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301 lines
7.5 KiB
301 lines
7.5 KiB
![]()
4 years ago
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="makephx"
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ProjectGUID="{FD9038D2-A941-4B5E-8E35-4205E650F120}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\..\..\..\game\bin\"
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IntermediateDirectory="Debug"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\public;..\..\common;..\..\..\public\tier1"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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UsePrecompiledHeader="3"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/makephx.exe"
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LinkIncremental="2"
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IgnoreDefaultLibraryNames="LIBC,LIBCD"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/makephx.pdb"
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SubSystem="1"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"
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Description="Write enable target file"
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CommandLine="attrib -r ..\..\..\..\game\bin\makephx.exe"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory="Release"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\public;..\..\common;..\..\..\public\tier1"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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RuntimeLibrary="4"
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UsePrecompiledHeader="3"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="if exist ..\..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\..\game\bin\"$(TargetName)".exe
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if exist "$(TargetPath)" copy "$(TargetPath)" ..\..\..\..\game\bin"
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Outputs="..\..\..\..\game\bin\$(TargetName).exe"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/makephx.exe"
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LinkIncremental="1"
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IgnoreDefaultLibraryNames="LIBC,LIBCD"
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GenerateDebugInformation="TRUE"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"
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Description="Write enable target file"
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CommandLine="attrib -r ..\..\..\..\game\bin\makephx.exe"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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<File
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RelativePath=".\makephx.cpp">
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</File>
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<File
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RelativePath=".\phxfile.cpp">
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</File>
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<File
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RelativePath=".\simplify.cpp">
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</File>
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<File
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RelativePath=".\stdafx.cpp">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="Release|Win32">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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<File
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RelativePath="..\..\..\public\vphysics\constraints.h">
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</File>
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<File
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RelativePath="..\..\..\public\filesystem.h">
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</File>
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<File
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RelativePath="..\..\..\public\filesystem_helpers.h">
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</File>
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<File
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RelativePath="..\..\..\public\filesystem_init.h">
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</File>
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<File
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RelativePath="..\..\..\public\vstdlib\ICommandLine.h">
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</File>
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<File
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RelativePath="..\..\..\public\tier1\KeyValues.h">
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</File>
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<File
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RelativePath="..\..\..\public\mathlib\mathlib.h">
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</File>
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<File
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RelativePath=".\phxfile.h">
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</File>
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<File
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RelativePath=".\stdafx.h">
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</File>
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<File
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RelativePath="..\..\..\public\vstdlib\strtools.h">
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</File>
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<File
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RelativePath="..\..\..\public\vcollide.h">
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</File>
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<File
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RelativePath="..\..\..\public\vcollide_parse.h">
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</File>
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<File
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RelativePath="..\..\..\public\vphysics_interface.h">
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<Filter
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Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
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Name="common"
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Filter="">
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<File
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RelativePath="..\..\common\cmdlib.cpp">
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Name="Debug|Win32">
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<Tool
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<FileConfiguration
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Name="Release|Win32">
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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RelativePath="..\..\..\public\filesystem_helpers.cpp">
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Name="Debug|Win32">
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<Tool
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UsePrecompiledHeader="0"/>
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RelativePath=".\ReadMe.txt">
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<File
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RelativePath="..\..\..\lib\public\tier0.lib">
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RelativePath="..\..\..\lib\public\tier1.lib">
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RelativePath="..\..\..\lib\public\tier2.lib">
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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