Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/ISurface.h>
#include "c_dod_player.h"
#include "clientmode_dod.h"
#include "dod_hud_tnt_pickup.h"
#include <vgui/ILocalize.h>
DECLARE_HUDELEMENT( CDODHudTNTPickupPanel );
ConVar hud_c4pickuppanel( "hud_c4pickuppanel", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Set to 0 to not draw the HUD c4 pickup panel" );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDODHudTNTPickupPanel::CDODHudTNTPickupPanel( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTNTPickupPanel" )
{
SetParent( g_pClientMode->GetViewport() );
m_pBackground = new vgui::Panel( this, "CapturePanelBackground" );
m_pTNTImage = new CIconPanel( this, "TNTImage" );
m_pPickupLabel = new vgui::Label( this, "pickupLabel", "..." );
// load control settings...
LoadControlSettings( "resource/UI/HudTNTPickupPanel.res" );
SetVisible( false );
m_flShowUntilTime = 0;
m_bInitLayout = true;
RegisterForRenderGroup( "winpanel" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODHudTNTPickupPanel::Init()
{
// listen for client side events
ListenForGameEvent( "dod_tnt_pickup" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODHudTNTPickupPanel::VidInit()
{
// listen for client side events
m_flShowUntilTime = 0;
m_bInitLayout = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODHudTNTPickupPanel::OnScreenSizeChanged( int iOldWide, int iOldTall )
{
LoadControlSettings( "resource/UI/HudTNTPickupPanel.res" );
m_bInitLayout = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODHudTNTPickupPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/UI/HudTNTPickupPanel.res" );
m_bInitLayout = true;
if ( m_pBackground )
{
m_pBackground->SetBgColor( GetSchemeColor( "HintMessageBg", pScheme ) );
m_pBackground->SetPaintBackgroundType( 2 );
}
}
void CDODHudTNTPickupPanel::FireGameEvent( IGameEvent *event )
{
const char *pszEventName = event->GetName();
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !Q_strcmp( pszEventName, "dod_tnt_pickup" ) && pPlayer && pPlayer->ShouldShowHints() )
{
if ( hud_c4pickuppanel.GetBool() )
{
// fire the show animation
SetVisible( true );
m_flShowUntilTime = gpGlobals->curtime + 3.5;
m_pTNTImage->SetVisible( true );
}
}
}
void CDODHudTNTPickupPanel::OnThink( void )
{
BaseClass::OnThink();
// if only vgui had relative layouts for elements..
if ( m_bInitLayout )
{
// localize text if we need
m_pPickupLabel->SetText( g_pVGuiLocalize->Find( "dod_tnt_pickup_help" ) );
// size label to contents
m_pPickupLabel->SizeToContents();
int labelX, labelY, labelW, labelH;
m_pPickupLabel->GetBounds( labelX, labelY, labelW, labelH );
int imageX, imageY, imageH, imageW;
m_pTNTImage->GetBounds( imageX, imageY, imageH, imageW );
// total width is:
// margin + image width + margin + text + margin
int newWidth = 3 * XRES(10) + imageW + labelW;
int bgX, bgY, bgW, bgH;
m_pBackground->GetBounds( bgX, bgY, bgW, bgH );
int newX = XRES(320) - newWidth/2;
m_pBackground->SetBounds( newX, bgY, newWidth, bgH );
m_pTNTImage->SetPos( newX + XRES(10), imageY );
m_pPickupLabel->SetPos( newX + 2 * XRES(10) + imageW, bgY + ( bgH - labelY) / 2 );
m_bInitLayout = false;
}
if ( IsVisible() && gpGlobals->curtime > m_flShowUntilTime )
{
SetVisible( false );
}
}