEnd;
|
||
|
*IDEnd = '\000';
|
||
|
|
||
|
int botID = atoi( botIDString );
|
||
|
|
||
|
char *second = strtok( NULL, " " );
|
||
|
if ( second && !strcmp( second, "stuck" ) )
|
||
|
{
|
||
|
CStuckBot *stuckBot = TheTFBots().FindOrCreateStuckBot( botID, playerClassname );
|
||
|
|
||
|
CStuckBotEvent *stuckEvent = new CStuckBotEvent;
|
||
|
|
||
|
|
||
|
// L 08/08/2012 - 15:15:05: "Scout<53><BOT><Blue>" stuck (position "-180.61 2471.29 216.04") (duration "2.52") L 08/08/2012 - 15:15:05: path_goal ( "-180.61 2471.29 216.04" )
|
||
|
strtok( NULL, " (\"" ); // (position
|
||
|
|
||
|
stuckEvent->m_stuckSpot.x = (float)atof( strtok( NULL, " )\"" ) );
|
||
|
stuckEvent->m_stuckSpot.y = (float)atof( strtok( NULL, " )\"" ) );
|
||
|
stuckEvent->m_stuckSpot.z = (float)atof( strtok( NULL, " )\"" ) );
|
||
|
|
||
|
strtok( NULL, ") (\"" );
|
||
|
stuckEvent->m_stuckDuration = (float)atof( strtok( NULL, "\"" ) );
|
||
|
|
||
|
strtok( NULL, ") (\"-L0123456789/:" ); // path_goal
|
||
|
|
||
|
char *goal = strtok( NULL, ") (\"" );
|
||
|
|
||
|
if ( goal && strcmp( goal, "NULL" ) )
|
||
|
{
|
||
|
stuckEvent->m_isGoalValid = true;
|
||
|
|
||
|
stuckEvent->m_goalSpot.x = (float)atof( goal );
|
||
|
stuckEvent->m_goalSpot.y = (float)atof( strtok( NULL, ") (\"" ) );
|
||
|
stuckEvent->m_goalSpot.z = (float)atof( strtok( NULL, ") (\"" ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
stuckEvent->m_isGoalValid = false;
|
||
|
}
|
||
|
|
||
|
stuckBot->m_stuckEventVector.AddToTail( stuckEvent );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
filesystem->Close( file );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Warning( "Can't open file '%s'\n", args.Arg(1) );
|
||
|
}
|
||
|
|
||
|
//TheTFBots().DrawStuckBotData();
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
CON_COMMAND_F( tf_bot_debug_stuck_log_clear, "Clear currently loaded bot stuck data", FCVAR_GAMEDLL | FCVAR_CHEAT )
|
||
|
{
|
||
|
// Listenserver host or rcon access only!
|
||
|
if ( !UTIL_IsCommandIssuedByServerAdmin() )
|
||
|
return;
|
||
|
|
||
|
TheTFBots().ClearStuckBotData();
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
// for parsing and debugging stuck bot server logs
|
||
|
void CTFBotManager::ClearStuckBotData()
|
||
|
{
|
||
|
m_stuckBotVector.PurgeAndDeleteElements();
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
// for parsing and debugging stuck bot server logs
|
||
|
CStuckBot *CTFBotManager::FindOrCreateStuckBot( int id, const char *playerClass )
|
||
|
{
|
||
|
for( int i=0; i<m_stuckBotVector.Count(); ++i )
|
||
|
{
|
||
|
CStuckBot *stuckBot = m_stuckBotVector[i];
|
||
|
|
||
|
if ( stuckBot->IsMatch( id, playerClass ) )
|
||
|
{
|
||
|
return stuckBot;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// new instance of a stuck bot
|
||
|
CStuckBot *newStuckBot = new CStuckBot( id, playerClass );
|
||
|
m_stuckBotVector.AddToHead( newStuckBot );
|
||
|
|
||
|
return newStuckBot;
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
void CTFBotManager::DrawStuckBotData( float deltaT )
|
||
|
{
|
||
|
if ( engine->IsDedicatedServer() )
|
||
|
return;
|
||
|
|
||
|
if ( !m_stuckDisplayTimer.IsElapsed() )
|
||
|
return;
|
||
|
|
||
|
m_stuckDisplayTimer.Start( deltaT );
|
||
|
|
||
|
CBasePlayer *player = UTIL_GetListenServerHost();
|
||
|
if ( player == NULL )
|
||
|
return;
|
||
|
|
||
|
// Vector forward;
|
||
|
// AngleVectors( player->EyeAngles(), &forward );
|
||
|
|
||
|
for( int i=0; i<m_stuckBotVector.Count(); ++i )
|
||
|
{
|
||
|
for( int j=0; j<m_stuckBotVector[i]->m_stuckEventVector.Count(); ++j )
|
||
|
{
|
||
|
m_stuckBotVector[i]->m_stuckEventVector[j]->Draw( deltaT );
|
||
|
}
|
||
|
|
||
|
for( int j=0; j<m_stuckBotVector[i]->m_stuckEventVector.Count()-1; ++j )
|
||
|
{
|
||
|
NDebugOverlay::HorzArrow( m_stuckBotVector[i]->m_stuckEventVector[j]->m_stuckSpot,
|
||
|
m_stuckBotVector[i]->m_stuckEventVector[j+1]->m_stuckSpot,
|
||
|
3, 100, 0, 255, 255, true, deltaT );
|
||
|
}
|
||
|
|
||
|
NDebugOverlay::Text( m_stuckBotVector[i]->m_stuckEventVector[0]->m_stuckSpot, CFmtStr( "%s(#%d)", m_stuckBotVector[i]->m_name, m_stuckBotVector[i]->m_id ), false, deltaT );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|