You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
260 lines
7.5 KiB
260 lines
7.5 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
//
|
||
|
//=============================================================================
|
||
|
#include "cbase.h"
|
||
|
#include "tf_weapon_pistol.h"
|
||
|
#include "tf_fx_shared.h"
|
||
|
#include "in_buttons.h"
|
||
|
#include "tf_gamerules.h"
|
||
|
|
||
|
// Client specific.
|
||
|
#ifdef CLIENT_DLL
|
||
|
#include "c_tf_player.h"
|
||
|
#include "c_tf_gamestats.h"
|
||
|
// Server specific.
|
||
|
#else
|
||
|
#include "tf_player.h"
|
||
|
#include "tf_gamestats.h"
|
||
|
#include "ilagcompensationmanager.h"
|
||
|
#endif
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// Weapon Pistol tables.
|
||
|
//
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( TFPistol, DT_WeaponPistol )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CTFPistol, DT_WeaponPistol )
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CTFPistol )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( tf_weapon_pistol, CTFPistol );
|
||
|
PRECACHE_WEAPON_REGISTER( tf_weapon_pistol );
|
||
|
|
||
|
// Server specific.
|
||
|
#ifndef CLIENT_DLL
|
||
|
BEGIN_DATADESC( CTFPistol )
|
||
|
END_DATADESC()
|
||
|
#endif
|
||
|
|
||
|
//============================
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( TFPistol_Scout, DT_WeaponPistol_Scout )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CTFPistol_Scout, DT_WeaponPistol_Scout )
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CTFPistol_Scout )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( tf_weapon_pistol_scout, CTFPistol_Scout );
|
||
|
PRECACHE_WEAPON_REGISTER( tf_weapon_pistol_scout );
|
||
|
|
||
|
//============================
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( TFPistol_ScoutPrimary, DT_WeaponPistol_ScoutPrimary )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CTFPistol_ScoutPrimary, DT_WeaponPistol_ScoutPrimary )
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CTFPistol_ScoutPrimary )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( tf_weapon_handgun_scout_primary, CTFPistol_ScoutPrimary );
|
||
|
PRECACHE_WEAPON_REGISTER( tf_weapon_handgun_scout_primary );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTFPistol_ScoutPrimary::CTFPistol_ScoutPrimary()
|
||
|
{
|
||
|
m_flPushTime = -1.f;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPistol_ScoutPrimary::PlayWeaponShootSound( void )
|
||
|
{
|
||
|
BaseClass::PlayWeaponShootSound();
|
||
|
|
||
|
if ( TFGameRules()->GameModeUsesUpgrades() )
|
||
|
{
|
||
|
PlayUpgradedShootSound( "Weapon_Upgrade.DamageBonus" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPistol_ScoutPrimary::SecondaryAttack( void )
|
||
|
{
|
||
|
CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
|
||
|
if ( !pOwner )
|
||
|
return;
|
||
|
|
||
|
if ( !CanAttack() )
|
||
|
return;
|
||
|
|
||
|
if ( m_flNextSecondaryAttack > gpGlobals->curtime )
|
||
|
return;
|
||
|
|
||
|
pOwner->DoAnimationEvent( PLAYERANIMEVENT_ATTACK_SECONDARY );
|
||
|
SendWeaponAnim( ACT_SECONDARY_VM_ALTATTACK );
|
||
|
|
||
|
m_flNextPrimaryAttack = gpGlobals->curtime + 0.6f;
|
||
|
m_flNextSecondaryAttack = gpGlobals->curtime + 1.5f;
|
||
|
m_flPushTime = gpGlobals->curtime + 0.2f; // Anim delay
|
||
|
|
||
|
EmitSound( "Weapon_Hands.Push" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPistol_ScoutPrimary::Push( void )
|
||
|
{
|
||
|
CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
|
||
|
if ( !pOwner )
|
||
|
return;
|
||
|
|
||
|
#ifdef GAME_DLL
|
||
|
lagcompensation->StartLagCompensation( pOwner, pOwner->GetCurrentCommand() );
|
||
|
|
||
|
CUtlVector< CTFPlayer* > enemyVector;
|
||
|
CollectPlayers( &enemyVector, GetEnemyTeam( pOwner->GetTeamNumber() ), COLLECT_ONLY_LIVING_PLAYERS );
|
||
|
|
||
|
for ( int i = 0; i < enemyVector.Count(); ++i )
|
||
|
{
|
||
|
CTFPlayer *pVictim = enemyVector[i];
|
||
|
|
||
|
if ( !pVictim->IsAlive() )
|
||
|
continue;
|
||
|
|
||
|
if ( pVictim == pOwner )
|
||
|
continue;
|
||
|
|
||
|
if ( pVictim->InSameTeam( pOwner ) )
|
||
|
continue;
|
||
|
|
||
|
if ( TFGameRules() && TFGameRules()->IsTruceActive() && pOwner->IsTruceValidForEnt() )
|
||
|
continue;
|
||
|
|
||
|
if ( ( pOwner->GetAbsOrigin()- pVictim->GetAbsOrigin() ).LengthSqr() > ( 128.f * 128.f ) )
|
||
|
continue;
|
||
|
|
||
|
if ( !pOwner->FVisible( pVictim, MASK_SOLID ) )
|
||
|
continue;
|
||
|
|
||
|
Vector vecEyes = pOwner->EyePosition();
|
||
|
Vector vecForward;
|
||
|
AngleVectors( pOwner->EyeAngles(), &vecForward );
|
||
|
CTraceFilterSimple traceFilter( this, COLLISION_GROUP_NONE );
|
||
|
const Vector vHull = Vector( 16.f, 16.f, 16.f );
|
||
|
trace_t trace;
|
||
|
|
||
|
float flDist = 50.f;
|
||
|
UTIL_TraceHull( vecEyes, vecEyes + vecForward * flDist, -vHull, vHull, MASK_SOLID, &traceFilter, &trace );
|
||
|
|
||
|
bool bDebug = false;
|
||
|
if ( bDebug )
|
||
|
{
|
||
|
NDebugOverlay::SweptBox( vecEyes, vecEyes + vecForward * flDist, -vHull, vHull, pOwner->EyeAngles(), 255, 0, 0, 40, 5 );
|
||
|
}
|
||
|
|
||
|
if ( trace.m_pEnt && trace.m_pEnt == pVictim && trace.fraction < 1.f )
|
||
|
{
|
||
|
Vector vecToVictim = pVictim->GetAbsOrigin() - pOwner->GetAbsOrigin();
|
||
|
VectorNormalize( vecToVictim );
|
||
|
pVictim->ApplyAirBlastImpulse( vecToVictim * 400.f );
|
||
|
float flDamage = 1.f;
|
||
|
CTakeDamageInfo info( pOwner, pVictim, this, flDamage, DMG_MELEE | DMG_NEVERGIB | DMG_CLUB, TF_DMG_CUSTOM_NONE );
|
||
|
CalculateMeleeDamageForce( &info, vecForward, GetAbsOrigin() + vecForward * flDist, 1.f / flDamage * 80.f );
|
||
|
pVictim->DispatchTraceAttack( info, vecForward, &trace );
|
||
|
ApplyMultiDamage();
|
||
|
|
||
|
CPVSFilter filter( vecToVictim );
|
||
|
EmitSound( "Weapon_Hands.PushImpact" );
|
||
|
|
||
|
// Make sure we get credit for the push if the target falls to its death
|
||
|
pVictim->m_AchievementData.AddDamagerToHistory( pOwner );
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pOwner->SpeakWeaponFire();
|
||
|
CTF_GameStats.Event_PlayerFiredWeapon( pOwner, IsCurrentAttackACrit() );
|
||
|
|
||
|
lagcompensation->FinishLagCompensation( pOwner );
|
||
|
#else
|
||
|
C_CTF_GameStats.Event_PlayerFiredWeapon( pOwner, IsCurrentAttackACrit() );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPistol_ScoutPrimary::ItemPostFrame()
|
||
|
{
|
||
|
// Check for smack.
|
||
|
if ( m_flPushTime > -1.f && gpGlobals->curtime > m_flPushTime )
|
||
|
{
|
||
|
Push();
|
||
|
m_flPushTime = -1.f;
|
||
|
}
|
||
|
|
||
|
BaseClass::ItemPostFrame();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFPistol_ScoutPrimary::Holster( CBaseCombatWeapon *pSwitchingTo )
|
||
|
{
|
||
|
m_flPushTime = -1.f;
|
||
|
|
||
|
return BaseClass::Holster( pSwitchingTo );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFPistol_ScoutPrimary::Precache( void )
|
||
|
{
|
||
|
PrecacheScriptSound( "Weapon_Hands.Push" );
|
||
|
PrecacheScriptSound( "Weapon_Hands.PushImpact" );
|
||
|
|
||
|
BaseClass::Precache();
|
||
|
}
|
||
|
|
||
|
//============================
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( TFPistol_ScoutSecondary, DT_WeaponPistol_ScoutSecondary )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CTFPistol_ScoutSecondary, DT_WeaponPistol_ScoutSecondary )
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CTFPistol_ScoutSecondary )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( tf_weapon_handgun_scout_secondary, CTFPistol_ScoutSecondary );
|
||
|
PRECACHE_WEAPON_REGISTER( tf_weapon_handgun_scout_secondary );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CTFPistol_ScoutSecondary::GetDamageType( void ) const
|
||
|
{
|
||
|
int iBackheadshot = 0;
|
||
|
CALL_ATTRIB_HOOK_INT( iBackheadshot, back_headshot );
|
||
|
if ( iBackheadshot )
|
||
|
{
|
||
|
return BaseClass::GetDamageType() | DMG_USE_HITLOCATIONS;
|
||
|
}
|
||
|
return BaseClass::GetDamageType();
|
||
|
}
|