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68 lines
1.6 KiB
68 lines
1.6 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_WEAPON_SHOVEL_H
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#define TF_WEAPON_SHOVEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weaponbase_melee.h"
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#ifdef CLIENT_DLL
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#define CTFShovel C_TFShovel
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#endif
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enum shovel_weapontypes_t
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{
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SHOVEL_STANDARD = 0,
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SHOVEL_DAMAGE_BOOST,
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SHOVEL_SPEED_BOOST,
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};
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//=============================================================================
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//
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// Shovel class.
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//
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class CTFShovel : public CTFWeaponBaseMelee
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{
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public:
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DECLARE_CLASS( CTFShovel, CTFWeaponBaseMelee );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CTFShovel();
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virtual int GetWeaponID( void ) const { return TF_WEAPON_SHOVEL; }
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virtual void PrimaryAttack();
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int GetShovelType( void ) { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return iMode; };
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virtual bool HasDamageBoost( void ) { return (GetShovelType() == SHOVEL_DAMAGE_BOOST); }
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virtual bool HasSpeedBoost( void ) { return (GetShovelType() == SHOVEL_SPEED_BOOST); }
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virtual void ItemPreFrame( void ) OVERRIDE;
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virtual float GetMeleeDamage( CBaseEntity *pTarget, int* piDamageType, int* piCustomDamage );
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virtual float GetSpeedMod( void );
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void MoveSpeedThink( void );
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virtual bool Deploy( void );
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
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#ifndef CLIENT_DLL
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virtual float GetForceScale( void );
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virtual int GetDamageCustom();
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#endif
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private:
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CTFShovel( const CTFShovel & ) {}
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bool m_bHolstering;
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float m_flLastHealthRatio;
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};
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#endif // TF_WEAPON_SHOVEL_H
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