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187 lines
3.8 KiB
187 lines
3.8 KiB
![]()
4 years ago
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class particlelit_generic_ps30_Static_Index
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{
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private:
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int m_nHALFLAMBERT;
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#ifdef _DEBUG
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bool m_bHALFLAMBERT;
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#endif
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public:
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void SetHALFLAMBERT( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHALFLAMBERT = i;
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#ifdef _DEBUG
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m_bHALFLAMBERT = true;
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#endif
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}
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void SetHALFLAMBERT( bool i )
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{
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m_nHALFLAMBERT = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHALFLAMBERT = true;
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#endif
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}
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private:
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int m_nHDRTYPE;
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#ifdef _DEBUG
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bool m_bHDRTYPE;
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#endif
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public:
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void SetHDRTYPE( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nHDRTYPE = i;
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#ifdef _DEBUG
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m_bHDRTYPE = true;
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#endif
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}
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void SetHDRTYPE( bool i )
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{
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m_nHDRTYPE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHDRTYPE = true;
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#endif
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}
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public:
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particlelit_generic_ps30_Static_Index()
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{
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#ifdef _DEBUG
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m_bHALFLAMBERT = false;
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#endif // _DEBUG
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m_nHALFLAMBERT = 0;
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#ifdef _DEBUG
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m_bHDRTYPE = false;
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#endif // _DEBUG
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m_nHDRTYPE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bHALFLAMBERT && m_bHDRTYPE;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 264 * m_nHALFLAMBERT ) + ( 528 * m_nHDRTYPE ) + 0;
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}
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};
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#define shaderStaticTest_particlelit_generic_ps30 psh_forgot_to_set_static_HALFLAMBERT + psh_forgot_to_set_static_HDRTYPE + 0
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class particlelit_generic_ps30_Dynamic_Index
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{
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private:
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int m_nLIGHT_COMBO;
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#ifdef _DEBUG
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bool m_bLIGHT_COMBO;
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#endif
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public:
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void SetLIGHT_COMBO( int i )
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{
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Assert( i >= 0 && i <= 21 );
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m_nLIGHT_COMBO = i;
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#ifdef _DEBUG
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m_bLIGHT_COMBO = true;
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#endif
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}
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void SetLIGHT_COMBO( bool i )
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{
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m_nLIGHT_COMBO = i ? 1 : 0;
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#ifdef _DEBUG
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m_bLIGHT_COMBO = true;
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#endif
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}
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private:
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int m_nWRITEWATERFOGTODESTALPHA;
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#ifdef _DEBUG
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bool m_bWRITEWATERFOGTODESTALPHA;
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#endif
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public:
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void SetWRITEWATERFOGTODESTALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nWRITEWATERFOGTODESTALPHA = i;
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#ifdef _DEBUG
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m_bWRITEWATERFOGTODESTALPHA = true;
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#endif
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}
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void SetWRITEWATERFOGTODESTALPHA( bool i )
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{
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m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0;
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#ifdef _DEBUG
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m_bWRITEWATERFOGTODESTALPHA = true;
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#endif
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}
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private:
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int m_nFOGTYPE;
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#ifdef _DEBUG
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bool m_bFOGTYPE;
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#endif
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public:
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void SetFOGTYPE( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nFOGTYPE = i;
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#ifdef _DEBUG
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m_bFOGTYPE = true;
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#endif
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}
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void SetFOGTYPE( bool i )
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{
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m_nFOGTYPE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bFOGTYPE = true;
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#endif
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}
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private:
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int m_nHDRENABLED;
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#ifdef _DEBUG
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bool m_bHDRENABLED;
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#endif
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public:
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void SetHDRENABLED( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHDRENABLED = i;
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#ifdef _DEBUG
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m_bHDRENABLED = true;
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#endif
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}
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void SetHDRENABLED( bool i )
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{
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m_nHDRENABLED = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHDRENABLED = true;
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#endif
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}
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public:
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particlelit_generic_ps30_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bLIGHT_COMBO = false;
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#endif // _DEBUG
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m_nLIGHT_COMBO = 0;
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#ifdef _DEBUG
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m_bWRITEWATERFOGTODESTALPHA = false;
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#endif // _DEBUG
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m_nWRITEWATERFOGTODESTALPHA = 0;
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#ifdef _DEBUG
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m_bFOGTYPE = false;
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#endif // _DEBUG
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m_nFOGTYPE = 0;
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#ifdef _DEBUG
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m_bHDRENABLED = false;
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#endif // _DEBUG
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m_nHDRENABLED = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bLIGHT_COMBO && m_bWRITEWATERFOGTODESTALPHA && m_bFOGTYPE && m_bHDRENABLED;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nLIGHT_COMBO ) + ( 22 * m_nWRITEWATERFOGTODESTALPHA ) + ( 44 * m_nFOGTYPE ) + ( 132 * m_nHDRENABLED ) + 0;
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}
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};
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#define shaderDynamicTest_particlelit_generic_ps30 psh_forgot_to_set_dynamic_LIGHT_COMBO + psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_FOGTYPE + psh_forgot_to_set_dynamic_HDRENABLED + 0
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