Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/TextEntry.h>
#include <vgui/ISystem.h>
#include <vgui_controls/Controls.h>
#include <stdio.h>
using namespace vgui;
static const int TIMEOUT = 1000; // 1 second timeout
//-----------------------------------------------------------------------------
// Text Entry controls are notepad-like windows that hold text.
// In this demo we create a NON-editable text entry window that holds multiple lines
// of text. We initialize it with some starting text and add a scroll bar to the
// window.
// Then we use a tick function to add some more text to the window every one second.
// As the window fills with text, the window scrolls vertically.
// The scroll bar will appear after a few lines and the scroll bar
// slider will shrink as even more text is added.
//-----------------------------------------------------------------------------
class TextEntryDemo4: public DemoPage
{
public:
TextEntryDemo4(Panel *parent, const char *name);
~TextEntryDemo4();
void SetVisible(bool state);
void OnTick();
private:
TextEntry *m_pTextEntry;
int m_iTimeoutTime;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
TextEntryDemo4::TextEntryDemo4(Panel *parent, const char *name) : DemoPage(parent, name)
{
m_pTextEntry = new TextEntry(this, "FancyTextEntry");
// Position the window and make it nice and wide.
// Make it tall enough to fit several lines of text.
m_pTextEntry->SetBounds(100, 100, 400, 200);
// Make this window hold multiple lines of text.
// This will turn off horizontal scrolling,
// and wrap text from line to line.
m_pTextEntry->SetMultiline(true);
// Add a vertical scroll bar.
m_pTextEntry->SetVerticalScrollbar(true);
// Insert text after you have set the size and position of the window
m_pTextEntry->InsertString("Some starting text and a pile of text. ");
m_pTextEntry->InsertString("Some more text to make mutiple lines. ");
m_pTextEntry->InsertString("Even more scrumptious, chocolatey delicious text. ");
m_pTextEntry->InsertString("Enough text to get that scroll bar a-scrolling. ");
m_pTextEntry->InsertString("That's it a nice number of chars.\n");
// This Text window is not editable by the user. It will only display.
m_pTextEntry->SetEditable(false);
// This makes panel receive a 'Tick' message every frame
// (~50ms, depending on sleep times/framerate)
// Panel is automatically removed from tick signal list when it's deleted
ivgui()->AddTickSignal(this->GetVPanel());
m_iTimeoutTime = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
TextEntryDemo4::~TextEntryDemo4()
{
}
//-----------------------------------------------------------------------------
// Purpose: When the page is shown, initialize the time
//-----------------------------------------------------------------------------
void TextEntryDemo4::SetVisible(bool state)
{
if (state)
{
// Set the timeout time.
m_iTimeoutTime = system()->GetTimeMillis() + TIMEOUT;
}
DemoPage::SetVisible(state);
}
//-----------------------------------------------------------------------------
// Purpose: Adds lines to the text entry every second.
//-----------------------------------------------------------------------------
void TextEntryDemo4::OnTick()
{
if (m_iTimeoutTime)
{
int currentTime = system()->GetTimeMillis();
// Check for timeout
if (currentTime > m_iTimeoutTime)
{
char buf[125];
sprintf (buf, "Additional Text %d\n", m_iTimeoutTime);
// Move to the end of the history before we add some new text.
// Its important to call this and explicitly move to the
// correct position in case someone clicked in
// the window (this moves the cursor)
// If you comment out this line and rerun you will see
// that if you click in the text window additional
// text will be added where you clicked.
m_pTextEntry->GotoTextEnd();
// Add some text to the text entry window
m_pTextEntry->InsertString(buf);
// Timed out, make a new timeout time
m_iTimeoutTime = system()->GetTimeMillis() + TIMEOUT;
}
}
}
Panel* TextEntryDemo4_Create(Panel *parent)
{
return new TextEntryDemo4(parent, "TextEntryDemo4");
}