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252 lines
6.7 KiB
252 lines
6.7 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// TF Generic Bomb
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_generic_bomb.h"
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#include "takedamageinfo.h"
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#include "tf_shareddefs.h"
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#include "props_shared.h"
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#ifdef GAME_DLL
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#include "te_effect_dispatch.h"
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#include "tf_fx.h"
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#include "tf_projectile_base.h"
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#include "basegrenade_shared.h"
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#include "tf_gamerules.h"
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#include "tf_weaponbase_rocket.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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LINK_ENTITY_TO_CLASS( tf_generic_bomb, CTFGenericBomb );
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IMPLEMENT_NETWORKCLASS_ALIASED( TFGenericBomb, DT_TFGenericBomb )
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BEGIN_NETWORK_TABLE( CTFGenericBomb, DT_TFGenericBomb )
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END_NETWORK_TABLE()
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IMPLEMENT_AUTO_LIST( ITFGenericBomb );
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#ifdef GAME_DLL
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BEGIN_DATADESC( CTFGenericBomb )
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// Keyfields
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DEFINE_KEYFIELD( m_flDamage, FIELD_FLOAT, "damage" ),
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DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ),
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DEFINE_KEYFIELD( m_nHealth, FIELD_INTEGER, "health" ),
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DEFINE_KEYFIELD( m_strExplodeParticleName, FIELD_STRING, "explode_particle" ),
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DEFINE_KEYFIELD( m_strExplodeSoundName, FIELD_STRING, "sound" ),
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DEFINE_KEYFIELD( m_eWhoToDamage, FIELD_INTEGER, "friendlyfire" ),
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// Output
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DEFINE_OUTPUT( m_OnDetonate, "OnDetonate" ),
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// Input
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DEFINE_INPUTFUNC( FIELD_VOID, "Detonate", Detonate ),
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END_DATADESC()
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFGenericBomb::CTFGenericBomb()
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{
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m_bDead = false;
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m_bPrecached = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFGenericBomb::Precache()
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{
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BaseClass::Precache();
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// always allow late precaching
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bool bAllowPrecache = CBaseEntity::IsPrecacheAllowed();
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CBaseEntity::SetAllowPrecache( true );
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int iModel = PrecacheModel( STRING( GetModelName() ) );
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PrecacheGibsForModel( iModel );
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PrecacheModel( STRING( GetModelName() ) );
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if ( STRING( m_strExplodeParticleName ) && STRING( m_strExplodeParticleName )[0] )
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{
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PrecacheParticleSystem( STRING( m_strExplodeParticleName ) );
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}
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if ( STRING( m_strExplodeSoundName ) && STRING( m_strExplodeSoundName )[0] )
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{
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PrecacheScriptSound( STRING( m_strExplodeSoundName ) );
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}
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CBaseEntity::SetAllowPrecache( bAllowPrecache );
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m_bPrecached = true;
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}
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//-----------------------------------------------------------------------------
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void CTFGenericBomb::Spawn()
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{
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if ( !m_bPrecached )
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{
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Precache();
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}
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#ifdef GAME_DLL
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SetModel( STRING( GetModelName() ) );
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#endif
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SetMoveType( MOVETYPE_VPHYSICS );
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SetSolid( SOLID_VPHYSICS );
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SetHealth( m_nHealth );
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BaseClass::Spawn();
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m_takedamage = DAMAGE_YES;
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m_bDead = false;
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SetTouch( &CTFGenericBombShim::Touch );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFGenericBomb::GenericTouch( CBaseEntity *pOther )
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{
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if ( !pOther )
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return;
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#ifdef GAME_DLL
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if ( pOther->GetFlags() & FL_GRENADE )
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{
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// Only let my team destroy
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CBaseEntity *pAttacker = NULL;
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CBaseGrenade *pGrenade = dynamic_cast<CBaseGrenade*>(pOther);
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if ( pGrenade )
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{
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pAttacker = pGrenade->GetThrower();
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// Do a proper explosion
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Vector velDir = pGrenade->GetAbsVelocity();
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VectorNormalize( velDir );
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Vector vecSpot = pGrenade->GetAbsOrigin() - velDir * 32;
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trace_t tr;
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UTIL_TraceLine( vecSpot, vecSpot + velDir * 64, MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, &tr );
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// Boom
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pGrenade->Explode( &tr, DMG_BLAST );
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}
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else
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{
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CTFBaseRocket *pRocket = dynamic_cast<CTFBaseRocket*>(pOther);
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if ( pRocket )
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{
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Vector velDir = pRocket->GetAbsVelocity();
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VectorNormalize( velDir );
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Vector vecSpot = pRocket->GetAbsOrigin() - velDir * 32;
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trace_t tr;
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UTIL_TraceLine( vecSpot, vecSpot + velDir * 64, MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, &tr );
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pRocket->Explode( &tr, this );
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}
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}
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if ( !pAttacker )
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{
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CTFBaseProjectile *pProj = dynamic_cast<CTFBaseProjectile*>(pOther);
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if ( pProj )
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{
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pAttacker = pProj->GetScorer();
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}
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}
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TakeDamage( CTakeDamageInfo( pOther, pAttacker, 10.f, DMG_CRUSH ) );
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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#ifdef GAME_DLL
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void CTFGenericBomb::Detonate( inputdata_t& inputdata )
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{
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CTakeDamageInfo info;
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Event_Killed( info );
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}
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//-----------------------------------------------------------------------------
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void CTFGenericBomb::Event_Killed( const CTakeDamageInfo &info )
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{
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if ( m_bDead )
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return;
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m_bDead = true;
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trace_t tr;
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Vector vecSpot = GetAbsOrigin() + Vector ( 0 , 0 , 8 );
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UTIL_TraceLine( vecSpot, vecSpot + Vector ( 0, 0, -32 ), MASK_SHOT_HULL, this, COLLISION_GROUP_NONE, &tr );
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// Explosion effect and gibs.
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Vector vecOrigin = GetAbsOrigin();
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QAngle vecAngles = GetAbsAngles();
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int iAttachment = LookupAttachment( "alt-origin" );
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if ( iAttachment > 0 )
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{
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GetAttachment( iAttachment, vecOrigin, vecAngles );
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}
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CPVSFilter pvsFilter( vecOrigin );
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if ( STRING( m_strExplodeParticleName ) && STRING( m_strExplodeParticleName )[0] )
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{
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TE_TFParticleEffect( pvsFilter, 0.0f, STRING( m_strExplodeParticleName ), vecOrigin, vecAngles );
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}
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if ( STRING( m_strExplodeSoundName ) && STRING( m_strExplodeSoundName )[0] )
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{
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EmitSound( STRING( m_strExplodeSoundName ) );
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}
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// Get the owner out of the attacker in case of arrows hitting the bomb.
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CBaseEntity* pAttacker = info.GetAttacker();
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if ( pAttacker && pAttacker->GetOwnerEntity() )
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{
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pAttacker = pAttacker->GetOwnerEntity();
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}
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// Deal damage.
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SetSolid( SOLID_NONE );
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if ( pAttacker )
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{
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ChangeTeam( pAttacker->GetTeamNumber() );
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}
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CTakeDamageInfo damage_info( this, pAttacker, NULL, m_flDamage, DMG_BLAST | DMG_HALF_FALLOFF | DMG_NOCLOSEDISTANCEMOD );
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damage_info.SetDamageCustom( TF_DMG_CUSTOM_NONE );
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damage_info.SetForceFriendlyFire( m_eWhoToDamage == DAMAGE_EVERYONE );
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if ( TFGameRules() )
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{
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CTFRadiusDamageInfo radiusinfo( &damage_info, vecOrigin, m_flRadius, this );
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TFGameRules()->RadiusDamage( radiusinfo );
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}
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// Don't decal players with scorch.
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if ( tr.m_pEnt && !tr.m_pEnt->IsPlayer() )
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{
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UTIL_DecalTrace( &tr, "Scorch" );
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}
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// Spawns gibs on the client
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UserMessageBegin( pvsFilter, "BreakModel" );
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WRITE_SHORT( GetModelIndex() );
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WRITE_VEC3COORD( vecOrigin );
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WRITE_ANGLES( vecAngles );
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WRITE_SHORT( m_nSkin );
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MessageEnd();
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m_OnDetonate.FireOutput( this, this );
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BaseClass::Event_Killed( info );
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}
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#endif
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