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695 lines
22 KiB
695 lines
22 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "tier1/KeyValues.h"
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#include "econ_gcmessages.h"
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#include "econ_item_system.h"
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#include "econ_item_inventory.h"
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#include "game_item_schema.h"
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#include "gc_clientsystem.h"
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#include "utldict.h"
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#include "filesystem.h"
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#include "steam/isteamhttp.h"
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#if defined(CLIENT_DLL) || defined(GAME_DLL)
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#include "gamestringpool.h"
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#include "ihasattributes.h"
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#include "tier0/icommandline.h"
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#endif
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#if defined(CLIENT_DLL)
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#include "igameevents.h"
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#endif
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// FIXME FIXME FIXME
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#if defined(TF_DLL) || defined(TF_CLIENT_DLL)
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#include "tf_item_system.h"
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#endif // defined(TF_DLL) || defined(TF_CLIENT_DLL)
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#if defined (DOTA_CLIENT_DLL) || defined (DOTA_DLL)
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#include "econ/dota_item_system.h"
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#endif // defined (DOTA_CLIENT_DLL) || defined (DOTA_DLL)
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#if ( defined( GAME_DLL ) || defined( CLIENT_DLL ) ) && ( defined( _DEBUG ) || defined( STAGING_ONLY ) )
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ConVar item_debug( "item_debug", "0", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY );
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ConVar items_game_use_gc_copy( "items_game_use_gc_copy", "1", FCVAR_CHEAT | FCVAR_REPLICATED | FCVAR_ARCHIVE, "If set, items_game.txt will be stomped by the GC." );
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ConVar item_debug_validation( "item_debug_validation", "1", FCVAR_REPLICATED | FCVAR_ARCHIVE, "If set, CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take the same code path as real players." );
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#endif
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static ConVar item_quality_chance_unique( "item_quality_chance_unique", "0.1", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Percentage chance that a random item is unique." );
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static ConVar item_quality_chance_rare( "item_quality_chance_rare", "0.5", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Percentage chance that a random item is a rare." );
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static ConVar item_quality_chance_common( "item_quality_chance_common", "1.0", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Percentage chance that a random item is common." );
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//-----------------------------------------------------------------------------
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// Purpose: Get at the global item system
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//-----------------------------------------------------------------------------
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CEconItemSystem *ItemSystem( void )
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{
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static GameItemSystem_t *pSystem = NULL;
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if ( !pSystem )
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{
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pSystem = new GameItemSystem_t();
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}
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return pSystem;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Global schema access, declared in game_item_schema.h
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//-----------------------------------------------------------------------------
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GameItemSchema_t *GetItemSchema()
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{
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return ItemSystem()->GetItemSchema();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CEconItemSystem::CEconItemSystem( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CEconItemSystem::~CEconItemSystem( void )
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{
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Shutdown();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Parse in our data files.
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//-----------------------------------------------------------------------------
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void CEconItemSystem::Init( void )
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{
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#if defined(USES_ECON_ITEMS)
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ParseItemSchemaFile( "scripts/items/items_game.txt" );
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#endif
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#ifdef CLIENT_DLL
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IGameEvent *event = gameeventmanager->CreateEvent( "item_schema_initialized" );
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if ( event )
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{
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gameeventmanager->FireEventClientSide( event );
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEconItemSystem::Shutdown( void )
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{
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}
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extern ConVar mp_tournament;
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#ifdef GAME_DLL
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ConVar mp_tournament_whitelist( "mp_tournament_whitelist", "item_whitelist.txt", FCVAR_NONE, "Specifies the item whitelist file to use." );
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEconItemSystem::ReloadWhitelist( void )
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{
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// Default state of items depends on whether we're in tourney mode, and whether there's a whitelist
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bool bDefault = true;
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bool bFoundWhitelist = false;
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KeyValues *pWhitelistKV = new KeyValues( "item_whitelist" );
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#ifdef GAME_DLL
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if ( mp_tournament.GetBool() && mp_tournament_whitelist.GetString() )
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{
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const char *pszWhitelistFile = mp_tournament_whitelist.GetString();
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if ( pWhitelistKV->LoadFromFile( filesystem, pszWhitelistFile ) )
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{
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// Allow the whitelist to override the default, so they can turn it into a blacklist if they want to
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bDefault = pWhitelistKV->GetBool( "unlisted_items_default_to" );
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bFoundWhitelist = true;
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}
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else if ( pszWhitelistFile && pszWhitelistFile[0] )
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{
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Msg("Item Whitelist file '%s' could not be found. All items will be allowed.\n", pszWhitelistFile );
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}
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}
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#endif
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const CEconItemSchema::ItemDefinitionMap_t& mapItemDefs = m_itemSchema.GetItemDefinitionMap();
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FOR_EACH_MAP_FAST( mapItemDefs, i )
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{
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mapItemDefs[i]->SetAllowedInMatch( bDefault );
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}
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// If we didn't find a file, we're done.
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if ( !bFoundWhitelist )
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return;
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// Otherwise, go through the KVs and turn on the matching items.
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Msg("Parsing item whitelist (default: %s)\n", bDefault ? "allowed" : "disallowed" );
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pWhitelistKV = pWhitelistKV->GetFirstSubKey();
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while ( pWhitelistKV )
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{
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bool bAllow = pWhitelistKV->GetBool();
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const char *pszItemName = pWhitelistKV->GetName();
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if ( pszItemName && pszItemName[0] && !FStrEq("unlisted_items_default_to", pszItemName) )
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{
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CEconItemDefinition *pItemDef = m_itemSchema.GetItemDefinitionByName( pszItemName );
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if ( pItemDef )
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{
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pItemDef->SetAllowedInMatch( bAllow );
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Msg(" -> %s '%s'\n", bAllow ? "Allowing" : "Removing", pszItemName );
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}
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else
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{
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Warning(" -> Could not find an item definition named '%s'\n", pszItemName );
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}
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}
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pWhitelistKV = pWhitelistKV->GetNextKey();
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}
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Msg("Finished.\n");
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}
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#ifdef GAME_DLL
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CON_COMMAND_F( item_show_whitelistable_definitions, "Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.", FCVAR_CHEAT )
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{
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Msg("Available item definitions for whitelisting:\n");
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const CEconItemSchema::SortedItemDefinitionMap_t& mapItemDefs = ItemSystem()->GetItemSchema()->GetSortedItemDefinitionMap();
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FOR_EACH_MAP( mapItemDefs, i )
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{
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const CEconItemDefinition *pItemDef = mapItemDefs[i];
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if ( pItemDef && pItemDef->GetQuality() != AE_NORMAL && !pItemDef->IsHidden() )
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{
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Msg(" '%s'\n", pItemDef->GetDefinitionName() );
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}
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}
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}
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#endif // GAME_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEconItemSystem::ResetAttribStringCache( void )
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{
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const CUtlMap<int, CEconItemAttributeDefinition, int> &mapDefs = m_itemSchema.GetAttributeDefinitionMap();
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FOR_EACH_MAP_FAST( mapDefs, i )
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{
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mapDefs[i].ClearStringCache();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CEconItemSystem::DecryptItemFiles( KeyValues *pKV, const char *pName )
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{
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char szFullName[512];
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Q_snprintf(szFullName,sizeof(szFullName), "%s.ctx", pName );
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FileHandle_t f = filesystem->Open( szFullName, "rb", "MOD" );
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if (!f)
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{
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#if !defined(CSTRIKE_DLL)
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Warning("No %s file found. May be unable to create items.\n", pName );
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#endif // CSTRIKE_DLL
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return false;
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}
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int fileSize = filesystem->Size(f);
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char *buffer = (char*)MemAllocScratch(fileSize + 1);
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Assert(buffer);
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filesystem->Read(buffer, fileSize, f); // read into local buffer
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buffer[fileSize] = 0; // null terminate file as EOF
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filesystem->Close( f ); // close file after reading
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UTIL_DecodeICE( (unsigned char*)buffer, fileSize, GetEncryptionKey() );
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bool retOK = pKV->LoadFromBuffer( szFullName, buffer, filesystem );
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MemFreeScratch();
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if ( !retOK )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Read the specified item schema file. Init the item schema with the contents
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//-----------------------------------------------------------------------------
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void CEconItemSystem::ParseItemSchemaFile( const char *pFilename )
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{
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CUtlVector< CUtlString > vecErrors;
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bool bSuccess = m_itemSchema.BInit( pFilename, "MOD", &vecErrors );
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if( !bSuccess )
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{
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FOR_EACH_VEC( vecErrors, nError )
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{
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// we want this to be an Error because several
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// places rely on loading a valid item schema
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Error( "%s\n", vecErrors[nError].String() );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Generate a random item matching the specified criteria
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//-----------------------------------------------------------------------------
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item_definition_index_t CEconItemSystem::GenerateRandomItem( CItemSelectionCriteria *pCriteria, entityquality_t *outEntityQuality )
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{
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// First, pick a random item quality (use the one passed in first)
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if ( !pCriteria->BQualitySet() )
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{
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pCriteria->SetQuality( GetRandomQualityForItem() );
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}
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pCriteria->SetIgnoreEnabledFlag( true );
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// Determine which item templates match the criteria
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CUtlVector<item_definition_index_t> vecMatches;
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const CEconItemSchema::ItemDefinitionMap_t &mapDefs = m_itemSchema.GetItemDefinitionMap();
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HackMakeValidList:
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FOR_EACH_MAP_FAST( mapDefs, i )
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{
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if ( pCriteria->BEvaluate( mapDefs[i] ) )
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{
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vecMatches.AddToTail( mapDefs.Key( i ) );
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}
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}
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// No valid items?
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int iValidItems = vecMatches.Count();
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if ( !iValidItems )
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{
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// If we were searching for a unique item, drop back to a non-unique
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if ( pCriteria->GetQuality() == AE_UNIQUE )
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{
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pCriteria->SetQuality( GetRandomQualityForItem( true ) );
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goto HackMakeValidList;
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}
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return INVALID_ITEM_DEF_INDEX;
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}
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// Choose a random match
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int iChosenIdx = RandomInt( 0, (iValidItems-1) );
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item_definition_index_t iChosenItem = vecMatches[iChosenIdx];
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const CEconItemDefinition *pItemDef = m_itemSchema.GetItemDefinition( iChosenItem );
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if ( !pItemDef )
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return INVALID_ITEM_DEF_INDEX;
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// If we haven't specified an entity quality, we want to use the item's specified one
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if ( pCriteria->GetQuality() == AE_USE_SCRIPT_VALUE )
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{
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int32 iScriptQuality = pItemDef->GetQuality();
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pCriteria->SetQuality( iScriptQuality == AE_UNDEFINED ? GetRandomQualityForItem( true ) : iScriptQuality );
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}
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// If we haven't specified an item level, we want to use the item's specified one.
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if ( !pCriteria->BItemLevelSet() )
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{
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pCriteria->SetItemLevel( RandomInt( pItemDef->GetMinLevel(), pItemDef->GetMaxLevel() ) );
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}
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if ( outEntityQuality )
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{
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*outEntityQuality = pCriteria->GetQuality();
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}
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return iChosenItem;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return a random quality for the item specified
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//-----------------------------------------------------------------------------
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entityquality_t CEconItemSystem::GetRandomQualityForItem( bool bPreventUnique )
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{
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// Start on the rarest, and work backwards
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if ( !bPreventUnique )
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{
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if ( RandomFloat(0,1) < item_quality_chance_unique.GetFloat() )
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return AE_UNIQUE;
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}
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if ( RandomFloat(0,1) < item_quality_chance_rare.GetFloat() )
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return AE_RARITY2;
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if ( RandomFloat(0,1) < item_quality_chance_common.GetFloat() )
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return AE_RARITY1;
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return AE_NORMAL;
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}
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static ISteamHTTP *GetISteamHTTP()
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{
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if ( steamapicontext != NULL && steamapicontext->SteamHTTP() )
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{
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return steamapicontext->SteamHTTP();
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}
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#ifndef CLIENT_DLL
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if ( steamgameserverapicontext != NULL )
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{
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return steamgameserverapicontext->SteamHTTP();
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}
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#endif
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Common functionality for using our raw buffer data to initialize
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// the schema when safe.
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//-----------------------------------------------------------------------------
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bool IDelayedSchemaData::InitializeSchemaInternal( CEconItemSchema *pItemSchema, CUtlBuffer& bufRawData, bool bInitAsBinary, uint32 nExpectedVersion )
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{
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Msg( "Applying new item schema, version %08X\n", nExpectedVersion );
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CUtlVector<CUtlString> vecErrors;
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bool bSuccess = bInitAsBinary
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? pItemSchema->BInitBinaryBuffer( bufRawData, &vecErrors )
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: pItemSchema->BInitTextBuffer( bufRawData, &vecErrors );
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if( bSuccess )
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{
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// Sanity-check that we received the version that they sent us
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uint32 nOurVersion = pItemSchema->GetVersion();
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if ( nExpectedVersion != 0 && nOurVersion != nExpectedVersion )
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{
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Warning( "**WARNING** Item schema mismatch after update!\n" );
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Warning( "GC told us to expect %08X, we got %08X\n", nExpectedVersion, nOurVersion );
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}
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}
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else
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{
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Warning( "**WARNING** Failed to apply item schema!\n" );
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FOR_EACH_VEC( vecErrors, nError )
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{
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Warning( "%s\n", vecErrors[nError].Get() );
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}
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}
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return bSuccess;
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}
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//-----------------------------------------------------------------------------
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// Purpose: The GC sent us a single block of binary data.
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//-----------------------------------------------------------------------------
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class DelayedSchemaData_GCDirectData : public IDelayedSchemaData
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{
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public:
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DelayedSchemaData_GCDirectData( const std::string& strBuffer )
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: m_bufRawData( strBuffer.data(), strBuffer.size(), CUtlBuffer::READ_ONLY )
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{
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//
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}
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virtual bool InitializeSchema( CEconItemSchema *pItemSchema )
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{
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return InitializeSchemaInternal( pItemSchema, m_bufRawData, true, 0 );
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}
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private:
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CUtlBuffer m_bufRawData;
|
||
|
};
|
||
|
|
||
|
extern bool CheckValveSignature( const void *data, uint32 nDataSize, const void *signature, uint32 nSignatureSize );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: We received a text file from an HTML request.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class DelayedSchemaData_HTTPResponseData : public IDelayedSchemaData
|
||
|
{
|
||
|
public:
|
||
|
DelayedSchemaData_HTTPResponseData( ISteamHTTP *pHTTP, HTTPRequestHandle handleHTTPRequest, uint32 unBodySize, uint32 nExpectedVersion, const std::string &sSignature )
|
||
|
: m_nExpectedVersion( nExpectedVersion )
|
||
|
{
|
||
|
Assert( pHTTP );
|
||
|
|
||
|
m_bufRawData.SetBufferType( true, true );
|
||
|
m_bufRawData.SeekPut( CUtlBuffer::SEEK_HEAD, unBodySize );
|
||
|
|
||
|
m_bValid = pHTTP->GetHTTPResponseBodyData( handleHTTPRequest, (uint8*)m_bufRawData.Base(), m_bufRawData.TellPut() );
|
||
|
if ( m_bValid )
|
||
|
m_bValid = CheckValveSignature( m_bufRawData.Base(), m_bufRawData.TellPut(), sSignature.c_str(), sSignature.length() );
|
||
|
}
|
||
|
|
||
|
virtual bool InitializeSchema( CEconItemSchema *pItemSchema )
|
||
|
{
|
||
|
if ( !m_bValid )
|
||
|
return false;
|
||
|
|
||
|
return InitializeSchemaInternal( pItemSchema, m_bufRawData, false, m_nExpectedVersion );
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
bool m_bValid;
|
||
|
CUtlBuffer m_bufRawData;
|
||
|
uint32 m_nExpectedVersion;
|
||
|
};
|
||
|
|
||
|
#define GC_ITEM_SCHEMA_UPDATE_APPLIED "Applied updated item schema from GC. %d bytes, version %08X.\n"
|
||
|
#define GC_ITEM_SCHEMA_UPDATE_QUEUED "Received %d bytes item schema version %08X direct data; update is queued.\n"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Update the item schema from the GC
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CGCUpdateItemSchema : public GCSDK::CGCClientJob
|
||
|
{
|
||
|
public:
|
||
|
CGCUpdateItemSchema( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {
|
||
|
m_szUrl[0] = '\0';
|
||
|
m_nExpectedVersion = 0;
|
||
|
bHTTPCompleted = false;
|
||
|
}
|
||
|
|
||
|
char m_szUrl[512];
|
||
|
uint32 m_nExpectedVersion;
|
||
|
bool bHTTPCompleted;
|
||
|
CCallResult< CGCUpdateItemSchema, HTTPRequestCompleted_t > callback;
|
||
|
std::string m_sSignature;
|
||
|
|
||
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
|
||
|
{
|
||
|
GCSDK::CProtoBufMsg< CMsgUpdateItemSchema > msg( pNetPacket );
|
||
|
|
||
|
#if ( defined( GAME_DLL ) || defined( CLIENT_DLL ) ) && ( defined( _DEBUG ) || defined( STAGING_ONLY ) )
|
||
|
const bool bUseGCCopy = items_game_use_gc_copy.GetBool();
|
||
|
#else
|
||
|
const bool bUseGCCopy = true;
|
||
|
#endif
|
||
|
|
||
|
if ( bUseGCCopy == false && k_EUniversePublic != GetUniverse() )
|
||
|
{
|
||
|
Msg( "Loading item schema from local file.\n" );
|
||
|
KeyValuesAD pItemsGameKV( "ItemsGameFile" );
|
||
|
if ( pItemsGameKV->LoadFromFile( g_pFullFileSystem, "scripts/items/items_game.txt", "GAME" ) )
|
||
|
{
|
||
|
CUtlBuffer buffer;
|
||
|
pItemsGameKV->WriteAsBinary( buffer );
|
||
|
|
||
|
CUtlVector< CUtlString > vecErrors;
|
||
|
bool bSuccess = ItemSystem()->GetItemSchema()->BInitBinaryBuffer( buffer, &vecErrors );
|
||
|
if( !bSuccess )
|
||
|
{
|
||
|
FOR_EACH_VEC( vecErrors, nError )
|
||
|
{
|
||
|
Warning( "%s\n", vecErrors[nError].Get() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Check if we're already up-to-date
|
||
|
m_nExpectedVersion = msg.Body().item_schema_version();
|
||
|
uint32 nCurrentSchemaVersion = ItemSystem()->GetItemSchema()->GetVersion();
|
||
|
if ( m_nExpectedVersion != 0 && m_nExpectedVersion == nCurrentSchemaVersion )
|
||
|
{
|
||
|
Msg( "Current item schema is up-to-date with version %08X.\n", nCurrentSchemaVersion );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
m_sSignature = msg.Body().signature();
|
||
|
|
||
|
// !TEST!
|
||
|
//const char *szURL = "http://cdn.beta.steampowered.com/apps/440/scripts/items/items_game.b8b7a85b4dd98b139957004b86ec0bc070a59d18.txt";
|
||
|
if ( msg.Body().has_items_game() )
|
||
|
{
|
||
|
bool bDidInit = ItemSystem()->GetItemSchema()->MaybeInitFromBuffer( new DelayedSchemaData_GCDirectData( msg.Body().items_game() ) );
|
||
|
Msg( bDidInit ? GC_ITEM_SCHEMA_UPDATE_APPLIED : GC_ITEM_SCHEMA_UPDATE_QUEUED, (int)msg.Body().items_game().size(), m_nExpectedVersion );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Remember URL
|
||
|
const char *szURL = msg.Body().items_game_url().c_str();
|
||
|
if ( !szURL || !szURL[0] )
|
||
|
{
|
||
|
Warning( "GC sent malformed CGCUpdateItemSchema message: No schema data, no URL\n" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_strncpy( m_szUrl, szURL, sizeof( m_szUrl ) );
|
||
|
//Msg( "Fetching %s to update item schema\n", m_szUrl );
|
||
|
|
||
|
// Send an HTTP request for the file
|
||
|
ISteamHTTP *pHTTP = GetISteamHTTP();
|
||
|
if ( !pHTTP )
|
||
|
{
|
||
|
//Warning( "Can't get ISteamHTTP to update item schema\n");
|
||
|
return true;
|
||
|
}
|
||
|
HTTPRequestHandle hReq = pHTTP->CreateHTTPRequest( k_EHTTPMethodGET, m_szUrl );
|
||
|
pHTTP->SetHTTPRequestNetworkActivityTimeout( hReq, 10 );
|
||
|
SteamAPICall_t hCall;
|
||
|
if ( !pHTTP->SendHTTPRequest( hReq, &hCall ) )
|
||
|
{
|
||
|
Warning( "Failed to update item schema: couldn't fetch %s\n", m_szUrl );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// *Wait* for completion.
|
||
|
//
|
||
|
// This is important. The GC needs to be able to safely assume that
|
||
|
// we will not process the next message until we have finished
|
||
|
// dealing with this one.
|
||
|
//
|
||
|
bHTTPCompleted = false;
|
||
|
#ifndef CLIENT_DLL
|
||
|
if ( steamgameserverapicontext != NULL && pHTTP == steamgameserverapicontext->SteamHTTP() )
|
||
|
{
|
||
|
callback.SetGameserverFlag();
|
||
|
}
|
||
|
#endif
|
||
|
callback.Set( hCall, this, &CGCUpdateItemSchema::OnHTTPCompleted );
|
||
|
|
||
|
// Wait for it to finish.
|
||
|
while ( !bHTTPCompleted )
|
||
|
{
|
||
|
BYieldingWaitOneFrame();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void OnHTTPCompleted( HTTPRequestCompleted_t *arg, bool bFailed )
|
||
|
{
|
||
|
// Clear flag, no matter what else, so we can stop yielding
|
||
|
bHTTPCompleted = true;
|
||
|
|
||
|
ISteamHTTP *pHTTP = GetISteamHTTP();
|
||
|
Assert( pHTTP );
|
||
|
if ( !pHTTP ) return;
|
||
|
|
||
|
if ( arg->m_eStatusCode != k_EHTTPStatusCode200OK )
|
||
|
{
|
||
|
Warning( "Failed to update item schema: HTTP status %d fetching %s\n", arg->m_eStatusCode, m_szUrl );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( !arg->m_bRequestSuccessful )
|
||
|
{
|
||
|
bFailed = true;
|
||
|
}
|
||
|
if ( !bFailed )
|
||
|
{
|
||
|
uint32 unBodySize;
|
||
|
if ( !pHTTP->GetHTTPResponseBodySize( arg->m_hRequest, &unBodySize ) )
|
||
|
{
|
||
|
Assert( false );
|
||
|
bFailed = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bool bDidInit = ItemSystem()->GetItemSchema()->MaybeInitFromBuffer( new DelayedSchemaData_HTTPResponseData( pHTTP, arg->m_hRequest, unBodySize, m_nExpectedVersion, m_sSignature ) );
|
||
|
Msg( bDidInit ? GC_ITEM_SCHEMA_UPDATE_APPLIED : GC_ITEM_SCHEMA_UPDATE_QUEUED, unBodySize, m_nExpectedVersion );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bFailed )
|
||
|
{
|
||
|
Warning( "Failed to update item schema from %s\n", m_szUrl );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pHTTP->ReleaseHTTPRequest( arg->m_hRequest );
|
||
|
}
|
||
|
};
|
||
|
GC_REG_JOB( GCSDK::CGCClient, CGCUpdateItemSchema, "CGCUpdateItemSchema", k_EMsgGCUpdateItemSchema, GCSDK::k_EServerTypeGCClient );
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Update the item schema from the GC
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CON_COMMAND_F( econ_show_items_with_tag, "Lists the item definitions that have a specified tag.", FCVAR_CLIENTDLL )
|
||
|
{
|
||
|
if ( args.ArgC() != 2 )
|
||
|
return;
|
||
|
|
||
|
econ_tag_handle_t tagHandle = GetItemSchema()->GetHandleForTag( args.Arg( 1 ) );
|
||
|
FOR_EACH_MAP( GetItemSchema()->GetSortedItemDefinitionMap(), i )
|
||
|
{
|
||
|
const CEconItemDefinition *pItemDef = GetItemSchema()->GetItemDefinitionMap()[i];
|
||
|
|
||
|
if ( pItemDef->HasEconTag( tagHandle ) )
|
||
|
{
|
||
|
Msg(" '%s'\n", pItemDef->GetDefinitionName() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif // CLIENT_DLL
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Update the item schema from the GC
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#ifdef CLIENT_DLL
|
||
|
CON_COMMAND_F( cl_reload_local_item_schema, "Reloads the local item schema copy.", FCVAR_CLIENTDLL )
|
||
|
#else
|
||
|
CON_COMMAND_F( sv_reload_local_item_schema, "Reloads the local item schema copy.", FCVAR_GAMEDLL )
|
||
|
#endif
|
||
|
{
|
||
|
#ifdef CLIENT_DLL
|
||
|
engine->ClientCmd_Unrestricted( "cmd sv_reload_local_item_schema" );
|
||
|
#endif
|
||
|
|
||
|
Msg( "Loading item schema from local file.\n" );
|
||
|
KeyValuesAD pItemsGameKV( "ItemsGameFile" );
|
||
|
if ( pItemsGameKV->LoadFromFile( g_pFullFileSystem, "scripts/items/items_game.txt", "GAME" ) )
|
||
|
{
|
||
|
CUtlBuffer buffer;
|
||
|
pItemsGameKV->WriteAsBinary( buffer );
|
||
|
|
||
|
CUtlVector< CUtlString > vecErrors;
|
||
|
bool bSuccess = ItemSystem()->GetItemSchema()->BInitBinaryBuffer( buffer, &vecErrors );
|
||
|
if( !bSuccess )
|
||
|
{
|
||
|
FOR_EACH_VEC( vecErrors, nError )
|
||
|
{
|
||
|
Warning( "%s\n", vecErrors[nError].Get() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|