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181 lines
6.2 KiB
181 lines
6.2 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENV_HEADCRABCANISTER_SHARED_H
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#define ENV_HEADCRABCANISTER_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vstdlib/random.h"
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#include "mathlib/vector.h"
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#include "utlvector.h"
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#include "networkvar.h"
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//=============================================================================
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//
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// Shared HeadcrabCanister Class
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//
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class CEnvHeadcrabCanisterShared
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{
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DECLARE_CLASS_NOBASE( CEnvHeadcrabCanisterShared );
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DECLARE_EMBEDDED_NETWORKVAR();
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DECLARE_SIMPLE_DATADESC();
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public:
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CEnvHeadcrabCanisterShared();
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// Initialization.
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void InitInWorld( float flLaunchTime, const Vector &vecStartPosition, const QAngle &vecStartAngles, const Vector &vecDirection, const Vector &vecImpactPosition, bool bLaunchedFromWithinWorld = false );
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void InitInSkybox( float flLaunchTime, const Vector &vecStartPosition, const QAngle &vecStartAngles, const Vector &vecDirection, const Vector &vecImpactPosition, const Vector &vecSkyboxOrigin, float flSkyboxScale );
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// Returns the position of the object at a given time.
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void GetPositionAtTime( float flTime, Vector &vecPosition, QAngle &vecAngles );
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// Returns whether or not the object is the the skybox
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bool IsInSkybox( );
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// Returns the time at which it enters the world
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float GetEnterWorldTime() const;
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// Convert from skybox to world
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void ConvertFromSkyboxToWorld();
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// Did we impact?
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bool DidImpact( float flTime ) const;
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public:
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// The objects initial parametric conditions.
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CNetworkVector( m_vecStartPosition );
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CNetworkVector( m_vecEnterWorldPosition );
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CNetworkVector( m_vecDirection );
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CNetworkQAngle( m_vecStartAngles );
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CNetworkVar( float, m_flFlightTime );
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CNetworkVar( float, m_flFlightSpeed );
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CNetworkVar( float, m_flLaunchTime );
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CNetworkVar( float, m_flInitialZSpeed );
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CNetworkVar( float, m_flZAcceleration );
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CNetworkVar( float, m_flHorizSpeed );
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CNetworkVar( bool, m_bLaunchedFromWithinWorld );
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CNetworkVector( m_vecParabolaDirection );
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// The time at which the canister enters the skybox
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CNetworkVar( float, m_flWorldEnterTime );
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// Skybox data
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CNetworkVector( m_vecSkyboxOrigin );
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CNetworkVar( float, m_flSkyboxScale );
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CNetworkVar( bool, m_bInSkybox );
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private:
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float m_flLaunchHeight;
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// Calculate the enter time. (called from Init)
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void CalcEnterTime( const Vector &vecTriggerMins, const Vector &vecTriggerMaxs );
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friend class CEnvHeadcrabCanister;
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friend class C_EnvHeadcrabCanister;
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};
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/*
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//=============================================================================
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//
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// HeadcrabCanister Factory Interface
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//
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abstract_class IHeadcrabCanisterFactory
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{
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public:
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virtual void CreateHeadcrabCanister( int nID, int iType,
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const Vector &vecPosition, const Vector &vecDirection,
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float flSpeed, float flStartTime, float flDamageRadius,
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const Vector &vecTriggerMins, const Vector &vecTriggerMaxs ) = 0;
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};
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//=============================================================================
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//
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// Shared HeadcrabCanister Spawner Class
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//
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class CEnvHeadcrabCanisterSpawnerShared
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{
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public:
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DECLARE_CLASS_NOBASE( CEnvHeadcrabCanisterSpawnerShared );
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DECLARE_EMBEDDED_NETWORKVAR();
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//-------------------------------------------------------------------------
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// Initialization.
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//-------------------------------------------------------------------------
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CEnvHeadcrabCanisterSpawnerShared();
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void Init( IHeadcrabCanisterFactory *pFactory, int nRandomSeed, float flTime,
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const Vector &vecMinBounds, const Vector &vecMaxBounds,
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const Vector &vecTriggerMins, const Vector &vecTriggerMaxs );
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//-------------------------------------------------------------------------
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// Method to generate HeadcrabCanisters.
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// Time passed in here is global time, not delta time.
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// The function returns the time at which it must be called again.
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//-------------------------------------------------------------------------
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float HeadcrabCanisterThink( float flTime );
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//-------------------------------------------------------------------------
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// Add HeadcrabCanister target data, used to determine HeadcrabCanister travel direction.
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//-------------------------------------------------------------------------
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void AddToTargetList( const Vector &vecPosition, float flRadius );
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// Debugging!
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int GetRandomInt( int nMin, int nMax );
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float GetRandomFloat( float flMin, float flMax );
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public:
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// Factory.
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IHeadcrabCanisterFactory *m_pFactory; // HeadcrabCanister creation factory.
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int m_nHeadcrabCanisterCount; // Number of HeadcrabCanisters created - used as IDs
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// Initial spawner data.
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CNetworkVar( float, m_flStartTime ); // Start time.
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CNetworkVar( int, m_nRandomSeed ); // The random number stream seed.
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CNetworkVar( int, m_iHeadcrabCanisterType ); // Type of HeadcrabCanister.
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float m_flHeadcrabCanisterDamageRadius; // HeadcrabCanister damage radius.
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CNetworkVar( bool, m_bSkybox ); // Is the spawner in the skybox?
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CNetworkVar( float, m_flMinSpawnTime ); // Spawn time - Min
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CNetworkVar( float, m_flMaxSpawnTime ); // Max
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CNetworkVar( int, m_nMinSpawnCount ); // Number of HeadcrabCanisters to spawn - Min
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CNetworkVar( int, m_nMaxSpawnCount ); // Max
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CNetworkVector( m_vecMinBounds ); // Spawner volume (space) - Min
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CNetworkVector( m_vecMaxBounds ); // Max
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CNetworkVar( float, m_flMinSpeed ); // HeadcrabCanister speed - Min
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CNetworkVar( float, m_flMaxSpeed ); // Max
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CNetworkVector( m_vecTriggerMins ); // World Bounds (Trigger) in 3D Skybox - Min
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CNetworkVector( m_vecTriggerMaxs ); // Max
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Vector m_vecTriggerCenter;
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// Generated data.
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int m_nRandomCallCount; // Debug! Keep track of number steam calls.
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float m_flNextSpawnTime; // Next HeadcrabCanister spawn time (random).
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CUniformRandomStream m_NumberStream; // Used to generate random numbers.
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// Use "Targets" to determine HeadcrabCanister direction(s).
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struct HeadcrabCanistertarget_t
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{
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Vector m_vecPosition;
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float m_flRadius;
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};
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CUtlVector<HeadcrabCanistertarget_t> m_aTargets;
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};
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*/
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#endif // ENV_HEADCRAB_CANISTER_SHARED_H
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