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104 lines
2.6 KiB
104 lines
2.6 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_CLASSDATA_H
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#define TF_CLASSDATA_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Cache structure for the TF player class data (includes citizen).
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//-----------------------------------------------------------------------------
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#define MAX_PLAYERCLASS_SOUND_LENGTH 128
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#define TF_NAME_LENGTH 128
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#define DEATH_SOUND_FIRST ( DEATH_SOUND_GENERIC )
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#define DEATH_SOUND_LAST ( DEATH_SOUND_EXPLOSION )
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#define DEATH_SOUND_MVM_FIRST ( DEATH_SOUND_GENERIC_MVM )
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#define DEATH_SOUND_MVM_LAST ( DEATH_SOUND_EXPLOSION_MVM )
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#define DEATH_SOUND_GIANT_MVM_FIRST ( DEATH_SOUND_GENERIC_GIANT_MVM )
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#define DEATH_SOUND_GIANT_MVM_LAST ( DEATH_SOUND_EXPLOSION_GIANT_MVM )
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enum DeathSoundType_t
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{
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DEATH_SOUND_GENERIC = 0,
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DEATH_SOUND_CRIT,
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DEATH_SOUND_MELEE,
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DEATH_SOUND_EXPLOSION,
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DEATH_SOUND_GENERIC_MVM,
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DEATH_SOUND_CRIT_MVM,
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DEATH_SOUND_MELEE_MVM,
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DEATH_SOUND_EXPLOSION_MVM,
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DEATH_SOUND_GENERIC_GIANT_MVM,
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DEATH_SOUND_CRIT_GIANT_MVM,
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DEATH_SOUND_MELEE_GIANT_MVM,
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DEATH_SOUND_EXPLOSION_GIANT_MVM,
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DEATH_SOUND_TOTAL
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};
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struct TFPlayerClassData_t
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{
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char m_szClassName[TF_NAME_LENGTH];
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char m_szModelName[TF_NAME_LENGTH];
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char m_szHWMModelName[TF_NAME_LENGTH];
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char m_szHandModelName[TF_NAME_LENGTH];
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char m_szLocalizableName[TF_NAME_LENGTH];
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float m_flMaxSpeed;
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int m_nMaxHealth;
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int m_nMaxArmor;
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int m_aWeapons[TF_PLAYER_WEAPON_COUNT];
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int m_aGrenades[TF_PLAYER_GRENADE_COUNT];
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int m_aAmmoMax[TF_AMMO_COUNT];
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int m_aBuildable[TF_PLAYER_BLUEPRINT_COUNT];
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bool m_bDontDoAirwalk;
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bool m_bDontDoNewJump;
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bool m_bParsed;
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Vector m_vecThirdPersonOffset;
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#ifdef GAME_DLL
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// sounds
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char m_szDeathSound[ DEATH_SOUND_TOTAL ][MAX_PLAYERCLASS_SOUND_LENGTH];
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#endif
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TFPlayerClassData_t();
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const char *GetModelName() const;
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#ifdef GAME_DLL
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const char *GetDeathSound( int nType );
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#endif
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void Parse( const char *pszClassName );
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void ParseData( KeyValues *pKeyValuesData );
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void AddAdditionalPlayerDeathSounds( void );
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};
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class CTFPlayerClassDataMgr : public CAutoGameSystem
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{
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public:
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CTFPlayerClassDataMgr();
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virtual bool Init( void );
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TFPlayerClassData_t *Get( unsigned int iClass );
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void AddAdditionalPlayerDeathSounds( void );
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private:
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TFPlayerClassData_t m_aTFPlayerClassData[TF_CLASS_COUNT_ALL];
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};
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extern CTFPlayerClassDataMgr *g_pTFPlayerClassDataMgr;
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// Legacy.
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TFPlayerClassData_t *GetPlayerClassData( unsigned int iClass );
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#endif // TF_CLASSDATA_H
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