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24 lines
686 B
24 lines
686 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_body.h
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// Team Fortress NextBot body interface
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// Michael Booth, May 2010
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#ifndef TF_BOT_BODY_H
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#define TF_BOT_BODY_H
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#include "NextBot/Player/NextBotPlayerBody.h"
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//----------------------------------------------------------------------------
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class CTFBotBody : public PlayerBody
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{
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public:
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CTFBotBody( INextBot *bot ) : PlayerBody( bot )
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{
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}
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virtual ~CTFBotBody() { }
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virtual float GetHeadAimTrackingInterval( void ) const; // return how often we should sample our target's position and velocity to update our aim tracking, to allow realistic slop in tracking
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};
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#endif // TF_BOT_BODY_H
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