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581 lines
16 KiB
581 lines
16 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "disp_powerinfo.h"
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#include "disp_common.h"
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#include "commonmacros.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// ------------------------------------------------------------------------ //
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// Internal classes.
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// ------------------------------------------------------------------------ //
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// These point at the vertices connecting to each of the [north,south,east,west] vertices.
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class CVertCorners
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{
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public:
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short m_Corner1[2];
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short m_Corner2[2];
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};
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// ------------------------------------------------------------------------ //
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// Globals.
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// ------------------------------------------------------------------------ //
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// This points at vertices to the side of a node (north, south, east, west).
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static short g_SideVertMul[4][2] = { {1,0}, {0,1}, {-1,0}, {0,-1} };
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static CVertCorners g_SideVertCorners[4] =
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{
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{ {1,-1}, {1,1} },
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{ {1,1}, {-1,1} },
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{ {-1,1}, {-1,-1} },
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{ {-1,-1}, {1,-1} }
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};
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// This is used in loops on child nodes. The indices point at the nodes:
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// 0 = upper-right
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// 1 = upper-left
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// 2 = lower-left
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// 3 = lower-right
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static CVertIndex g_ChildNodeIndexMul[4] =
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{
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CVertIndex(1,1),
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CVertIndex(-1,1),
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CVertIndex(-1,-1),
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CVertIndex(1,-1)
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};
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// These are multipliers on vertMul (not nodeMul).
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static CVertIndex g_ChildNodeDependencies[4][2] =
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{
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{ CVertIndex(1,0), CVertIndex(0,1) },
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{ CVertIndex(0,1), CVertIndex(-1,0) },
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{ CVertIndex(-1,0), CVertIndex(0,-1) },
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{ CVertIndex(0,-1), CVertIndex(1,0) }
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};
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// 2x2 rotation matrices for each orientation.
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static int g_OrientationRotations[4][2][2] =
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{
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{{1, 0}, // CCW_0
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{0, 1}},
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{{0, 1}, // CCW_90
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{-1,0}},
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{{-1,0}, // CCW_180
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{0,-1}},
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{{0, -1}, // CCW_270
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{1, 0}}
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};
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// ------------------------------------------------------------------------ //
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// Helper functions.
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// ------------------------------------------------------------------------ //
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// Apply a 2D rotation to the specified CVertIndex around the specified centerpoint.
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static CVertIndex Transform2D(
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int const mat[2][2],
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CVertIndex const &vert,
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CVertIndex const ¢erPoint )
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{
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CVertIndex translated = vert - centerPoint;
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CVertIndex transformed(
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translated.x*mat[0][0] + translated.y*mat[0][1],
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translated.x*mat[1][0] + translated.y*mat[1][1] );
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return transformed + centerPoint;
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}
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// Rotate a given CVertIndex with a specified orientation.
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// Do this with a lookup table eventually!
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static void GetEdgeVertIndex( int sideLength, int iEdge, int iVert, CVertIndex &out )
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{
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if( iEdge == NEIGHBOREDGE_RIGHT )
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{
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out.x = sideLength - 1;
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out.y = iVert;
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}
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else if( iEdge == NEIGHBOREDGE_TOP )
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{
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out.x = iVert;
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out.y = sideLength - 1;
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}
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else if( iEdge == NEIGHBOREDGE_LEFT )
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{
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out.x = 0;
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out.y = iVert;
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}
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else
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{
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out.x = iVert;
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out.y = 0;
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}
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}
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// Generate an index given a CVertIndex and the size of the displacement it resides in.
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static int VertIndex( CVertIndex const &vert, int iMaxPower )
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{
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return vert.y * ((1 << iMaxPower) + 1) + vert.x;
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}
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static CVertIndex WrapVertIndex( CVertIndex const &in, int sideLength )
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{
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int out[2];
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for( int i=0; i < 2; i++ )
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{
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if( in[i] < 0 )
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out[i] = sideLength - 1 - (-in[i] % sideLength);
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else if( in[i] >= sideLength )
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out[i] = in[i] % sideLength;
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else
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out[i] = in[i];
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}
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return CVertIndex( out[0], out[1] );
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}
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static int GetFreeDependency( CVertDependency *pDep, int nElements )
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{
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for( int i=0; i < nElements; i++ )
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{
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if( !pDep[i].IsValid() )
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return i;
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}
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Assert( false );
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return 0;
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}
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static void AddDependency(
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CVertInfo *dependencies,
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int sideLength,
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CVertIndex const &nodeIndex,
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CVertIndex const &dependency,
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int iMaxPower,
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bool bCheckNeighborDependency,
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bool bAddReverseDependency )
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{
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int iNodeIndex = VertIndex( nodeIndex, iMaxPower );
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CVertInfo *pNode = &dependencies[iNodeIndex];
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int iDep = GetFreeDependency( pNode->m_Dependencies, sizeof(pNode->m_Dependencies)/sizeof(pNode->m_Dependencies[0]) );
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pNode->m_Dependencies[iDep].m_iVert = dependency;
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pNode->m_Dependencies[iDep].m_iNeighbor = -1;
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if( bAddReverseDependency )
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{
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CVertInfo *pDep = &dependencies[VertIndex( dependency, iMaxPower )];
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iDep = GetFreeDependency( pDep->m_ReverseDependencies, CVertInfo::NUM_REVERSE_DEPENDENCIES );
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pDep->m_ReverseDependencies[iDep].m_iVert = nodeIndex;
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pDep->m_ReverseDependencies[iDep].m_iNeighbor = -1;
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}
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// Edge verts automatically add a dependency for the neighbor.
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// Internal verts wind up in here twice anyway so it doesn't need to
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if( bCheckNeighborDependency )
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{
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int iConnection = GetEdgeIndexFromPoint( nodeIndex, iMaxPower );
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if( iConnection != -1 )
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{
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Assert( !pNode->m_Dependencies[1].IsValid() );
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CVertIndex delta( nodeIndex.x - dependency.x, nodeIndex.y - dependency.y );
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CVertIndex newIndex( nodeIndex.x + delta.x, nodeIndex.y + delta.y );
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int fullSideLength = (1 << iMaxPower) + 1;
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pNode->m_Dependencies[1].m_iVert = WrapVertIndex( CVertIndex( newIndex.x, newIndex.y ), fullSideLength );
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pNode->m_Dependencies[1].m_iNeighbor = iConnection;
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}
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}
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}
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// --------------------------------------------------------------------------------- //
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// CTesselateWinding stuff.
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// --------------------------------------------------------------------------------- //
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CTesselateVert::CTesselateVert( CVertIndex const &index, int iNode )
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: m_Index( index )
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{
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m_iNode = iNode;
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}
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CVertInfo::CVertInfo()
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{
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int i;
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for( i=0; i < sizeof(m_Dependencies)/sizeof(m_Dependencies[0]); i++ )
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{
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m_Dependencies[i].m_iVert = CVertIndex( -1, -1 );
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m_Dependencies[i].m_iNeighbor = -1;
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}
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for( i=0; i < sizeof(m_ReverseDependencies)/sizeof(m_ReverseDependencies[0]); i++ )
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{
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m_ReverseDependencies[i].m_iVert = CVertIndex( -1, -1 );
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m_ReverseDependencies[i].m_iNeighbor = -1;
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}
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m_iParent.x = m_iParent.y = -1;
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m_iNodeLevel = -1;
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}
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CTesselateVert g_TesselateVerts[] =
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{
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CTesselateVert( CVertIndex(1,-1), CHILDNODE_LOWER_RIGHT),
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CTesselateVert( CVertIndex(0,-1), -1),
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CTesselateVert( CVertIndex(-1,-1), CHILDNODE_LOWER_LEFT),
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CTesselateVert( CVertIndex(-1, 0), -1),
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CTesselateVert( CVertIndex(-1, 1), CHILDNODE_UPPER_LEFT),
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CTesselateVert( CVertIndex(0, 1), -1),
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CTesselateVert( CVertIndex(1, 1), CHILDNODE_UPPER_RIGHT),
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CTesselateVert( CVertIndex(1, 0), -1),
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CTesselateVert( CVertIndex(1,-1), CHILDNODE_LOWER_RIGHT)
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};
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CTesselateWinding g_TWinding =
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{
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g_TesselateVerts,
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sizeof( g_TesselateVerts ) / sizeof( g_TesselateVerts[0] )
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};
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// --------------------------------------------------------------------------------- //
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// CPowerInfo stuff.
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// --------------------------------------------------------------------------------- //
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// Precalculated info about each particular displacement size.
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#define DECLARE_TABLES( size ) \
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static CVertInfo g_VertInfo_##size##x##size[ size*size ]; \
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static CFourVerts g_SideVerts_##size##x##size[ size*size ]; \
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static CFourVerts g_ChildVerts_##size##x##size[ size*size ]; \
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static CFourVerts g_SideVertCorners_##size##x##size[ size*size ]; \
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static CTwoUShorts g_ErrorEdges_##size##x##size[ size*size ]; \
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static CTriInfo g_TriInfos_##size##x##size[ (size-1)*(size-1)*2 ]; \
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static CPowerInfo g_PowerInfo_##size##x##size( \
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g_VertInfo_##size##x##size, \
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g_SideVerts_##size##x##size, \
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g_ChildVerts_##size##x##size, \
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g_SideVertCorners_##size##x##size,\
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g_ErrorEdges_##size##x##size, \
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g_TriInfos_##size##x##size \
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)
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#define POWERINFO_ENTRY( size ) \
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(&g_PowerInfo_##size##x##size)
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DECLARE_TABLES( 5 );
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DECLARE_TABLES( 9 );
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DECLARE_TABLES( 17 );
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// Index by m_Power.
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CPowerInfo *g_PowerInfos[NUM_POWERINFOS] =
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{
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NULL,
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NULL,
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POWERINFO_ENTRY(5),
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POWERINFO_ENTRY(9),
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POWERINFO_ENTRY(17)
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};
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CPowerInfo::CPowerInfo(
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CVertInfo *pVertInfo,
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CFourVerts *pSideVerts,
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CFourVerts *pChildVerts,
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CFourVerts *pSideVertCorners,
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CTwoUShorts *pErrorEdges,
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CTriInfo *pTriInfos )
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{
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m_pVertInfo = pVertInfo;
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m_pSideVerts = pSideVerts;
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m_pChildVerts = pChildVerts;
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m_pSideVertCorners = pSideVertCorners;
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m_pErrorEdges = pErrorEdges;
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m_pTriInfos = pTriInfos;
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}
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static void InitPowerInfoTriInfos_R(
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CPowerInfo *pInfo,
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CVertIndex const &nodeIndex,
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CTriInfo* &pTriInfo,
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int iMaxPower,
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int iLevel )
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{
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int iNodeIndex = VertIndex( nodeIndex, iMaxPower );
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if( iLevel+1 < iMaxPower )
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{
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// Recurse into children.
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for( int iChild=0; iChild < 4; iChild++ )
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{
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InitPowerInfoTriInfos_R(
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pInfo,
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pInfo->m_pChildVerts[iNodeIndex].m_Verts[iChild],
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pTriInfo,
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iMaxPower,
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iLevel+1 );
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}
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}
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else
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{
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unsigned short indices[3];
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int vertInc = 1 << ((iMaxPower - iLevel) - 1);
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// We're at a leaf, generate the tris.
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CTesselateWinding *pWinding = &g_TWinding;
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// Starting at the bottom-left, wind clockwise picking up vertices and
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// generating triangles.
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int iCurTriVert = 0;
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for( int iVert=0; iVert < pWinding->m_nVerts; iVert++ )
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{
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CVertIndex sideVert = BuildOffsetVertIndex( nodeIndex, pWinding->m_Verts[iVert].m_Index, vertInc );
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if( iCurTriVert == 1 )
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{
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// Add this vert and finish the tri.
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pTriInfo->m_Indices[0] = indices[0];
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pTriInfo->m_Indices[1] = VertIndex( sideVert, iMaxPower );
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pTriInfo->m_Indices[2] = iNodeIndex;
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++pTriInfo;
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}
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indices[0] = VertIndex( sideVert, iMaxPower );
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iCurTriVert = 1;
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}
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}
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}
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static void InitPowerInfo_R(
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CPowerInfo *pPowerInfo,
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int iMaxPower,
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CVertIndex const &nodeIndex,
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CVertIndex const &dependency1,
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CVertIndex const &dependency2,
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CVertIndex const &nodeEdge1,
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CVertIndex const &nodeEdge2,
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CVertIndex const &iParent,
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int iLevel )
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{
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int sideLength = ((1 << iMaxPower) + 1);
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int iNodeIndex = VertIndex( nodeIndex, iMaxPower );
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pPowerInfo->m_pVertInfo[iNodeIndex].m_iParent = iParent;
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pPowerInfo->m_pVertInfo[iNodeIndex].m_iNodeLevel = iLevel + 1;
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pPowerInfo->m_pErrorEdges[iNodeIndex].m_Values[0] = (unsigned short)(VertIndex( nodeEdge1, iMaxPower ));
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pPowerInfo->m_pErrorEdges[iNodeIndex].m_Values[1] = (unsigned short)(VertIndex( nodeEdge2, iMaxPower ));
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// Add this node's dependencies.
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AddDependency( pPowerInfo->m_pVertInfo, sideLength, nodeIndex, dependency1, iMaxPower, false, true );
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AddDependency( pPowerInfo->m_pVertInfo, sideLength, nodeIndex, dependency2, iMaxPower, false, true );
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// The 4 side vertices depend on this node.
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int iPower = iMaxPower - iLevel;
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int vertInc = 1 << (iPower - 1);
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for( int iSide=0; iSide < 4; iSide++ )
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{
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// Store the side vert index.
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CVertIndex sideVert( nodeIndex.x + g_SideVertMul[iSide][0]*vertInc, nodeIndex.y + g_SideVertMul[iSide][1]*vertInc );
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int iSideVert = VertIndex( sideVert, iMaxPower );
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pPowerInfo->m_pSideVerts[iNodeIndex].m_Verts[iSide] = sideVert;
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// Store the side vert corners.
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CVertIndex sideVertCorner0 = CVertIndex( nodeIndex.x + g_SideVertCorners[iSide].m_Corner1[0]*vertInc, nodeIndex.y + g_SideVertCorners[iSide].m_Corner1[1]*vertInc );
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CVertIndex sideVertCorner1 = CVertIndex( nodeIndex.x + g_SideVertCorners[iSide].m_Corner2[0]*vertInc, nodeIndex.y + g_SideVertCorners[iSide].m_Corner2[1]*vertInc );
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pPowerInfo->m_pSideVertCorners[iNodeIndex].m_Verts[iSide] = sideVertCorner0;
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||
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// Write the side vert corners into the error-edges list.
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||
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pPowerInfo->m_pErrorEdges[iSideVert].m_Values[0] = (unsigned short)VertIndex( sideVertCorner0, iMaxPower );
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||
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pPowerInfo->m_pErrorEdges[iSideVert].m_Values[1] = (unsigned short)VertIndex( sideVertCorner1, iMaxPower );
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||
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||
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AddDependency(
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||
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pPowerInfo->m_pVertInfo,
|
||
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sideLength,
|
||
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sideVert,
|
||
|
nodeIndex,
|
||
|
iMaxPower,
|
||
|
true,
|
||
|
true );
|
||
|
}
|
||
|
|
||
|
// Recurse into the children.
|
||
|
int nodeInc = vertInc >> 1;
|
||
|
if( nodeInc )
|
||
|
{
|
||
|
for( int iChild=0; iChild < 4; iChild++ )
|
||
|
{
|
||
|
CVertIndex childVert( nodeIndex.x + g_ChildNodeIndexMul[iChild].x * nodeInc, nodeIndex.y + g_ChildNodeIndexMul[iChild].y * nodeInc );
|
||
|
|
||
|
pPowerInfo->m_pChildVerts[iNodeIndex].m_Verts[iChild] = childVert;
|
||
|
|
||
|
InitPowerInfo_R( pPowerInfo,
|
||
|
iMaxPower,
|
||
|
childVert,
|
||
|
|
||
|
CVertIndex(nodeIndex.x + g_ChildNodeDependencies[iChild][0].x*vertInc, nodeIndex.y + g_ChildNodeDependencies[iChild][0].y*vertInc),
|
||
|
CVertIndex(nodeIndex.x + g_ChildNodeDependencies[iChild][1].x*vertInc, nodeIndex.y + g_ChildNodeDependencies[iChild][1].y*vertInc),
|
||
|
|
||
|
nodeIndex,
|
||
|
CVertIndex( nodeIndex.x + g_ChildNodeIndexMul[iChild].x * vertInc, nodeIndex.y + g_ChildNodeIndexMul[iChild].y * vertInc ),
|
||
|
|
||
|
nodeIndex,
|
||
|
iLevel + 1 );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void InitPowerInfo( CPowerInfo *pInfo, int iMaxPower )
|
||
|
{
|
||
|
int sideLength = (1 << iMaxPower) + 1;
|
||
|
|
||
|
// Precalculate the dependency graph.
|
||
|
CVertIndex nodeDependency1( sideLength-1, sideLength-1 );
|
||
|
CVertIndex nodeDependency2( 0, 0 );
|
||
|
|
||
|
pInfo->m_RootNode = CVertIndex( sideLength/2, sideLength/2 );
|
||
|
pInfo->m_SideLength = sideLength;
|
||
|
pInfo->m_SideLengthM1 = sideLength - 1;
|
||
|
pInfo->m_MidPoint = sideLength / 2;
|
||
|
pInfo->m_MaxVerts = sideLength * sideLength;
|
||
|
|
||
|
// Setup the corner indices.
|
||
|
pInfo->m_CornerPointIndices[CORNER_LOWER_LEFT].Init( 0, 0 );
|
||
|
pInfo->m_CornerPointIndices[CORNER_UPPER_LEFT].Init( 0, sideLength-1 );
|
||
|
pInfo->m_CornerPointIndices[CORNER_UPPER_RIGHT].Init( sideLength-1, sideLength-1 );
|
||
|
pInfo->m_CornerPointIndices[CORNER_LOWER_RIGHT].Init( sideLength-1, 0 );
|
||
|
|
||
|
InitPowerInfo_R(
|
||
|
pInfo,
|
||
|
iMaxPower,
|
||
|
pInfo->m_RootNode,
|
||
|
|
||
|
nodeDependency1, // dependencies
|
||
|
nodeDependency2,
|
||
|
|
||
|
CVertIndex(0,0), // error edge
|
||
|
CVertIndex(sideLength-1, sideLength-1),
|
||
|
|
||
|
CVertIndex(-1,-1), // parent
|
||
|
0 );
|
||
|
|
||
|
pInfo->m_Power = iMaxPower;
|
||
|
|
||
|
CTriInfo *pTriInfo = pInfo->m_pTriInfos;
|
||
|
InitPowerInfoTriInfos_R( pInfo, pInfo->m_RootNode, pTriInfo, iMaxPower, 0 );
|
||
|
|
||
|
for( int iEdge=0; iEdge < 4; iEdge++ )
|
||
|
{
|
||
|
// Figure out the start vert and increment.
|
||
|
CVertIndex nextVert;
|
||
|
GetEdgeVertIndex( sideLength, iEdge, 0, pInfo->m_EdgeStartVerts[iEdge] );
|
||
|
GetEdgeVertIndex( sideLength, iEdge, 1, nextVert );
|
||
|
pInfo->m_EdgeIncrements[iEdge] = nextVert - pInfo->m_EdgeStartVerts[iEdge];
|
||
|
|
||
|
// Now get the neighbor's start vert and increment.
|
||
|
CVertIndex nbStartVert, nbNextVert, nbDelta;
|
||
|
GetEdgeVertIndex( sideLength, (iEdge+2)&3, 0, nbStartVert );
|
||
|
GetEdgeVertIndex( sideLength, (iEdge+2)&3, 1, nbNextVert );
|
||
|
nbDelta = nbNextVert - nbStartVert;
|
||
|
|
||
|
// Rotate it for each orientation.
|
||
|
for( int orient=0; orient < 4; orient++ )
|
||
|
{
|
||
|
pInfo->m_NeighborStartVerts[iEdge][orient] = Transform2D(
|
||
|
g_OrientationRotations[orient],
|
||
|
nbStartVert,
|
||
|
CVertIndex( sideLength/2, sideLength/2 ) );
|
||
|
|
||
|
pInfo->m_NeighborIncrements[iEdge][orient] = Transform2D(
|
||
|
g_OrientationRotations[orient],
|
||
|
nbDelta,
|
||
|
CVertIndex(0,0) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Init the node index increments.
|
||
|
int curPowerOf4 = 1;
|
||
|
int curTotal = 0;
|
||
|
for( int i=0; i < iMaxPower-1; i++ )
|
||
|
{
|
||
|
curTotal += curPowerOf4;
|
||
|
|
||
|
pInfo->m_NodeIndexIncrements[iMaxPower-i-2] = curTotal;
|
||
|
|
||
|
curPowerOf4 *= 4;
|
||
|
}
|
||
|
|
||
|
// Store off the total node count
|
||
|
pInfo->m_NodeCount = curTotal + curPowerOf4;
|
||
|
|
||
|
pInfo->m_nTriInfos = Square( 1 << iMaxPower ) * 2;
|
||
|
}
|
||
|
|
||
|
class CPowerInfoInitializer
|
||
|
{
|
||
|
public:
|
||
|
CPowerInfoInitializer()
|
||
|
{
|
||
|
Assert( MAX_MAP_DISP_POWER+1 == NUM_POWERINFOS );
|
||
|
|
||
|
for( int i=0; i <= MAX_MAP_DISP_POWER; i++ )
|
||
|
{
|
||
|
if( g_PowerInfos[i] )
|
||
|
{
|
||
|
InitPowerInfo( g_PowerInfos[i], i );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
static CPowerInfoInitializer g_PowerInfoInitializer;
|
||
|
|
||
|
|
||
|
const CPowerInfo* GetPowerInfo( int iPower )
|
||
|
{
|
||
|
Assert( iPower >= 0 && iPower < ARRAYSIZE( g_PowerInfos ) );
|
||
|
Assert( g_PowerInfos[iPower] );
|
||
|
return g_PowerInfos[iPower];
|
||
|
}
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------ //
|
||
|
// CPowerInfo member function initialization.
|
||
|
// ------------------------------------------------------------------------------------------------ //
|
||
|
|
||
|
const CVertIndex& CPowerInfo::GetCornerPointIndex( int iCorner ) const
|
||
|
{
|
||
|
Assert( iCorner >= 0 && iCorner < 4 );
|
||
|
return m_CornerPointIndices[iCorner];
|
||
|
}
|
||
|
|