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55 lines
1.0 KiB
55 lines
1.0 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF Powerup Volume.
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//
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//=============================================================================//
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#ifndef FUNC_POWERUP_VOLUME_H
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#define FUNC_POWERUP_VOLUME_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "triggers.h"
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DECLARE_AUTO_LIST( IFuncPowerupVolumeAutoList );
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//=============================================================================
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//
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// CTF Powerup Volume class.
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//
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class CPowerupVolume : public CTriggerMultiple, public IFuncPowerupVolumeAutoList
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{
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public:
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DECLARE_CLASS( CPowerupVolume, CTriggerMultiple );
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CPowerupVolume();
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void Spawn( void );
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void Precache( void );
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void Touch( CBaseEntity *pOther );
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bool IsDisabled( void );
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void SetDisabled( bool bDisabled );
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int GetNumTimesUsed( void ) { return m_nNumberOfTimesUsed; }
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void SetNumTimesUsed( int NumberOfTimesUsed ) { m_nNumberOfTimesUsed = NumberOfTimesUsed; }
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int m_nNumberOfTimesUsed;
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private:
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bool m_bDisabled;
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};
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#endif // FUNC_POWERUP_VOLUME_H
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