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259 lines
8.5 KiB
259 lines
8.5 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_WEAPON_JAR_H
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#define TF_WEAPON_JAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weaponbase_gun.h"
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#include "tf_weapon_grenade_pipebomb.h"
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#ifdef CLIENT_DLL
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#define CTFJar C_TFJar
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#define CTFProjectile_Jar C_TFProjectile_Jar
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#define CTFJarMilk C_TFJarMilk
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#define CTFCleaver C_TFCleaver
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#define CTFThrowable C_TFThrowable
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#define CTFProjectile_JarMilk C_TFProjectile_JarMilk
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#define CTFProjectile_Cleaver C_TFProjectile_Cleaver
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#define CTFProjectile_Throwable C_TFProjectile_Throwable
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#endif
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class CTFProjectile_Jar;
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enum EThrowableTypes
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{
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EThrowableBase = 0,
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#ifdef STAGING_ONLY
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EThrowableWaterBalloon,
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#endif
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};
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#define JAR_EXPLODE_RADIUS 200 // TF_ROCKET_RADIUS and grenade explosions is 146
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//=============================================================================
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//
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// Jar class.
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//
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class CTFJar : public CTFWeaponBaseGun
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{
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public:
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DECLARE_CLASS( CTFJar, CTFWeaponBaseGun );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CTFJar();
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virtual int GetWeaponID( void ) const { return TF_WEAPON_JAR; }
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virtual float GetProjectileSpeed( void );
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virtual void PrimaryAttack( void );
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float GetProgress( void ) { return GetEffectBarProgress(); }
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virtual CBaseEntity *FireJar( CTFPlayer *pPlayer );
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virtual void TossJarThink( void );
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virtual float InternalGetEffectBarRechargeTime( void ) { return 20.1; }
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virtual const char* GetEffectLabelText( void ) { return "#TF_JAR"; }
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virtual void GetProjectileEntityName( CAttribute_String *attrProjectileEntityName );
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#ifdef GAME_DLL
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virtual const AngularImpulse GetAngularImpulse( void ){ return AngularImpulse( 300, 0, 0 ); }
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virtual Vector GetVelocityVector( const Vector &vecForward, const Vector &vecRight, const Vector &vecUp );
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virtual bool ShouldSpeakWhenFiring( void ){ return true; }
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// virtual bool SendWeaponAnim( int iActivity );
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virtual CTFProjectile_Jar *CreateJarProjectile( const Vector &position, const QAngle &angles, const Vector &velocity,
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const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo );
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#endif
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virtual bool CanThrowUnderWater( void ){ return false; }
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private:
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int m_iProjectileType;
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CTFJar( const CTFJar & ) {}
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};
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// *************************************************************************************************************************
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class CTFJarMilk : public CTFJar
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{
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public:
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DECLARE_CLASS( CTFJarMilk, CTFJar );
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DECLARE_NETWORKCLASS();
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virtual int GetWeaponID( void ) const { return TF_WEAPON_JAR_MILK; }
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#ifdef GAME_DLL
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virtual CTFProjectile_Jar *CreateJarProjectile( const Vector &position, const QAngle &angles, const Vector &velocity,
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const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo );
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#endif
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#ifdef CLIENT_DLL
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const char* ModifyEventParticles( const char* token );
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
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#endif
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};
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// *************************************************************************************************************************
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class CTFCleaver : public CTFJar
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{
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public:
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DECLARE_CLASS( CTFCleaver, CTFJar );
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DECLARE_NETWORKCLASS();
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virtual int GetWeaponID( void ) const { return TF_WEAPON_CLEAVER; }
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virtual float GetProjectileSpeed( void );
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virtual void SecondaryAttack( void );
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virtual const char* GetEffectLabelText( void ) { return "#TF_CLEAVER"; }
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virtual float InternalGetEffectBarRechargeTime( void ) { return 5.1; }
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#ifdef GAME_DLL
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virtual const AngularImpulse GetAngularImpulse( void ){ return AngularImpulse( 0, 500, 0 ); }
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virtual Vector GetVelocityVector( const Vector &vecForward, const Vector &vecRight, const Vector &vecUp );
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virtual bool ShouldSpeakWhenFiring( void ){ return false; }
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virtual CTFProjectile_Jar *CreateJarProjectile( const Vector &position, const QAngle &angles, const Vector &velocity,
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const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo );
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#endif
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#ifdef CLIENT_DLL
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const char* ModifyEventParticles( const char* token );
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
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#endif
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};
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//=============================================================================
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//
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// JarBomb projectile class.
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//
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class CTFProjectile_Jar : public CTFGrenadePipebombProjectile
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{
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public:
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DECLARE_CLASS( CTFProjectile_Jar, CTFGrenadePipebombProjectile );
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DECLARE_NETWORKCLASS();
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#ifdef CLIENT_DLL
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virtual const char* GetTrailParticleName( void );
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#endif
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#ifdef GAME_DLL
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CTFProjectile_Jar();
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static CTFProjectile_Jar *Create( const Vector &position, const QAngle &angles, const Vector &velocity,
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const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo );
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virtual int GetProjectileType() const OVERRIDE { return m_iProjectileType; }
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virtual int GetWeaponID( void ) const OVERRIDE { return TF_WEAPON_GRENADE_JAR; }
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virtual float GetDamage() { return 0.f; }
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virtual bool ExplodesOnHit() { return true; }
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virtual void Precache() OVERRIDE;
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virtual void SetCustomPipebombModel() OVERRIDE;
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virtual float GetDamageRadius() { return JAR_EXPLODE_RADIUS ; }
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virtual void OnHit( CBaseEntity *pOther ) {}
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virtual void OnHitWorld( void ) {}
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virtual void Explode( trace_t *pTrace, int bitsDamageType ) OVERRIDE;
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virtual void PipebombTouch( CBaseEntity *pOther ) OVERRIDE;
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virtual void VPhysicsCollision( int index, gamevcollisionevent_t *pEvent ) OVERRIDE;
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void VPhysicsCollisionThink( void );
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void OnBreadMonsterHit( CBaseEntity *pOther, trace_t *pTrace );
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bool PositionArrowOnBone( mstudiobbox_t *pBox, CBaseAnimating *pOtherAnim );
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void GetBoneAttachmentInfo( mstudiobbox_t *pBox, CBaseAnimating *pOtherAnim, Vector &bonePosition, QAngle &boneAngles, int &boneIndexAttached, int &physicsBoneIndex );
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void CreateStickyAttachmentToTarget( CTFPlayer *pOwner, CTFPlayer *pVictim, trace_t *trace );
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virtual const char* GetImpactEffect() { return "peejar_impact"; }
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virtual ETFCond GetEffectCondition( void ) { return TF_COND_URINE; }
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protected:
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Vector m_vCollisionVelocity;
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int m_iProjectileType;
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#endif
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};
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// *************************************************************************************************************************
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class CTFProjectile_JarMilk : public CTFProjectile_Jar
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{
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public:
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DECLARE_CLASS( CTFProjectile_JarMilk, CTFProjectile_Jar );
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DECLARE_NETWORKCLASS();
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#ifdef GAME_DLL
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static CTFProjectile_JarMilk *Create( const Vector &position, const QAngle &angles, const Vector &velocity,
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const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo );
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virtual void SetCustomPipebombModel() OVERRIDE;
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virtual const char* GetImpactEffect() OVERRIDE { return "peejar_impact_milk"; }
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virtual ETFCond GetEffectCondition( void ) OVERRIDE { return TF_COND_MAD_MILK; }
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#endif
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virtual int GetWeaponID( void ) const OVERRIDE { return TF_WEAPON_GRENADE_JAR_MILK; }
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virtual void Precache() OVERRIDE;
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};
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// *************************************************************************************************************************
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class CTFProjectile_Cleaver : public CTFProjectile_Jar
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{
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public:
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DECLARE_CLASS( CTFProjectile_Cleaver, CTFProjectile_Jar );
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DECLARE_NETWORKCLASS();
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#ifdef CLIENT_DLL
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virtual const char* GetTrailParticleName( void );
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#endif
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#ifdef GAME_DLL
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static CTFProjectile_Cleaver *Create( const Vector &position, const QAngle &angles, const Vector &velocity,
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const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, int nSkin );
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#endif
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CTFProjectile_Cleaver();
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virtual int GetWeaponID( void ) const OVERRIDE { return TF_WEAPON_GRENADE_CLEAVER; }
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virtual void Precache() OVERRIDE;
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virtual void SetCustomPipebombModel() OVERRIDE;
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#ifdef GAME_DLL
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virtual float GetDamage() OVERRIDE { return 50.f; }
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virtual void OnHit( CBaseEntity *pOther ) OVERRIDE;
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virtual void Explode( trace_t *pTrace, int bitsDamageType ) OVERRIDE;
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virtual void Detonate() OVERRIDE;
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virtual const char* GetImpactEffect() OVERRIDE { return ""; }
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virtual ETFCond GetEffectCondition( void ) OVERRIDE { return TF_COND_BLEEDING; }
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private:
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bool m_bHitPlayer;
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bool m_bSoundPlayed;
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#endif
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};
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void JarExplode( int iEntIndex, CTFPlayer *pAttacker, CBaseEntity *pOriginalWeapon, CBaseEntity *pWeapon, const Vector& vContactPoint, int iTeam, float flRadius, ETFCond cond, float flDuration, const char *pszImpactEffect );
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#endif // TF_WEAPON_JAR_H
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