You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
58 lines
1.6 KiB
58 lines
1.6 KiB
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
// tf_bot_creep_wave.h
|
||
|
// Move in a "creep wave" to the next available control point to capture it
|
||
|
// Michael Booth, August 2010
|
||
|
|
||
|
#ifndef TF_BOT_CREEP_WAVE_H
|
||
|
#define TF_BOT_CREEP_WAVE_H
|
||
|
|
||
|
#ifdef TF_CREEP_MODE
|
||
|
|
||
|
#include "Path/NextBotPathFollow.h"
|
||
|
#include "Path/NextBotChasePath.h"
|
||
|
|
||
|
|
||
|
CTFBot *FindNearestEnemyCreep( CTFBot *me );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTFBotCreepWave : public Action< CTFBot >
|
||
|
{
|
||
|
public:
|
||
|
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
|
||
|
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
|
||
|
|
||
|
virtual EventDesiredResult< CTFBot > OnKilled( CTFBot *me, const CTakeDamageInfo &info );
|
||
|
virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
|
||
|
virtual EventDesiredResult< CTFBot > OnUnStuck( CTFBot *me );
|
||
|
|
||
|
virtual const char *GetName( void ) const { return "CreepWave"; };
|
||
|
|
||
|
private:
|
||
|
PathFollower m_path;
|
||
|
CountdownTimer m_repathTimer;
|
||
|
IntervalTimer m_stuckTimer;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTFBotCreepAttack : public Action< CTFBot >
|
||
|
{
|
||
|
public:
|
||
|
CTFBotCreepAttack( CTFPlayer *victim );
|
||
|
|
||
|
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
|
||
|
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
|
||
|
|
||
|
virtual const char *GetName( void ) const { return "CreepAttack"; };
|
||
|
|
||
|
private:
|
||
|
CHandle< CTFPlayer > m_victim;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // TF_CREEP_MODE
|
||
|
|
||
|
#endif // TF_BOT_CREEP_WAVE_H
|