You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
228 lines
7.9 KiB
228 lines
7.9 KiB
![]()
4 years ago
|
//=========== Copyright Valve Corporation, All rights reserved. ===============//
|
||
|
//
|
||
|
// Purpose: QWERTY keyboard text entry method for Steam controller
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef PANORAMA_TEXTINPUT_DUALTOUCH_H
|
||
|
#define PANORAMA_TEXTINPUT_DUALTOUCH_H
|
||
|
|
||
|
#include "panorama/textinput/textinput.h"
|
||
|
#include "panorama/controls/panel2d.h"
|
||
|
#include "panorama/controls/label.h"
|
||
|
#include "panorama/input/iuiinput.h"
|
||
|
#include "mathlib/beziercurve.h"
|
||
|
#include "tier1/utlptr.h"
|
||
|
#include "panorama/uischeduleddel.h"
|
||
|
|
||
|
namespace panorama
|
||
|
{
|
||
|
|
||
|
// Forward declaration
|
||
|
class CTextInputDualTouch;
|
||
|
class CTextEntry;
|
||
|
class ITextInputSuggest;
|
||
|
class CLabel;
|
||
|
|
||
|
// this weights the frequency of words typed without any possible typos above
|
||
|
// autocorrected words, as otherwise if you legitimately type 'test' it'll
|
||
|
// auto-correct into 'rest'
|
||
|
static const float k_flExactWordFrequencyWeight = 1.2f;
|
||
|
|
||
|
class CTextInputDualTouch : public panorama::CTextInputHandler
|
||
|
{
|
||
|
DECLARE_PANEL2D( CTextInputDualTouch, panorama::CPanel2D );
|
||
|
|
||
|
public:
|
||
|
// Constructor
|
||
|
CTextInputDualTouch( panorama::IUIWindow *pParent, const CTextInputHandlerSettings &settings, ITextInputControl *pTextControl );
|
||
|
CTextInputDualTouch( panorama::CPanel2D *parent, const CTextInputHandlerSettings &settings, ITextInputControl *pTextControl );
|
||
|
|
||
|
// Destructor
|
||
|
~CTextInputDualTouch();
|
||
|
|
||
|
// CTextInputHandler overrides
|
||
|
virtual void OpenHandler() OVERRIDE;
|
||
|
virtual void CloseHandlerImpl( bool bCommitText ) OVERRIDE;
|
||
|
virtual ETextInputHandlerType_t GetType() OVERRIDE;
|
||
|
virtual ITextInputControl *GetControlInterface() OVERRIDE;
|
||
|
virtual void SuggestWord( const wchar_t *pwch, int ich ) OVERRIDE;
|
||
|
virtual void SetYButtonAction( const char *pchLabel, IUIEvent *pEvent ) OVERRIDE;
|
||
|
|
||
|
static void GetSupportedLanguages( CUtlVector<ELanguage> &vecLangs );
|
||
|
|
||
|
private:
|
||
|
static const int k_DualTouchRowCount = 4;
|
||
|
static const int k_DualTouchColumnCount = 11;
|
||
|
static const int k_SuggestionCount = 4;
|
||
|
|
||
|
enum EDualTouchModifier_t
|
||
|
{
|
||
|
k_EDualTouchModifierNone = 0,
|
||
|
k_EDualTouchModifierShift = 1,
|
||
|
k_EDualTouchModifierAlt = 2,
|
||
|
k_EDualTouchModifierCount = 3,
|
||
|
};
|
||
|
|
||
|
class CTouchPad
|
||
|
{
|
||
|
public:
|
||
|
bool Initialize( CTextInputDualTouch *pParent, const char *pointerID, const char *padID,
|
||
|
IUIEngine::EHapticFeedbackPosition eHapticsPosition );
|
||
|
void UpdatePointerState( bool bPointersEnabled, uint32 nTextureID );
|
||
|
void OnTouch( void );
|
||
|
void OnRelease( void );
|
||
|
bool OnMove( float touchX, float touchY );
|
||
|
void OnButtonDown( void );
|
||
|
|
||
|
SteamPadPointer_t m_renderPointerState;
|
||
|
|
||
|
CPanel2D *m_pPointerPanel;
|
||
|
CPanel2D *m_pPadPanel;
|
||
|
CPanel2D *m_pHoverKey; // what key are we currently hovering over?
|
||
|
CPanel2D *m_pLastHoverKey; // what was the last key we were hovering over? this will either match m_pHoverKey or have the last value m_pHoverKey had if its currently nullptr
|
||
|
CUtlVector< IUIPanel * > m_vecTouchKeys;
|
||
|
bool m_bFingerOnPad;
|
||
|
|
||
|
float m_hoverX;
|
||
|
float m_hoverY;
|
||
|
|
||
|
CTextInputDualTouch *m_pTextInputDualTouch;
|
||
|
|
||
|
IUIEngine::EHapticFeedbackPosition m_eHapticsPosition;
|
||
|
};
|
||
|
|
||
|
void Initialize( const CTextInputHandlerSettings &settings, ITextInputControl *pTextControl );
|
||
|
void SetMode( ETextInputMode_t mode );
|
||
|
|
||
|
// CPanel2D overrides
|
||
|
virtual bool OnGamePadUp( const panorama::GamePadData_t &code ) OVERRIDE;
|
||
|
virtual bool OnGamePadDown( const panorama::GamePadData_t &code ) OVERRIDE;
|
||
|
virtual bool OnGamePadAnalog( const panorama::GamePadData_t &code ) OVERRIDE;
|
||
|
virtual bool OnKeyTyped( const KeyData_t &unichar ) OVERRIDE;
|
||
|
virtual bool OnKeyDown( const KeyData_t &code ) OVERRIDE;
|
||
|
virtual bool OnKeyUp( const KeyData_t &code ) OVERRIDE;
|
||
|
|
||
|
void UpdateSteamPadPointers( void );
|
||
|
bool OnPropertyTransitionEnd( const CPanelPtr< IUIPanel > &pPanel, CStyleSymbol prop );
|
||
|
bool OnRemoveStyleFromLinkedKeys( CPanelPtr<CPanel2D> pPanel, const char *pszStyle );
|
||
|
|
||
|
bool TouchPadClicked( CTouchPad* pTouchPad );
|
||
|
|
||
|
// Listen for focus lost
|
||
|
bool HandleInputFocusLost( const panorama::CPanelPtr< panorama::IUIPanel > &ptrPanel );
|
||
|
bool OnActiveControllerTypeChanged( EActiveControllerType eActiveControllerType );
|
||
|
|
||
|
bool BConvertNextSpaceToPeriod( void );
|
||
|
bool TypeWchar( uchar16 wch, const char *pUTFf8Char = NULL );
|
||
|
bool TypeKeyDown( panorama::KeyCode eCode );
|
||
|
|
||
|
bool SwitchLanguage( void );
|
||
|
bool LoadInputConfigurationFile( ELanguage language );
|
||
|
bool LoadInputConfigurationFile( char const *szConfigFile, const char *szConfigRootDir );
|
||
|
bool LoadConfigurationBuffer( char const *pszIncoming );
|
||
|
|
||
|
void SetModifierKeyState( EDualTouchModifier_t modifier, bool bIsButtonPressEvent );
|
||
|
EDualTouchModifier_t CalculateDesiredModifierState() const;
|
||
|
void ApplyCurrentModifierLayout();
|
||
|
|
||
|
void TouchKeyClicked( CPanel2D *pTouchKey, CTouchPad *pTouchPad );
|
||
|
|
||
|
// Process scheduled key repeat
|
||
|
void ScheduleKeyRepeats( panorama::GamePadCode eCode );
|
||
|
void CancelOutstandingRepeats() { ScheduleKeyRepeats( XK_NULL ); }
|
||
|
|
||
|
void ScheduledKeyRepeatFunction();
|
||
|
|
||
|
// auto-suggestion
|
||
|
void ClearSuggestionVisual( void )
|
||
|
{
|
||
|
for ( int i = 0; i < k_SuggestionCount; i++ )
|
||
|
{
|
||
|
m_pSuggestionLabels[i]->SetText( "" );
|
||
|
}
|
||
|
}
|
||
|
void ClearSuggestionState( bool bFlush = true )
|
||
|
{
|
||
|
// flush what we have into the buffer
|
||
|
if ( bFlush && m_vecPossibleWordsBeingTyped.Count() )
|
||
|
{
|
||
|
CStrAutoEncode s( m_vecPossibleWordsBeingTyped[0] );
|
||
|
m_pTextInputControl->InsertCharactersAtCursor( s.ToWString(), V_wcslen( s.ToWString() ) );
|
||
|
}
|
||
|
m_vecPossibleWordsBeingTyped.Purge();
|
||
|
ClearSuggestionVisual();
|
||
|
UpdateTextPreview();
|
||
|
}
|
||
|
void ProcessSuggestions( void );
|
||
|
void ApplySuggestion( int iSuggestion );
|
||
|
void UpdateTextPreview( void );
|
||
|
|
||
|
bool PerformBackspace( void );
|
||
|
|
||
|
void CursorMove( const panorama::GamePadData_t &code );
|
||
|
void DisableCursorMode( void );
|
||
|
|
||
|
private:
|
||
|
void ChangeTouchkeyStyle( CPanel2D *pTouchKey, const char *pchStyle, bool bAddStyle );
|
||
|
|
||
|
public:
|
||
|
ITextInputControl *m_pTextInputControl; // control interface for moving text input between a control and daisy wheel
|
||
|
|
||
|
CPanel2D *m_pBodyContainer;
|
||
|
|
||
|
IUIEvent *m_pYbuttonAction; // the action to fire if the Y button is hit
|
||
|
CLabel *m_pYButtonText; // label for ybutton text
|
||
|
CLabel *m_pLang;
|
||
|
|
||
|
CLabel *m_pSuggestionLabels[k_SuggestionCount];
|
||
|
CUtlVector< CUtlString > m_vecPossibleWordsBeingTyped;
|
||
|
|
||
|
ELanguage m_language; // currently loaded language
|
||
|
|
||
|
ITextInputSuggest *m_pSuggest; // suggestion engine
|
||
|
|
||
|
CTextEntry *m_pTextPreview;
|
||
|
|
||
|
bool m_bDoubleSpaceToDotSpace;
|
||
|
bool m_bOnlySpacesEnteredSinceBackspace;
|
||
|
|
||
|
ETextInputMode_t m_mode;
|
||
|
|
||
|
bool m_bAutoComplete;
|
||
|
bool m_bDisplaySuggestions;
|
||
|
bool m_bHidePreviewField;
|
||
|
bool m_bAutoCaps;
|
||
|
|
||
|
// This controls the direct-rendered steampad crosshairs; we can only
|
||
|
// have them up while we're not animating around, otherwise use higher-latency
|
||
|
// panel crosshairs
|
||
|
bool m_bSteamPadPointersEnabled;
|
||
|
IImageSource *m_pSteamPadPointerImage;
|
||
|
|
||
|
CTouchPad m_leftTouchPad;
|
||
|
CTouchPad m_rightTouchPad;
|
||
|
|
||
|
CUtlVector< CTouchPad * > m_vecTouchPads;
|
||
|
|
||
|
uchar32 m_keyLayout[k_DualTouchColumnCount][k_DualTouchRowCount][k_EDualTouchModifierCount];
|
||
|
EDualTouchModifier_t m_currentModifier;
|
||
|
int m_iCharactersTypedSinceModifierStateChanged;
|
||
|
|
||
|
// Tracking key repeats
|
||
|
CCubicBezierCurve< Vector2D > m_repeatCurve; // Curve for key repeats
|
||
|
double m_repeatStartTime; // Time when the key was initially pressed
|
||
|
double m_repeatNextTime; // Time when the key will repeat next
|
||
|
panorama::GamePadCode m_repeatGamePadCode; // Which key was pressed (low level, for key-up tracking)
|
||
|
uint32 m_repeatCounter; // How many key repeats have happened
|
||
|
panorama::CUIScheduledDel m_repeatFunction; // Scheduled function triggering key repeats
|
||
|
|
||
|
bool m_bCursorMode;
|
||
|
CPanel2D *m_pCursorKey;
|
||
|
bool m_bUseTouchPads;
|
||
|
|
||
|
bool m_bModifierKeysHeld[ k_EDualTouchModifierCount ];
|
||
|
};
|
||
|
|
||
|
} // namespace panorama
|
||
|
|
||
|
#endif // PANORAMA_TEXTINPUT_DUALTOUCH_H
|