Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PORTAL_PLACEMENT_H
#define PORTAL_PLACEMENT_H
#ifdef _WIN32
#pragma once
#endif
struct CPortalCornerFitData;
bool FitPortalOnSurface( const CProp_Portal *pIgnorePortal, Vector &vOrigin, const Vector &vForward, const Vector &vRight,
const Vector &vTopEdge, const Vector &vBottomEdge, const Vector &vRightEdge, const Vector &vLeftEdge,
int iPlacedBy, ITraceFilter *pTraceFilterPortalShot,
int iRecursions = 0, const CPortalCornerFitData *pPortalCornerFitData = 0, const int *p_piIntersectionIndex = 0, const int *piIntersectionCount = 0 );
bool IsPortalIntersectingNoPortalVolume( const Vector &vOrigin, const QAngle &qAngles, const Vector &vForward );
bool IsPortalOverlappingOtherPortals( const CProp_Portal *pIgnorePortal, const Vector &vOrigin, const QAngle &qAngles, bool bFizzle = false );
float VerifyPortalPlacement( const CProp_Portal *pIgnorePortal, Vector &vOrigin, QAngle &qAngles, int iPlacedBy, bool bTest = false );
#endif // PORTAL_PLACEMENT_H