You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
218 lines
5.8 KiB
218 lines
5.8 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "player.h"
|
||
|
#include "mathlib/mathlib.h"
|
||
|
#include "env_speaker.h"
|
||
|
#include "ai_speech.h"
|
||
|
#include "stringregistry.h"
|
||
|
#include "gamerules.h"
|
||
|
#include "game.h"
|
||
|
#include <ctype.h>
|
||
|
#include "entitylist.h"
|
||
|
#include "vstdlib/random.h"
|
||
|
#include "engine/IEngineSound.h"
|
||
|
#include "ndebugoverlay.h"
|
||
|
#include "soundscape.h"
|
||
|
#include "AI_ResponseSystem.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
#define SF_SPEAKER_START_SILENT 1
|
||
|
#define SF_SPEAKER_EVERYWHERE 2
|
||
|
|
||
|
extern ISaveRestoreOps *responseSystemSaveRestoreOps;
|
||
|
#include "saverestore.h"
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_speaker, CSpeaker );
|
||
|
|
||
|
BEGIN_DATADESC( CSpeaker )
|
||
|
|
||
|
DEFINE_KEYFIELD( m_delayMin, FIELD_FLOAT, "delaymin" ),
|
||
|
DEFINE_KEYFIELD( m_delayMax, FIELD_FLOAT, "delaymax" ),
|
||
|
DEFINE_KEYFIELD( m_iszRuleScriptFile, FIELD_STRING, "rulescript" ),
|
||
|
DEFINE_KEYFIELD( m_iszConcept, FIELD_STRING, "concept" ),
|
||
|
|
||
|
// Needs to be set up in the Activate methods of derived classes
|
||
|
//DEFINE_CUSTOM_FIELD( m_pInstancedResponseSystem, responseSystemSaveRestoreOps ),
|
||
|
|
||
|
// Function Pointers
|
||
|
DEFINE_FUNCTION( SpeakerThink ),
|
||
|
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
|
||
|
void CSpeaker::Spawn( void )
|
||
|
{
|
||
|
const char *soundfile = (const char *)STRING( m_iszRuleScriptFile );
|
||
|
|
||
|
if ( Q_strlen( soundfile ) < 1 )
|
||
|
{
|
||
|
Warning( "'speaker' entity with no Level/Sentence! at: %f, %f, %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );
|
||
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
||
|
SetThink( &CSpeaker::SUB_Remove );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// const char *concept = (const char *)STRING( m_iszConcept );
|
||
|
// if ( Q_strlen( concept ) < 1 )
|
||
|
// {
|
||
|
// Warning( "'speaker' entity using rule set %s with empty concept string\n", soundfile );
|
||
|
// }
|
||
|
|
||
|
SetSolid( SOLID_NONE );
|
||
|
SetMoveType( MOVETYPE_NONE );
|
||
|
|
||
|
SetThink(&CSpeaker::SpeakerThink);
|
||
|
SetNextThink( TICK_NEVER_THINK );
|
||
|
|
||
|
// allow on/off switching via 'use' function.
|
||
|
|
||
|
Precache( );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CSpeaker::Precache( void )
|
||
|
{
|
||
|
if ( !FBitSet (m_spawnflags, SF_SPEAKER_START_SILENT ) )
|
||
|
{
|
||
|
// set first announcement time for random n second
|
||
|
SetNextThink( gpGlobals->curtime + random->RandomFloat(5.0, 15.0) );
|
||
|
}
|
||
|
|
||
|
if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 )
|
||
|
{
|
||
|
m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Need a custom save restore so we can restore the instanced response system by name
|
||
|
// after we've loaded the filename from disk...
|
||
|
// Input : &save -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CSpeaker::Save( ISave &save )
|
||
|
{
|
||
|
int iret = BaseClass::Save( save );
|
||
|
if ( iret )
|
||
|
{
|
||
|
bool doSave = ( m_pInstancedResponseSystem && ( m_iszRuleScriptFile != NULL_STRING ) ) ? true : false;
|
||
|
save.WriteBool( &doSave );
|
||
|
if ( doSave )
|
||
|
{
|
||
|
save.StartBlock( "InstancedResponseSystem" );
|
||
|
{
|
||
|
SaveRestoreFieldInfo_t fieldInfo = { &m_pInstancedResponseSystem, 0, NULL };
|
||
|
responseSystemSaveRestoreOps->Save( fieldInfo, &save );
|
||
|
}
|
||
|
save.EndBlock();
|
||
|
}
|
||
|
}
|
||
|
return iret;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &restore -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CSpeaker::Restore( IRestore &restore )
|
||
|
{
|
||
|
int iret = BaseClass::Restore( restore );
|
||
|
if ( iret )
|
||
|
{
|
||
|
bool doRead = false;
|
||
|
restore.ReadBool( &doRead );
|
||
|
if ( doRead )
|
||
|
{
|
||
|
char szResponseSystemBlockName[SIZE_BLOCK_NAME_BUF];
|
||
|
restore.StartBlock( szResponseSystemBlockName );
|
||
|
if ( !Q_stricmp( szResponseSystemBlockName, "InstancedResponseSystem" ) )
|
||
|
{
|
||
|
if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 )
|
||
|
{
|
||
|
m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) );
|
||
|
if ( m_pInstancedResponseSystem )
|
||
|
{
|
||
|
SaveRestoreFieldInfo_t fieldInfo =
|
||
|
{
|
||
|
&m_pInstancedResponseSystem,
|
||
|
0,
|
||
|
NULL
|
||
|
};
|
||
|
responseSystemSaveRestoreOps->Restore( fieldInfo, &restore );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
restore.EndBlock();
|
||
|
}
|
||
|
}
|
||
|
return iret;
|
||
|
}
|
||
|
|
||
|
void CSpeaker::SpeakerThink( void )
|
||
|
{
|
||
|
// Wait for the talking characters to finish first.
|
||
|
if ( !g_AIFriendliesTalkSemaphore.IsAvailable( this ) || !g_AIFoesTalkSemaphore.IsAvailable( this ) )
|
||
|
{
|
||
|
float releaseTime = MAX( g_AIFriendliesTalkSemaphore.GetReleaseTime(), g_AIFoesTalkSemaphore.GetReleaseTime() );
|
||
|
// Add some slop (only up to one second)
|
||
|
releaseTime += random->RandomFloat( 0, 1 );
|
||
|
SetNextThink( releaseTime );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
DispatchResponse( m_iszConcept.ToCStr() );
|
||
|
|
||
|
SetNextThink( gpGlobals->curtime + random->RandomFloat(m_delayMin, m_delayMax) );
|
||
|
|
||
|
// time delay until it's ok to speak: used so that two NPCs don't talk at once
|
||
|
g_AIFriendliesTalkSemaphore.Acquire( 5, this );
|
||
|
g_AIFoesTalkSemaphore.Acquire( 5, this );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CSpeaker::InputTurnOn( inputdata_t &inputdata )
|
||
|
{
|
||
|
// turn on announcements
|
||
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CSpeaker::InputTurnOff( inputdata_t &inputdata )
|
||
|
{
|
||
|
// turn off announcements
|
||
|
SetNextThink( TICK_NEVER_THINK );
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// If an announcement is pending, cancel it. If no announcement is pending, start one.
|
||
|
//
|
||
|
void CSpeaker::InputToggle( inputdata_t &inputdata )
|
||
|
{
|
||
|
int fActive = (GetNextThink() > 0.0 );
|
||
|
|
||
|
// fActive is true only if an announcement is pending
|
||
|
if ( fActive )
|
||
|
{
|
||
|
// turn off announcements
|
||
|
SetNextThink( TICK_NEVER_THINK );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// turn on announcements
|
||
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
||
|
}
|
||
|
}
|