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45 lines
1.2 KiB
45 lines
1.2 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_engineer_build_sentrygun.h
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// Engineer building his Sentry gun
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// Michael Booth, May 2010
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#ifndef TF_BOT_ENGINEER_BUILD_SENTRYGUN_H
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#define TF_BOT_ENGINEER_BUILD_SENTRYGUN_H
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class CTFBotHintSentrygun;
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class CTFBotEngineerBuildSentryGun : public Action< CTFBot >
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{
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public:
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CTFBotEngineerBuildSentryGun( void );
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CTFBotEngineerBuildSentryGun( CTFBotHintSentrygun *sentryBuildHint );
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
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virtual const char *GetName( void ) const { return "EngineerBuildSentryGun"; };
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private:
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CountdownTimer m_searchTimer;
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CountdownTimer m_giveUpTimer;
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CountdownTimer m_getAmmoTimer;
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CountdownTimer m_repathTimer;
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CountdownTimer m_buildTeleporterExitTimer;
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int m_sentryTriesLeft;
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PathFollower m_path;
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CTFBotHintSentrygun *m_sentryBuildHint;
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Vector m_sentryBuildLocation;
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int m_wanderWay;
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bool m_needToAimSentry;
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Vector m_sentryBuildAimTarget;
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};
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#endif // TF_BOT_ENGINEER_BUILD_SENTRYGUN_H
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